#include "global.h" #include "pokenav.h" #include "window.h" #include "strings.h" #include "text.h" #include "bg.h" #include "menu.h" #include "decompress.h" #include "international_string_util.h" #define GFXTAG_ARROW 10 #define PALTAG_ARROW 20 struct PokenavListMenuWindow { u8 bg; u8 fillValue; u8 x; u8 y; u8 width; u8 fontId; u16 tileOffset; u16 windowId; u16 unkA; u16 numPrinted; u16 numToPrint; }; struct PokenavListWindowState { // The index of the element at the top of the window. u16 windowTopIndex; u16 listLength; u16 entriesOffscreen; // The index of the cursor, relative to the top of the window. u16 selectedIndexOffset; u16 entriesOnscreen; u32 listItemSize; void * listPtr; }; struct PokenavListSub { struct PokenavListMenuWindow listWindow; u32 unk10; u32 printIndex; u32 itemSize; void * listPtr; s32 startBgY; s32 endBgY; u32 loopedTaskId; s32 moveDelta; u32 bgMoveType; PokenavListBufferItemFunc bufferItemFunc; void (*iconDrawFunc)(u16, u32, u32); struct Sprite *rightArrow; struct Sprite *upArrow; struct Sprite *downArrow; u8 itemTextBuffer[64]; }; struct PokenavList { struct PokenavListSub list; u8 tilemapBuffer[BG_SCREEN_SIZE]; struct PokenavListWindowState windowState; s32 eraseIndex; u32 loopedTaskId; }; static void InitPokenavListBg(struct PokenavList *); static bool32 CopyPokenavListMenuTemplate(struct PokenavListSub *, const struct BgTemplate *, struct PokenavListTemplate *, s32); static void InitPokenavListWindowState(struct PokenavListWindowState *, struct PokenavListTemplate *); static void SpriteCB_UpArrow(struct Sprite *); static void SpriteCB_DownArrow(struct Sprite *); static void SpriteCB_RightArrow(struct Sprite *); static void ToggleListArrows(struct PokenavListSub *, u32); static void DestroyListArrows(struct PokenavListSub *); static void CreateListArrowSprites(struct PokenavListWindowState *, struct PokenavListSub *); static void LoadListArrowGfx(void); static void PrintMatchCallFlavorText(struct PokenavListWindowState *, struct PokenavListSub *, u32); static void PrintMatchCallFieldNames(struct PokenavListSub *, u32); static void PrintMatchCallListTrainerName(struct PokenavListWindowState *, struct PokenavListSub *); static void PrintCheckPageTrainerName(struct PokenavListWindowState *, struct PokenavListSub *); static void EraseListEntry(struct PokenavListMenuWindow *, s32, s32); static void CreateMoveListWindowTask(s32, struct PokenavListSub *); static void PrintListItems(void *, u32, u32, u32, u32, struct PokenavListSub *); static void InitListItems(struct PokenavListWindowState *, struct PokenavListSub *); static void InitPokenavListWindow(struct PokenavListMenuWindow *); static u32 LoopedTask_CreatePokenavList(s32); static bool32 IsPrintListItemsTaskActive(void); static u32 LoopedTask_PrintListItems(s32); static u32 LoopedTask_MoveListWindow(s32); static u32 LoopedTask_EraseListForCheckPage(s32); static u32 LoopedTask_ReshowListFromCheckPage(s32); static u32 LoopedTask_PrintCheckPageInfo(s32); static const u16 sListArrow_Pal[] = INCBIN_U16("graphics/pokenav/list_arrows.gbapal"); static const u32 sListArrow_Gfx[] = INCBIN_U32("graphics/pokenav/list_arrows.4bpp.lz"); static EWRAM_DATA u32 sMoveWindowDownIndex = 0; // Read, but pointlessly bool32 CreatePokenavList(const struct BgTemplate *bgTemplate, struct PokenavListTemplate *listTemplate, s32 tileOffset) { struct PokenavList *structPtr = AllocSubstruct(POKENAV_SUBSTRUCT_LIST, sizeof(struct PokenavList)); if (structPtr == NULL) return FALSE; InitPokenavListWindowState(&structPtr->windowState, listTemplate); if (!CopyPokenavListMenuTemplate(&structPtr->list, bgTemplate, listTemplate, tileOffset)) return FALSE; CreateLoopedTask(LoopedTask_CreatePokenavList, 6); return TRUE; } bool32 IsCreatePokenavListTaskActive(void) { return FuncIsActiveLoopedTask(LoopedTask_CreatePokenavList); } void DestroyPokenavList(void) { struct PokenavList *structPtr = GetSubstructPtr(POKENAV_SUBSTRUCT_LIST); DestroyListArrows(&structPtr->list); RemoveWindow(structPtr->list.listWindow.windowId); FreePokenavSubstruct(POKENAV_SUBSTRUCT_LIST); } static u32 LoopedTask_CreatePokenavList(s32 state) { struct PokenavList *structPtr; if (IsDma3ManagerBusyWithBgCopy()) return LT_PAUSE; structPtr = GetSubstructPtr(POKENAV_SUBSTRUCT_LIST); switch (state) { case 0: InitPokenavListBg(structPtr); return LT_INC_AND_PAUSE; case 1: InitPokenavListWindow(&structPtr->list.listWindow); return LT_INC_AND_PAUSE; case 2: InitListItems(&structPtr->windowState, &structPtr->list); return LT_INC_AND_PAUSE; case 3: if (IsPrintListItemsTaskActive()) { return LT_PAUSE; } else { LoadListArrowGfx(); return LT_INC_AND_CONTINUE; } case 4: CreateListArrowSprites(&structPtr->windowState, &structPtr->list); return LT_FINISH; default: return LT_FINISH; } } static void InitPokenavListBg(struct PokenavList *a0) { u16 tileNum = (a0->list.listWindow.fillValue << 12) | a0->list.listWindow.tileOffset; BgDmaFill(a0->list.listWindow.bg, PIXEL_FILL(1), a0->list.listWindow.tileOffset, 1); BgDmaFill(a0->list.listWindow.bg, PIXEL_FILL(4), a0->list.listWindow.tileOffset + 1, 1); SetBgTilemapBuffer(a0->list.listWindow.bg, a0->tilemapBuffer); FillBgTilemapBufferRect_Palette0(a0->list.listWindow.bg, tileNum, 0, 0, 32, 32); ChangeBgY(a0->list.listWindow.bg, 0, BG_COORD_SET); ChangeBgX(a0->list.listWindow.bg, 0, BG_COORD_SET); ChangeBgY(a0->list.listWindow.bg, a0->list.listWindow.y << 11, BG_COORD_SUB); CopyBgTilemapBufferToVram(a0->list.listWindow.bg); } static void InitPokenavListWindow(struct PokenavListMenuWindow *listWindow) { FillWindowPixelBuffer(listWindow->windowId, PIXEL_FILL(1)); PutWindowTilemap(listWindow->windowId); CopyWindowToVram(listWindow->windowId, COPYWIN_MAP); } static void InitListItems(struct PokenavListWindowState *windowState, struct PokenavListSub *a1) { s32 numToPrint = windowState->listLength - windowState->windowTopIndex; if (numToPrint > windowState->entriesOnscreen) numToPrint = windowState->entriesOnscreen; PrintListItems(windowState->listPtr, windowState->windowTopIndex, numToPrint, windowState->listItemSize, 0, a1); } static void PrintListItems(void * listPtr, u32 topIndex, u32 numItems, u32 itemSize, u32 a4, struct PokenavListSub *list) { if (numItems == 0) return; list->listPtr = listPtr + topIndex * itemSize; list->itemSize = itemSize; list->listWindow.numPrinted = 0; list->listWindow.numToPrint = numItems; list->printIndex = topIndex; list->unk10 = a4; CreateLoopedTask(LoopedTask_PrintListItems, 5); } static bool32 IsPrintListItemsTaskActive(void) { return FuncIsActiveLoopedTask(LoopedTask_PrintListItems); } static u32 LoopedTask_PrintListItems(s32 state) { u32 row; struct PokenavListSub *structPtr = GetSubstructPtr(POKENAV_SUBSTRUCT_LIST); switch (state) { case 0: row = (structPtr->listWindow.unkA + structPtr->listWindow.numPrinted + structPtr->unk10) & 0xF; structPtr->bufferItemFunc(structPtr->listPtr, structPtr->itemTextBuffer); if (structPtr->iconDrawFunc != NULL) structPtr->iconDrawFunc(structPtr->listWindow.windowId, structPtr->printIndex, row); AddTextPrinterParameterized(structPtr->listWindow.windowId, structPtr->listWindow.fontId, structPtr->itemTextBuffer, 8, (row << 4) + 1, TEXT_SKIP_DRAW, NULL); if (++structPtr->listWindow.numPrinted >= structPtr->listWindow.numToPrint) { // Finished printing items. If icons were being drawn, draw the // window tilemap and graphics. Otherwise just do the graphics if (structPtr->iconDrawFunc != NULL) CopyWindowToVram(structPtr->listWindow.windowId, COPYWIN_FULL); else CopyWindowToVram(structPtr->listWindow.windowId, COPYWIN_GFX); return LT_INC_AND_PAUSE; } else { structPtr->listPtr += structPtr->itemSize; structPtr->printIndex++; return LT_CONTINUE; } case 1: if (IsDma3ManagerBusyWithBgCopy()) return LT_PAUSE; return LT_FINISH; } return LT_FINISH; } static bool32 ShouldShowUpArrow(void) { struct PokenavList *structPtr = GetSubstructPtr(POKENAV_SUBSTRUCT_LIST); return (structPtr->windowState.windowTopIndex != 0); } static bool32 ShouldShowDownArrow(void) { struct PokenavList *structPtr = GetSubstructPtr(POKENAV_SUBSTRUCT_LIST); struct PokenavListWindowState *subPtr = &structPtr->windowState; return (subPtr->windowTopIndex + subPtr->entriesOnscreen < subPtr->listLength); } static void MoveListWindow(s32 delta, bool32 printItems) { struct PokenavList *structPtr = GetSubstructPtr(POKENAV_SUBSTRUCT_LIST); struct PokenavListWindowState *subPtr = &structPtr->windowState; if (delta < 0) { if (subPtr->windowTopIndex + delta < 0) delta = -1 * subPtr->windowTopIndex; if (printItems) PrintListItems(subPtr->listPtr, subPtr->windowTopIndex + delta, delta * -1, subPtr->listItemSize, delta, &structPtr->list); } else if (printItems) { s32 index = sMoveWindowDownIndex = subPtr->windowTopIndex + subPtr->entriesOnscreen; if (index + delta >= subPtr->listLength) delta = subPtr->listLength - index; PrintListItems(subPtr->listPtr, index, delta, subPtr->listItemSize, subPtr->entriesOnscreen, &structPtr->list); } CreateMoveListWindowTask(delta, &structPtr->list); subPtr->windowTopIndex += delta; } static void CreateMoveListWindowTask(s32 delta, struct PokenavListSub *list) { list->startBgY = GetBgY(list->listWindow.bg); list->endBgY = list->startBgY + (delta << 12); if (delta > 0) list->bgMoveType = BG_COORD_ADD; else list->bgMoveType = BG_COORD_SUB; list->moveDelta = delta; list->loopedTaskId = CreateLoopedTask(LoopedTask_MoveListWindow, 6); } static u32 LoopedTask_MoveListWindow(s32 state) { s32 oldY, newY; bool32 finished; struct PokenavList *structPtr = GetSubstructPtr(POKENAV_SUBSTRUCT_LIST); struct PokenavListSub *subPtr = &structPtr->list; switch (state) { case 0: if (!IsPrintListItemsTaskActive()) return LT_INC_AND_CONTINUE; return LT_PAUSE; case 1: finished = FALSE; oldY = GetBgY(subPtr->listWindow.bg); newY = ChangeBgY(subPtr->listWindow.bg, 0x1000, subPtr->bgMoveType); if (subPtr->bgMoveType == BG_COORD_SUB) { if ((oldY > subPtr->endBgY || oldY <= subPtr->startBgY) && newY <= subPtr->endBgY) finished = TRUE; } else // BG_COORD_ADD { if ((oldY < subPtr->endBgY || oldY >= subPtr->startBgY) && newY >= subPtr->endBgY) finished = TRUE; } if (finished) { subPtr->listWindow.unkA = (subPtr->listWindow.unkA + subPtr->moveDelta) & 0xF; ChangeBgY(subPtr->listWindow.bg, subPtr->endBgY, BG_COORD_SET); return LT_FINISH; } return LT_PAUSE; } return LT_FINISH; } bool32 PokenavList_IsMoveWindowTaskActive(void) { struct PokenavList *structPtr = GetSubstructPtr(POKENAV_SUBSTRUCT_LIST); return IsLoopedTaskActive(structPtr->list.loopedTaskId); } static struct PokenavListWindowState *GetPokenavListWindowState(void) { struct PokenavList *structPtr = GetSubstructPtr(POKENAV_SUBSTRUCT_LIST); return &structPtr->windowState; } int PokenavList_MoveCursorUp(void) { struct PokenavListWindowState *structPtr = GetPokenavListWindowState(); if (structPtr->selectedIndexOffset != 0) { structPtr->selectedIndexOffset--; return 1; } if (ShouldShowUpArrow()) { MoveListWindow(-1, TRUE); return 2; } return 0; } int PokenavList_MoveCursorDown(void) { struct PokenavListWindowState *structPtr = GetPokenavListWindowState(); if (structPtr->windowTopIndex + structPtr->selectedIndexOffset >= structPtr->listLength - 1) return 0; if (structPtr->selectedIndexOffset < structPtr->entriesOnscreen - 1) { structPtr->selectedIndexOffset++; return 1; } if (ShouldShowDownArrow()) { MoveListWindow(1, TRUE); return 2; } return 0; } int PokenavList_PageUp(void) { s32 scroll; struct PokenavListWindowState *structPtr = GetPokenavListWindowState(); if (ShouldShowUpArrow()) { if (structPtr->windowTopIndex >= structPtr->entriesOnscreen) scroll = structPtr->entriesOnscreen; else scroll = structPtr->windowTopIndex; MoveListWindow(scroll * -1, TRUE); return 2; } else if (structPtr->selectedIndexOffset != 0) { structPtr->selectedIndexOffset = 0; return 1; } return 0; } int PokenavList_PageDown(void) { struct PokenavListWindowState *structPtr = GetPokenavListWindowState(); if (ShouldShowDownArrow()) { s32 windowBottomIndex = structPtr->windowTopIndex + structPtr->entriesOnscreen; s32 scroll = structPtr->entriesOffscreen - structPtr->windowTopIndex; if (windowBottomIndex <= structPtr->entriesOffscreen) scroll = structPtr->entriesOnscreen; MoveListWindow(scroll, TRUE); return 2; } else { s32 cursor, lastVisibleIndex; if (structPtr->listLength >= structPtr->entriesOnscreen) { cursor = structPtr->selectedIndexOffset; lastVisibleIndex = structPtr->entriesOnscreen; } else { cursor = structPtr->selectedIndexOffset; lastVisibleIndex = structPtr->listLength; } lastVisibleIndex -= 1; if (cursor >= lastVisibleIndex) return 0; structPtr->selectedIndexOffset = lastVisibleIndex; return 1; } } u32 PokenavList_GetSelectedIndex(void) { struct PokenavListWindowState *structPtr = GetPokenavListWindowState(); return structPtr->windowTopIndex + structPtr->selectedIndexOffset; } u32 PokenavList_GetTopIndex(void) { struct PokenavListWindowState *structPtr = GetPokenavListWindowState(); return structPtr->windowTopIndex; } void PokenavList_EraseListForCheckPage(void) { struct PokenavList *structPtr = GetSubstructPtr(POKENAV_SUBSTRUCT_LIST); structPtr->eraseIndex = 0; structPtr->loopedTaskId = CreateLoopedTask(LoopedTask_EraseListForCheckPage, 6); } void PrintCheckPageInfo(s16 delta) { struct PokenavList *structPtr = GetSubstructPtr(POKENAV_SUBSTRUCT_LIST); structPtr->windowState.windowTopIndex += delta; structPtr->eraseIndex = 0; structPtr->loopedTaskId = CreateLoopedTask(LoopedTask_PrintCheckPageInfo, 6); } void PokenavList_ReshowListFromCheckPage(void) { struct PokenavList *structPtr = GetSubstructPtr(POKENAV_SUBSTRUCT_LIST); structPtr->eraseIndex = 0; structPtr->loopedTaskId = CreateLoopedTask(LoopedTask_ReshowListFromCheckPage, 6); } bool32 PokenavList_IsTaskActive(void) { struct PokenavList *structPtr = GetSubstructPtr(POKENAV_SUBSTRUCT_LIST); return IsLoopedTaskActive(structPtr->loopedTaskId); } void PokenavList_DrawCurrentItemIcon(void) { struct PokenavList *structPtr = GetSubstructPtr(POKENAV_SUBSTRUCT_LIST); struct PokenavListWindowState *subPtr = &structPtr->windowState; structPtr->list.iconDrawFunc(structPtr->list.listWindow.windowId, subPtr->windowTopIndex + subPtr->selectedIndexOffset, (structPtr->list.listWindow.unkA + subPtr->selectedIndexOffset) & 0xF); CopyWindowToVram(structPtr->list.listWindow.windowId, COPYWIN_MAP); } static u32 LoopedTask_EraseListForCheckPage(s32 state) { struct PokenavList *structPtr = GetSubstructPtr(POKENAV_SUBSTRUCT_LIST); switch (state) { case 0: ToggleListArrows(&structPtr->list, 1); // fall-through case 1: if (structPtr->eraseIndex != structPtr->windowState.selectedIndexOffset) EraseListEntry(&structPtr->list.listWindow, structPtr->eraseIndex, 1); structPtr->eraseIndex++; return LT_INC_AND_PAUSE; case 2: if (!IsDma3ManagerBusyWithBgCopy()) { if (structPtr->eraseIndex != structPtr->windowState.entriesOnscreen) return LT_SET_STATE(1); if (structPtr->windowState.selectedIndexOffset != 0) EraseListEntry(&structPtr->list.listWindow, structPtr->eraseIndex, structPtr->windowState.selectedIndexOffset); return LT_INC_AND_PAUSE; } return LT_PAUSE; case 3: if (!IsDma3ManagerBusyWithBgCopy()) { if (structPtr->windowState.selectedIndexOffset != 0) { MoveListWindow(structPtr->windowState.selectedIndexOffset, FALSE); return LT_INC_AND_PAUSE; } return LT_FINISH; } return LT_PAUSE; case 4: if (PokenavList_IsMoveWindowTaskActive()) return LT_PAUSE; structPtr->windowState.selectedIndexOffset = 0; return LT_FINISH; } return LT_FINISH; } static u32 LoopedTask_PrintCheckPageInfo(s32 state) { struct PokenavList *structPtr = GetSubstructPtr(POKENAV_SUBSTRUCT_LIST); if (IsDma3ManagerBusyWithBgCopy()) return LT_PAUSE; switch (state) { case 0: PrintCheckPageTrainerName(&structPtr->windowState, &structPtr->list); break; case 1: PrintMatchCallFieldNames(&structPtr->list, 0); break; case 2: PrintMatchCallFlavorText(&structPtr->windowState, &structPtr->list, CHECK_PAGE_STRATEGY); break; case 3: PrintMatchCallFieldNames(&structPtr->list, 1); break; case 4: PrintMatchCallFlavorText(&structPtr->windowState, &structPtr->list, CHECK_PAGE_POKEMON); break; case 5: PrintMatchCallFieldNames(&structPtr->list, 2); break; case 6: PrintMatchCallFlavorText(&structPtr->windowState, &structPtr->list, CHECK_PAGE_INTRO_1); break; case 7: PrintMatchCallFlavorText(&structPtr->windowState, &structPtr->list, CHECK_PAGE_INTRO_2); break; default: return LT_FINISH; } return LT_INC_AND_PAUSE; } static u32 LoopedTask_ReshowListFromCheckPage(s32 state) { struct PokenavList *structPtr; struct PokenavListWindowState *windowState; struct PokenavListSub *subPtr0; s32 r5, *ptr; if (IsDma3ManagerBusyWithBgCopy()) return LT_PAUSE; structPtr = GetSubstructPtr(POKENAV_SUBSTRUCT_LIST); windowState = &structPtr->windowState; subPtr0 = &structPtr->list; switch (state) { case 0: // Rewrite the name of the trainer whose check page was just being viewed. // This is done to erase the red background it had. PrintMatchCallListTrainerName(windowState, subPtr0); return LT_INC_AND_PAUSE; case 1: ptr = &structPtr->eraseIndex; if (++(*ptr) < structPtr->windowState.entriesOnscreen) { EraseListEntry(&subPtr0->listWindow, *ptr, 1); return LT_PAUSE; } *ptr = 0; if (windowState->listLength <= windowState->entriesOnscreen) { if (windowState->windowTopIndex != 0) { s32 r4 = windowState->windowTopIndex; r5 = -r4; EraseListEntry(&subPtr0->listWindow, r5, r4); windowState->selectedIndexOffset = r4; *ptr = r5; return LT_INC_AND_PAUSE; } } else { if (windowState->windowTopIndex + windowState->entriesOnscreen > windowState->listLength) { s32 r4 = windowState->windowTopIndex + windowState->entriesOnscreen - windowState->listLength; r5 = -r4; EraseListEntry(&subPtr0->listWindow, r5, r4); windowState->selectedIndexOffset = r4; *ptr = r5; return LT_INC_AND_PAUSE; } } return LT_SET_STATE(4); case 2: MoveListWindow(structPtr->eraseIndex, FALSE); return LT_INC_AND_PAUSE; case 3: if (!PokenavList_IsMoveWindowTaskActive()) { structPtr->eraseIndex = 0; return LT_INC_AND_CONTINUE; } return LT_PAUSE; case 4: PrintListItems(windowState->listPtr, windowState->windowTopIndex + structPtr->eraseIndex, 1, windowState->listItemSize, structPtr->eraseIndex, &structPtr->list); return LT_INC_AND_PAUSE; case 5: if (IsPrintListItemsTaskActive()) return LT_PAUSE; if (++structPtr->eraseIndex >= windowState->listLength || structPtr->eraseIndex >= windowState->entriesOnscreen) return LT_INC_AND_CONTINUE; return LT_SET_STATE(4); case 6: ToggleListArrows(subPtr0, 0); return LT_FINISH; } return LT_FINISH; } static void EraseListEntry(struct PokenavListMenuWindow *listWindow, s32 a1, s32 a2) { u8 *tileData = (u8*)GetWindowAttribute(listWindow->windowId, WINDOW_TILE_DATA); u32 width = listWindow->width * 64; a1 = (listWindow->unkA + a1) & 0xF; if (a1 + a2 <= 16) { CpuFastFill8(PIXEL_FILL(1), tileData + a1 * width, a2 * width); CopyWindowToVram(listWindow->windowId, COPYWIN_GFX); } else { u32 v3 = 16 - a1; u32 v4 = a2 - v3; CpuFastFill8(PIXEL_FILL(1), tileData + a1 * width, v3 * width); CpuFastFill8(PIXEL_FILL(1), tileData, v4 * width); CopyWindowToVram(listWindow->windowId, COPYWIN_GFX); } for (a2--; a2 != -1; a1 = (a1 + 1) & 0xF, a2--) ClearRematchPokeballIcon(listWindow->windowId, a1); CopyWindowToVram(listWindow->windowId, COPYWIN_MAP); } // Pointless static void SetListMarginTile(struct PokenavListMenuWindow *listWindow, bool32 draw) { u16 var; u16 *tilemapBuffer = (u16*)GetBgTilemapBuffer(GetWindowAttribute(listWindow->windowId, WINDOW_BG)); tilemapBuffer += (listWindow->unkA << 6) + listWindow->x - 1; if (draw) var = (listWindow->fillValue << 12) | (listWindow->tileOffset + 1); else var = (listWindow->fillValue << 12) | (listWindow->tileOffset); tilemapBuffer[0] = var; tilemapBuffer[0x20] = var; } // Print the trainer's name and title at the top of their check page static void PrintCheckPageTrainerName(struct PokenavListWindowState *state, struct PokenavListSub *list) { u8 colors[3] = {TEXT_COLOR_TRANSPARENT, TEXT_COLOR_DARK_GRAY, TEXT_COLOR_LIGHT_RED}; list->bufferItemFunc(state->listPtr + state->listItemSize * state->windowTopIndex, list->itemTextBuffer); list->iconDrawFunc(list->listWindow.windowId, state->windowTopIndex, list->listWindow.unkA); FillWindowPixelRect(list->listWindow.windowId, PIXEL_FILL(4), 0, list->listWindow.unkA * 16, list->listWindow.width * 8, 16); AddTextPrinterParameterized3(list->listWindow.windowId, list->listWindow.fontId, 8, (list->listWindow.unkA * 16) + 1, colors, TEXT_SKIP_DRAW, list->itemTextBuffer); SetListMarginTile(&list->listWindow, TRUE); CopyWindowRectToVram(list->listWindow.windowId, COPYWIN_FULL, 0, list->listWindow.unkA * 2, list->listWindow.width, 2); } // Print the trainer's name and title for the list (to replace the check page name and title, which has a red background) static void PrintMatchCallListTrainerName(struct PokenavListWindowState *state, struct PokenavListSub *list) { list->bufferItemFunc(state->listPtr + state->listItemSize * state->windowTopIndex, list->itemTextBuffer); FillWindowPixelRect(list->listWindow.windowId, PIXEL_FILL(1), 0, list->listWindow.unkA * 16, list->listWindow.width * 8, 16); AddTextPrinterParameterized(list->listWindow.windowId, list->listWindow.fontId, list->itemTextBuffer, 8, list->listWindow.unkA * 16 + 1, TEXT_SKIP_DRAW, NULL); SetListMarginTile(&list->listWindow, FALSE); CopyWindowToVram(list->listWindow.windowId, COPYWIN_FULL); } static void PrintMatchCallFieldNames(struct PokenavListSub *list, u32 fieldId) { const u8 *fieldNames[] = { gText_PokenavMatchCall_Strategy, gText_PokenavMatchCall_TrainerPokemon, gText_PokenavMatchCall_SelfIntroduction }; u8 colors[3] = {TEXT_COLOR_WHITE, TEXT_COLOR_RED, TEXT_COLOR_LIGHT_RED}; u32 top = (list->listWindow.unkA + 1 + (fieldId * 2)) & 0xF; FillWindowPixelRect(list->listWindow.windowId, PIXEL_FILL(1), 0, top << 4, list->listWindow.width, 16); AddTextPrinterParameterized3(list->listWindow.windowId, FONT_NARROW, 2, (top << 4) + 1, colors, TEXT_SKIP_DRAW, fieldNames[fieldId]); CopyWindowRectToVram(list->listWindow.windowId, COPYWIN_GFX, 0, top << 1, list->listWindow.width, 2); } static void PrintMatchCallFlavorText(struct PokenavListWindowState *a0, struct PokenavListSub *list, u32 checkPageEntry) { // lines 1, 3, and 5 are the field names printed by PrintMatchCallFieldNames static const u8 lineOffsets[CHECK_PAGE_ENTRY_COUNT] = { [CHECK_PAGE_STRATEGY] = 2, [CHECK_PAGE_POKEMON] = 4, [CHECK_PAGE_INTRO_1] = 6, [CHECK_PAGE_INTRO_2] = 7 }; u32 r6 = (list->listWindow.unkA + lineOffsets[checkPageEntry]) & 0xF; const u8 *str = GetMatchCallFlavorText(a0->windowTopIndex, checkPageEntry); if (str != NULL) { FillWindowTilesByRow(list->listWindow.windowId, 1, r6 * 2, list->listWindow.width - 1, 2); AddTextPrinterParameterized(list->listWindow.windowId, FONT_NARROW, str, 2, (r6 << 4) + 1, TEXT_SKIP_DRAW, NULL); CopyWindowRectToVram(list->listWindow.windowId, COPYWIN_GFX, 0, r6 * 2, list->listWindow.width, 2); } } static const struct CompressedSpriteSheet sListArrowSpriteSheets[] = { { .data = sListArrow_Gfx, .size = 0xC0, .tag = GFXTAG_ARROW } }; static const struct SpritePalette sListArrowPalettes[] = { { .data = sListArrow_Pal, .tag = PALTAG_ARROW }, {} }; static const struct OamData sOamData_RightArrow = { .y = 0, .affineMode = ST_OAM_AFFINE_OFF, .objMode = ST_OAM_OBJ_NORMAL, .bpp = ST_OAM_4BPP, .shape = SPRITE_SHAPE(8x16), .x = 0, .size = SPRITE_SIZE(8x16), .tileNum = 0, .priority = 2, .paletteNum = 0 }; static const struct SpriteTemplate sSpriteTemplate_RightArrow = { .tileTag = GFXTAG_ARROW, .paletteTag = PALTAG_ARROW, .oam = &sOamData_RightArrow, .anims = gDummySpriteAnimTable, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCB_RightArrow }; static const struct OamData sOamData_UpDownArrow = { .y = 0, .affineMode = ST_OAM_AFFINE_OFF, .objMode = ST_OAM_OBJ_NORMAL, .bpp = ST_OAM_4BPP, .shape = SPRITE_SHAPE(16x8), .x = 0, .size = SPRITE_SIZE(16x8), .tileNum = 0, .priority = 2, .paletteNum = 0 }; static const struct SpriteTemplate sSpriteTemplate_UpDownArrow = { .tileTag = GFXTAG_ARROW, .paletteTag = PALTAG_ARROW, .oam = &sOamData_UpDownArrow, .anims = gDummySpriteAnimTable, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCallbackDummy }; static void LoadListArrowGfx(void) { u32 i; const struct CompressedSpriteSheet *ptr; for (i = 0, ptr = sListArrowSpriteSheets; i < ARRAY_COUNT(sListArrowSpriteSheets); ptr++, i++) LoadCompressedSpriteSheet(ptr); Pokenav_AllocAndLoadPalettes(sListArrowPalettes); } static void CreateListArrowSprites(struct PokenavListWindowState *windowState, struct PokenavListSub *list) { u32 spriteId; s16 x; spriteId = CreateSprite(&sSpriteTemplate_RightArrow, list->listWindow.x * 8 + 3, (list->listWindow.y + 1) * 8, 7); list->rightArrow = &gSprites[spriteId]; x = list->listWindow.x * 8 + (list->listWindow.width - 1) * 4; spriteId = CreateSprite(&sSpriteTemplate_UpDownArrow, x, list->listWindow.y * 8 + windowState->entriesOnscreen * 16, 7); list->downArrow = &gSprites[spriteId]; list->downArrow->oam.tileNum += 2; list->downArrow->callback = SpriteCB_DownArrow; spriteId = CreateSprite(&sSpriteTemplate_UpDownArrow, x, list->listWindow.y * 8, 7); list->upArrow = &gSprites[spriteId]; list->upArrow->oam.tileNum += 4; list->upArrow->callback = SpriteCB_UpArrow; } static void DestroyListArrows(struct PokenavListSub *list) { DestroySprite(list->rightArrow); DestroySprite(list->upArrow); DestroySprite(list->downArrow); FreeSpriteTilesByTag(GFXTAG_ARROW); FreeSpritePaletteByTag(PALTAG_ARROW); } static void ToggleListArrows(struct PokenavListSub *list, bool32 invisible) { if (invisible) { list->rightArrow->callback = SpriteCallbackDummy; list->upArrow->callback = SpriteCallbackDummy; list->downArrow->callback = SpriteCallbackDummy; } else { list->rightArrow->callback = SpriteCB_RightArrow; list->upArrow->callback = SpriteCB_UpArrow; list->downArrow->callback = SpriteCB_DownArrow; } list->rightArrow->invisible = invisible; list->upArrow->invisible = invisible; list->downArrow->invisible = invisible; } static void SpriteCB_RightArrow(struct Sprite *sprite) { struct PokenavList *structPtr = GetSubstructPtr(POKENAV_SUBSTRUCT_LIST); sprite->y2 = structPtr->windowState.selectedIndexOffset << 4; } #define sTimer data[0] #define sOffset data[1] #define sInvisible data[7] static void SpriteCB_DownArrow(struct Sprite *sprite) { if (!sprite->sInvisible && ShouldShowDownArrow()) sprite->invisible = FALSE; else sprite->invisible = TRUE; if (++sprite->sTimer > 3) { s16 offset; sprite->sTimer = 0; offset = (sprite->sOffset + 1) & 7; sprite->sOffset = offset; sprite->y2 = offset; } } static void SpriteCB_UpArrow(struct Sprite *sprite) { if (!sprite->sInvisible && ShouldShowUpArrow()) sprite->invisible = FALSE; else sprite->invisible = TRUE; if (++sprite->sTimer > 3) { s16 offset; sprite->sTimer = 0; offset = (sprite->sOffset + 1) & 7; sprite->sOffset = offset; sprite->y2 = -1 * offset; } } void PokenavList_ToggleVerticalArrows(bool32 invisible) { struct PokenavList *structPtr = GetSubstructPtr(POKENAV_SUBSTRUCT_LIST); structPtr->list.upArrow->sInvisible = invisible; structPtr->list.downArrow->sInvisible = invisible; } #undef sTimer #undef sOffset #undef sInvisible static void InitPokenavListWindowState(struct PokenavListWindowState *dst, struct PokenavListTemplate *template) { dst->listPtr = template->list; dst->windowTopIndex = template->startIndex; dst->listLength = template->count; dst->listItemSize = template->itemSize; dst->entriesOnscreen = template->maxShowed; if (dst->entriesOnscreen >= dst->listLength) { dst->windowTopIndex = 0; dst->entriesOffscreen = 0; dst->selectedIndexOffset = template->startIndex; } else { dst->entriesOffscreen = dst->listLength - dst->entriesOnscreen; if (dst->windowTopIndex + dst->entriesOnscreen > dst->listLength) { dst->selectedIndexOffset = dst->windowTopIndex + dst->entriesOnscreen - dst->listLength; dst->windowTopIndex = template->startIndex - dst->selectedIndexOffset; } else { dst->selectedIndexOffset = 0; } } } static bool32 CopyPokenavListMenuTemplate(struct PokenavListSub *dest, const struct BgTemplate *bgTemplate, struct PokenavListTemplate *template, s32 tileOffset) { struct WindowTemplate window; dest->listWindow.bg = bgTemplate->bg; dest->listWindow.tileOffset = tileOffset; dest->bufferItemFunc = template->bufferItemFunc; dest->iconDrawFunc = template->iconDrawFunc; dest->listWindow.fillValue = template->fillValue; dest->listWindow.x = template->item_X; dest->listWindow.y = template->listTop; dest->listWindow.width = template->windowWidth; dest->listWindow.fontId = template->fontId; window.bg = bgTemplate->bg; window.tilemapLeft = template->item_X; window.tilemapTop = 0; window.width = template->windowWidth; window.height = 32; window.paletteNum = template->fillValue; window.baseBlock = tileOffset + 2; dest->listWindow.windowId = AddWindow(&window); if (dest->listWindow.windowId == WINDOW_NONE) return FALSE; dest->listWindow.unkA = 0; dest->rightArrow = NULL; dest->upArrow = NULL; dest->downArrow = NULL; return 1; }