#include "global.h" #include "battle_setup.h" #include "bike.h" #include "coord_event_weather.h" #include "daycare.h" #include "debug.h" #include "faraway_island.h" #include "event_data.h" #include "event_object_movement.h" #include "event_scripts.h" #include "fieldmap.h" #include "field_control_avatar.h" #include "field_player_avatar.h" #include "field_poison.h" #include "field_screen_effect.h" #include "field_specials.h" #include "fldeff_misc.h" #include "item_menu.h" #include "link.h" #include "match_call.h" #include "metatile_behavior.h" #include "overworld.h" #include "pokemon.h" #include "safari_zone.h" #include "script.h" #include "secret_base.h" #include "sound.h" #include "start_menu.h" #include "trainer_see.h" #include "trainer_hill.h" #include "wild_encounter.h" #include "constants/event_bg.h" #include "constants/event_objects.h" #include "constants/field_poison.h" #include "constants/map_types.h" #include "constants/songs.h" #include "constants/trainer_hill.h" static EWRAM_DATA u8 sWildEncounterImmunitySteps = 0; static EWRAM_DATA u16 sPreviousPlayerMetatileBehavior = 0; u8 gSelectedObjectEvent; static void GetPlayerPosition(struct MapPosition *); static void GetInFrontOfPlayerPosition(struct MapPosition *); static u16 GetPlayerCurMetatileBehavior(int); static bool8 TryStartInteractionScript(struct MapPosition*, u16, u8); static const u8 *GetInteractionScript(struct MapPosition*, u8, u8); static const u8 *GetInteractedObjectEventScript(struct MapPosition *, u8, u8); static const u8 *GetInteractedBackgroundEventScript(struct MapPosition *, u8, u8); static const u8 *GetInteractedMetatileScript(struct MapPosition *, u8, u8); static const u8 *GetInteractedWaterScript(struct MapPosition *, u8, u8); static bool32 TrySetupDiveDownScript(void); static bool32 TrySetupDiveEmergeScript(void); static bool8 TryStartStepBasedScript(struct MapPosition *, u16, u16); static bool8 CheckStandardWildEncounter(u16); static bool8 TryArrowWarp(struct MapPosition *, u16, u8); static bool8 IsWarpMetatileBehavior(u16); static bool8 IsArrowWarpMetatileBehavior(u16, u8); static s8 GetWarpEventAtMapPosition(struct MapHeader *, struct MapPosition *); static void SetupWarp(struct MapHeader *, s8, struct MapPosition *); static bool8 TryDoorWarp(struct MapPosition *, u16, u8); static s8 GetWarpEventAtPosition(struct MapHeader *, u16, u16, u8); static u8 *GetCoordEventScriptAtPosition(struct MapHeader *, u16, u16, u8); static struct BgEvent *GetBackgroundEventAtPosition(struct MapHeader *, u16, u16, u8); static bool8 TryStartCoordEventScript(struct MapPosition *); static bool8 TryStartWarpEventScript(struct MapPosition *, u16); static bool8 TryStartMiscWalkingScripts(u16); static bool8 TryStartStepCountScript(u16); static void UpdateFriendshipStepCounter(void); static bool8 UpdatePoisonStepCounter(void); static bool8 EnableAutoRun(void); void FieldClearPlayerInput(struct FieldInput *input) { input->pressedAButton = FALSE; input->checkStandardWildEncounter = FALSE; input->pressedStartButton = FALSE; input->pressedSelectButton = FALSE; input->heldDirection = FALSE; input->heldDirection2 = FALSE; input->tookStep = FALSE; input->pressedBButton = FALSE; input->pressedRButton = FALSE; input->input_field_1_1 = FALSE; input->input_field_1_2 = FALSE; input->input_field_1_3 = FALSE; input->dpadDirection = 0; } void FieldGetPlayerInput(struct FieldInput *input, u16 newKeys, u16 heldKeys) { u8 tileTransitionState = gPlayerAvatar.tileTransitionState; u8 runningState = gPlayerAvatar.runningState; bool8 forcedMove = MetatileBehavior_IsForcedMovementTile(GetPlayerCurMetatileBehavior(runningState)); if ((tileTransitionState == T_TILE_CENTER && forcedMove == FALSE) || tileTransitionState == T_NOT_MOVING) { if (GetPlayerSpeed() != 4) { if (newKeys & START_BUTTON) input->pressedStartButton = TRUE; if (newKeys & SELECT_BUTTON) input->pressedSelectButton = TRUE; if (newKeys & A_BUTTON) input->pressedAButton = TRUE; if (newKeys & B_BUTTON) input->pressedBButton = TRUE; if (newKeys & R_BUTTON) input->pressedRButton = TRUE; } if (heldKeys & (DPAD_UP | DPAD_DOWN | DPAD_LEFT | DPAD_RIGHT)) { input->heldDirection = TRUE; input->heldDirection2 = TRUE; } } if (forcedMove == FALSE) { if (tileTransitionState == T_TILE_CENTER && runningState == MOVING) input->tookStep = TRUE; if (forcedMove == FALSE && tileTransitionState == T_TILE_CENTER) input->checkStandardWildEncounter = TRUE; } if (heldKeys & DPAD_UP) input->dpadDirection = DIR_NORTH; else if (heldKeys & DPAD_DOWN) input->dpadDirection = DIR_SOUTH; else if (heldKeys & DPAD_LEFT) input->dpadDirection = DIR_WEST; else if (heldKeys & DPAD_RIGHT) input->dpadDirection = DIR_EAST; #if DEBUG if ((heldKeys & R_BUTTON) && input->pressedStartButton) { input->input_field_1_2 = TRUE; input->pressedStartButton = FALSE; } #endif } int ProcessPlayerFieldInput(struct FieldInput *input) { struct MapPosition position; u8 playerDirection; u16 metatileBehavior; gSpecialVar_LastTalked = 0; gSelectedObjectEvent = 0; playerDirection = GetPlayerFacingDirection(); GetPlayerPosition(&position); metatileBehavior = MapGridGetMetatileBehaviorAt(position.x, position.y); if (CheckForTrainersWantingBattle() == TRUE) return TRUE; if (TryRunOnFrameMapScript() == TRUE) return TRUE; if (input->pressedBButton && TrySetupDiveEmergeScript() == TRUE) return TRUE; if (input->tookStep) { IncrementGameStat(GAME_STAT_STEPS); IncrementBirthIslandRockStepCount(); if (TryStartStepBasedScript(&position, metatileBehavior, playerDirection) == TRUE) return TRUE; } if (input->checkStandardWildEncounter && CheckStandardWildEncounter(metatileBehavior) == TRUE) return TRUE; if (input->heldDirection && input->dpadDirection == playerDirection) { if (TryArrowWarp(&position, metatileBehavior, playerDirection) == TRUE) return TRUE; } GetInFrontOfPlayerPosition(&position); metatileBehavior = MapGridGetMetatileBehaviorAt(position.x, position.y); if (input->pressedAButton && TryStartInteractionScript(&position, metatileBehavior, playerDirection) == TRUE) return TRUE; if (input->heldDirection2 && input->dpadDirection == playerDirection) { if (TryDoorWarp(&position, metatileBehavior, playerDirection) == TRUE) return TRUE; } if (input->pressedAButton && TrySetupDiveDownScript() == TRUE) return TRUE; if (input->pressedStartButton) { PlaySE(SE_WIN_OPEN); ShowStartMenu(); return TRUE; } if (input->pressedSelectButton && UseRegisteredKeyItemOnField() == TRUE) return TRUE; if (input->pressedRButton && EnableAutoRun()) return TRUE; #if DEBUG if (input->input_field_1_2) { PlaySE(SE_WIN_OPEN); Debug_ShowMainMenu(); return TRUE; } #endif return FALSE; } static void GetPlayerPosition(struct MapPosition *position) { PlayerGetDestCoords(&position->x, &position->y); position->height = PlayerGetZCoord(); } static void GetInFrontOfPlayerPosition(struct MapPosition *position) { s16 x, y; GetXYCoordsOneStepInFrontOfPlayer(&position->x, &position->y); PlayerGetDestCoords(&x, &y); if (MapGridGetZCoordAt(x, y) != 0) position->height = PlayerGetZCoord(); else position->height = 0; } static u16 GetPlayerCurMetatileBehavior(int runningState) { s16 x, y; PlayerGetDestCoords(&x, &y); return MapGridGetMetatileBehaviorAt(x, y); } static bool8 TryStartInteractionScript(struct MapPosition *position, u16 metatileBehavior, u8 direction) { const u8 *script = GetInteractionScript(position, metatileBehavior, direction); if (script == NULL) return FALSE; // Don't play interaction sound for certain scripts. if (script != LittlerootTown_BrendansHouse_2F_EventScript_PC && script != LittlerootTown_MaysHouse_2F_EventScript_PC && script != SecretBase_EventScript_PC && script != SecretBase_EventScript_RecordMixingPC && script != SecretBase_EventScript_DollInteract && script != SecretBase_EventScript_CushionInteract && script != EventScript_PC) PlaySE(SE_SELECT); ScriptContext1_SetupScript(script); return TRUE; } static const u8 *GetInteractionScript(struct MapPosition *position, u8 metatileBehavior, u8 direction) { const u8 *script = GetInteractedObjectEventScript(position, metatileBehavior, direction); if (script != NULL) return script; script = GetInteractedBackgroundEventScript(position, metatileBehavior, direction); if (script != NULL) return script; script = GetInteractedMetatileScript(position, metatileBehavior, direction); if (script != NULL) return script; script = GetInteractedWaterScript(position, metatileBehavior, direction); if (script != NULL) return script; return NULL; } const u8 *GetInteractedLinkPlayerScript(struct MapPosition *position, u8 metatileBehavior, u8 direction) { u8 objectEventId; s32 i; if (!MetatileBehavior_IsCounter(MapGridGetMetatileBehaviorAt(position->x, position->y))) objectEventId = GetObjectEventIdByXYZ(position->x, position->y, position->height); else objectEventId = GetObjectEventIdByXYZ(position->x + gDirectionToVectors[direction].x, position->y + gDirectionToVectors[direction].y, position->height); if (objectEventId == OBJECT_EVENTS_COUNT || gObjectEvents[objectEventId].localId == OBJ_EVENT_ID_PLAYER) return NULL; for (i = 0; i < 4; i++) { if (gLinkPlayerObjectEvents[i].active == TRUE && gLinkPlayerObjectEvents[i].objEventId == objectEventId) return NULL; } gSelectedObjectEvent = objectEventId; gSpecialVar_LastTalked = gObjectEvents[objectEventId].localId; gSpecialVar_Facing = direction; return GetObjectEventScriptPointerByObjectEventId(objectEventId); } static const u8 *GetInteractedObjectEventScript(struct MapPosition *position, u8 metatileBehavior, u8 direction) { u8 objectEventId; const u8 *script; objectEventId = GetObjectEventIdByXYZ(position->x, position->y, position->height); if (objectEventId == OBJECT_EVENTS_COUNT || gObjectEvents[objectEventId].localId == OBJ_EVENT_ID_PLAYER) { if (MetatileBehavior_IsCounter(metatileBehavior) != TRUE) return NULL; // Look for an object event on the other side of the counter. objectEventId = GetObjectEventIdByXYZ(position->x + gDirectionToVectors[direction].x, position->y + gDirectionToVectors[direction].y, position->height); if (objectEventId == OBJECT_EVENTS_COUNT || gObjectEvents[objectEventId].localId == OBJ_EVENT_ID_PLAYER) return NULL; } gSelectedObjectEvent = objectEventId; gSpecialVar_LastTalked = gObjectEvents[objectEventId].localId; gSpecialVar_Facing = direction; if (InTrainerHill() == TRUE) script = GetTrainerHillTrainerScript(); else script = GetObjectEventScriptPointerByObjectEventId(objectEventId); script = GetRamScript(gSpecialVar_LastTalked, script); return script; } static const u8 *GetInteractedBackgroundEventScript(struct MapPosition *position, u8 metatileBehavior, u8 direction) { struct BgEvent *bgEvent = GetBackgroundEventAtPosition(&gMapHeader, position->x - MAP_OFFSET, position->y - MAP_OFFSET, position->height); if (bgEvent == NULL) return NULL; if (bgEvent->bgUnion.script == NULL) return EventScript_TestSignpostMsg; switch (bgEvent->kind) { case BG_EVENT_PLAYER_FACING_ANY: default: return bgEvent->bgUnion.script; case BG_EVENT_PLAYER_FACING_NORTH: if (direction != DIR_NORTH) return NULL; break; case BG_EVENT_PLAYER_FACING_SOUTH: if (direction != DIR_SOUTH) return NULL; break; case BG_EVENT_PLAYER_FACING_EAST: if (direction != DIR_EAST) return NULL; break; case BG_EVENT_PLAYER_FACING_WEST: if (direction != DIR_WEST) return NULL; break; case 5: case 6: case BG_EVENT_HIDDEN_ITEM: gSpecialVar_0x8004 = ((u32)bgEvent->bgUnion.script >> 16) + FLAG_HIDDEN_ITEMS_START; gSpecialVar_0x8005 = (u32)bgEvent->bgUnion.script; if (FlagGet(gSpecialVar_0x8004) == TRUE) return NULL; return EventScript_HiddenItemScript; case BG_EVENT_SECRET_BASE: if (direction == DIR_NORTH) { gSpecialVar_0x8004 = bgEvent->bgUnion.secretBaseId; if (TrySetCurSecretBase()) return SecretBase_EventScript_CheckEntrance; } return NULL; } return bgEvent->bgUnion.script; } static const u8 *GetInteractedMetatileScript(struct MapPosition *position, u8 metatileBehavior, u8 direction) { s8 height; if (MetatileBehavior_IsPlayerFacingTVScreen(metatileBehavior, direction) == TRUE) return EventScript_TV; if (MetatileBehavior_IsPC(metatileBehavior) == TRUE) return EventScript_PC; if (MetatileBehavior_IsClosedSootopolisDoor(metatileBehavior) == TRUE) return EventScript_ClosedSootopolisDoor; if (MetatileBehavior_IsSkyPillarClosedDoor(metatileBehavior) == TRUE) return SkyPillar_Outside_EventScript_ClosedDoor; if (MetatileBehavior_IsCableBoxResults1(metatileBehavior) == TRUE) return EventScript_CableBoxResults; if (MetatileBehavior_IsPokeblockFeeder(metatileBehavior) == TRUE) return EventScript_PokeBlockFeeder; if (MetatileBehavior_IsTrickHousePuzzleDoor(metatileBehavior) == TRUE) return Route110_TrickHousePuzzle_EventScript_Door; if (MetatileBehavior_IsRegionMap(metatileBehavior) == TRUE) return EventScript_RegionMap; if (MetatileBehavior_IsRunningShoesManual(metatileBehavior) == TRUE) return EventScript_RunningShoesManual; if (MetatileBehavior_IsPictureBookShelf(metatileBehavior) == TRUE) return EventScript_PictureBookShelf; if (MetatileBehavior_IsBookShelf(metatileBehavior) == TRUE) return EventScript_BookShelf; if (MetatileBehavior_IsPokeCenterBookShelf(metatileBehavior) == TRUE) return EventScript_PokemonCenterBookShelf; if (MetatileBehavior_IsVase(metatileBehavior) == TRUE) return EventScript_Vase; if (MetatileBehavior_IsTrashCan(metatileBehavior) == TRUE) return EventScript_EmptyTrashCan; if (MetatileBehavior_IsShopShelf(metatileBehavior) == TRUE) return EventScript_ShopShelf; if (MetatileBehavior_IsBlueprint(metatileBehavior) == TRUE) return EventScript_Blueprint; if (MetatileBehavior_IsPlayerFacingWirelessBoxResults(metatileBehavior, direction) == TRUE) return EventScript_WirelessBoxResults; if (MetatileBehavior_IsCableBoxResults2(metatileBehavior, direction) == TRUE) return EventScript_CableBoxResults; if (MetatileBehavior_IsQuestionnaire(metatileBehavior) == TRUE) return EventScript_Questionnaire; if (MetatileBehavior_IsTrainerHillTimer(metatileBehavior) == TRUE) return EventScript_TrainerHillTimer; height = position->height; if (height == MapGridGetZCoordAt(position->x, position->y)) { if (MetatileBehavior_IsSecretBasePC(metatileBehavior) == TRUE) return SecretBase_EventScript_PC; if (MetatileBehavior_IsRecordMixingSecretBasePC(metatileBehavior) == TRUE) return SecretBase_EventScript_RecordMixingPC; if (MetatileBehavior_IsSecretBaseSandOrnament(metatileBehavior) == TRUE) return SecretBase_EventScript_SandOrnament; if (MetatileBehavior_IsSecretBaseShieldOrToyTV(metatileBehavior) == TRUE) return SecretBase_EventScript_ShieldOrToyTV; if (MetatileBehavior_IsSecretBaseDecorationBase(metatileBehavior) == TRUE) { CheckInteractedWithFriendsFurnitureBottom(); return NULL; } if (MetatileBehavior_HoldsLargeDecoration(metatileBehavior) == TRUE) { CheckInteractedWithFriendsFurnitureMiddle(); return NULL; } if (MetatileBehavior_HoldsSmallDecoration(metatileBehavior) == TRUE) { CheckInteractedWithFriendsFurnitureTop(); return NULL; } } else if (MetatileBehavior_IsSecretBasePoster(metatileBehavior) == TRUE) { CheckInteractedWithFriendsPosterDecor(); return NULL; } return NULL; } static const u8 *GetInteractedWaterScript(struct MapPosition *unused1, u8 metatileBehavior, u8 direction) { if (FlagGet(FLAG_BADGE05_GET) == TRUE && PartyHasMonWithSurf() == TRUE && IsPlayerFacingSurfableFishableWater() == TRUE) return EventScript_UseSurf; if (MetatileBehavior_IsWaterfall(metatileBehavior) == TRUE) { if (FlagGet(FLAG_BADGE08_GET) == TRUE && IsPlayerSurfingNorth() == TRUE) return EventScript_UseWaterfall; else return EventScript_CannotUseWaterfall; } return NULL; } static bool32 TrySetupDiveDownScript(void) { if (FlagGet(FLAG_BADGE07_GET) && TrySetDiveWarp() == 2) { ScriptContext1_SetupScript(EventScript_UseDive); return TRUE; } return FALSE; } static bool32 TrySetupDiveEmergeScript(void) { if (FlagGet(FLAG_BADGE07_GET) && gMapHeader.mapType == MAP_TYPE_UNDERWATER && TrySetDiveWarp() == 1) { ScriptContext1_SetupScript(EventScript_UseDiveUnderwater); return TRUE; } return FALSE; } static bool8 TryStartStepBasedScript(struct MapPosition *position, u16 metatileBehavior, u16 direction) { if (TryStartCoordEventScript(position) == TRUE) return TRUE; if (TryStartWarpEventScript(position, metatileBehavior) == TRUE) return TRUE; if (TryStartMiscWalkingScripts(metatileBehavior) == TRUE) return TRUE; if (TryStartStepCountScript(metatileBehavior) == TRUE) return TRUE; if (UpdateRepelCounter() == TRUE) return TRUE; return FALSE; } static bool8 TryStartCoordEventScript(struct MapPosition *position) { u8 *script = GetCoordEventScriptAtPosition(&gMapHeader, position->x - MAP_OFFSET, position->y - MAP_OFFSET, position->height); if (script == NULL) return FALSE; ScriptContext1_SetupScript(script); return TRUE; } static bool8 TryStartMiscWalkingScripts(u16 metatileBehavior) { s16 x, y; if (MetatileBehavior_IsCrackedFloorHole(metatileBehavior)) { ScriptContext1_SetupScript(EventScript_FallDownHole); return TRUE; } else if (MetatileBehavior_IsBattlePyramidWarp(metatileBehavior)) { ScriptContext1_SetupScript(BattlePyramid_WarpToNextFloor); return TRUE; } else if (MetatileBehavior_IsSecretBaseGlitterMat(metatileBehavior) == TRUE) { DoSecretBaseGlitterMatSparkle(); return FALSE; } else if (MetatileBehavior_IsSecretBaseSoundMat(metatileBehavior) == TRUE) { PlayerGetDestCoords(&x, &y); PlaySecretBaseMusicNoteMatSound(MapGridGetMetatileIdAt(x, y)); return FALSE; } return FALSE; } static bool8 TryStartStepCountScript(u16 metatileBehavior) { if (InUnionRoom() == TRUE) { return FALSE; } IncrementRematchStepCounter(); UpdateFriendshipStepCounter(); UpdateFarawayIslandStepCounter(); if (!(gPlayerAvatar.flags & PLAYER_AVATAR_FLAG_FORCED_MOVE) && !MetatileBehavior_IsForcedMovementTile(metatileBehavior)) { if (UpdatePoisonStepCounter() == TRUE) { ScriptContext1_SetupScript(EventScript_FieldPoison); return TRUE; } if (ShouldEggHatch()) { IncrementGameStat(GAME_STAT_HATCHED_EGGS); ScriptContext1_SetupScript(EventScript_EggHatch); return TRUE; } if (AbnormalWeatherHasExpired() == TRUE) { ScriptContext1_SetupScript(AbnormalWeather_EventScript_EndEventAndCleanup_1); return TRUE; } if (ShouldDoBrailleRegicePuzzle() == TRUE) { ScriptContext1_SetupScript(IslandCave_EventScript_OpenRegiEntrance); return TRUE; } if (ShouldDoWallyCall() == TRUE) { ScriptContext1_SetupScript(MauvilleCity_EventScript_RegisterWallyCall); return TRUE; } if (ShouldDoScottFortreeCall() == TRUE) { ScriptContext1_SetupScript(Route119_EventScript_ScottWonAtFortreeGymCall); return TRUE; } if (ShouldDoScottBattleFrontierCall() == TRUE) { ScriptContext1_SetupScript(LittlerootTown_ProfessorBirchsLab_EventScript_ScottAboardSSTidalCall); return TRUE; } if (ShouldDoRoxanneCall() == TRUE) { ScriptContext1_SetupScript(RustboroCity_Gym_EventScript_RegisterRoxanne); return TRUE; } if (ShouldDoRivalRayquazaCall() == TRUE) { ScriptContext1_SetupScript(MossdeepCity_SpaceCenter_2F_EventScript_RivalRayquazaCall); return TRUE; } } if (SafariZoneTakeStep() == TRUE) return TRUE; if (CountSSTidalStep(1) == TRUE) { ScriptContext1_SetupScript(SSTidalCorridor_EventScript_ReachedStepCount); return TRUE; } if (TryStartMatchCall()) return TRUE; return FALSE; } // Unused static void ClearFriendshipStepCounter(void) { VarSet(VAR_FRIENDSHIP_STEP_COUNTER, 0); } static void UpdateFriendshipStepCounter(void) { u16 *ptr = GetVarPointer(VAR_FRIENDSHIP_STEP_COUNTER); int i; (*ptr)++; (*ptr) %= 128; if (*ptr == 0) { struct Pokemon *mon = gPlayerParty; for (i = 0; i < PARTY_SIZE; i++) { AdjustFriendship(mon, FRIENDSHIP_EVENT_WALKING); mon++; } } } void ClearPoisonStepCounter(void) { VarSet(VAR_POISON_STEP_COUNTER, 0); } static bool8 UpdatePoisonStepCounter(void) { u16 *ptr; if (gMapHeader.mapType != MAP_TYPE_SECRET_BASE) { ptr = GetVarPointer(VAR_POISON_STEP_COUNTER); (*ptr)++; (*ptr) %= 4; if (*ptr == 0) { switch (DoPoisonFieldEffect()) { case FLDPSN_NONE: return FALSE; case FLDPSN_PSN: return FALSE; case FLDPSN_FNT: return TRUE; } } } return FALSE; } void RestartWildEncounterImmunitySteps(void) { // Starts at 0 and counts up to 4 steps. sWildEncounterImmunitySteps = 0; } static bool8 CheckStandardWildEncounter(u16 metatileBehavior) { if (sWildEncounterImmunitySteps < 4) { sWildEncounterImmunitySteps++; sPreviousPlayerMetatileBehavior = metatileBehavior; return FALSE; } if (StandardWildEncounter(metatileBehavior, sPreviousPlayerMetatileBehavior) == TRUE) { sWildEncounterImmunitySteps = 0; sPreviousPlayerMetatileBehavior = metatileBehavior; return TRUE; } sPreviousPlayerMetatileBehavior = metatileBehavior; return FALSE; } static bool8 TryArrowWarp(struct MapPosition *position, u16 metatileBehavior, u8 direction) { s8 warpEventId = GetWarpEventAtMapPosition(&gMapHeader, position); if (IsArrowWarpMetatileBehavior(metatileBehavior, direction) == TRUE && warpEventId != WARP_ID_NONE) { StoreInitialPlayerAvatarState(); SetupWarp(&gMapHeader, warpEventId, position); DoWarp(); return TRUE; } return FALSE; } static bool8 TryStartWarpEventScript(struct MapPosition *position, u16 metatileBehavior) { s8 warpEventId = GetWarpEventAtMapPosition(&gMapHeader, position); if (warpEventId != WARP_ID_NONE && IsWarpMetatileBehavior(metatileBehavior) == TRUE) { StoreInitialPlayerAvatarState(); SetupWarp(&gMapHeader, warpEventId, position); if (MetatileBehavior_IsEscalator(metatileBehavior) == TRUE) { DoEscalatorWarp(metatileBehavior); return TRUE; } if (MetatileBehavior_IsLavaridgeB1FWarp(metatileBehavior) == TRUE) { DoLavaridgeGymB1FWarp(); return TRUE; } if (MetatileBehavior_IsLavaridge1FWarp(metatileBehavior) == TRUE) { DoLavaridgeGym1FWarp(); return TRUE; } if (MetatileBehavior_IsAquaHideoutWarp(metatileBehavior) == TRUE) { DoTeleportTileWarp(); return TRUE; } if (MetatileBehavior_IsUnionRoomWarp(metatileBehavior) == TRUE) { DoSpinExitWarp(); return TRUE; } if (MetatileBehavior_IsMtPyreHole(metatileBehavior) == TRUE) { ScriptContext1_SetupScript(EventScript_FallDownHoleMtPyre); return TRUE; } if (MetatileBehavior_IsMossdeepGymWarp(metatileBehavior) == TRUE) { DoMossdeepGymWarp(); return TRUE; } DoWarp(); return TRUE; } return FALSE; } static bool8 IsWarpMetatileBehavior(u16 metatileBehavior) { if (MetatileBehavior_IsWarpDoor(metatileBehavior) != TRUE && MetatileBehavior_IsLadder(metatileBehavior) != TRUE && MetatileBehavior_IsEscalator(metatileBehavior) != TRUE && MetatileBehavior_IsNonAnimDoor(metatileBehavior) != TRUE && MetatileBehavior_IsLavaridgeB1FWarp(metatileBehavior) != TRUE && MetatileBehavior_IsLavaridge1FWarp(metatileBehavior) != TRUE && MetatileBehavior_IsAquaHideoutWarp(metatileBehavior) != TRUE && MetatileBehavior_IsMtPyreHole(metatileBehavior) != TRUE && MetatileBehavior_IsMossdeepGymWarp(metatileBehavior) != TRUE && MetatileBehavior_IsUnionRoomWarp(metatileBehavior) != TRUE) return FALSE; return TRUE; } static bool8 IsArrowWarpMetatileBehavior(u16 metatileBehavior, u8 direction) { switch (direction) { case DIR_NORTH: return MetatileBehavior_IsNorthArrowWarp(metatileBehavior); case DIR_SOUTH: return MetatileBehavior_IsSouthArrowWarp(metatileBehavior); case DIR_WEST: return MetatileBehavior_IsWestArrowWarp(metatileBehavior); case DIR_EAST: return MetatileBehavior_IsEastArrowWarp(metatileBehavior); } return FALSE; } static s8 GetWarpEventAtMapPosition(struct MapHeader *mapHeader, struct MapPosition *position) { return GetWarpEventAtPosition(mapHeader, position->x - MAP_OFFSET, position->y - MAP_OFFSET, position->height); } static void SetupWarp(struct MapHeader *unused, s8 warpEventId, struct MapPosition *position) { const struct WarpEvent *warpEvent; u8 trainerHillMapId = GetCurrentTrainerHillMapId(); if (trainerHillMapId) { if (trainerHillMapId == GetNumFloorsInTrainerHillChallenge()) { if (warpEventId == 0) warpEvent = &gMapHeader.events->warps[0]; else warpEvent = SetWarpDestinationTrainerHill4F(); } else if (trainerHillMapId == TRAINER_HILL_ROOF) { warpEvent = SetWarpDestinationTrainerHillFinalFloor(warpEventId); } else { warpEvent = &gMapHeader.events->warps[warpEventId]; } } else { warpEvent = &gMapHeader.events->warps[warpEventId]; } if (warpEvent->mapNum == MAP_NUM(NONE)) { SetWarpDestinationToDynamicWarp(warpEvent->warpId); } else { const struct MapHeader *mapHeader; SetWarpDestinationToMapWarp(warpEvent->mapGroup, warpEvent->mapNum, warpEvent->warpId); UpdateEscapeWarp(position->x, position->y); mapHeader = Overworld_GetMapHeaderByGroupAndId(warpEvent->mapGroup, warpEvent->mapNum); if (mapHeader->events->warps[warpEvent->warpId].mapNum == MAP_NUM(NONE)) SetDynamicWarp(mapHeader->events->warps[warpEventId].warpId, gSaveBlock1Ptr->location.mapGroup, gSaveBlock1Ptr->location.mapNum, warpEventId); } } static bool8 TryDoorWarp(struct MapPosition *position, u16 metatileBehavior, u8 direction) { s8 warpEventId; if (direction == DIR_NORTH) { if (MetatileBehavior_IsOpenSecretBaseDoor(metatileBehavior) == TRUE) { WarpIntoSecretBase(position, gMapHeader.events); return TRUE; } if (MetatileBehavior_IsWarpDoor(metatileBehavior) == TRUE) { warpEventId = GetWarpEventAtMapPosition(&gMapHeader, position); if (warpEventId != WARP_ID_NONE && IsWarpMetatileBehavior(metatileBehavior) == TRUE) { StoreInitialPlayerAvatarState(); SetupWarp(&gMapHeader, warpEventId, position); DoDoorWarp(); return TRUE; } } } return FALSE; } static s8 GetWarpEventAtPosition(struct MapHeader *mapHeader, u16 x, u16 y, u8 elevation) { s32 i; struct WarpEvent *warpEvent = mapHeader->events->warps; u8 warpCount = mapHeader->events->warpCount; for (i = 0; i < warpCount; i++, warpEvent++) { if ((u16)warpEvent->x == x && (u16)warpEvent->y == y) { if (warpEvent->elevation == elevation || warpEvent->elevation == 0) return i; } } return WARP_ID_NONE; } static u8 *TryRunCoordEventScript(struct CoordEvent *coordEvent) { if (coordEvent != NULL) { if (coordEvent->script == NULL) { DoCoordEventWeather(coordEvent->trigger); return NULL; } if (coordEvent->trigger == 0) { ScriptContext2_RunNewScript(coordEvent->script); return NULL; } if (VarGet(coordEvent->trigger) == (u8)coordEvent->index) return coordEvent->script; } return NULL; } static u8 *GetCoordEventScriptAtPosition(struct MapHeader *mapHeader, u16 x, u16 y, u8 elevation) { s32 i; struct CoordEvent *coordEvents = mapHeader->events->coordEvents; u8 coordEventCount = mapHeader->events->coordEventCount; for (i = 0; i < coordEventCount; i++) { if ((u16)coordEvents[i].x == x && (u16)coordEvents[i].y == y) { if (coordEvents[i].elevation == elevation || coordEvents[i].elevation == 0) { u8 *script = TryRunCoordEventScript(&coordEvents[i]); if (script != NULL) return script; } } } return NULL; } u8 *GetCoordEventScriptAtMapPosition(struct MapPosition *position) { return GetCoordEventScriptAtPosition(&gMapHeader, position->x - MAP_OFFSET, position->y - MAP_OFFSET, position->height); } static struct BgEvent *GetBackgroundEventAtPosition(struct MapHeader *mapHeader, u16 x, u16 y, u8 elevation) { u8 i; struct BgEvent *bgEvents = mapHeader->events->bgEvents; u8 bgEventCount = mapHeader->events->bgEventCount; for (i = 0; i < bgEventCount; i++) { if ((u16)bgEvents[i].x == x && (u16)bgEvents[i].y == y) { if (bgEvents[i].elevation == elevation || bgEvents[i].elevation == 0) return &bgEvents[i]; } } return NULL; } bool8 TryDoDiveWarp(struct MapPosition *position, u16 metatileBehavior) { if (gMapHeader.mapType == MAP_TYPE_UNDERWATER && !MetatileBehavior_IsUnableToEmerge(metatileBehavior)) { if (SetDiveWarpEmerge(position->x - MAP_OFFSET, position->y - MAP_OFFSET)) { StoreInitialPlayerAvatarState(); DoDiveWarp(); PlaySE(SE_M_DIVE); return TRUE; } } else if (MetatileBehavior_IsDiveable(metatileBehavior) == TRUE) { if (SetDiveWarpDive(position->x - MAP_OFFSET, position->y - MAP_OFFSET)) { StoreInitialPlayerAvatarState(); DoDiveWarp(); PlaySE(SE_M_DIVE); return TRUE; } } return FALSE; } u8 TrySetDiveWarp(void) { s16 x, y; u8 metatileBehavior; PlayerGetDestCoords(&x, &y); metatileBehavior = MapGridGetMetatileBehaviorAt(x, y); if (gMapHeader.mapType == MAP_TYPE_UNDERWATER && !MetatileBehavior_IsUnableToEmerge(metatileBehavior)) { if (SetDiveWarpEmerge(x - MAP_OFFSET, y - MAP_OFFSET) == TRUE) return 1; } else if (MetatileBehavior_IsDiveable(metatileBehavior) == TRUE) { if (SetDiveWarpDive(x - MAP_OFFSET, y - MAP_OFFSET) == TRUE) return 2; } return 0; } const u8 *GetObjectEventScriptPointerPlayerFacing(void) { u8 direction; struct MapPosition position; direction = GetPlayerMovementDirection(); GetInFrontOfPlayerPosition(&position); return GetInteractedObjectEventScript(&position, MapGridGetMetatileBehaviorAt(position.x, position.y), direction); } int SetCableClubWarp(void) { struct MapPosition position; GetPlayerMovementDirection(); //unnecessary GetPlayerPosition(&position); MapGridGetMetatileBehaviorAt(position.x, position.y); //unnecessary SetupWarp(&gMapHeader, GetWarpEventAtMapPosition(&gMapHeader, &position), &position); return 0; } extern const u8 EventScript_DisableAutoRun[]; extern const u8 EventScript_EnableAutoRun[]; static bool8 EnableAutoRun(void) { if (!FlagGet(FLAG_SYS_B_DASH)) return FALSE; //auto run unusable until you get running shoes PlaySE(SE_SELECT); if (gSaveBlock2Ptr->autoRun) { gSaveBlock2Ptr->autoRun = FALSE; ScriptContext1_SetupScript(EventScript_DisableAutoRun); } else { gSaveBlock2Ptr->autoRun = TRUE; ScriptContext1_SetupScript(EventScript_EnableAutoRun); } return TRUE; }