#include "global.h" #include "battle.h" #include "battle_bg.h" #include "battle_main.h" #include "battle_message.h" #include "battle_setup.h" #include "bg.h" #include "data.h" #include "decompress.h" #include "gpu_regs.h" #include "graphics.h" #include "link.h" #include "main.h" #include "menu.h" #include "overworld.h" #include "palette.h" #include "sound.h" #include "sprite.h" #include "task.h" #include "text_window.h" #include "trig.h" #include "window.h" #include "constants/map_types.h" #include "constants/songs.h" #include "constants/trainers.h" struct BattleBackground { const void *tileset; const void *tilemap; const void *entryTileset; const void *entryTilemap; const void *palette; }; // .rodata static const u16 sUnrefArray[] = {0x0300, 0x0000}; //OamData? static const struct OamData sVsLetter_V_OamData = { .y = 0, .affineMode = ST_OAM_AFFINE_DOUBLE, .objMode = ST_OAM_OBJ_NORMAL, .mosaic = 0, .bpp = ST_OAM_4BPP, .shape = SPRITE_SHAPE(64x64), .x = 0, .matrixNum = 0, .size = SPRITE_SIZE(64x64), .tileNum = 0, .priority = 0, .paletteNum = 0, .affineParam = 0, }; static const struct OamData sVsLetter_S_OamData = { .y = 0, .affineMode = ST_OAM_AFFINE_DOUBLE, .objMode = ST_OAM_OBJ_NORMAL, .mosaic = 0, .bpp = ST_OAM_4BPP, .shape = SPRITE_SHAPE(64x64), .x = 0, .matrixNum = 0, .size = SPRITE_SIZE(64x64), .tileNum = 64, .priority = 0, .paletteNum = 0, .affineParam = 0, }; static const union AffineAnimCmd sVsLetterAffineAnimCmds0[] = { AFFINEANIMCMD_FRAME(0x0080, 0x0080, 0x00, 0x00), AFFINEANIMCMD_END, }; static const union AffineAnimCmd sVsLetterAffineAnimCmds1[] = { AFFINEANIMCMD_FRAME(0x0080, 0x0080, 0x00, 0x00), AFFINEANIMCMD_FRAME(0x0018, 0x0018, 0x00, 0x80), AFFINEANIMCMD_FRAME(0x0018, 0x0018, 0x00, 0x80), AFFINEANIMCMD_END, }; static const union AffineAnimCmd *const sVsLetterAffineAnimTable[] = { sVsLetterAffineAnimCmds0, sVsLetterAffineAnimCmds1, }; #define TAG_VS_LETTERS 10000 static const struct SpriteTemplate sVsLetter_V_SpriteTemplate = { .tileTag = TAG_VS_LETTERS, .paletteTag = TAG_VS_LETTERS, .oam = &sVsLetter_V_OamData, .anims = gDummySpriteAnimTable, .images = NULL, .affineAnims = sVsLetterAffineAnimTable, .callback = SpriteCB_VsLetterDummy }; static const struct SpriteTemplate sVsLetter_S_SpriteTemplate = { .tileTag = TAG_VS_LETTERS, .paletteTag = TAG_VS_LETTERS, .oam = &sVsLetter_S_OamData, .anims = gDummySpriteAnimTable, .images = NULL, .affineAnims = sVsLetterAffineAnimTable, .callback = SpriteCB_VsLetterDummy }; static const struct CompressedSpriteSheet sVsLettersSpriteSheet = { gVsLettersGfx, 0x1000, TAG_VS_LETTERS }; const struct BgTemplate gBattleBgTemplates[] = { { .bg = 0, .charBaseIndex = 0, .mapBaseIndex = 24, .screenSize = 2, .paletteMode = 0, .priority = 0, .baseTile = 0 }, { .bg = 1, .charBaseIndex = 1, .mapBaseIndex = 28, .screenSize = 2, .paletteMode = 0, .priority = 0, .baseTile = 0 }, { .bg = 2, .charBaseIndex = 1, .mapBaseIndex = 30, .screenSize = 1, .paletteMode = 0, .priority = 1, .baseTile = 0 }, { .bg = 3, .charBaseIndex = 2, .mapBaseIndex = 26, .screenSize = 1, .paletteMode = 0, .priority = 3, .baseTile = 0 }, }; static const struct WindowTemplate gStandardBattleWindowTemplates[] = { [B_WIN_MSG] = { .bg = 0, .tilemapLeft = 2, .tilemapTop = 15, .width = 26, .height = 4, .paletteNum = 0, .baseBlock = 0x0090, }, [B_WIN_ACTION_PROMPT] = { .bg = 0, .tilemapLeft = 1, .tilemapTop = 35, .width = 14, .height = 4, .paletteNum = 0, .baseBlock = 0x01c0, }, [B_WIN_ACTION_MENU] = { .bg = 0, .tilemapLeft = 17, .tilemapTop = 35, .width = 12, .height = 4, .paletteNum = 5, .baseBlock = 0x0190, }, [B_WIN_MOVE_NAME_1] = { .bg = 0, .tilemapLeft = 2, .tilemapTop = 55, .width = 8, .height = 2, .paletteNum = 5, .baseBlock = 0x0300, }, [B_WIN_MOVE_NAME_2] = { .bg = 0, .tilemapLeft = 11, .tilemapTop = 55, .width = 8, .height = 2, .paletteNum = 5, .baseBlock = 0x0310, }, [B_WIN_MOVE_NAME_3] = { .bg = 0, .tilemapLeft = 2, .tilemapTop = 57, .width = 8, .height = 2, .paletteNum = 5, .baseBlock = 0x0320, }, [B_WIN_MOVE_NAME_4] = { .bg = 0, .tilemapLeft = 11, .tilemapTop = 57, .width = 8, .height = 2, .paletteNum = 5, .baseBlock = 0x0330, }, [B_WIN_PP] = { .bg = 0, .tilemapLeft = 21, .tilemapTop = 55, .width = 4, .height = 2, .paletteNum = 5, .baseBlock = 0x0290, }, [B_WIN_DUMMY] = { .bg = 0, .tilemapLeft = 21, .tilemapTop = 57, .width = 0, .height = 0, .paletteNum = 5, .baseBlock = 0x0298, }, [B_WIN_PP_REMAINING] = { .bg = 0, .tilemapLeft = 25, .tilemapTop = 55, .width = 4, .height = 2, .paletteNum = 5, .baseBlock = 0x0298, }, [B_WIN_MOVE_TYPE] = { .bg = 0, .tilemapLeft = 21, .tilemapTop = 57, .width = 8, .height = 2, .paletteNum = 5, .baseBlock = 0x02a0, }, [B_WIN_SWITCH_PROMPT] = { .bg = 0, .tilemapLeft = 21, .tilemapTop = 55, .width = 8, .height = 4, .paletteNum = 5, .baseBlock = 0x02b0, }, [B_WIN_YESNO] = { .bg = 0, .tilemapLeft = 26, .tilemapTop = 9, .width = 3, .height = 4, .paletteNum = 5, .baseBlock = 0x0100, }, [B_WIN_LEVEL_UP_BOX] = { .bg = 1, .tilemapLeft = 19, .tilemapTop = 8, .width = 10, .height = 11, .paletteNum = 5, .baseBlock = 0x0100, }, [B_WIN_LEVEL_UP_BANNER] = { .bg = 2, .tilemapLeft = 18, .tilemapTop = 0, .width = 12, .height = 3, .paletteNum = 6, .baseBlock = 0x016e, }, [B_WIN_VS_PLAYER] = { .bg = 1, .tilemapLeft = 2, .tilemapTop = 3, .width = 6, .height = 2, .paletteNum = 5, .baseBlock = 0x0020, }, [B_WIN_VS_OPPONENT] = { .bg = 2, .tilemapLeft = 2, .tilemapTop = 3, .width = 6, .height = 2, .paletteNum = 5, .baseBlock = 0x0040, }, [B_WIN_VS_MULTI_PLAYER_1] = { .bg = 1, .tilemapLeft = 2, .tilemapTop = 2, .width = 6, .height = 2, .paletteNum = 5, .baseBlock = 0x0020, }, [B_WIN_VS_MULTI_PLAYER_2] = { .bg = 2, .tilemapLeft = 2, .tilemapTop = 2, .width = 6, .height = 2, .paletteNum = 5, .baseBlock = 0x0040, }, [B_WIN_VS_MULTI_PLAYER_3] = { .bg = 1, .tilemapLeft = 2, .tilemapTop = 6, .width = 6, .height = 2, .paletteNum = 5, .baseBlock = 0x0060, }, [B_WIN_VS_MULTI_PLAYER_4] = { .bg = 2, .tilemapLeft = 2, .tilemapTop = 6, .width = 6, .height = 2, .paletteNum = 5, .baseBlock = 0x0080, }, [B_WIN_VS_OUTCOME_DRAW] = { .bg = 0, .tilemapLeft = 12, .tilemapTop = 2, .width = 6, .height = 2, .paletteNum = 0, .baseBlock = 0x00a0, }, [B_WIN_VS_OUTCOME_LEFT] = { .bg = 0, .tilemapLeft = 4, .tilemapTop = 2, .width = 7, .height = 2, .paletteNum = 0, .baseBlock = 0x00a0, }, [B_WIN_VS_OUTCOME_RIGHT] = { .bg = 0, .tilemapLeft = 19, .tilemapTop = 2, .width = 7, .height = 2, .paletteNum = 0, .baseBlock = 0x00b0, }, DUMMY_WIN_TEMPLATE }; static const struct WindowTemplate gBattleArenaWindowTemplates[] = { [B_WIN_MSG] = { .bg = 0, .tilemapLeft = 2, .tilemapTop = 15, .width = 26, .height = 4, .paletteNum = 0, .baseBlock = 0x0090, }, [B_WIN_ACTION_PROMPT] = { .bg = 0, .tilemapLeft = 1, .tilemapTop = 35, .width = 14, .height = 4, .paletteNum = 0, .baseBlock = 0x01c0, }, [B_WIN_ACTION_MENU] = { .bg = 0, .tilemapLeft = 17, .tilemapTop = 35, .width = 12, .height = 4, .paletteNum = 5, .baseBlock = 0x0190, }, [B_WIN_MOVE_NAME_1] = { .bg = 0, .tilemapLeft = 2, .tilemapTop = 55, .width = 8, .height = 2, .paletteNum = 5, .baseBlock = 0x0300, }, [B_WIN_MOVE_NAME_2] = { .bg = 0, .tilemapLeft = 11, .tilemapTop = 55, .width = 8, .height = 2, .paletteNum = 5, .baseBlock = 0x0310, }, [B_WIN_MOVE_NAME_3] = { .bg = 0, .tilemapLeft = 2, .tilemapTop = 57, .width = 8, .height = 2, .paletteNum = 5, .baseBlock = 0x0320, }, [B_WIN_MOVE_NAME_4] = { .bg = 0, .tilemapLeft = 11, .tilemapTop = 57, .width = 8, .height = 2, .paletteNum = 5, .baseBlock = 0x0330, }, [B_WIN_PP] = { .bg = 0, .tilemapLeft = 21, .tilemapTop = 55, .width = 4, .height = 2, .paletteNum = 5, .baseBlock = 0x0290, }, [B_WIN_DUMMY] = { .bg = 0, .tilemapLeft = 21, .tilemapTop = 57, .width = 0, .height = 0, .paletteNum = 5, .baseBlock = 0x0298, }, [B_WIN_PP_REMAINING] = { .bg = 0, .tilemapLeft = 25, .tilemapTop = 55, .width = 4, .height = 2, .paletteNum = 5, .baseBlock = 0x0298, }, [B_WIN_MOVE_TYPE] = { .bg = 0, .tilemapLeft = 21, .tilemapTop = 57, .width = 8, .height = 2, .paletteNum = 5, .baseBlock = 0x02a0, }, [B_WIN_SWITCH_PROMPT] = { .bg = 0, .tilemapLeft = 21, .tilemapTop = 55, .width = 8, .height = 4, .paletteNum = 5, .baseBlock = 0x02b0, }, [B_WIN_YESNO] = { .bg = 0, .tilemapLeft = 26, .tilemapTop = 9, .width = 3, .height = 4, .paletteNum = 5, .baseBlock = 0x0100, }, [B_WIN_LEVEL_UP_BOX] = { .bg = 1, .tilemapLeft = 19, .tilemapTop = 8, .width = 10, .height = 11, .paletteNum = 5, .baseBlock = 0x0100, }, [B_WIN_LEVEL_UP_BANNER] = { .bg = 2, .tilemapLeft = 18, .tilemapTop = 0, .width = 12, .height = 3, .paletteNum = 6, .baseBlock = 0x016e, }, [ARENA_WIN_PLAYER_NAME] = { .bg = 0, .tilemapLeft = 6, .tilemapTop = 1, .width = 8, .height = 2, .paletteNum = 5, .baseBlock = 0x0100, }, [ARENA_WIN_VS] = { .bg = 0, .tilemapLeft = 14, .tilemapTop = 1, .width = 2, .height = 2, .paletteNum = 5, .baseBlock = 0x0110, }, [ARENA_WIN_OPPONENT_NAME] = { .bg = 0, .tilemapLeft = 16, .tilemapTop = 1, .width = 8, .height = 2, .paletteNum = 5, .baseBlock = 0x0114, }, [ARENA_WIN_MIND] = { .bg = 0, .tilemapLeft = 12, .tilemapTop = 4, .width = 6, .height = 2, .paletteNum = 5, .baseBlock = 0x0124, }, [ARENA_WIN_SKILL] = { .bg = 0, .tilemapLeft = 12, .tilemapTop = 6, .width = 6, .height = 2, .paletteNum = 5, .baseBlock = 0x0130, }, [ARENA_WIN_BODY] = { .bg = 0, .tilemapLeft = 12, .tilemapTop = 8, .width = 6, .height = 2, .paletteNum = 5, .baseBlock = 0x013c, }, [ARENA_WIN_JUDGEMENT_TITLE] = { .bg = 0, .tilemapLeft = 8, .tilemapTop = 11, .width = 14, .height = 2, .paletteNum = 5, .baseBlock = 0x0148, }, [ARENA_WIN_JUDGEMENT_TEXT] = { .bg = 0, .tilemapLeft = 2, .tilemapTop = 15, .width = 26, .height = 4, .paletteNum = 7, .baseBlock = 0x0090, }, DUMMY_WIN_TEMPLATE }; const struct WindowTemplate * const gBattleWindowTemplates[] = { [B_WIN_TYPE_NORMAL] = gStandardBattleWindowTemplates, [B_WIN_TYPE_ARENA] = gBattleArenaWindowTemplates, }; static const struct BattleBackground sBattleTerrainTable[] = { [BATTLE_TERRAIN_GRASS] = { .tileset = gBattleTerrainTiles_TallGrass, .tilemap = gBattleTerrainTilemap_TallGrass, .entryTileset = gBattleTerrainAnimTiles_TallGrass, .entryTilemap = gBattleTerrainAnimTilemap_TallGrass, .palette = gBattleTerrainPalette_TallGrass, }, [BATTLE_TERRAIN_LONG_GRASS] = { .tileset = gBattleTerrainTiles_LongGrass, .tilemap = gBattleTerrainTilemap_LongGrass, .entryTileset = gBattleTerrainAnimTiles_LongGrass, .entryTilemap = gBattleTerrainAnimTilemap_LongGrass, .palette = gBattleTerrainPalette_LongGrass, }, [BATTLE_TERRAIN_SAND] = { .tileset = gBattleTerrainTiles_Sand, .tilemap = gBattleTerrainTilemap_Sand, .entryTileset = gBattleTerrainAnimTiles_Sand, .entryTilemap = gBattleTerrainAnimTilemap_Sand, .palette = gBattleTerrainPalette_Sand, }, [BATTLE_TERRAIN_UNDERWATER] = { .tileset = gBattleTerrainTiles_Underwater, .tilemap = gBattleTerrainTilemap_Underwater, .entryTileset = gBattleTerrainAnimTiles_Underwater, .entryTilemap = gBattleTerrainAnimTilemap_Underwater, .palette = gBattleTerrainPalette_Underwater, }, [BATTLE_TERRAIN_WATER] = { .tileset = gBattleTerrainTiles_Water, .tilemap = gBattleTerrainTilemap_Water, .entryTileset = gBattleTerrainAnimTiles_Water, .entryTilemap = gBattleTerrainAnimTilemap_Water, .palette = gBattleTerrainPalette_Water, }, [BATTLE_TERRAIN_POND] = { .tileset = gBattleTerrainTiles_PondWater, .tilemap = gBattleTerrainTilemap_PondWater, .entryTileset = gBattleTerrainAnimTiles_PondWater, .entryTilemap = gBattleTerrainAnimTilemap_PondWater, .palette = gBattleTerrainPalette_PondWater, }, [BATTLE_TERRAIN_MOUNTAIN] = { .tileset = gBattleTerrainTiles_Rock, .tilemap = gBattleTerrainTilemap_Rock, .entryTileset = gBattleTerrainAnimTiles_Rock, .entryTilemap = gBattleTerrainAnimTilemap_Rock, .palette = gBattleTerrainPalette_Rock, }, [BATTLE_TERRAIN_CAVE] = { .tileset = gBattleTerrainTiles_Cave, .tilemap = gBattleTerrainTilemap_Cave, .entryTileset = gBattleTerrainAnimTiles_Cave, .entryTilemap = gBattleTerrainAnimTilemap_Cave, .palette = gBattleTerrainPalette_Cave, }, [BATTLE_TERRAIN_BUILDING] = { .tileset = gBattleTerrainTiles_Building, .tilemap = gBattleTerrainTilemap_Building, .entryTileset = gBattleTerrainAnimTiles_Building, .entryTilemap = gBattleTerrainAnimTilemap_Building, .palette = gBattleTerrainPalette_Building, }, [BATTLE_TERRAIN_PLAIN] = { .tileset = gBattleTerrainTiles_Building, .tilemap = gBattleTerrainTilemap_Building, .entryTileset = gBattleTerrainAnimTiles_Building, .entryTilemap = gBattleTerrainAnimTilemap_Building, .palette = gBattleTerrainPalette_Plain, }, }; static void CB2_UnusedBattleInit(void); static void UnusedBattleInit(void) { u8 spriteId; ResetSpriteData(); spriteId = CreateSprite(&gUnusedBattleInitSprite, 0, 0, 0); gSprites[spriteId].invisible = TRUE; SetMainCallback2(CB2_UnusedBattleInit); } static void CB2_UnusedBattleInit(void) { AnimateSprites(); BuildOamBuffer(); } void BattleInitBgsAndWindows(void) { ResetBgsAndClearDma3BusyFlags(0); InitBgsFromTemplates(0, gBattleBgTemplates, ARRAY_COUNT(gBattleBgTemplates)); if (gBattleTypeFlags & BATTLE_TYPE_ARENA) { gBattleScripting.windowsType = B_WIN_TYPE_ARENA; SetBgTilemapBuffer(1, gBattleAnimBgTilemapBuffer); SetBgTilemapBuffer(2, gBattleAnimBgTilemapBuffer); } else { gBattleScripting.windowsType = B_WIN_TYPE_NORMAL; } InitWindows(gBattleWindowTemplates[gBattleScripting.windowsType]); DeactivateAllTextPrinters(); } void InitBattleBgsVideo(void) { DisableInterrupts(INTR_FLAG_HBLANK); EnableInterrupts(INTR_FLAG_VBLANK | INTR_FLAG_VCOUNT | INTR_FLAG_TIMER3 | INTR_FLAG_SERIAL); BattleInitBgsAndWindows(); SetGpuReg(REG_OFFSET_BLDCNT, 0); SetGpuReg(REG_OFFSET_BLDALPHA, 0); SetGpuReg(REG_OFFSET_BLDY, 0); SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJWIN_ON | DISPCNT_WIN0_ON | DISPCNT_OBJ_ON | DISPCNT_OBJ_1D_MAP); } void LoadBattleMenuWindowGfx(void) { LoadUserWindowBorderGfx(2, 0x12, 0x10); LoadUserWindowBorderGfx(2, 0x22, 0x10); LoadCompressedPalette(gBattleWindowTextPalette, 0x50, 0x20); if (gBattleTypeFlags & BATTLE_TYPE_ARENA) { // Load graphics for the Battle Arena referee's mid-battle messages. Menu_LoadStdPalAt(0x70); LoadMessageBoxGfx(0, 0x30, 0x70); gPlttBufferUnfaded[0x76] = 0; CpuCopy16(&gPlttBufferUnfaded[0x76], &gPlttBufferFaded[0x76], 2); } } void DrawMainBattleBackground(void) { if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_FRONTIER | BATTLE_TYPE_EREADER_TRAINER | BATTLE_TYPE_RECORDED_LINK)) { LZDecompressVram(gBattleTerrainTiles_Building, (void*)(BG_CHAR_ADDR(2))); LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(BG_SCREEN_ADDR(26))); LoadCompressedPalette(gBattleTerrainPalette_Frontier, 0x20, 0x60); } else if (gBattleTypeFlags & BATTLE_TYPE_GROUDON) { LZDecompressVram(gBattleTerrainTiles_Cave, (void*)(BG_CHAR_ADDR(2))); LZDecompressVram(gBattleTerrainTilemap_Cave, (void*)(BG_SCREEN_ADDR(26))); LoadCompressedPalette(gBattleTerrainPalette_Groudon, 0x20, 0x60); } else if (gBattleTypeFlags & BATTLE_TYPE_KYOGRE) { LZDecompressVram(gBattleTerrainTiles_Water, (void*)(BG_CHAR_ADDR(2))); LZDecompressVram(gBattleTerrainTilemap_Water, (void*)(BG_SCREEN_ADDR(26))); LoadCompressedPalette(gBattleTerrainPalette_Kyogre, 0x20, 0x60); } else if (gBattleTypeFlags & BATTLE_TYPE_RAYQUAZA) { LZDecompressVram(gBattleTerrainTiles_Rayquaza, (void*)(BG_CHAR_ADDR(2))); LZDecompressVram(gBattleTerrainTilemap_Rayquaza, (void*)(BG_SCREEN_ADDR(26))); LoadCompressedPalette(gBattleTerrainPalette_Rayquaza, 0x20, 0x60); } else { if (gBattleTypeFlags & BATTLE_TYPE_TRAINER) { u8 trainerClass = gTrainers[gTrainerBattleOpponent_A].trainerClass; if (trainerClass == TRAINER_CLASS_LEADER) { LZDecompressVram(gBattleTerrainTiles_Building, (void*)(BG_CHAR_ADDR(2))); LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(BG_SCREEN_ADDR(26))); LoadCompressedPalette(gBattleTerrainPalette_BuildingLeader, 0x20, 0x60); return; } else if (trainerClass == TRAINER_CLASS_CHAMPION) { LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(BG_CHAR_ADDR(2))); LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(BG_SCREEN_ADDR(26))); LoadCompressedPalette(gBattleTerrainPalette_StadiumWallace, 0x20, 0x60); return; } } switch (GetCurrentMapBattleScene()) { default: case MAP_BATTLE_SCENE_NORMAL: LZDecompressVram(sBattleTerrainTable[gBattleTerrain].tileset, (void*)(BG_CHAR_ADDR(2))); LZDecompressVram(sBattleTerrainTable[gBattleTerrain].tilemap, (void*)(BG_SCREEN_ADDR(26))); LoadCompressedPalette(sBattleTerrainTable[gBattleTerrain].palette, 0x20, 0x60); break; case MAP_BATTLE_SCENE_GYM: LZDecompressVram(gBattleTerrainTiles_Building, (void*)(BG_CHAR_ADDR(2))); LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(BG_SCREEN_ADDR(26))); LoadCompressedPalette(gBattleTerrainPalette_BuildingGym, 0x20, 0x60); break; case MAP_BATTLE_SCENE_MAGMA: LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(BG_CHAR_ADDR(2))); LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(BG_SCREEN_ADDR(26))); LoadCompressedPalette(gBattleTerrainPalette_StadiumMagma, 0x20, 0x60); break; case MAP_BATTLE_SCENE_AQUA: LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(BG_CHAR_ADDR(2))); LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(BG_SCREEN_ADDR(26))); LoadCompressedPalette(gBattleTerrainPalette_StadiumAqua, 0x20, 0x60); break; case MAP_BATTLE_SCENE_SIDNEY: LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(BG_CHAR_ADDR(2))); LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(BG_SCREEN_ADDR(26))); LoadCompressedPalette(gBattleTerrainPalette_StadiumSidney, 0x20, 0x60); break; case MAP_BATTLE_SCENE_PHOEBE: LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(BG_CHAR_ADDR(2))); LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(BG_SCREEN_ADDR(26))); LoadCompressedPalette(gBattleTerrainPalette_StadiumPhoebe, 0x20, 0x60); break; case MAP_BATTLE_SCENE_GLACIA: LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(BG_CHAR_ADDR(2))); LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(BG_SCREEN_ADDR(26))); LoadCompressedPalette(gBattleTerrainPalette_StadiumGlacia, 0x20, 0x60); break; case MAP_BATTLE_SCENE_DRAKE: LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(BG_CHAR_ADDR(2))); LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(BG_SCREEN_ADDR(26))); LoadCompressedPalette(gBattleTerrainPalette_StadiumDrake, 0x20, 0x60); break; case MAP_BATTLE_SCENE_FRONTIER: LZDecompressVram(gBattleTerrainTiles_Building, (void*)(BG_CHAR_ADDR(2))); LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(BG_SCREEN_ADDR(26))); LoadCompressedPalette(gBattleTerrainPalette_Frontier, 0x20, 0x60); break; } } } void LoadBattleTextboxAndBackground(void) { LZDecompressVram(gBattleTextboxTiles, (void*)(BG_CHAR_ADDR(0))); CopyToBgTilemapBuffer(0, gBattleTextboxTilemap, 0, 0); CopyBgTilemapBufferToVram(0); LoadCompressedPalette(gBattleTextboxPalette, 0, 0x40); LoadBattleMenuWindowGfx(); DrawMainBattleBackground(); } static void DrawLinkBattleParticipantPokeballs(u8 taskId, u8 multiplayerId, u8 bgId, u8 destX, u8 destY) { s32 i; u16 pokeballStatuses = 0; u16 tiles[6]; if (gBattleTypeFlags & BATTLE_TYPE_MULTI) { if (gTasks[taskId].data[5] != 0) { switch (multiplayerId) { case 0: pokeballStatuses = 0x3F & gTasks[taskId].data[3]; break; case 1: pokeballStatuses = (0xFC0 & gTasks[taskId].data[4]) >> 6; break; case 2: pokeballStatuses = (0xFC0 & gTasks[taskId].data[3]) >> 6; break; case 3: pokeballStatuses = 0x3F & gTasks[taskId].data[4]; break; } } else { switch (multiplayerId) { case 0: pokeballStatuses = 0x3F & gTasks[taskId].data[3]; break; case 1: pokeballStatuses = 0x3F & gTasks[taskId].data[4]; break; case 2: pokeballStatuses = (0xFC0 & gTasks[taskId].data[3]) >> 6; break; case 3: pokeballStatuses = (0xFC0 & gTasks[taskId].data[4]) >> 6; break; } } for (i = 0; i < 3; i++) tiles[i] = ((pokeballStatuses & (3 << (i * 2))) >> (i * 2)) + 0x6001; CopyToBgTilemapBufferRect_ChangePalette(bgId, tiles, destX, destY, 3, 1, 0x11); CopyBgTilemapBufferToVram(bgId); } else { if (multiplayerId == gBattleScripting.multiplayerId) pokeballStatuses = gTasks[taskId].data[3]; else pokeballStatuses = gTasks[taskId].data[4]; for (i = 0; i < 6; i++) tiles[i] = ((pokeballStatuses & (3 << (i * 2))) >> (i * 2)) + 0x6001; CopyToBgTilemapBufferRect_ChangePalette(bgId, tiles, destX, destY, 6, 1, 0x11); CopyBgTilemapBufferToVram(bgId); } } static void DrawLinkBattleVsScreenOutcomeText(void) { if (gBattleOutcome == B_OUTCOME_DREW) { BattlePutTextOnWindow(gText_Draw, B_WIN_VS_OUTCOME_DRAW); } else if (gBattleTypeFlags & BATTLE_TYPE_MULTI) { if (gBattleOutcome == B_OUTCOME_WON) { switch (gLinkPlayers[gBattleScripting.multiplayerId].id) { case 0: BattlePutTextOnWindow(gText_Win, B_WIN_VS_OUTCOME_LEFT); BattlePutTextOnWindow(gText_Loss, B_WIN_VS_OUTCOME_RIGHT); break; case 1: BattlePutTextOnWindow(gText_Win, B_WIN_VS_OUTCOME_RIGHT); BattlePutTextOnWindow(gText_Loss, B_WIN_VS_OUTCOME_LEFT); break; case 2: BattlePutTextOnWindow(gText_Win, B_WIN_VS_OUTCOME_LEFT); BattlePutTextOnWindow(gText_Loss, B_WIN_VS_OUTCOME_RIGHT); break; case 3: BattlePutTextOnWindow(gText_Win, B_WIN_VS_OUTCOME_RIGHT); BattlePutTextOnWindow(gText_Loss, B_WIN_VS_OUTCOME_LEFT); break; } } else { switch (gLinkPlayers[gBattleScripting.multiplayerId].id) { case 0: BattlePutTextOnWindow(gText_Win, B_WIN_VS_OUTCOME_RIGHT); BattlePutTextOnWindow(gText_Loss, B_WIN_VS_OUTCOME_LEFT); break; case 1: BattlePutTextOnWindow(gText_Win, B_WIN_VS_OUTCOME_LEFT); BattlePutTextOnWindow(gText_Loss, B_WIN_VS_OUTCOME_RIGHT); break; case 2: BattlePutTextOnWindow(gText_Win, B_WIN_VS_OUTCOME_RIGHT); BattlePutTextOnWindow(gText_Loss, B_WIN_VS_OUTCOME_LEFT); break; case 3: BattlePutTextOnWindow(gText_Win, B_WIN_VS_OUTCOME_LEFT); BattlePutTextOnWindow(gText_Loss, B_WIN_VS_OUTCOME_RIGHT); break; } } } else if (gBattleOutcome == B_OUTCOME_WON) { if (gLinkPlayers[gBattleScripting.multiplayerId].id != 0) { BattlePutTextOnWindow(gText_Win, B_WIN_VS_OUTCOME_RIGHT); BattlePutTextOnWindow(gText_Loss, B_WIN_VS_OUTCOME_LEFT); } else { BattlePutTextOnWindow(gText_Win, B_WIN_VS_OUTCOME_LEFT); BattlePutTextOnWindow(gText_Loss, B_WIN_VS_OUTCOME_RIGHT); } } else { if (gLinkPlayers[gBattleScripting.multiplayerId].id != 0) { BattlePutTextOnWindow(gText_Win, B_WIN_VS_OUTCOME_LEFT); BattlePutTextOnWindow(gText_Loss, B_WIN_VS_OUTCOME_RIGHT); } else { BattlePutTextOnWindow(gText_Win, B_WIN_VS_OUTCOME_RIGHT); BattlePutTextOnWindow(gText_Loss, B_WIN_VS_OUTCOME_LEFT); } } } void InitLinkBattleVsScreen(u8 taskId) { struct LinkPlayer *linkPlayer; u8 *name; s32 i, palId; switch (gTasks[taskId].data[0]) { case 0: if (gBattleTypeFlags & BATTLE_TYPE_MULTI) { for (i = 0; i < MAX_BATTLERS_COUNT; i++) { name = gLinkPlayers[i].name; linkPlayer = &gLinkPlayers[i]; switch (linkPlayer->id) { case 0: BattlePutTextOnWindow(name, B_WIN_VS_MULTI_PLAYER_1); DrawLinkBattleParticipantPokeballs(taskId, linkPlayer->id, 1, 2, 4); break; case 1: BattlePutTextOnWindow(name, B_WIN_VS_MULTI_PLAYER_2); DrawLinkBattleParticipantPokeballs(taskId, linkPlayer->id, 2, 2, 4); break; case 2: BattlePutTextOnWindow(name, B_WIN_VS_MULTI_PLAYER_3); DrawLinkBattleParticipantPokeballs(taskId, linkPlayer->id, 1, 2, 8); break; case 3: BattlePutTextOnWindow(name, B_WIN_VS_MULTI_PLAYER_4); DrawLinkBattleParticipantPokeballs(taskId, linkPlayer->id, 2, 2, 8); break; } } } else { u8 playerId = gBattleScripting.multiplayerId; u8 opponentId = playerId ^ BIT_SIDE; u8 opponentId_copy = opponentId; if (gLinkPlayers[playerId].id != 0) opponentId = playerId, playerId = opponentId_copy; name = gLinkPlayers[playerId].name; BattlePutTextOnWindow(name, B_WIN_VS_PLAYER); name = gLinkPlayers[opponentId].name; BattlePutTextOnWindow(name, B_WIN_VS_OPPONENT); DrawLinkBattleParticipantPokeballs(taskId, playerId, 1, 2, 7); DrawLinkBattleParticipantPokeballs(taskId, opponentId, 2, 2, 7); } gTasks[taskId].data[0]++; break; case 1: palId = AllocSpritePalette(TAG_VS_LETTERS); gPlttBufferUnfaded[palId * 16 + 0x10F] = gPlttBufferFaded[palId * 16 + 0x10F] = 0x7FFF; gBattleStruct->linkBattleVsSpriteId_V = CreateSprite(&sVsLetter_V_SpriteTemplate, 111, 80, 0); gBattleStruct->linkBattleVsSpriteId_S = CreateSprite(&sVsLetter_S_SpriteTemplate, 129, 80, 0); gSprites[gBattleStruct->linkBattleVsSpriteId_V].invisible = TRUE; gSprites[gBattleStruct->linkBattleVsSpriteId_S].invisible = TRUE; gTasks[taskId].data[0]++; break; case 2: if (gTasks[taskId].data[5] != 0) { gBattle_BG1_X = -(20) - (Sin2(gTasks[taskId].data[1]) / 32); gBattle_BG2_X = -(140) - (Sin2(gTasks[taskId].data[2]) / 32); gBattle_BG1_Y = -36; gBattle_BG2_Y = -36; } else { gBattle_BG1_X = -(20) - (Sin2(gTasks[taskId].data[1]) / 32); gBattle_BG1_Y = (Cos2(gTasks[taskId].data[1]) / 32) - 164; gBattle_BG2_X = -(140) - (Sin2(gTasks[taskId].data[2]) / 32); gBattle_BG2_Y = (Cos2(gTasks[taskId].data[2]) / 32) - 164; } if (gTasks[taskId].data[2] != 0) { gTasks[taskId].data[2] -= 2; gTasks[taskId].data[1] += 2; } else { if (gTasks[taskId].data[5] != 0) DrawLinkBattleVsScreenOutcomeText(); PlaySE(SE_M_HARDEN); DestroyTask(taskId); gSprites[gBattleStruct->linkBattleVsSpriteId_V].invisible = FALSE; gSprites[gBattleStruct->linkBattleVsSpriteId_S].invisible = FALSE; gSprites[gBattleStruct->linkBattleVsSpriteId_S].oam.tileNum += 0x40; gSprites[gBattleStruct->linkBattleVsSpriteId_V].data[0] = 0; gSprites[gBattleStruct->linkBattleVsSpriteId_S].data[0] = 1; gSprites[gBattleStruct->linkBattleVsSpriteId_V].data[1] = gSprites[gBattleStruct->linkBattleVsSpriteId_V].x; gSprites[gBattleStruct->linkBattleVsSpriteId_S].data[1] = gSprites[gBattleStruct->linkBattleVsSpriteId_S].x; gSprites[gBattleStruct->linkBattleVsSpriteId_V].data[2] = 0; gSprites[gBattleStruct->linkBattleVsSpriteId_S].data[2] = 0; } break; } } void DrawBattleEntryBackground(void) { if (gBattleTypeFlags & BATTLE_TYPE_LINK) { LZDecompressVram(gBattleVSFrame_Gfx, (void*)(BG_CHAR_ADDR(1))); LZDecompressVram(gVsLettersGfx, (void*)OBJ_VRAM0); LoadCompressedPalette(gBattleVSFrame_Pal, 0x60, 0x20); SetBgAttribute(1, BG_ATTR_SCREENSIZE, 1); SetGpuReg(REG_OFFSET_BG1CNT, 0x5C04); CopyToBgTilemapBuffer(1, gBattleVSFrame_Tilemap, 0, 0); CopyToBgTilemapBuffer(2, gBattleVSFrame_Tilemap, 0, 0); CopyBgTilemapBufferToVram(1); CopyBgTilemapBufferToVram(2); SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG1 | WININ_WIN0_BG2 | WININ_WIN0_OBJ | WININ_WIN0_CLR); SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_BG1 | WINOUT_WIN01_BG2 | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR); gBattle_BG1_Y = 0xFF5C; gBattle_BG2_Y = 0xFF5C; LoadCompressedSpriteSheetUsingHeap(&sVsLettersSpriteSheet); } else if (gBattleTypeFlags & (BATTLE_TYPE_FRONTIER | BATTLE_TYPE_LINK | BATTLE_TYPE_RECORDED_LINK | BATTLE_TYPE_EREADER_TRAINER)) { if (!(gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER) || gPartnerTrainerId == TRAINER_STEVEN_PARTNER) { LZDecompressVram(gBattleTerrainAnimTiles_Building, (void*)(BG_CHAR_ADDR(1))); LZDecompressVram(gBattleTerrainAnimTilemap_Building, (void*)(BG_SCREEN_ADDR(28))); } else { // Set up bg for the multi battle intro where both teams slide in facing the screen. // Note Steven's multi battle (which has a dedicated back pic) is excluded above. SetBgAttribute(1, BG_ATTR_CHARBASEINDEX, 2); SetBgAttribute(2, BG_ATTR_CHARBASEINDEX, 2); CopyToBgTilemapBuffer(1, gMultiBattleIntroBg_Opponent_Tilemap, 0, 0); CopyToBgTilemapBuffer(2, gMultiBattleIntroBg_Player_Tilemap, 0, 0); CopyBgTilemapBufferToVram(1); CopyBgTilemapBufferToVram(2); } } else if (gBattleTypeFlags & BATTLE_TYPE_GROUDON) { LZDecompressVram(gBattleTerrainAnimTiles_Cave, (void*)(BG_CHAR_ADDR(1))); LZDecompressVram(gBattleTerrainAnimTilemap_Cave, (void*)(BG_SCREEN_ADDR(28))); } else if (gBattleTypeFlags & BATTLE_TYPE_KYOGRE) { LZDecompressVram(gBattleTerrainAnimTiles_Underwater, (void*)(BG_CHAR_ADDR(1))); LZDecompressVram(gBattleTerrainAnimTilemap_Underwater, (void*)(BG_SCREEN_ADDR(28))); } else if (gBattleTypeFlags & BATTLE_TYPE_RAYQUAZA) { LZDecompressVram(gBattleTerrainAnimTiles_Rayquaza, (void*)(BG_CHAR_ADDR(1))); LZDecompressVram(gBattleTerrainAnimTilemap_Rayquaza, (void*)(BG_SCREEN_ADDR(28))); } else { if (gBattleTypeFlags & BATTLE_TYPE_TRAINER) { u8 trainerClass = gTrainers[gTrainerBattleOpponent_A].trainerClass; if (trainerClass == TRAINER_CLASS_LEADER) { LZDecompressVram(gBattleTerrainAnimTiles_Building, (void*)(BG_CHAR_ADDR(1))); LZDecompressVram(gBattleTerrainAnimTilemap_Building, (void*)(BG_SCREEN_ADDR(28))); return; } else if (trainerClass == TRAINER_CLASS_CHAMPION) { LZDecompressVram(gBattleTerrainAnimTiles_Building, (void*)(BG_CHAR_ADDR(1))); LZDecompressVram(gBattleTerrainAnimTilemap_Building, (void*)(BG_SCREEN_ADDR(28))); return; } } if (GetCurrentMapBattleScene() == MAP_BATTLE_SCENE_NORMAL) { LZDecompressVram(sBattleTerrainTable[gBattleTerrain].entryTileset, (void*)(BG_CHAR_ADDR(1))); LZDecompressVram(sBattleTerrainTable[gBattleTerrain].entryTilemap, (void*)(BG_SCREEN_ADDR(28))); } else { LZDecompressVram(gBattleTerrainAnimTiles_Building, (void*)(BG_CHAR_ADDR(1))); LZDecompressVram(gBattleTerrainAnimTilemap_Building, (void*)(BG_SCREEN_ADDR(28))); } } } bool8 LoadChosenBattleElement(u8 caseId) { bool8 ret = FALSE; switch (caseId) { case 0: LZDecompressVram(gBattleTextboxTiles, (void*)(BG_CHAR_ADDR(0))); break; case 1: CopyToBgTilemapBuffer(0, gBattleTextboxTilemap, 0, 0); CopyBgTilemapBufferToVram(0); break; case 2: LoadCompressedPalette(gBattleTextboxPalette, 0, 0x40); break; case 3: if (gBattleTypeFlags & (BATTLE_TYPE_FRONTIER | BATTLE_TYPE_LINK | BATTLE_TYPE_RECORDED_LINK | BATTLE_TYPE_EREADER_TRAINER)) { LZDecompressVram(gBattleTerrainTiles_Building, (void*)(BG_CHAR_ADDR(2))); } else if (gBattleTypeFlags & BATTLE_TYPE_GROUDON) { LZDecompressVram(gBattleTerrainTiles_Cave, (void*)(BG_CHAR_ADDR(2))); } else { if (gBattleTypeFlags & BATTLE_TYPE_TRAINER) { u8 trainerClass = gTrainers[gTrainerBattleOpponent_A].trainerClass; if (trainerClass == TRAINER_CLASS_LEADER) { LZDecompressVram(gBattleTerrainTiles_Building, (void*)(BG_CHAR_ADDR(2))); break; } else if (trainerClass == TRAINER_CLASS_CHAMPION) { LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(BG_CHAR_ADDR(2))); break; } } switch (GetCurrentMapBattleScene()) { default: case MAP_BATTLE_SCENE_NORMAL: LZDecompressVram(sBattleTerrainTable[gBattleTerrain].tileset, (void*)(BG_CHAR_ADDR(2))); break; case MAP_BATTLE_SCENE_GYM: LZDecompressVram(gBattleTerrainTiles_Building, (void*)(BG_CHAR_ADDR(2))); break; case MAP_BATTLE_SCENE_MAGMA: LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(BG_CHAR_ADDR(2))); break; case MAP_BATTLE_SCENE_AQUA: LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(BG_CHAR_ADDR(2))); break; case MAP_BATTLE_SCENE_SIDNEY: LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(BG_CHAR_ADDR(2))); break; case MAP_BATTLE_SCENE_PHOEBE: LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(BG_CHAR_ADDR(2))); break; case MAP_BATTLE_SCENE_GLACIA: LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(BG_CHAR_ADDR(2))); break; case MAP_BATTLE_SCENE_DRAKE: LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(BG_CHAR_ADDR(2))); break; case MAP_BATTLE_SCENE_FRONTIER: LZDecompressVram(gBattleTerrainTiles_Building, (void*)(BG_CHAR_ADDR(2))); break; } } break; case 4: if (gBattleTypeFlags & (BATTLE_TYPE_FRONTIER | BATTLE_TYPE_LINK | BATTLE_TYPE_RECORDED_LINK | BATTLE_TYPE_EREADER_TRAINER)) { LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(BG_SCREEN_ADDR(26))); } else if (gBattleTypeFlags & BATTLE_TYPE_KYOGRE_GROUDON) { if (gGameVersion == VERSION_RUBY) LZDecompressVram(gBattleTerrainTilemap_Cave, (void*)(BG_SCREEN_ADDR(26))); else LZDecompressVram(gBattleTerrainTilemap_Water, (void*)(BG_SCREEN_ADDR(26))); } else { if (gBattleTypeFlags & BATTLE_TYPE_TRAINER) { u8 trainerClass = gTrainers[gTrainerBattleOpponent_A].trainerClass; if (trainerClass == TRAINER_CLASS_LEADER) { LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(BG_SCREEN_ADDR(26))); break; } else if (trainerClass == TRAINER_CLASS_CHAMPION) { LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(BG_SCREEN_ADDR(26))); break; } } switch (GetCurrentMapBattleScene()) { default: case MAP_BATTLE_SCENE_NORMAL: LZDecompressVram(sBattleTerrainTable[gBattleTerrain].tilemap, (void*)(BG_SCREEN_ADDR(26))); break; case MAP_BATTLE_SCENE_GYM: LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(BG_SCREEN_ADDR(26))); break; case MAP_BATTLE_SCENE_MAGMA: LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(BG_SCREEN_ADDR(26))); break; case MAP_BATTLE_SCENE_AQUA: LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(BG_SCREEN_ADDR(26))); break; case MAP_BATTLE_SCENE_SIDNEY: LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(BG_SCREEN_ADDR(26))); break; case MAP_BATTLE_SCENE_PHOEBE: LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(BG_SCREEN_ADDR(26))); break; case MAP_BATTLE_SCENE_GLACIA: LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(BG_SCREEN_ADDR(26))); break; case MAP_BATTLE_SCENE_DRAKE: LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(BG_SCREEN_ADDR(26))); break; case MAP_BATTLE_SCENE_FRONTIER: LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(BG_SCREEN_ADDR(26))); break; } } break; case 5: if (gBattleTypeFlags & (BATTLE_TYPE_FRONTIER | BATTLE_TYPE_LINK | BATTLE_TYPE_RECORDED_LINK | BATTLE_TYPE_EREADER_TRAINER)) { LoadCompressedPalette(gBattleTerrainPalette_Frontier, 0x20, 0x60); } else if (gBattleTypeFlags & BATTLE_TYPE_KYOGRE_GROUDON) { if (gGameVersion == VERSION_RUBY) LoadCompressedPalette(gBattleTerrainPalette_Groudon, 0x20, 0x60); else LoadCompressedPalette(gBattleTerrainPalette_Kyogre, 0x20, 0x60); } else { if (gBattleTypeFlags & BATTLE_TYPE_TRAINER) { u8 trainerClass = gTrainers[gTrainerBattleOpponent_A].trainerClass; if (trainerClass == TRAINER_CLASS_LEADER) { LoadCompressedPalette(gBattleTerrainPalette_BuildingLeader, 0x20, 0x60); break; } else if (trainerClass == TRAINER_CLASS_CHAMPION) { LoadCompressedPalette(gBattleTerrainPalette_StadiumWallace, 0x20, 0x60); break; } } switch (GetCurrentMapBattleScene()) { default: case MAP_BATTLE_SCENE_NORMAL: LoadCompressedPalette(sBattleTerrainTable[gBattleTerrain].palette, 0x20, 0x60); break; case MAP_BATTLE_SCENE_GYM: LoadCompressedPalette(gBattleTerrainPalette_BuildingGym, 0x20, 0x60); break; case MAP_BATTLE_SCENE_MAGMA: LoadCompressedPalette(gBattleTerrainPalette_StadiumMagma, 0x20, 0x60); break; case MAP_BATTLE_SCENE_AQUA: LoadCompressedPalette(gBattleTerrainPalette_StadiumAqua, 0x20, 0x60); break; case MAP_BATTLE_SCENE_SIDNEY: LoadCompressedPalette(gBattleTerrainPalette_StadiumSidney, 0x20, 0x60); break; case MAP_BATTLE_SCENE_PHOEBE: LoadCompressedPalette(gBattleTerrainPalette_StadiumPhoebe, 0x20, 0x60); break; case MAP_BATTLE_SCENE_GLACIA: LoadCompressedPalette(gBattleTerrainPalette_StadiumGlacia, 0x20, 0x60); break; case MAP_BATTLE_SCENE_DRAKE: LoadCompressedPalette(gBattleTerrainPalette_StadiumDrake, 0x20, 0x60); break; case MAP_BATTLE_SCENE_FRONTIER: LoadCompressedPalette(gBattleTerrainPalette_Frontier, 0x20, 0x60); break; } } break; case 6: LoadBattleMenuWindowGfx(); break; default: ret = TRUE; break; } return ret; }