#include "global.h" #include "battle.h" #include "battle_ai_script_commands.h" #include "battle_anim.h" #include "battle_controllers.h" #include "battle_message.h" #include "battle_interface.h" #include "bg.h" #include "data.h" #include "item_use.h" #include "link.h" #include "main.h" #include "m4a.h" #include "palette.h" #include "pokeball.h" #include "pokemon.h" #include "recorded_battle.h" #include "reshow_battle_screen.h" #include "sound.h" #include "string_util.h" #include "task.h" #include "text.h" #include "util.h" #include "window.h" #include "constants/battle_anim.h" #include "constants/songs.h" static void RecordedPlayerHandleGetMonData(void); static void RecordedPlayerHandleGetRawMonData(void); static void RecordedPlayerHandleSetMonData(void); static void RecordedPlayerHandleSetRawMonData(void); static void RecordedPlayerHandleLoadMonSprite(void); static void RecordedPlayerHandleSwitchInAnim(void); static void RecordedPlayerHandleReturnMonToBall(void); static void RecordedPlayerHandleDrawTrainerPic(void); static void RecordedPlayerHandleTrainerSlide(void); static void RecordedPlayerHandleTrainerSlideBack(void); static void RecordedPlayerHandleFaintAnimation(void); static void RecordedPlayerHandlePaletteFade(void); static void RecordedPlayerHandleSuccessBallThrowAnim(void); static void RecordedPlayerHandleBallThrowAnim(void); static void RecordedPlayerHandlePause(void); static void RecordedPlayerHandleMoveAnimation(void); static void RecordedPlayerHandlePrintString(void); static void RecordedPlayerHandlePrintSelectionString(void); static void RecordedPlayerHandleChooseAction(void); static void RecordedPlayerHandleYesNoBox(void); static void RecordedPlayerHandleChooseMove(void); static void RecordedPlayerHandleChooseItem(void); static void RecordedPlayerHandleChoosePokemon(void); static void RecordedPlayerHandleCmd23(void); static void RecordedPlayerHandleHealthBarUpdate(void); static void RecordedPlayerHandleExpUpdate(void); static void RecordedPlayerHandleStatusIconUpdate(void); static void RecordedPlayerHandleStatusAnimation(void); static void RecordedPlayerHandleStatusXor(void); static void RecordedPlayerHandleDataTransfer(void); static void RecordedPlayerHandleDMA3Transfer(void); static void RecordedPlayerHandlePlayBGM(void); static void RecordedPlayerHandleCmd32(void); static void RecordedPlayerHandleTwoReturnValues(void); static void RecordedPlayerHandleChosenMonReturnValue(void); static void RecordedPlayerHandleOneReturnValue(void); static void RecordedPlayerHandleOneReturnValue_Duplicate(void); static void RecordedPlayerHandleClearUnkVar(void); static void RecordedPlayerHandleSetUnkVar(void); static void RecordedPlayerHandleClearUnkFlag(void); static void RecordedPlayerHandleToggleUnkFlag(void); static void RecordedPlayerHandleHitAnimation(void); static void RecordedPlayerHandleCantSwitch(void); static void RecordedPlayerHandlePlaySE(void); static void RecordedPlayerHandlePlayFanfareOrBGM(void); static void RecordedPlayerHandleFaintingCry(void); static void RecordedPlayerHandleIntroSlide(void); static void RecordedPlayerHandleIntroTrainerBallThrow(void); static void RecordedPlayerHandleDrawPartyStatusSummary(void); static void RecordedPlayerHandleHidePartyStatusSummary(void); static void RecordedPlayerHandleEndBounceEffect(void); static void RecordedPlayerHandleSpriteInvisibility(void); static void RecordedPlayerHandleBattleAnimation(void); static void RecordedPlayerHandleLinkStandbyMsg(void); static void RecordedPlayerHandleResetActionMoveSelection(void); static void RecordedPlayerHandleEndLinkBattle(void); static void RecordedPlayerCmdEnd(void); static void RecordedPlayerBufferRunCommand(void); static void RecordedPlayerBufferExecCompleted(void); static void SwitchIn_WaitAndEnd(void); static u32 CopyRecordedPlayerMonData(u8 monId, u8 *dst); static void SetRecordedPlayerMonData(u8 monId); static void StartSendOutAnim(u8 battlerId, bool8 dontClearSubstituteBit); static void DoSwitchOutAnimation(void); static void RecordedPlayerDoMoveAnimation(void); static void Task_StartSendOutAnim(u8 taskId); static void EndDrawPartyStatusSummary(void); static void (*const sRecordedPlayerBufferCommands[CONTROLLER_CMDS_COUNT])(void) = { [CONTROLLER_GETMONDATA] = RecordedPlayerHandleGetMonData, [CONTROLLER_GETRAWMONDATA] = RecordedPlayerHandleGetRawMonData, [CONTROLLER_SETMONDATA] = RecordedPlayerHandleSetMonData, [CONTROLLER_SETRAWMONDATA] = RecordedPlayerHandleSetRawMonData, [CONTROLLER_LOADMONSPRITE] = RecordedPlayerHandleLoadMonSprite, [CONTROLLER_SWITCHINANIM] = RecordedPlayerHandleSwitchInAnim, [CONTROLLER_RETURNMONTOBALL] = RecordedPlayerHandleReturnMonToBall, [CONTROLLER_DRAWTRAINERPIC] = RecordedPlayerHandleDrawTrainerPic, [CONTROLLER_TRAINERSLIDE] = RecordedPlayerHandleTrainerSlide, [CONTROLLER_TRAINERSLIDEBACK] = RecordedPlayerHandleTrainerSlideBack, [CONTROLLER_FAINTANIMATION] = RecordedPlayerHandleFaintAnimation, [CONTROLLER_PALETTEFADE] = RecordedPlayerHandlePaletteFade, [CONTROLLER_SUCCESSBALLTHROWANIM] = RecordedPlayerHandleSuccessBallThrowAnim, [CONTROLLER_BALLTHROWANIM] = RecordedPlayerHandleBallThrowAnim, [CONTROLLER_PAUSE] = RecordedPlayerHandlePause, [CONTROLLER_MOVEANIMATION] = RecordedPlayerHandleMoveAnimation, [CONTROLLER_PRINTSTRING] = RecordedPlayerHandlePrintString, [CONTROLLER_PRINTSTRINGPLAYERONLY] = RecordedPlayerHandlePrintSelectionString, [CONTROLLER_CHOOSEACTION] = RecordedPlayerHandleChooseAction, [CONTROLLER_YESNOBOX] = RecordedPlayerHandleYesNoBox, [CONTROLLER_CHOOSEMOVE] = RecordedPlayerHandleChooseMove, [CONTROLLER_OPENBAG] = RecordedPlayerHandleChooseItem, [CONTROLLER_CHOOSEPOKEMON] = RecordedPlayerHandleChoosePokemon, [CONTROLLER_23] = RecordedPlayerHandleCmd23, [CONTROLLER_HEALTHBARUPDATE] = RecordedPlayerHandleHealthBarUpdate, [CONTROLLER_EXPUPDATE] = RecordedPlayerHandleExpUpdate, [CONTROLLER_STATUSICONUPDATE] = RecordedPlayerHandleStatusIconUpdate, [CONTROLLER_STATUSANIMATION] = RecordedPlayerHandleStatusAnimation, [CONTROLLER_STATUSXOR] = RecordedPlayerHandleStatusXor, [CONTROLLER_DATATRANSFER] = RecordedPlayerHandleDataTransfer, [CONTROLLER_DMA3TRANSFER] = RecordedPlayerHandleDMA3Transfer, [CONTROLLER_PLAYBGM] = RecordedPlayerHandlePlayBGM, [CONTROLLER_32] = RecordedPlayerHandleCmd32, [CONTROLLER_TWORETURNVALUES] = RecordedPlayerHandleTwoReturnValues, [CONTROLLER_CHOSENMONRETURNVALUE] = RecordedPlayerHandleChosenMonReturnValue, [CONTROLLER_ONERETURNVALUE] = RecordedPlayerHandleOneReturnValue, [CONTROLLER_ONERETURNVALUE_DUPLICATE] = RecordedPlayerHandleOneReturnValue_Duplicate, [CONTROLLER_CLEARUNKVAR] = RecordedPlayerHandleClearUnkVar, [CONTROLLER_SETUNKVAR] = RecordedPlayerHandleSetUnkVar, [CONTROLLER_CLEARUNKFLAG] = RecordedPlayerHandleClearUnkFlag, [CONTROLLER_TOGGLEUNKFLAG] = RecordedPlayerHandleToggleUnkFlag, [CONTROLLER_HITANIMATION] = RecordedPlayerHandleHitAnimation, [CONTROLLER_CANTSWITCH] = RecordedPlayerHandleCantSwitch, [CONTROLLER_PLAYSE] = RecordedPlayerHandlePlaySE, [CONTROLLER_PLAYFANFAREORBGM] = RecordedPlayerHandlePlayFanfareOrBGM, [CONTROLLER_FAINTINGCRY] = RecordedPlayerHandleFaintingCry, [CONTROLLER_INTROSLIDE] = RecordedPlayerHandleIntroSlide, [CONTROLLER_INTROTRAINERBALLTHROW] = RecordedPlayerHandleIntroTrainerBallThrow, [CONTROLLER_DRAWPARTYSTATUSSUMMARY] = RecordedPlayerHandleDrawPartyStatusSummary, [CONTROLLER_HIDEPARTYSTATUSSUMMARY] = RecordedPlayerHandleHidePartyStatusSummary, [CONTROLLER_ENDBOUNCE] = RecordedPlayerHandleEndBounceEffect, [CONTROLLER_SPRITEINVISIBILITY] = RecordedPlayerHandleSpriteInvisibility, [CONTROLLER_BATTLEANIMATION] = RecordedPlayerHandleBattleAnimation, [CONTROLLER_LINKSTANDBYMSG] = RecordedPlayerHandleLinkStandbyMsg, [CONTROLLER_RESETACTIONMOVESELECTION] = RecordedPlayerHandleResetActionMoveSelection, [CONTROLLER_ENDLINKBATTLE] = RecordedPlayerHandleEndLinkBattle, [CONTROLLER_TERMINATOR_NOP] = RecordedPlayerCmdEnd }; static void RecordedPlayerDummy(void) { } void SetControllerToRecordedPlayer(void) { gBattlerControllerFuncs[gActiveBattler] = RecordedPlayerBufferRunCommand; } static void RecordedPlayerBufferRunCommand(void) { if (gBattleControllerExecFlags & gBitTable[gActiveBattler]) { if (gBattleBufferA[gActiveBattler][0] < ARRAY_COUNT(sRecordedPlayerBufferCommands)) sRecordedPlayerBufferCommands[gBattleBufferA[gActiveBattler][0]](); else RecordedPlayerBufferExecCompleted(); } } static void CompleteOnBattlerSpriteCallbackDummy(void) { if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) RecordedPlayerBufferExecCompleted(); } static void FreeTrainerSpriteAfterSlide(void) { if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) { BattleGfxSfxDummy3(MALE); FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]); DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]); RecordedPlayerBufferExecCompleted(); } } static void Intro_DelayAndEnd(void) { if (--gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].introEndDelay == (u8)-1) { gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].introEndDelay = 0; RecordedPlayerBufferExecCompleted(); } } static void Intro_WaitForShinyAnimAndHealthbox(void) { bool32 healthboxAnimDone = FALSE; if (GetBattlerPosition(gActiveBattler) == B_POSITION_PLAYER_LEFT) { if (!IsDoubleBattle() || (IsDoubleBattle() && (gBattleTypeFlags & BATTLE_TYPE_MULTI))) { if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) healthboxAnimDone = TRUE; } else { if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy && gSprites[gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy) { healthboxAnimDone = TRUE; } } if (healthboxAnimDone && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].finishedShinyMonAnim) { gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim = FALSE; gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim = FALSE; gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].triedShinyMonAnim = FALSE; gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].finishedShinyMonAnim = FALSE; FreeSpriteTilesByTag(ANIM_TAG_GOLD_STARS); FreeSpritePaletteByTag(ANIM_TAG_GOLD_STARS); HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler); if (IsDoubleBattle()) HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], gActiveBattler ^ BIT_FLANK); gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].introEndDelay = 3; gBattlerControllerFuncs[gActiveBattler] = Intro_DelayAndEnd; } } else { if (!IsDoubleBattle() || (IsDoubleBattle() && (gBattleTypeFlags & BATTLE_TYPE_MULTI))) { if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) healthboxAnimDone = TRUE; } else { if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy && gSprites[gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy) { healthboxAnimDone = TRUE; } } if (IsCryPlayingOrClearCrySongs()) healthboxAnimDone = FALSE; if (healthboxAnimDone) { gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].introEndDelay = 3; gBattlerControllerFuncs[gActiveBattler] = Intro_DelayAndEnd; } } } static void Intro_TryShinyAnimShowHealthbox(void) { bool32 bgmRestored = FALSE; if (GetBattlerPosition(gActiveBattler) == B_POSITION_PLAYER_LEFT) { if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive) TryShinyAnimation(gActiveBattler, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]]); if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].triedShinyMonAnim && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive) TryShinyAnimation(gActiveBattler ^ BIT_FLANK, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]]); } if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive) { if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].healthboxSlideInStarted) { if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI)) { UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], HEALTHBOX_ALL); StartHealthboxSlideIn(gActiveBattler ^ BIT_FLANK); SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]); } UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL); StartHealthboxSlideIn(gActiveBattler); SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]); } gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].healthboxSlideInStarted = TRUE; } if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].healthboxSlideInStarted && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].waitForCry && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].waitForCry && !IsCryPlayingOrClearCrySongs()) { if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].bgmRestored) { if ((gBattleTypeFlags & BATTLE_TYPE_LINK) && (gBattleTypeFlags & BATTLE_TYPE_MULTI)) { if (GetBattlerPosition(gActiveBattler) == B_POSITION_PLAYER_LEFT) m4aMPlayContinue(&gMPlayInfo_BGM); } else { m4aMPlayVolumeControl(&gMPlayInfo_BGM, TRACKS_ALL, 0x100); } } gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].bgmRestored = TRUE; bgmRestored = TRUE; } if (bgmRestored && gSprites[gBattleControllerData[gActiveBattler]].callback == SpriteCallbackDummy && gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) { if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI)) DestroySprite(&gSprites[gBattleControllerData[gActiveBattler ^ BIT_FLANK]]); DestroySprite(&gSprites[gBattleControllerData[gActiveBattler]]); gBattleSpritesDataPtr->animationData->introAnimActive = FALSE; gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].bgmRestored = FALSE; gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].healthboxSlideInStarted = FALSE; gBattlerControllerFuncs[gActiveBattler] = Intro_WaitForShinyAnimAndHealthbox; } } static void WaitForMonAnimAfterLoad(void) { if (gSprites[gBattlerSpriteIds[gActiveBattler]].animEnded && gSprites[gBattlerSpriteIds[gActiveBattler]].x2 == 0) RecordedPlayerBufferExecCompleted(); } static void CompleteOnHealthbarDone(void) { s16 hpValue = MoveBattleBar(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], HEALTH_BAR, 0); SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]); if (hpValue != -1) { UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], hpValue, HP_CURRENT); } else { HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler); RecordedPlayerBufferExecCompleted(); } } static void FreeMonSpriteAfterFaintAnim(void) { if (gSprites[gBattlerSpriteIds[gActiveBattler]].y + gSprites[gBattlerSpriteIds[gActiveBattler]].y2 > DISPLAY_HEIGHT) { u16 species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES); BattleGfxSfxDummy2(species); FreeOamMatrix(gSprites[gBattlerSpriteIds[gActiveBattler]].oam.matrixNum); DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]); SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]); RecordedPlayerBufferExecCompleted(); } } static void FreeMonSpriteAfterSwitchOutAnim(void) { if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive) { FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]); DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]); SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]); RecordedPlayerBufferExecCompleted(); } } static void CompleteOnInactiveTextPrinter(void) { if (!IsTextPrinterActive(B_WIN_MSG)) RecordedPlayerBufferExecCompleted(); } static void DoHitAnimBlinkSpriteEffect(void) { u8 spriteId = gBattlerSpriteIds[gActiveBattler]; if (gSprites[spriteId].data[1] == 32) { gSprites[spriteId].data[1] = 0; gSprites[spriteId].invisible = FALSE; gDoingBattleAnim = FALSE; RecordedPlayerBufferExecCompleted(); } else { if ((gSprites[spriteId].data[1] % 4) == 0) gSprites[spriteId].invisible ^= 1; gSprites[spriteId].data[1]++; } } static void SwitchIn_ShowSubstitute(void) { if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) { CopyBattleSpriteInvisibility(gActiveBattler); if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute) InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE); gBattlerControllerFuncs[gActiveBattler] = SwitchIn_WaitAndEnd; } } static void SwitchIn_WaitAndEnd(void) { if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive && gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) { RecordedPlayerBufferExecCompleted(); } } static void SwitchIn_ShowHealthbox(void) { if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim) { gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim = FALSE; gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim = FALSE; FreeSpriteTilesByTag(ANIM_TAG_GOLD_STARS); FreeSpritePaletteByTag(ANIM_TAG_GOLD_STARS); CreateTask(Task_PlayerController_RestoreBgmAfterCry, 10); HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler); StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 0); UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL); StartHealthboxSlideIn(gActiveBattler); SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]); gBattlerControllerFuncs[gActiveBattler] = SwitchIn_ShowSubstitute; } } static void SwitchIn_TryShinyAnim(void) { if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive) { TryShinyAnimation(gActiveBattler, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]]); } if (gSprites[gBattleControllerData[gActiveBattler]].callback == SpriteCallbackDummy && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive) { DestroySprite(&gSprites[gBattleControllerData[gActiveBattler]]); gBattlerControllerFuncs[gActiveBattler] = SwitchIn_ShowHealthbox; } } static void RecordedPlayerBufferExecCompleted(void) { gBattlerControllerFuncs[gActiveBattler] = RecordedPlayerBufferRunCommand; if (gBattleTypeFlags & BATTLE_TYPE_LINK) { u8 playerId = GetMultiplayerId(); PrepareBufferDataTransferLink(2, 4, &playerId); gBattleBufferA[gActiveBattler][0] = CONTROLLER_TERMINATOR_NOP; } else { gBattleControllerExecFlags &= ~gBitTable[gActiveBattler]; } } static void CompleteOnFinishedStatusAnimation(void) { if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].statusAnimActive) RecordedPlayerBufferExecCompleted(); } static void CompleteOnFinishedBattleAnimation(void) { if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animFromTableActive) RecordedPlayerBufferExecCompleted(); } static void RecordedPlayerHandleGetMonData(void) { u8 monData[sizeof(struct Pokemon) * 2 + 56]; // this allows to get full data of two pokemon, trying to get more will result in overwriting data u32 size = 0; u8 monToCheck; s32 i; if (gBattleBufferA[gActiveBattler][2] == 0) { size += CopyRecordedPlayerMonData(gBattlerPartyIndexes[gActiveBattler], monData); } else { monToCheck = gBattleBufferA[gActiveBattler][2]; for (i = 0; i < PARTY_SIZE; i++) { if (monToCheck & 1) size += CopyRecordedPlayerMonData(i, monData + size); monToCheck >>= 1; } } BtlController_EmitDataTransfer(BUFFER_B, size, monData); RecordedPlayerBufferExecCompleted(); } static u32 CopyRecordedPlayerMonData(u8 monId, u8 *dst) { struct BattlePokemon battleMon; struct MovePpInfo moveData; u8 nickname[20]; u8 *src; s16 data16; u32 data32; s32 size = 0; switch (gBattleBufferA[gActiveBattler][1]) { case REQUEST_ALL_BATTLE: battleMon.species = GetMonData(&gPlayerParty[monId], MON_DATA_SPECIES); battleMon.item = GetMonData(&gPlayerParty[monId], MON_DATA_HELD_ITEM); for (size = 0; size < MAX_MON_MOVES; size++) { battleMon.moves[size] = GetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + size); battleMon.pp[size] = GetMonData(&gPlayerParty[monId], MON_DATA_PP1 + size); } battleMon.ppBonuses = GetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES); battleMon.friendship = GetMonData(&gPlayerParty[monId], MON_DATA_FRIENDSHIP); battleMon.experience = GetMonData(&gPlayerParty[monId], MON_DATA_EXP); battleMon.hpIV = GetMonData(&gPlayerParty[monId], MON_DATA_HP_IV); battleMon.attackIV = GetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV); battleMon.defenseIV = GetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV); battleMon.speedIV = GetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV); battleMon.spAttackIV = GetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV); battleMon.spDefenseIV = GetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV); battleMon.personality = GetMonData(&gPlayerParty[monId], MON_DATA_PERSONALITY); battleMon.status1 = GetMonData(&gPlayerParty[monId], MON_DATA_STATUS); battleMon.level = GetMonData(&gPlayerParty[monId], MON_DATA_LEVEL); battleMon.hp = GetMonData(&gPlayerParty[monId], MON_DATA_HP); battleMon.maxHP = GetMonData(&gPlayerParty[monId], MON_DATA_MAX_HP); battleMon.attack = GetMonData(&gPlayerParty[monId], MON_DATA_ATK); battleMon.defense = GetMonData(&gPlayerParty[monId], MON_DATA_DEF); battleMon.speed = GetMonData(&gPlayerParty[monId], MON_DATA_SPEED); battleMon.spAttack = GetMonData(&gPlayerParty[monId], MON_DATA_SPATK); battleMon.spDefense = GetMonData(&gPlayerParty[monId], MON_DATA_SPDEF); battleMon.isEgg = GetMonData(&gPlayerParty[monId], MON_DATA_IS_EGG); battleMon.abilityNum = GetMonData(&gPlayerParty[monId], MON_DATA_ABILITY_NUM); battleMon.otId = GetMonData(&gPlayerParty[monId], MON_DATA_OT_ID); GetMonData(&gPlayerParty[monId], MON_DATA_NICKNAME, nickname); StringCopy_Nickname(battleMon.nickname, nickname); GetMonData(&gPlayerParty[monId], MON_DATA_OT_NAME, battleMon.otName); src = (u8 *)&battleMon; for (size = 0; size < sizeof(battleMon); size++) dst[size] = src[size]; break; case REQUEST_SPECIES_BATTLE: data16 = GetMonData(&gPlayerParty[monId], MON_DATA_SPECIES); dst[0] = data16; dst[1] = data16 >> 8; size = 2; break; case REQUEST_HELDITEM_BATTLE: data16 = GetMonData(&gPlayerParty[monId], MON_DATA_HELD_ITEM); dst[0] = data16; dst[1] = data16 >> 8; size = 2; break; case REQUEST_MOVES_PP_BATTLE: for (size = 0; size < MAX_MON_MOVES; size++) { moveData.moves[size] = GetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + size); moveData.pp[size] = GetMonData(&gPlayerParty[monId], MON_DATA_PP1 + size); } moveData.ppBonuses = GetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES); src = (u8*)(&moveData); for (size = 0; size < sizeof(moveData); size++) dst[size] = src[size]; break; case REQUEST_MOVE1_BATTLE: case REQUEST_MOVE2_BATTLE: case REQUEST_MOVE3_BATTLE: case REQUEST_MOVE4_BATTLE: data16 = GetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBattler][1] - REQUEST_MOVE1_BATTLE); dst[0] = data16; dst[1] = data16 >> 8; size = 2; break; case REQUEST_PP_DATA_BATTLE: for (size = 0; size < MAX_MON_MOVES; size++) dst[size] = GetMonData(&gPlayerParty[monId], MON_DATA_PP1 + size); dst[size] = GetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES); size++; break; case REQUEST_PPMOVE1_BATTLE: case REQUEST_PPMOVE2_BATTLE: case REQUEST_PPMOVE3_BATTLE: case REQUEST_PPMOVE4_BATTLE: dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBattler][1] - REQUEST_PPMOVE1_BATTLE); size = 1; break; case REQUEST_OTID_BATTLE: data32 = GetMonData(&gPlayerParty[monId], MON_DATA_OT_ID); dst[0] = (data32 & 0x000000FF); dst[1] = (data32 & 0x0000FF00) >> 8; dst[2] = (data32 & 0x00FF0000) >> 16; size = 3; break; case REQUEST_EXP_BATTLE: data32 = GetMonData(&gPlayerParty[monId], MON_DATA_EXP); dst[0] = (data32 & 0x000000FF); dst[1] = (data32 & 0x0000FF00) >> 8; dst[2] = (data32 & 0x00FF0000) >> 16; size = 3; break; case REQUEST_HP_EV_BATTLE: dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_HP_EV); size = 1; break; case REQUEST_ATK_EV_BATTLE: dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_ATK_EV); size = 1; break; case REQUEST_DEF_EV_BATTLE: dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_DEF_EV); size = 1; break; case REQUEST_SPEED_EV_BATTLE: dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SPEED_EV); size = 1; break; case REQUEST_SPATK_EV_BATTLE: dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SPATK_EV); size = 1; break; case REQUEST_SPDEF_EV_BATTLE: dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_EV); size = 1; break; case REQUEST_FRIENDSHIP_BATTLE: dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_FRIENDSHIP); size = 1; break; case REQUEST_POKERUS_BATTLE: dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_POKERUS); size = 1; break; case REQUEST_MET_LOCATION_BATTLE: dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_MET_LOCATION); size = 1; break; case REQUEST_MET_LEVEL_BATTLE: dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_MET_LEVEL); size = 1; break; case REQUEST_MET_GAME_BATTLE: dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_MET_GAME); size = 1; break; case REQUEST_POKEBALL_BATTLE: dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_POKEBALL); size = 1; break; case REQUEST_ALL_IVS_BATTLE: dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_HP_IV); dst[1] = GetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV); dst[2] = GetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV); dst[3] = GetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV); dst[4] = GetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV); dst[5] = GetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV); size = 6; break; case REQUEST_HP_IV_BATTLE: dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_HP_IV); size = 1; break; case REQUEST_ATK_IV_BATTLE: dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV); size = 1; break; case REQUEST_DEF_IV_BATTLE: dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV); size = 1; break; case REQUEST_SPEED_IV_BATTLE: dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV); size = 1; break; case REQUEST_SPATK_IV_BATTLE: dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV); size = 1; break; case REQUEST_SPDEF_IV_BATTLE: dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV); size = 1; break; case REQUEST_PERSONALITY_BATTLE: data32 = GetMonData(&gPlayerParty[monId], MON_DATA_PERSONALITY); dst[0] = (data32 & 0x000000FF); dst[1] = (data32 & 0x0000FF00) >> 8; dst[2] = (data32 & 0x00FF0000) >> 16; dst[3] = (data32 & 0xFF000000) >> 24; size = 4; break; case REQUEST_CHECKSUM_BATTLE: data16 = GetMonData(&gPlayerParty[monId], MON_DATA_CHECKSUM); dst[0] = data16; dst[1] = data16 >> 8; size = 2; break; case REQUEST_STATUS_BATTLE: data32 = GetMonData(&gPlayerParty[monId], MON_DATA_STATUS); dst[0] = (data32 & 0x000000FF); dst[1] = (data32 & 0x0000FF00) >> 8; dst[2] = (data32 & 0x00FF0000) >> 16; dst[3] = (data32 & 0xFF000000) >> 24; size = 4; break; case REQUEST_LEVEL_BATTLE: dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_LEVEL); size = 1; break; case REQUEST_HP_BATTLE: data16 = GetMonData(&gPlayerParty[monId], MON_DATA_HP); dst[0] = data16; dst[1] = data16 >> 8; size = 2; break; case REQUEST_MAX_HP_BATTLE: data16 = GetMonData(&gPlayerParty[monId], MON_DATA_MAX_HP); dst[0] = data16; dst[1] = data16 >> 8; size = 2; break; case REQUEST_ATK_BATTLE: data16 = GetMonData(&gPlayerParty[monId], MON_DATA_ATK); dst[0] = data16; dst[1] = data16 >> 8; size = 2; break; case REQUEST_DEF_BATTLE: data16 = GetMonData(&gPlayerParty[monId], MON_DATA_DEF); dst[0] = data16; dst[1] = data16 >> 8; size = 2; break; case REQUEST_SPEED_BATTLE: data16 = GetMonData(&gPlayerParty[monId], MON_DATA_SPEED); dst[0] = data16; dst[1] = data16 >> 8; size = 2; break; case REQUEST_SPATK_BATTLE: data16 = GetMonData(&gPlayerParty[monId], MON_DATA_SPATK); dst[0] = data16; dst[1] = data16 >> 8; size = 2; break; case REQUEST_SPDEF_BATTLE: data16 = GetMonData(&gPlayerParty[monId], MON_DATA_SPDEF); dst[0] = data16; dst[1] = data16 >> 8; size = 2; break; case REQUEST_COOL_BATTLE: dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_COOL); size = 1; break; case REQUEST_BEAUTY_BATTLE: dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY); size = 1; break; case REQUEST_CUTE_BATTLE: dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_CUTE); size = 1; break; case REQUEST_SMART_BATTLE: dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SMART); size = 1; break; case REQUEST_TOUGH_BATTLE: dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_TOUGH); size = 1; break; case REQUEST_SHEEN_BATTLE: dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SHEEN); size = 1; break; case REQUEST_COOL_RIBBON_BATTLE: dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_COOL_RIBBON); size = 1; break; case REQUEST_BEAUTY_RIBBON_BATTLE: dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY_RIBBON); size = 1; break; case REQUEST_CUTE_RIBBON_BATTLE: dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_CUTE_RIBBON); size = 1; break; case REQUEST_SMART_RIBBON_BATTLE: dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SMART_RIBBON); size = 1; break; case REQUEST_TOUGH_RIBBON_BATTLE: dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_TOUGH_RIBBON); size = 1; break; } return size; } static void RecordedPlayerHandleGetRawMonData(void) { RecordedPlayerBufferExecCompleted(); } static void RecordedPlayerHandleSetMonData(void) { u8 monToCheck; u8 i; if (gBattleBufferA[gActiveBattler][2] == 0) { SetRecordedPlayerMonData(gBattlerPartyIndexes[gActiveBattler]); } else { monToCheck = gBattleBufferA[gActiveBattler][2]; for (i = 0; i < PARTY_SIZE; i++) { if (monToCheck & 1) SetRecordedPlayerMonData(i); monToCheck >>= 1; } } RecordedPlayerBufferExecCompleted(); } static void SetRecordedPlayerMonData(u8 monId) { struct BattlePokemon *battlePokemon = (struct BattlePokemon *)&gBattleBufferA[gActiveBattler][3]; struct MovePpInfo *moveData = (struct MovePpInfo *)&gBattleBufferA[gActiveBattler][3]; s32 i; switch (gBattleBufferA[gActiveBattler][1]) { case REQUEST_ALL_BATTLE: { u8 iv; SetMonData(&gPlayerParty[monId], MON_DATA_SPECIES, &battlePokemon->species); SetMonData(&gPlayerParty[monId], MON_DATA_HELD_ITEM, &battlePokemon->item); for (i = 0; i < MAX_MON_MOVES; i++) { SetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + i, &battlePokemon->moves[i]); SetMonData(&gPlayerParty[monId], MON_DATA_PP1 + i, &battlePokemon->pp[i]); } SetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES, &battlePokemon->ppBonuses); SetMonData(&gPlayerParty[monId], MON_DATA_FRIENDSHIP, &battlePokemon->friendship); SetMonData(&gPlayerParty[monId], MON_DATA_EXP, &battlePokemon->experience); iv = battlePokemon->hpIV; SetMonData(&gPlayerParty[monId], MON_DATA_HP_IV, &iv); iv = battlePokemon->attackIV; SetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV, &iv); iv = battlePokemon->defenseIV; SetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV, &iv); iv = battlePokemon->speedIV; SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV, &iv); iv = battlePokemon->spAttackIV; SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV, &iv); iv = battlePokemon->spDefenseIV; SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV, &iv); SetMonData(&gPlayerParty[monId], MON_DATA_PERSONALITY, &battlePokemon->personality); SetMonData(&gPlayerParty[monId], MON_DATA_STATUS, &battlePokemon->status1); SetMonData(&gPlayerParty[monId], MON_DATA_LEVEL, &battlePokemon->level); SetMonData(&gPlayerParty[monId], MON_DATA_HP, &battlePokemon->hp); SetMonData(&gPlayerParty[monId], MON_DATA_MAX_HP, &battlePokemon->maxHP); SetMonData(&gPlayerParty[monId], MON_DATA_ATK, &battlePokemon->attack); SetMonData(&gPlayerParty[monId], MON_DATA_DEF, &battlePokemon->defense); SetMonData(&gPlayerParty[monId], MON_DATA_SPEED, &battlePokemon->speed); SetMonData(&gPlayerParty[monId], MON_DATA_SPATK, &battlePokemon->spAttack); SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF, &battlePokemon->spDefense); } break; case REQUEST_SPECIES_BATTLE: SetMonData(&gPlayerParty[monId], MON_DATA_SPECIES, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_HELDITEM_BATTLE: SetMonData(&gPlayerParty[monId], MON_DATA_HELD_ITEM, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_MOVES_PP_BATTLE: for (i = 0; i < MAX_MON_MOVES; i++) { SetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + i, &moveData->moves[i]); SetMonData(&gPlayerParty[monId], MON_DATA_PP1 + i, &moveData->pp[i]); } SetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES, &moveData->ppBonuses); break; case REQUEST_MOVE1_BATTLE: case REQUEST_MOVE2_BATTLE: case REQUEST_MOVE3_BATTLE: case REQUEST_MOVE4_BATTLE: SetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBattler][1] - REQUEST_MOVE1_BATTLE, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_PP_DATA_BATTLE: SetMonData(&gPlayerParty[monId], MON_DATA_PP1, &gBattleBufferA[gActiveBattler][3]); SetMonData(&gPlayerParty[monId], MON_DATA_PP2, &gBattleBufferA[gActiveBattler][4]); SetMonData(&gPlayerParty[monId], MON_DATA_PP3, &gBattleBufferA[gActiveBattler][5]); SetMonData(&gPlayerParty[monId], MON_DATA_PP4, &gBattleBufferA[gActiveBattler][6]); SetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES, &gBattleBufferA[gActiveBattler][7]); break; case REQUEST_PPMOVE1_BATTLE: case REQUEST_PPMOVE2_BATTLE: case REQUEST_PPMOVE3_BATTLE: case REQUEST_PPMOVE4_BATTLE: SetMonData(&gPlayerParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBattler][1] - REQUEST_PPMOVE1_BATTLE, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_OTID_BATTLE: SetMonData(&gPlayerParty[monId], MON_DATA_OT_ID, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_EXP_BATTLE: SetMonData(&gPlayerParty[monId], MON_DATA_EXP, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_HP_EV_BATTLE: SetMonData(&gPlayerParty[monId], MON_DATA_HP_EV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_ATK_EV_BATTLE: SetMonData(&gPlayerParty[monId], MON_DATA_ATK_EV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_DEF_EV_BATTLE: SetMonData(&gPlayerParty[monId], MON_DATA_DEF_EV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SPEED_EV_BATTLE: SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_EV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SPATK_EV_BATTLE: SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_EV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SPDEF_EV_BATTLE: SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_EV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_FRIENDSHIP_BATTLE: SetMonData(&gPlayerParty[monId], MON_DATA_FRIENDSHIP, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_POKERUS_BATTLE: SetMonData(&gPlayerParty[monId], MON_DATA_POKERUS, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_MET_LOCATION_BATTLE: SetMonData(&gPlayerParty[monId], MON_DATA_MET_LOCATION, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_MET_LEVEL_BATTLE: SetMonData(&gPlayerParty[monId], MON_DATA_MET_LEVEL, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_MET_GAME_BATTLE: SetMonData(&gPlayerParty[monId], MON_DATA_MET_GAME, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_POKEBALL_BATTLE: SetMonData(&gPlayerParty[monId], MON_DATA_POKEBALL, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_ALL_IVS_BATTLE: SetMonData(&gPlayerParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBattler][3]); SetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBattler][4]); SetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBattler][5]); SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBattler][6]); SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBattler][7]); SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBattler][8]); break; case REQUEST_HP_IV_BATTLE: SetMonData(&gPlayerParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_ATK_IV_BATTLE: SetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_DEF_IV_BATTLE: SetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SPEED_IV_BATTLE: SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SPATK_IV_BATTLE: SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SPDEF_IV_BATTLE: SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_PERSONALITY_BATTLE: SetMonData(&gPlayerParty[monId], MON_DATA_PERSONALITY, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_CHECKSUM_BATTLE: SetMonData(&gPlayerParty[monId], MON_DATA_CHECKSUM, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_STATUS_BATTLE: SetMonData(&gPlayerParty[monId], MON_DATA_STATUS, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_LEVEL_BATTLE: SetMonData(&gPlayerParty[monId], MON_DATA_LEVEL, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_HP_BATTLE: SetMonData(&gPlayerParty[monId], MON_DATA_HP, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_MAX_HP_BATTLE: SetMonData(&gPlayerParty[monId], MON_DATA_MAX_HP, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_ATK_BATTLE: SetMonData(&gPlayerParty[monId], MON_DATA_ATK, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_DEF_BATTLE: SetMonData(&gPlayerParty[monId], MON_DATA_DEF, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SPEED_BATTLE: SetMonData(&gPlayerParty[monId], MON_DATA_SPEED, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SPATK_BATTLE: SetMonData(&gPlayerParty[monId], MON_DATA_SPATK, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SPDEF_BATTLE: SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_COOL_BATTLE: SetMonData(&gPlayerParty[monId], MON_DATA_COOL, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_BEAUTY_BATTLE: SetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_CUTE_BATTLE: SetMonData(&gPlayerParty[monId], MON_DATA_CUTE, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SMART_BATTLE: SetMonData(&gPlayerParty[monId], MON_DATA_SMART, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_TOUGH_BATTLE: SetMonData(&gPlayerParty[monId], MON_DATA_TOUGH, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SHEEN_BATTLE: SetMonData(&gPlayerParty[monId], MON_DATA_SHEEN, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_COOL_RIBBON_BATTLE: SetMonData(&gPlayerParty[monId], MON_DATA_COOL_RIBBON, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_BEAUTY_RIBBON_BATTLE: SetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY_RIBBON, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_CUTE_RIBBON_BATTLE: SetMonData(&gPlayerParty[monId], MON_DATA_CUTE_RIBBON, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SMART_RIBBON_BATTLE: SetMonData(&gPlayerParty[monId], MON_DATA_SMART_RIBBON, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_TOUGH_RIBBON_BATTLE: SetMonData(&gPlayerParty[monId], MON_DATA_TOUGH_RIBBON, &gBattleBufferA[gActiveBattler][3]); break; } HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler); } static void RecordedPlayerHandleSetRawMonData(void) { u8 *dst = (u8 *)&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]] + gBattleBufferA[gActiveBattler][1]; u8 i; for (i = 0; i < gBattleBufferA[gActiveBattler][2]; i++) dst[i] = gBattleBufferA[gActiveBattler][3 + i]; RecordedPlayerBufferExecCompleted(); } static void RecordedPlayerHandleLoadMonSprite(void) { u16 species; BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler); species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES); SetMultiuseSpriteTemplateToPokemon(species, GetBattlerPosition(gActiveBattler)); gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, GetBattlerSpriteCoord(gActiveBattler, BATTLER_COORD_X_2), GetBattlerSpriteDefault_Y(gActiveBattler), GetBattlerSpriteSubpriority(gActiveBattler)); gSprites[gBattlerSpriteIds[gActiveBattler]].x2 = -DISPLAY_WIDTH; gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = gActiveBattler; gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler; StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], gBattleMonForms[gActiveBattler]); gBattlerControllerFuncs[gActiveBattler] = WaitForMonAnimAfterLoad; } static void RecordedPlayerHandleSwitchInAnim(void) { ClearTemporarySpeciesSpriteData(gActiveBattler, gBattleBufferA[gActiveBattler][2]); gBattlerPartyIndexes[gActiveBattler] = gBattleBufferA[gActiveBattler][1]; BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler); StartSendOutAnim(gActiveBattler, gBattleBufferA[gActiveBattler][2]); gBattlerControllerFuncs[gActiveBattler] = SwitchIn_TryShinyAnim; } static void StartSendOutAnim(u8 battlerId, bool8 dontClearSubstituteBit) { u16 species; ClearTemporarySpeciesSpriteData(battlerId, dontClearSubstituteBit); gBattlerPartyIndexes[battlerId] = gBattleBufferA[battlerId][1]; species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES); gBattleControllerData[battlerId] = CreateInvisibleSpriteWithCallback(SpriteCB_WaitForBattlerBallReleaseAnim); SetMultiuseSpriteTemplateToPokemon(species, GetBattlerPosition(battlerId)); gBattlerSpriteIds[battlerId] = CreateSprite( &gMultiuseSpriteTemplate, GetBattlerSpriteCoord(battlerId, BATTLER_COORD_X_2), GetBattlerSpriteDefault_Y(battlerId), GetBattlerSpriteSubpriority(battlerId)); gSprites[gBattleControllerData[battlerId]].data[1] = gBattlerSpriteIds[battlerId]; gSprites[gBattleControllerData[battlerId]].data[2] = battlerId; gSprites[gBattlerSpriteIds[battlerId]].data[0] = battlerId; gSprites[gBattlerSpriteIds[battlerId]].data[2] = species; gSprites[gBattlerSpriteIds[battlerId]].oam.paletteNum = battlerId; StartSpriteAnim(&gSprites[gBattlerSpriteIds[battlerId]], gBattleMonForms[battlerId]); gSprites[gBattlerSpriteIds[battlerId]].invisible = TRUE; gSprites[gBattlerSpriteIds[battlerId]].callback = SpriteCallbackDummy; gSprites[gBattleControllerData[battlerId]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_PLAYER_SENDOUT); } static void RecordedPlayerHandleReturnMonToBall(void) { if (gBattleBufferA[gActiveBattler][1] == 0) { gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0; gBattlerControllerFuncs[gActiveBattler] = DoSwitchOutAnimation; } else { FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]); DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]); SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]); RecordedPlayerBufferExecCompleted(); } } static void DoSwitchOutAnimation(void) { switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState) { case 0: if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute) InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON); gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 1; break; case 1: if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive) { gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0; InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SWITCH_OUT_PLAYER_MON); gBattlerControllerFuncs[gActiveBattler] = FreeMonSpriteAfterSwitchOutAnim; } break; } } #define sSpeedX data[0] static void RecordedPlayerHandleDrawTrainerPic(void) { s16 xPos, yPos; u32 trainerPicId; if (gBattleTypeFlags & BATTLE_TYPE_RECORDED_LINK) { if (gBattleTypeFlags & BATTLE_TYPE_MULTI) trainerPicId = GetActiveBattlerLinkPlayerGender(); else trainerPicId = gLinkPlayers[gRecordedBattleMultiplayerId].gender; } else { trainerPicId = gLinkPlayers[0].gender; } if (gBattleTypeFlags & BATTLE_TYPE_MULTI) { if ((GetBattlerPosition(gActiveBattler) & BIT_FLANK) != 0) // second mon xPos = 90; else // first mon xPos = 32; if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER) { xPos = 90; yPos = (8 - gTrainerFrontPicCoords[trainerPicId].size) * 4 + 80; } else { yPos = (8 - gTrainerBackPicCoords[trainerPicId].size) * 4 + 80; } } else { xPos = 80; yPos = (8 - gTrainerBackPicCoords[trainerPicId].size) * 4 + 80; } if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER) { trainerPicId = PlayerGenderToFrontTrainerPicId(gSaveBlock2Ptr->playerGender); DecompressTrainerFrontPic(trainerPicId, gActiveBattler); SetMultiuseSpriteTemplateToTrainerFront(trainerPicId, GetBattlerPosition(gActiveBattler)); gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, xPos, yPos, GetBattlerSpriteSubpriority(gActiveBattler)); gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag); gSprites[gBattlerSpriteIds[gActiveBattler]].x2 = DISPLAY_WIDTH; gSprites[gBattlerSpriteIds[gActiveBattler]].y2 = 48; gSprites[gBattlerSpriteIds[gActiveBattler]].sSpeedX = -2; gSprites[gBattlerSpriteIds[gActiveBattler]].callback = SpriteCB_TrainerSlideIn; gSprites[gBattlerSpriteIds[gActiveBattler]].oam.affineMode = ST_OAM_AFFINE_OFF; gSprites[gBattlerSpriteIds[gActiveBattler]].hFlip = 1; } else { DecompressTrainerBackPic(trainerPicId, gActiveBattler); SetMultiuseSpriteTemplateToTrainerBack(trainerPicId, GetBattlerPosition(gActiveBattler)); gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, xPos, yPos, GetBattlerSpriteSubpriority(gActiveBattler)); gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler; gSprites[gBattlerSpriteIds[gActiveBattler]].x2 = DISPLAY_WIDTH; gSprites[gBattlerSpriteIds[gActiveBattler]].sSpeedX = -2; gSprites[gBattlerSpriteIds[gActiveBattler]].callback = SpriteCB_TrainerSlideIn; } gBattlerControllerFuncs[gActiveBattler] = CompleteOnBattlerSpriteCallbackDummy; } #undef sSpeedX static void RecordedPlayerHandleTrainerSlide(void) { RecordedPlayerBufferExecCompleted(); } static void RecordedPlayerHandleTrainerSlideBack(void) { SetSpritePrimaryCoordsFromSecondaryCoords(&gSprites[gBattlerSpriteIds[gActiveBattler]]); gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 35; gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = -40; gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].y; gSprites[gBattlerSpriteIds[gActiveBattler]].callback = StartAnimLinearTranslation; StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], SpriteCallbackDummy); gBattlerControllerFuncs[gActiveBattler] = FreeTrainerSpriteAfterSlide; } #define sSpeedX data[1] #define sSpeedY data[2] static void RecordedPlayerHandleFaintAnimation(void) { if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState == 0) { if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute) InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON); gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState++; } else { if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive) { gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0; HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler); PlaySE12WithPanning(SE_FAINT, -64); gSprites[gBattlerSpriteIds[gActiveBattler]].sSpeedX = 0; gSprites[gBattlerSpriteIds[gActiveBattler]].sSpeedY = 5; gSprites[gBattlerSpriteIds[gActiveBattler]].callback = SpriteCB_FaintSlideAnim; gBattlerControllerFuncs[gActiveBattler] = FreeMonSpriteAfterFaintAnim; } } } #undef sSpeedX #undef sSpeedY static void RecordedPlayerHandlePaletteFade(void) { RecordedPlayerBufferExecCompleted(); } static void RecordedPlayerHandleSuccessBallThrowAnim(void) { RecordedPlayerBufferExecCompleted(); } static void RecordedPlayerHandleBallThrowAnim(void) { RecordedPlayerBufferExecCompleted(); } static void RecordedPlayerHandlePause(void) { RecordedPlayerBufferExecCompleted(); } static void RecordedPlayerHandleMoveAnimation(void) { if (!IsBattleSEPlaying(gActiveBattler)) { u16 move = gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8); gAnimMoveTurn = gBattleBufferA[gActiveBattler][3]; gAnimMovePower = gBattleBufferA[gActiveBattler][4] | (gBattleBufferA[gActiveBattler][5] << 8); gAnimMoveDmg = gBattleBufferA[gActiveBattler][6] | (gBattleBufferA[gActiveBattler][7] << 8) | (gBattleBufferA[gActiveBattler][8] << 16) | (gBattleBufferA[gActiveBattler][9] << 24); gAnimFriendship = gBattleBufferA[gActiveBattler][10]; gWeatherMoveAnim = gBattleBufferA[gActiveBattler][12] | (gBattleBufferA[gActiveBattler][13] << 8); gAnimDisableStructPtr = (struct DisableStruct *)&gBattleBufferA[gActiveBattler][16]; gTransformedPersonalities[gActiveBattler] = gAnimDisableStructPtr->transformedMonPersonality; if (IsMoveWithoutAnimation(move, gAnimMoveTurn)) // always returns FALSE { RecordedPlayerBufferExecCompleted(); } else { gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0; gBattlerControllerFuncs[gActiveBattler] = RecordedPlayerDoMoveAnimation; } } } static void RecordedPlayerDoMoveAnimation(void) { u16 move = gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8); u8 multihit = gBattleBufferA[gActiveBattler][11]; switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState) { case 0: if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute && !gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8) { gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8 = 1; InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON); } gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 1; break; case 1: if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive) { SetBattlerSpriteAffineMode(ST_OAM_AFFINE_OFF); DoMoveAnim(move); gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 2; } break; case 2: gAnimScriptCallback(); if (!gAnimScriptActive) { SetBattlerSpriteAffineMode(ST_OAM_AFFINE_NORMAL); if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute && multihit < 2) { InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE); gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8 = 0; } gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 3; } break; case 3: if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive) { CopyAllBattleSpritesInvisibilities(); TrySetBehindSubstituteSpriteBit(gActiveBattler, gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8)); gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0; RecordedPlayerBufferExecCompleted(); } break; } } static void RecordedPlayerHandlePrintString(void) { u16 *stringId; gBattle_BG0_X = 0; gBattle_BG0_Y = 0; stringId = (u16*)(&gBattleBufferA[gActiveBattler][2]); BufferStringBattle(*stringId); BattlePutTextOnWindow(gDisplayedStringBattle, B_WIN_MSG); gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter; } static void RecordedPlayerHandlePrintSelectionString(void) { RecordedPlayerBufferExecCompleted(); } static void ChooseActionInBattlePalace(void) { if (gBattleCommunication[4] >= gBattlersCount / 2) { BtlController_EmitTwoReturnValues(BUFFER_B, RecordedBattle_GetBattlerAction(gActiveBattler), 0); RecordedPlayerBufferExecCompleted(); } } static void RecordedPlayerHandleChooseAction(void) { if (gBattleTypeFlags & BATTLE_TYPE_PALACE) { gBattlerControllerFuncs[gActiveBattler] = ChooseActionInBattlePalace; } else { BtlController_EmitTwoReturnValues(BUFFER_B, RecordedBattle_GetBattlerAction(gActiveBattler), 0); RecordedPlayerBufferExecCompleted(); } } static void RecordedPlayerHandleYesNoBox(void) { RecordedPlayerBufferExecCompleted(); } static void RecordedPlayerHandleChooseMove(void) { if (gBattleTypeFlags & BATTLE_TYPE_PALACE) { BtlController_EmitTwoReturnValues(BUFFER_B, 10, ChooseMoveAndTargetInBattlePalace()); } else { u8 moveId = RecordedBattle_GetBattlerAction(gActiveBattler); u8 target = RecordedBattle_GetBattlerAction(gActiveBattler); BtlController_EmitTwoReturnValues(BUFFER_B, 10, moveId | (target << 8)); } RecordedPlayerBufferExecCompleted(); } static void RecordedPlayerHandleChooseItem(void) { RecordedPlayerBufferExecCompleted(); } static void RecordedPlayerHandleChoosePokemon(void) { *(gBattleStruct->monToSwitchIntoId + gActiveBattler) = RecordedBattle_GetBattlerAction(gActiveBattler); BtlController_EmitChosenMonReturnValue(BUFFER_B, *(gBattleStruct->monToSwitchIntoId + gActiveBattler), NULL); RecordedPlayerBufferExecCompleted(); } static void RecordedPlayerHandleCmd23(void) { RecordedPlayerBufferExecCompleted(); } static void RecordedPlayerHandleHealthBarUpdate(void) { s16 hpVal; LoadBattleBarGfx(0); hpVal = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8); if (hpVal != INSTANT_HP_BAR_DROP) { u32 maxHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP); u32 curHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_HP); SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, curHP, hpVal); } else { u32 maxHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP); SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, 0, hpVal); UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], 0, HP_CURRENT); } gBattlerControllerFuncs[gActiveBattler] = CompleteOnHealthbarDone; } static void RecordedPlayerHandleExpUpdate(void) { RecordedPlayerBufferExecCompleted(); } static void RecordedPlayerHandleStatusIconUpdate(void) { if (!IsBattleSEPlaying(gActiveBattler)) { u8 battlerId; UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_STATUS_ICON); battlerId = gActiveBattler; gBattleSpritesDataPtr->healthBoxesData[battlerId].statusAnimActive = 0; gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation; } } static void RecordedPlayerHandleStatusAnimation(void) { if (!IsBattleSEPlaying(gActiveBattler)) { InitAndLaunchChosenStatusAnimation(gBattleBufferA[gActiveBattler][1], gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8) | (gBattleBufferA[gActiveBattler][4] << 16) | (gBattleBufferA[gActiveBattler][5] << 24)); gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation; } } static void RecordedPlayerHandleStatusXor(void) { RecordedPlayerBufferExecCompleted(); } static void RecordedPlayerHandleDataTransfer(void) { RecordedPlayerBufferExecCompleted(); } static void RecordedPlayerHandleDMA3Transfer(void) { RecordedPlayerBufferExecCompleted(); } static void RecordedPlayerHandlePlayBGM(void) { RecordedPlayerBufferExecCompleted(); } static void RecordedPlayerHandleCmd32(void) { RecordedPlayerBufferExecCompleted(); } static void RecordedPlayerHandleTwoReturnValues(void) { RecordedPlayerBufferExecCompleted(); } static void RecordedPlayerHandleChosenMonReturnValue(void) { RecordedPlayerBufferExecCompleted(); } static void RecordedPlayerHandleOneReturnValue(void) { RecordedPlayerBufferExecCompleted(); } static void RecordedPlayerHandleOneReturnValue_Duplicate(void) { RecordedPlayerBufferExecCompleted(); } static void RecordedPlayerHandleClearUnkVar(void) { gUnusedControllerStruct.unk = 0; RecordedPlayerBufferExecCompleted(); } static void RecordedPlayerHandleSetUnkVar(void) { gUnusedControllerStruct.unk = gBattleBufferA[gActiveBattler][1]; RecordedPlayerBufferExecCompleted(); } static void RecordedPlayerHandleClearUnkFlag(void) { gUnusedControllerStruct.flag = 0; RecordedPlayerBufferExecCompleted(); } static void RecordedPlayerHandleToggleUnkFlag(void) { gUnusedControllerStruct.flag ^= 1; RecordedPlayerBufferExecCompleted(); } static void RecordedPlayerHandleHitAnimation(void) { if (gSprites[gBattlerSpriteIds[gActiveBattler]].invisible == TRUE) { RecordedPlayerBufferExecCompleted(); } else { gDoingBattleAnim = TRUE; gSprites[gBattlerSpriteIds[gActiveBattler]].data[1] = 0; DoHitAnimHealthboxEffect(gActiveBattler); gBattlerControllerFuncs[gActiveBattler] = DoHitAnimBlinkSpriteEffect; } } static void RecordedPlayerHandleCantSwitch(void) { RecordedPlayerBufferExecCompleted(); } static void RecordedPlayerHandlePlaySE(void) { s8 pan; if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) pan = SOUND_PAN_ATTACKER; else pan = SOUND_PAN_TARGET; PlaySE12WithPanning(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8), pan); RecordedPlayerBufferExecCompleted(); } static void RecordedPlayerHandlePlayFanfareOrBGM(void) { if (gBattleBufferA[gActiveBattler][3]) { BattleStopLowHpSound(); PlayBGM(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8)); } else { PlayFanfare(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8)); } RecordedPlayerBufferExecCompleted(); } static void RecordedPlayerHandleFaintingCry(void) { u16 species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES); PlayCry_ByMode(species, -25, CRY_MODE_FAINT); RecordedPlayerBufferExecCompleted(); } static void RecordedPlayerHandleIntroSlide(void) { HandleIntroSlide(gBattleBufferA[gActiveBattler][1]); gIntroSlideFlags |= 1; RecordedPlayerBufferExecCompleted(); } static void RecordedPlayerHandleIntroTrainerBallThrow(void) { u8 paletteNum; u8 taskId; u32 trainerPicId; SetSpritePrimaryCoordsFromSecondaryCoords(&gSprites[gBattlerSpriteIds[gActiveBattler]]); gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 50; gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = -40; gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].y; gSprites[gBattlerSpriteIds[gActiveBattler]].callback = StartAnimLinearTranslation; gSprites[gBattlerSpriteIds[gActiveBattler]].data[5] = gActiveBattler; StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], SpriteCB_FreePlayerSpriteLoadMonSprite); StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 1); paletteNum = AllocSpritePalette(0xD6F9); if (gBattleTypeFlags & BATTLE_TYPE_RECORDED_LINK) trainerPicId = gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].gender; else trainerPicId = gSaveBlock2Ptr->playerGender; LoadCompressedPalette(gTrainerBackPicPaletteTable[trainerPicId].data, 0x100 + paletteNum * 16, 32); gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = paletteNum; taskId = CreateTask(Task_StartSendOutAnim, 5); gTasks[taskId].data[0] = gActiveBattler; if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown) gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = Task_HidePartyStatusSummary; gBattleSpritesDataPtr->animationData->introAnimActive = TRUE; gBattlerControllerFuncs[gActiveBattler] = RecordedPlayerDummy; } static void Task_StartSendOutAnim(u8 taskId) { if (gTasks[taskId].data[1] < 24) { gTasks[taskId].data[1]++; } else { u8 savedActiveBank = gActiveBattler; gActiveBattler = gTasks[taskId].data[0]; if (!IsDoubleBattle() || (gBattleTypeFlags & BATTLE_TYPE_MULTI)) { gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler]; StartSendOutAnim(gActiveBattler, FALSE); } else { gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler]; StartSendOutAnim(gActiveBattler, FALSE); gActiveBattler ^= BIT_FLANK; gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler]; BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler); StartSendOutAnim(gActiveBattler, FALSE); gActiveBattler ^= BIT_FLANK; } gBattlerControllerFuncs[gActiveBattler] = Intro_TryShinyAnimShowHealthbox; gActiveBattler = savedActiveBank; DestroyTask(taskId); } } static void RecordedPlayerHandleDrawPartyStatusSummary(void) { if (gBattleBufferA[gActiveBattler][1] != 0 && GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) { RecordedPlayerBufferExecCompleted(); } else { gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown = 1; gBattlerStatusSummaryTaskId[gActiveBattler] = CreatePartyStatusSummarySprites(gActiveBattler, (struct HpAndStatus *)&gBattleBufferA[gActiveBattler][4], gBattleBufferA[gActiveBattler][1], gBattleBufferA[gActiveBattler][2]); gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusDelayTimer = 0; if (gBattleBufferA[gActiveBattler][2] != 0) gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusDelayTimer = 93; gBattlerControllerFuncs[gActiveBattler] = EndDrawPartyStatusSummary; } } static void EndDrawPartyStatusSummary(void) { if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusDelayTimer++ > 92) { gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusDelayTimer = 0; RecordedPlayerBufferExecCompleted(); } } static void RecordedPlayerHandleHidePartyStatusSummary(void) { if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown) gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = Task_HidePartyStatusSummary; RecordedPlayerBufferExecCompleted(); } static void RecordedPlayerHandleEndBounceEffect(void) { RecordedPlayerBufferExecCompleted(); } static void RecordedPlayerHandleSpriteInvisibility(void) { if (IsBattlerSpritePresent(gActiveBattler)) { gSprites[gBattlerSpriteIds[gActiveBattler]].invisible = gBattleBufferA[gActiveBattler][1]; CopyBattleSpriteInvisibility(gActiveBattler); } RecordedPlayerBufferExecCompleted(); } static void RecordedPlayerHandleBattleAnimation(void) { if (!IsBattleSEPlaying(gActiveBattler)) { u8 animationId = gBattleBufferA[gActiveBattler][1]; u16 argument = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8); if (TryHandleLaunchBattleTableAnimation(gActiveBattler, gActiveBattler, gActiveBattler, animationId, argument)) RecordedPlayerBufferExecCompleted(); else gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedBattleAnimation; } } static void RecordedPlayerHandleLinkStandbyMsg(void) { RecordedPlayerBufferExecCompleted(); } static void RecordedPlayerHandleResetActionMoveSelection(void) { RecordedPlayerBufferExecCompleted(); } static void RecordedPlayerHandleEndLinkBattle(void) { gBattleOutcome = gBattleBufferA[gActiveBattler][1]; FadeOutMapMusic(5); BeginFastPaletteFade(3); RecordedPlayerBufferExecCompleted(); gBattlerControllerFuncs[gActiveBattler] = SetBattleEndCallbacks; } static void RecordedPlayerCmdEnd(void) { }