#include "global.h" #include "battle.h" #include "battle_ai_script_commands.h" #include "battle_anim.h" #include "battle_arena.h" #include "battle_controllers.h" #include "battle_message.h" #include "battle_interface.h" #include "battle_setup.h" #include "battle_tower.h" #include "battle_tv.h" #include "bg.h" #include "data.h" #include "frontier_util.h" #include "item.h" #include "link.h" #include "main.h" #include "m4a.h" #include "palette.h" #include "pokeball.h" #include "pokemon.h" #include "random.h" #include "reshow_battle_screen.h" #include "sound.h" #include "string_util.h" #include "task.h" #include "text.h" #include "util.h" #include "window.h" #include "constants/battle_anim.h" #include "constants/items.h" #include "constants/moves.h" #include "constants/songs.h" #include "constants/trainers.h" #include "trainer_hill.h" static void OpponentHandleGetMonData(void); static void OpponentHandleGetRawMonData(void); static void OpponentHandleSetMonData(void); static void OpponentHandleSetRawMonData(void); static void OpponentHandleLoadMonSprite(void); static void OpponentHandleSwitchInAnim(void); static void OpponentHandleReturnMonToBall(void); static void OpponentHandleDrawTrainerPic(void); static void OpponentHandleTrainerSlide(void); static void OpponentHandleTrainerSlideBack(void); static void OpponentHandleFaintAnimation(void); static void OpponentHandlePaletteFade(void); static void OpponentHandleSuccessBallThrowAnim(void); static void OpponentHandleBallThrow(void); static void OpponentHandlePause(void); static void OpponentHandleMoveAnimation(void); static void OpponentHandlePrintString(void); static void OpponentHandlePrintSelectionString(void); static void OpponentHandleChooseAction(void); static void OpponentHandleYesNoBox(void); static void OpponentHandleChooseMove(void); static void OpponentHandleChooseItem(void); static void OpponentHandleChoosePokemon(void); static void OpponentHandleCmd23(void); static void OpponentHandleHealthBarUpdate(void); static void OpponentHandleExpUpdate(void); static void OpponentHandleStatusIconUpdate(void); static void OpponentHandleStatusAnimation(void); static void OpponentHandleStatusXor(void); static void OpponentHandleDataTransfer(void); static void OpponentHandleDMA3Transfer(void); static void OpponentHandlePlayBGM(void); static void OpponentHandleCmd32(void); static void OpponentHandleTwoReturnValues(void); static void OpponentHandleChosenMonReturnValue(void); static void OpponentHandleOneReturnValue(void); static void OpponentHandleOneReturnValue_Duplicate(void); static void OpponentHandleClearUnkVar(void); static void OpponentHandleSetUnkVar(void); static void OpponentHandleClearUnkFlag(void); static void OpponentHandleToggleUnkFlag(void); static void OpponentHandleHitAnimation(void); static void OpponentHandleCantSwitch(void); static void OpponentHandlePlaySE(void); static void OpponentHandlePlayFanfareOrBGM(void); static void OpponentHandleFaintingCry(void); static void OpponentHandleIntroSlide(void); static void OpponentHandleIntroTrainerBallThrow(void); static void OpponentHandleDrawPartyStatusSummary(void); static void OpponentHandleHidePartyStatusSummary(void); static void OpponentHandleEndBounceEffect(void); static void OpponentHandleSpriteInvisibility(void); static void OpponentHandleBattleAnimation(void); static void OpponentHandleLinkStandbyMsg(void); static void OpponentHandleResetActionMoveSelection(void); static void OpponentHandleEndLinkBattle(void); static void OpponentCmdEnd(void); static void OpponentBufferRunCommand(void); static void OpponentBufferExecCompleted(void); static void SwitchIn_HandleSoundAndEnd(void); static u32 GetOpponentMonData(u8 monId, u8 *dst); static void SetOpponentMonData(u8 monId); static void StartSendOutAnim(u8 battlerId, bool8 dontClearSubstituteBit); static void DoSwitchOutAnimation(void); static void OpponentDoMoveAnimation(void); static void SpriteCB_FreeOpponentSprite(struct Sprite *sprite); static void Task_StartSendOutAnim(u8 taskId); static void EndDrawPartyStatusSummary(void); static void (*const sOpponentBufferCommands[CONTROLLER_CMDS_COUNT])(void) = { [CONTROLLER_GETMONDATA] = OpponentHandleGetMonData, [CONTROLLER_GETRAWMONDATA] = OpponentHandleGetRawMonData, [CONTROLLER_SETMONDATA] = OpponentHandleSetMonData, [CONTROLLER_SETRAWMONDATA] = OpponentHandleSetRawMonData, [CONTROLLER_LOADMONSPRITE] = OpponentHandleLoadMonSprite, [CONTROLLER_SWITCHINANIM] = OpponentHandleSwitchInAnim, [CONTROLLER_RETURNMONTOBALL] = OpponentHandleReturnMonToBall, [CONTROLLER_DRAWTRAINERPIC] = OpponentHandleDrawTrainerPic, [CONTROLLER_TRAINERSLIDE] = OpponentHandleTrainerSlide, [CONTROLLER_TRAINERSLIDEBACK] = OpponentHandleTrainerSlideBack, [CONTROLLER_FAINTANIMATION] = OpponentHandleFaintAnimation, [CONTROLLER_PALETTEFADE] = OpponentHandlePaletteFade, [CONTROLLER_SUCCESSBALLTHROWANIM] = OpponentHandleSuccessBallThrowAnim, [CONTROLLER_BALLTHROWANIM] = OpponentHandleBallThrow, [CONTROLLER_PAUSE] = OpponentHandlePause, [CONTROLLER_MOVEANIMATION] = OpponentHandleMoveAnimation, [CONTROLLER_PRINTSTRING] = OpponentHandlePrintString, [CONTROLLER_PRINTSTRINGPLAYERONLY] = OpponentHandlePrintSelectionString, [CONTROLLER_CHOOSEACTION] = OpponentHandleChooseAction, [CONTROLLER_YESNOBOX] = OpponentHandleYesNoBox, [CONTROLLER_CHOOSEMOVE] = OpponentHandleChooseMove, [CONTROLLER_OPENBAG] = OpponentHandleChooseItem, [CONTROLLER_CHOOSEPOKEMON] = OpponentHandleChoosePokemon, [CONTROLLER_23] = OpponentHandleCmd23, [CONTROLLER_HEALTHBARUPDATE] = OpponentHandleHealthBarUpdate, [CONTROLLER_EXPUPDATE] = OpponentHandleExpUpdate, [CONTROLLER_STATUSICONUPDATE] = OpponentHandleStatusIconUpdate, [CONTROLLER_STATUSANIMATION] = OpponentHandleStatusAnimation, [CONTROLLER_STATUSXOR] = OpponentHandleStatusXor, [CONTROLLER_DATATRANSFER] = OpponentHandleDataTransfer, [CONTROLLER_DMA3TRANSFER] = OpponentHandleDMA3Transfer, [CONTROLLER_PLAYBGM] = OpponentHandlePlayBGM, [CONTROLLER_32] = OpponentHandleCmd32, [CONTROLLER_TWORETURNVALUES] = OpponentHandleTwoReturnValues, [CONTROLLER_CHOSENMONRETURNVALUE] = OpponentHandleChosenMonReturnValue, [CONTROLLER_ONERETURNVALUE] = OpponentHandleOneReturnValue, [CONTROLLER_ONERETURNVALUE_DUPLICATE] = OpponentHandleOneReturnValue_Duplicate, [CONTROLLER_CLEARUNKVAR] = OpponentHandleClearUnkVar, [CONTROLLER_SETUNKVAR] = OpponentHandleSetUnkVar, [CONTROLLER_CLEARUNKFLAG] = OpponentHandleClearUnkFlag, [CONTROLLER_TOGGLEUNKFLAG] = OpponentHandleToggleUnkFlag, [CONTROLLER_HITANIMATION] = OpponentHandleHitAnimation, [CONTROLLER_CANTSWITCH] = OpponentHandleCantSwitch, [CONTROLLER_PLAYSE] = OpponentHandlePlaySE, [CONTROLLER_PLAYFANFAREORBGM] = OpponentHandlePlayFanfareOrBGM, [CONTROLLER_FAINTINGCRY] = OpponentHandleFaintingCry, [CONTROLLER_INTROSLIDE] = OpponentHandleIntroSlide, [CONTROLLER_INTROTRAINERBALLTHROW] = OpponentHandleIntroTrainerBallThrow, [CONTROLLER_DRAWPARTYSTATUSSUMMARY] = OpponentHandleDrawPartyStatusSummary, [CONTROLLER_HIDEPARTYSTATUSSUMMARY] = OpponentHandleHidePartyStatusSummary, [CONTROLLER_ENDBOUNCE] = OpponentHandleEndBounceEffect, [CONTROLLER_SPRITEINVISIBILITY] = OpponentHandleSpriteInvisibility, [CONTROLLER_BATTLEANIMATION] = OpponentHandleBattleAnimation, [CONTROLLER_LINKSTANDBYMSG] = OpponentHandleLinkStandbyMsg, [CONTROLLER_RESETACTIONMOVESELECTION] = OpponentHandleResetActionMoveSelection, [CONTROLLER_ENDLINKBATTLE] = OpponentHandleEndLinkBattle, [CONTROLLER_TERMINATOR_NOP] = OpponentCmdEnd }; // unknown unused data static const u8 sUnused[] = {0xB0, 0xB0, 0xC8, 0x98, 0x28, 0x28, 0x28, 0x20}; static void OpponentDummy(void) { } void SetControllerToOpponent(void) { gBattlerControllerFuncs[gActiveBattler] = OpponentBufferRunCommand; } static void OpponentBufferRunCommand(void) { if (gBattleControllerExecFlags & gBitTable[gActiveBattler]) { if (gBattleBufferA[gActiveBattler][0] < ARRAY_COUNT(sOpponentBufferCommands)) sOpponentBufferCommands[gBattleBufferA[gActiveBattler][0]](); else OpponentBufferExecCompleted(); } } static void CompleteOnBattlerSpriteCallbackDummy(void) { if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) OpponentBufferExecCompleted(); } static void CompleteOnBankSpriteCallbackDummy2(void) { if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) OpponentBufferExecCompleted(); } static void FreeTrainerSpriteAfterSlide(void) { if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) { FreeTrainerFrontPicPalette(gSprites[gBattlerSpriteIds[gActiveBattler]].oam.affineParam); FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]); DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]); OpponentBufferExecCompleted(); } } static void Intro_DelayAndEnd(void) { if (--gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].introEndDelay == (u8)-1) { gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].introEndDelay = 0; OpponentBufferExecCompleted(); } } static void Intro_WaitForShinyAnimAndHealthbox(void) { bool8 healthboxAnimDone = FALSE; bool8 twoMons; if (!IsDoubleBattle() || ((IsDoubleBattle() && (gBattleTypeFlags & BATTLE_TYPE_MULTI)) || (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS))) { if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) healthboxAnimDone = TRUE; twoMons = FALSE; } else { if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy && gSprites[gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy) healthboxAnimDone = TRUE; twoMons = TRUE; } gBattleControllerOpponentHealthboxData = &gBattleSpritesDataPtr->healthBoxesData[gActiveBattler]; gBattleControllerOpponentFlankHealthboxData = &gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK]; if (healthboxAnimDone) { if (twoMons == TRUE) { if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].finishedShinyMonAnim) { gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim = FALSE; gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim = FALSE; gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].triedShinyMonAnim = FALSE; gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].finishedShinyMonAnim = FALSE; FreeSpriteTilesByTag(ANIM_TAG_GOLD_STARS); FreeSpritePaletteByTag(ANIM_TAG_GOLD_STARS); } else return; } else if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim) { if (GetBattlerPosition(gActiveBattler) == 3) { if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].triedShinyMonAnim && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].finishedShinyMonAnim) { FreeSpriteTilesByTag(ANIM_TAG_GOLD_STARS); FreeSpritePaletteByTag(ANIM_TAG_GOLD_STARS); } else return; } gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim = FALSE; gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim = FALSE; } else return; gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].introEndDelay = 3; gBattlerControllerFuncs[gActiveBattler] = Intro_DelayAndEnd; } } static void Intro_TryShinyAnimShowHealthbox(void) { bool32 bgmRestored = FALSE; bool32 battlerAnimsDone = FALSE; if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim) TryShinyAnimation(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]); if (!(gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS) && !(gBattleTypeFlags & BATTLE_TYPE_MULTI) && IsDoubleBattle() && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].triedShinyMonAnim && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].finishedShinyMonAnim) TryShinyAnimation(gActiveBattler ^ BIT_FLANK, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]]); if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive) { if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].healthboxSlideInStarted) { if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI)) { UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], HEALTHBOX_ALL); StartHealthboxSlideIn(gActiveBattler ^ BIT_FLANK); SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]); } UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL); StartHealthboxSlideIn(gActiveBattler); SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]); } gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].healthboxSlideInStarted = TRUE; } if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].waitForCry && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].healthboxSlideInStarted && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].waitForCry && !IsCryPlayingOrClearCrySongs()) { if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].bgmRestored) { if (gBattleTypeFlags & BATTLE_TYPE_MULTI && gBattleTypeFlags & BATTLE_TYPE_LINK) { if (GetBattlerPosition(gActiveBattler) == 1) m4aMPlayContinue(&gMPlayInfo_BGM); } else m4aMPlayVolumeControl(&gMPlayInfo_BGM, TRACKS_ALL, 0x100); } gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].bgmRestored = TRUE; bgmRestored = TRUE; } if (!IsDoubleBattle() || (IsDoubleBattle() && (gBattleTypeFlags & BATTLE_TYPE_MULTI))) { if (gSprites[gBattleControllerData[gActiveBattler]].callback == SpriteCallbackDummy && gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) { battlerAnimsDone = TRUE; } } else { if (gSprites[gBattleControllerData[gActiveBattler]].callback == SpriteCallbackDummy && gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy && gSprites[gBattleControllerData[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy && gSprites[gBattlerSpriteIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy) { battlerAnimsDone = TRUE; } } if (bgmRestored && battlerAnimsDone) { if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI)) { DestroySprite(&gSprites[gBattleControllerData[gActiveBattler ^ BIT_FLANK]]); SetBattlerShadowSpriteCallback(gActiveBattler ^ BIT_FLANK, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], MON_DATA_SPECIES)); } DestroySprite(&gSprites[gBattleControllerData[gActiveBattler]]); SetBattlerShadowSpriteCallback(gActiveBattler, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES)); gBattleSpritesDataPtr->animationData->introAnimActive = FALSE; gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].bgmRestored = FALSE; gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].healthboxSlideInStarted = FALSE; gBattlerControllerFuncs[gActiveBattler] = Intro_WaitForShinyAnimAndHealthbox; } } static void TryShinyAnimAfterMonAnim(void) { if (gSprites[gBattlerSpriteIds[gActiveBattler]].x2 == 0 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim) TryShinyAnimation(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]); if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim) { gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim = FALSE; gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim = FALSE; FreeSpriteTilesByTag(ANIM_TAG_GOLD_STARS); FreeSpritePaletteByTag(ANIM_TAG_GOLD_STARS); OpponentBufferExecCompleted(); } } static void CompleteOnHealthbarDone(void) { s16 hpValue = MoveBattleBar(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], HEALTH_BAR, 0); SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]); if (hpValue != -1) { UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], hpValue, HP_CURRENT); } else OpponentBufferExecCompleted(); } static void HideHealthboxAfterMonFaint(void) { if (!gSprites[gBattlerSpriteIds[gActiveBattler]].inUse) { SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]); OpponentBufferExecCompleted(); } } static void FreeMonSpriteAfterSwitchOutAnim(void) { if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive) { FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]); DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]); HideBattlerShadowSprite(gActiveBattler); SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]); OpponentBufferExecCompleted(); } } static void CompleteOnInactiveTextPrinter(void) { if (!IsTextPrinterActive(B_WIN_MSG)) OpponentBufferExecCompleted(); } static void DoHitAnimBlinkSpriteEffect(void) { u8 spriteId = gBattlerSpriteIds[gActiveBattler]; if (gSprites[spriteId].data[1] == 32) { gSprites[spriteId].data[1] = 0; gSprites[spriteId].invisible = FALSE; gDoingBattleAnim = FALSE; OpponentBufferExecCompleted(); } else { if ((gSprites[spriteId].data[1] % 4) == 0) gSprites[spriteId].invisible ^= 1; gSprites[spriteId].data[1]++; } } static void SwitchIn_ShowSubstitute(void) { if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) { if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute) InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE); gBattlerControllerFuncs[gActiveBattler] = SwitchIn_HandleSoundAndEnd; } } static void SwitchIn_HandleSoundAndEnd(void) { if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive && !IsCryPlayingOrClearCrySongs()) { if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy || gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy_2) { m4aMPlayVolumeControl(&gMPlayInfo_BGM, TRACKS_ALL, 0x100); OpponentBufferExecCompleted(); } } } static void SwitchIn_ShowHealthbox(void) { if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim && gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) { gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim = FALSE; gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim = FALSE; FreeSpriteTilesByTag(ANIM_TAG_GOLD_STARS); FreeSpritePaletteByTag(ANIM_TAG_GOLD_STARS); StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 0); UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL); StartHealthboxSlideIn(gActiveBattler); SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]); CopyBattleSpriteInvisibility(gActiveBattler); gBattlerControllerFuncs[gActiveBattler] = SwitchIn_ShowSubstitute; } } static void SwitchIn_TryShinyAnim(void) { if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive) TryShinyAnimation(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]); if (gSprites[gBattleControllerData[gActiveBattler]].callback == SpriteCallbackDummy && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive) { DestroySprite(&gSprites[gBattleControllerData[gActiveBattler]]); SetBattlerShadowSpriteCallback(gActiveBattler, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES)); gBattlerControllerFuncs[gActiveBattler] = SwitchIn_ShowHealthbox; } } static void CompleteOnFinishedStatusAnimation(void) { if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].statusAnimActive) OpponentBufferExecCompleted(); } static void CompleteOnFinishedBattleAnimation(void) { if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animFromTableActive) OpponentBufferExecCompleted(); } static void OpponentBufferExecCompleted(void) { gBattlerControllerFuncs[gActiveBattler] = OpponentBufferRunCommand; if (gBattleTypeFlags & BATTLE_TYPE_LINK) { u8 playerId = GetMultiplayerId(); PrepareBufferDataTransferLink(2, 4, &playerId); gBattleBufferA[gActiveBattler][0] = CONTROLLER_TERMINATOR_NOP; } else { gBattleControllerExecFlags &= ~gBitTable[gActiveBattler]; } } static void OpponentHandleGetMonData(void) { u8 monData[sizeof(struct Pokemon) * 2 + 56]; // this allows to get full data of two pokemon, trying to get more will result in overwriting data u32 size = 0; u8 monToCheck; s32 i; if (gBattleBufferA[gActiveBattler][2] == 0) { size += GetOpponentMonData(gBattlerPartyIndexes[gActiveBattler], monData); } else { monToCheck = gBattleBufferA[gActiveBattler][2]; for (i = 0; i < PARTY_SIZE; i++) { if (monToCheck & 1) size += GetOpponentMonData(i, monData + size); monToCheck >>= 1; } } BtlController_EmitDataTransfer(BUFFER_B, size, monData); OpponentBufferExecCompleted(); } static u32 GetOpponentMonData(u8 monId, u8 *dst) { struct BattlePokemon battleMon; struct MovePpInfo moveData; u8 nickname[20]; u8 *src; s16 data16; u32 data32; s32 size = 0; switch (gBattleBufferA[gActiveBattler][1]) { case REQUEST_ALL_BATTLE: battleMon.species = GetMonData(&gEnemyParty[monId], MON_DATA_SPECIES); battleMon.item = GetMonData(&gEnemyParty[monId], MON_DATA_HELD_ITEM); for (size = 0; size < MAX_MON_MOVES; size++) { battleMon.moves[size] = GetMonData(&gEnemyParty[monId], MON_DATA_MOVE1 + size); battleMon.pp[size] = GetMonData(&gEnemyParty[monId], MON_DATA_PP1 + size); } battleMon.ppBonuses = GetMonData(&gEnemyParty[monId], MON_DATA_PP_BONUSES); battleMon.friendship = GetMonData(&gEnemyParty[monId], MON_DATA_FRIENDSHIP); battleMon.experience = GetMonData(&gEnemyParty[monId], MON_DATA_EXP); battleMon.hpIV = GetMonData(&gEnemyParty[monId], MON_DATA_HP_IV); battleMon.attackIV = GetMonData(&gEnemyParty[monId], MON_DATA_ATK_IV); battleMon.defenseIV = GetMonData(&gEnemyParty[monId], MON_DATA_DEF_IV); battleMon.speedIV = GetMonData(&gEnemyParty[monId], MON_DATA_SPEED_IV); battleMon.spAttackIV = GetMonData(&gEnemyParty[monId], MON_DATA_SPATK_IV); battleMon.spDefenseIV = GetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_IV); battleMon.personality = GetMonData(&gEnemyParty[monId], MON_DATA_PERSONALITY); battleMon.status1 = GetMonData(&gEnemyParty[monId], MON_DATA_STATUS); battleMon.level = GetMonData(&gEnemyParty[monId], MON_DATA_LEVEL); battleMon.hp = GetMonData(&gEnemyParty[monId], MON_DATA_HP); battleMon.maxHP = GetMonData(&gEnemyParty[monId], MON_DATA_MAX_HP); battleMon.attack = GetMonData(&gEnemyParty[monId], MON_DATA_ATK); battleMon.defense = GetMonData(&gEnemyParty[monId], MON_DATA_DEF); battleMon.speed = GetMonData(&gEnemyParty[monId], MON_DATA_SPEED); battleMon.spAttack = GetMonData(&gEnemyParty[monId], MON_DATA_SPATK); battleMon.spDefense = GetMonData(&gEnemyParty[monId], MON_DATA_SPDEF); battleMon.isEgg = GetMonData(&gEnemyParty[monId], MON_DATA_IS_EGG); battleMon.abilityNum = GetMonData(&gEnemyParty[monId], MON_DATA_ABILITY_NUM); battleMon.otId = GetMonData(&gEnemyParty[monId], MON_DATA_OT_ID); GetMonData(&gEnemyParty[monId], MON_DATA_NICKNAME, nickname); StringCopy_Nickname(battleMon.nickname, nickname); GetMonData(&gEnemyParty[monId], MON_DATA_OT_NAME, battleMon.otName); src = (u8 *)&battleMon; for (size = 0; size < sizeof(battleMon); size++) dst[size] = src[size]; break; case REQUEST_SPECIES_BATTLE: data16 = GetMonData(&gEnemyParty[monId], MON_DATA_SPECIES); dst[0] = data16; dst[1] = data16 >> 8; size = 2; break; case REQUEST_HELDITEM_BATTLE: data16 = GetMonData(&gEnemyParty[monId], MON_DATA_HELD_ITEM); dst[0] = data16; dst[1] = data16 >> 8; size = 2; break; case REQUEST_MOVES_PP_BATTLE: for (size = 0; size < MAX_MON_MOVES; size++) { moveData.moves[size] = GetMonData(&gEnemyParty[monId], MON_DATA_MOVE1 + size); moveData.pp[size] = GetMonData(&gEnemyParty[monId], MON_DATA_PP1 + size); } moveData.ppBonuses = GetMonData(&gEnemyParty[monId], MON_DATA_PP_BONUSES); src = (u8*)(&moveData); for (size = 0; size < sizeof(moveData); size++) dst[size] = src[size]; break; case REQUEST_MOVE1_BATTLE: case REQUEST_MOVE2_BATTLE: case REQUEST_MOVE3_BATTLE: case REQUEST_MOVE4_BATTLE: data16 = GetMonData(&gEnemyParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBattler][1] - REQUEST_MOVE1_BATTLE); dst[0] = data16; dst[1] = data16 >> 8; size = 2; break; case REQUEST_PP_DATA_BATTLE: for (size = 0; size < MAX_MON_MOVES; size++) dst[size] = GetMonData(&gEnemyParty[monId], MON_DATA_PP1 + size); dst[size] = GetMonData(&gEnemyParty[monId], MON_DATA_PP_BONUSES); size++; break; case REQUEST_PPMOVE1_BATTLE: case REQUEST_PPMOVE2_BATTLE: case REQUEST_PPMOVE3_BATTLE: case REQUEST_PPMOVE4_BATTLE: dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBattler][1] - REQUEST_PPMOVE1_BATTLE); size = 1; break; case REQUEST_OTID_BATTLE: data32 = GetMonData(&gEnemyParty[monId], MON_DATA_OT_ID); dst[0] = (data32 & 0x000000FF); dst[1] = (data32 & 0x0000FF00) >> 8; dst[2] = (data32 & 0x00FF0000) >> 16; size = 3; break; case REQUEST_EXP_BATTLE: data32 = GetMonData(&gEnemyParty[monId], MON_DATA_EXP); dst[0] = (data32 & 0x000000FF); dst[1] = (data32 & 0x0000FF00) >> 8; dst[2] = (data32 & 0x00FF0000) >> 16; size = 3; break; case REQUEST_HP_EV_BATTLE: dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_HP_EV); size = 1; break; case REQUEST_ATK_EV_BATTLE: dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_ATK_EV); size = 1; break; case REQUEST_DEF_EV_BATTLE: dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_DEF_EV); size = 1; break; case REQUEST_SPEED_EV_BATTLE: dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_SPEED_EV); size = 1; break; case REQUEST_SPATK_EV_BATTLE: dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_SPATK_EV); size = 1; break; case REQUEST_SPDEF_EV_BATTLE: dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_EV); size = 1; break; case REQUEST_FRIENDSHIP_BATTLE: dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_FRIENDSHIP); size = 1; break; case REQUEST_POKERUS_BATTLE: dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_POKERUS); size = 1; break; case REQUEST_MET_LOCATION_BATTLE: dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_MET_LOCATION); size = 1; break; case REQUEST_MET_LEVEL_BATTLE: dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_MET_LEVEL); size = 1; break; case REQUEST_MET_GAME_BATTLE: dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_MET_GAME); size = 1; break; case REQUEST_POKEBALL_BATTLE: dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_POKEBALL); size = 1; break; case REQUEST_ALL_IVS_BATTLE: dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_HP_IV); dst[1] = GetMonData(&gEnemyParty[monId], MON_DATA_ATK_IV); dst[2] = GetMonData(&gEnemyParty[monId], MON_DATA_DEF_IV); dst[3] = GetMonData(&gEnemyParty[monId], MON_DATA_SPEED_IV); dst[4] = GetMonData(&gEnemyParty[monId], MON_DATA_SPATK_IV); dst[5] = GetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_IV); size = 6; break; case REQUEST_HP_IV_BATTLE: dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_HP_IV); size = 1; break; case REQUEST_ATK_IV_BATTLE: dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_ATK_IV); size = 1; break; case REQUEST_DEF_IV_BATTLE: dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_DEF_IV); size = 1; break; case REQUEST_SPEED_IV_BATTLE: dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_SPEED_IV); size = 1; break; case REQUEST_SPATK_IV_BATTLE: dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_SPATK_IV); size = 1; break; case REQUEST_SPDEF_IV_BATTLE: dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_IV); size = 1; break; case REQUEST_PERSONALITY_BATTLE: data32 = GetMonData(&gEnemyParty[monId], MON_DATA_PERSONALITY); dst[0] = (data32 & 0x000000FF); dst[1] = (data32 & 0x0000FF00) >> 8; dst[2] = (data32 & 0x00FF0000) >> 16; dst[3] = (data32 & 0xFF000000) >> 24; size = 4; break; case REQUEST_CHECKSUM_BATTLE: data16 = GetMonData(&gEnemyParty[monId], MON_DATA_CHECKSUM); dst[0] = data16; dst[1] = data16 >> 8; size = 2; break; case REQUEST_STATUS_BATTLE: data32 = GetMonData(&gEnemyParty[monId], MON_DATA_STATUS); dst[0] = (data32 & 0x000000FF); dst[1] = (data32 & 0x0000FF00) >> 8; dst[2] = (data32 & 0x00FF0000) >> 16; dst[3] = (data32 & 0xFF000000) >> 24; size = 4; break; case REQUEST_LEVEL_BATTLE: dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_LEVEL); size = 1; break; case REQUEST_HP_BATTLE: data16 = GetMonData(&gEnemyParty[monId], MON_DATA_HP); dst[0] = data16; dst[1] = data16 >> 8; size = 2; break; case REQUEST_MAX_HP_BATTLE: data16 = GetMonData(&gEnemyParty[monId], MON_DATA_MAX_HP); dst[0] = data16; dst[1] = data16 >> 8; size = 2; break; case REQUEST_ATK_BATTLE: data16 = GetMonData(&gEnemyParty[monId], MON_DATA_ATK); dst[0] = data16; dst[1] = data16 >> 8; size = 2; break; case REQUEST_DEF_BATTLE: data16 = GetMonData(&gEnemyParty[monId], MON_DATA_DEF); dst[0] = data16; dst[1] = data16 >> 8; size = 2; break; case REQUEST_SPEED_BATTLE: data16 = GetMonData(&gEnemyParty[monId], MON_DATA_SPEED); dst[0] = data16; dst[1] = data16 >> 8; size = 2; break; case REQUEST_SPATK_BATTLE: data16 = GetMonData(&gEnemyParty[monId], MON_DATA_SPATK); dst[0] = data16; dst[1] = data16 >> 8; size = 2; break; case REQUEST_SPDEF_BATTLE: data16 = GetMonData(&gEnemyParty[monId], MON_DATA_SPDEF); dst[0] = data16; dst[1] = data16 >> 8; size = 2; break; case REQUEST_COOL_BATTLE: dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_COOL); size = 1; break; case REQUEST_BEAUTY_BATTLE: dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_BEAUTY); size = 1; break; case REQUEST_CUTE_BATTLE: dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_CUTE); size = 1; break; case REQUEST_SMART_BATTLE: dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_SMART); size = 1; break; case REQUEST_TOUGH_BATTLE: dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_TOUGH); size = 1; break; case REQUEST_SHEEN_BATTLE: dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_SHEEN); size = 1; break; case REQUEST_COOL_RIBBON_BATTLE: dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_COOL_RIBBON); size = 1; break; case REQUEST_BEAUTY_RIBBON_BATTLE: dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_BEAUTY_RIBBON); size = 1; break; case REQUEST_CUTE_RIBBON_BATTLE: dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_CUTE_RIBBON); size = 1; break; case REQUEST_SMART_RIBBON_BATTLE: dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_SMART_RIBBON); size = 1; break; case REQUEST_TOUGH_RIBBON_BATTLE: dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_TOUGH_RIBBON); size = 1; break; } return size; } static void OpponentHandleGetRawMonData(void) { struct BattlePokemon battleMon; u8 *src = (u8 *)&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]] + gBattleBufferA[gActiveBattler][1]; u8 *dst = (u8 *)&battleMon + gBattleBufferA[gActiveBattler][1]; u8 i; for (i = 0; i < gBattleBufferA[gActiveBattler][2]; i++) dst[i] = src[i]; BtlController_EmitDataTransfer(BUFFER_B, gBattleBufferA[gActiveBattler][2], dst); OpponentBufferExecCompleted(); } static void OpponentHandleSetMonData(void) { u8 monToCheck; u8 i; if (gBattleBufferA[gActiveBattler][2] == 0) { SetOpponentMonData(gBattlerPartyIndexes[gActiveBattler]); } else { monToCheck = gBattleBufferA[gActiveBattler][2]; for (i = 0; i < PARTY_SIZE; i++) { if (monToCheck & 1) SetOpponentMonData(i); monToCheck >>= 1; } } OpponentBufferExecCompleted(); } static void SetOpponentMonData(u8 monId) { struct BattlePokemon *battlePokemon = (struct BattlePokemon *)&gBattleBufferA[gActiveBattler][3]; struct MovePpInfo *moveData = (struct MovePpInfo *)&gBattleBufferA[gActiveBattler][3]; s32 i; switch (gBattleBufferA[gActiveBattler][1]) { case REQUEST_ALL_BATTLE: { u8 iv; SetMonData(&gEnemyParty[monId], MON_DATA_SPECIES, &battlePokemon->species); SetMonData(&gEnemyParty[monId], MON_DATA_HELD_ITEM, &battlePokemon->item); for (i = 0; i < MAX_MON_MOVES; i++) { SetMonData(&gEnemyParty[monId], MON_DATA_MOVE1 + i, &battlePokemon->moves[i]); SetMonData(&gEnemyParty[monId], MON_DATA_PP1 + i, &battlePokemon->pp[i]); } SetMonData(&gEnemyParty[monId], MON_DATA_PP_BONUSES, &battlePokemon->ppBonuses); SetMonData(&gEnemyParty[monId], MON_DATA_FRIENDSHIP, &battlePokemon->friendship); SetMonData(&gEnemyParty[monId], MON_DATA_EXP, &battlePokemon->experience); iv = battlePokemon->hpIV; SetMonData(&gEnemyParty[monId], MON_DATA_HP_IV, &iv); iv = battlePokemon->attackIV; SetMonData(&gEnemyParty[monId], MON_DATA_ATK_IV, &iv); iv = battlePokemon->defenseIV; SetMonData(&gEnemyParty[monId], MON_DATA_DEF_IV, &iv); iv = battlePokemon->speedIV; SetMonData(&gEnemyParty[monId], MON_DATA_SPEED_IV, &iv); iv = battlePokemon->spAttackIV; SetMonData(&gEnemyParty[monId], MON_DATA_SPATK_IV, &iv); iv = battlePokemon->spDefenseIV; SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_IV, &iv); SetMonData(&gEnemyParty[monId], MON_DATA_PERSONALITY, &battlePokemon->personality); SetMonData(&gEnemyParty[monId], MON_DATA_STATUS, &battlePokemon->status1); SetMonData(&gEnemyParty[monId], MON_DATA_LEVEL, &battlePokemon->level); SetMonData(&gEnemyParty[monId], MON_DATA_HP, &battlePokemon->hp); SetMonData(&gEnemyParty[monId], MON_DATA_MAX_HP, &battlePokemon->maxHP); SetMonData(&gEnemyParty[monId], MON_DATA_ATK, &battlePokemon->attack); SetMonData(&gEnemyParty[monId], MON_DATA_DEF, &battlePokemon->defense); SetMonData(&gEnemyParty[monId], MON_DATA_SPEED, &battlePokemon->speed); SetMonData(&gEnemyParty[monId], MON_DATA_SPATK, &battlePokemon->spAttack); SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF, &battlePokemon->spDefense); } break; case REQUEST_SPECIES_BATTLE: SetMonData(&gEnemyParty[monId], MON_DATA_SPECIES, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_HELDITEM_BATTLE: SetMonData(&gEnemyParty[monId], MON_DATA_HELD_ITEM, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_MOVES_PP_BATTLE: for (i = 0; i < MAX_MON_MOVES; i++) { SetMonData(&gEnemyParty[monId], MON_DATA_MOVE1 + i, &moveData->moves[i]); SetMonData(&gEnemyParty[monId], MON_DATA_PP1 + i, &moveData->pp[i]); } SetMonData(&gEnemyParty[monId], MON_DATA_PP_BONUSES, &moveData->ppBonuses); break; case REQUEST_MOVE1_BATTLE: case REQUEST_MOVE2_BATTLE: case REQUEST_MOVE3_BATTLE: case REQUEST_MOVE4_BATTLE: SetMonData(&gEnemyParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBattler][1] - REQUEST_MOVE1_BATTLE, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_PP_DATA_BATTLE: SetMonData(&gEnemyParty[monId], MON_DATA_PP1, &gBattleBufferA[gActiveBattler][3]); SetMonData(&gEnemyParty[monId], MON_DATA_PP2, &gBattleBufferA[gActiveBattler][4]); SetMonData(&gEnemyParty[monId], MON_DATA_PP3, &gBattleBufferA[gActiveBattler][5]); SetMonData(&gEnemyParty[monId], MON_DATA_PP4, &gBattleBufferA[gActiveBattler][6]); SetMonData(&gEnemyParty[monId], MON_DATA_PP_BONUSES, &gBattleBufferA[gActiveBattler][7]); break; case REQUEST_PPMOVE1_BATTLE: case REQUEST_PPMOVE2_BATTLE: case REQUEST_PPMOVE3_BATTLE: case REQUEST_PPMOVE4_BATTLE: SetMonData(&gEnemyParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBattler][1] - REQUEST_PPMOVE1_BATTLE, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_OTID_BATTLE: SetMonData(&gEnemyParty[monId], MON_DATA_OT_ID, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_EXP_BATTLE: SetMonData(&gEnemyParty[monId], MON_DATA_EXP, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_HP_EV_BATTLE: SetMonData(&gEnemyParty[monId], MON_DATA_HP_EV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_ATK_EV_BATTLE: SetMonData(&gEnemyParty[monId], MON_DATA_ATK_EV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_DEF_EV_BATTLE: SetMonData(&gEnemyParty[monId], MON_DATA_DEF_EV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SPEED_EV_BATTLE: SetMonData(&gEnemyParty[monId], MON_DATA_SPEED_EV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SPATK_EV_BATTLE: SetMonData(&gEnemyParty[monId], MON_DATA_SPATK_EV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SPDEF_EV_BATTLE: SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_EV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_FRIENDSHIP_BATTLE: SetMonData(&gEnemyParty[monId], MON_DATA_FRIENDSHIP, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_POKERUS_BATTLE: SetMonData(&gEnemyParty[monId], MON_DATA_POKERUS, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_MET_LOCATION_BATTLE: SetMonData(&gEnemyParty[monId], MON_DATA_MET_LOCATION, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_MET_LEVEL_BATTLE: SetMonData(&gEnemyParty[monId], MON_DATA_MET_LEVEL, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_MET_GAME_BATTLE: SetMonData(&gEnemyParty[monId], MON_DATA_MET_GAME, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_POKEBALL_BATTLE: SetMonData(&gEnemyParty[monId], MON_DATA_POKEBALL, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_ALL_IVS_BATTLE: SetMonData(&gEnemyParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBattler][3]); SetMonData(&gEnemyParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBattler][4]); SetMonData(&gEnemyParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBattler][5]); SetMonData(&gEnemyParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBattler][6]); SetMonData(&gEnemyParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBattler][7]); SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBattler][8]); break; case REQUEST_HP_IV_BATTLE: SetMonData(&gEnemyParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_ATK_IV_BATTLE: SetMonData(&gEnemyParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_DEF_IV_BATTLE: SetMonData(&gEnemyParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SPEED_IV_BATTLE: SetMonData(&gEnemyParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SPATK_IV_BATTLE: SetMonData(&gEnemyParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SPDEF_IV_BATTLE: SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_PERSONALITY_BATTLE: SetMonData(&gEnemyParty[monId], MON_DATA_PERSONALITY, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_CHECKSUM_BATTLE: SetMonData(&gEnemyParty[monId], MON_DATA_CHECKSUM, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_STATUS_BATTLE: SetMonData(&gEnemyParty[monId], MON_DATA_STATUS, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_LEVEL_BATTLE: SetMonData(&gEnemyParty[monId], MON_DATA_LEVEL, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_HP_BATTLE: SetMonData(&gEnemyParty[monId], MON_DATA_HP, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_MAX_HP_BATTLE: SetMonData(&gEnemyParty[monId], MON_DATA_MAX_HP, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_ATK_BATTLE: SetMonData(&gEnemyParty[monId], MON_DATA_ATK, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_DEF_BATTLE: SetMonData(&gEnemyParty[monId], MON_DATA_DEF, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SPEED_BATTLE: SetMonData(&gEnemyParty[monId], MON_DATA_SPEED, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SPATK_BATTLE: SetMonData(&gEnemyParty[monId], MON_DATA_SPATK, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SPDEF_BATTLE: SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_COOL_BATTLE: SetMonData(&gEnemyParty[monId], MON_DATA_COOL, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_BEAUTY_BATTLE: SetMonData(&gEnemyParty[monId], MON_DATA_BEAUTY, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_CUTE_BATTLE: SetMonData(&gEnemyParty[monId], MON_DATA_CUTE, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SMART_BATTLE: SetMonData(&gEnemyParty[monId], MON_DATA_SMART, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_TOUGH_BATTLE: SetMonData(&gEnemyParty[monId], MON_DATA_TOUGH, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SHEEN_BATTLE: SetMonData(&gEnemyParty[monId], MON_DATA_SHEEN, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_COOL_RIBBON_BATTLE: SetMonData(&gEnemyParty[monId], MON_DATA_COOL_RIBBON, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_BEAUTY_RIBBON_BATTLE: SetMonData(&gEnemyParty[monId], MON_DATA_BEAUTY_RIBBON, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_CUTE_RIBBON_BATTLE: SetMonData(&gEnemyParty[monId], MON_DATA_CUTE_RIBBON, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SMART_RIBBON_BATTLE: SetMonData(&gEnemyParty[monId], MON_DATA_SMART_RIBBON, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_TOUGH_RIBBON_BATTLE: SetMonData(&gEnemyParty[monId], MON_DATA_TOUGH_RIBBON, &gBattleBufferA[gActiveBattler][3]); break; } } static void OpponentHandleSetRawMonData(void) { u8 *dst = (u8 *)&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]] + gBattleBufferA[gActiveBattler][1]; u8 i; for (i = 0; i < gBattleBufferA[gActiveBattler][2]; i++) dst[i] = gBattleBufferA[gActiveBattler][3 + i]; OpponentBufferExecCompleted(); } static void OpponentHandleLoadMonSprite(void) { u16 species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES); BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler); SetMultiuseSpriteTemplateToPokemon(species, GetBattlerPosition(gActiveBattler)); gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, GetBattlerSpriteCoord(gActiveBattler, BATTLER_COORD_X_2), GetBattlerSpriteDefault_Y(gActiveBattler), GetBattlerSpriteSubpriority(gActiveBattler)); gSprites[gBattlerSpriteIds[gActiveBattler]].x2 = -DISPLAY_WIDTH; gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = gActiveBattler; gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = species; gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler; StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], gBattleMonForms[gActiveBattler]); SetBattlerShadowSpriteCallback(gActiveBattler, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES)); gBattlerControllerFuncs[gActiveBattler] = TryShinyAnimAfterMonAnim; } static void OpponentHandleSwitchInAnim(void) { *(gBattleStruct->monToSwitchIntoId + gActiveBattler) = 6; gBattlerPartyIndexes[gActiveBattler] = gBattleBufferA[gActiveBattler][1]; StartSendOutAnim(gActiveBattler, gBattleBufferA[gActiveBattler][2]); gBattlerControllerFuncs[gActiveBattler] = SwitchIn_TryShinyAnim; } static void StartSendOutAnim(u8 battlerId, bool8 dontClearSubstituteBit) { u16 species; ClearTemporarySpeciesSpriteData(battlerId, dontClearSubstituteBit); gBattlerPartyIndexes[battlerId] = gBattleBufferA[battlerId][1]; species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES); gBattleControllerData[battlerId] = CreateInvisibleSpriteWithCallback(SpriteCB_WaitForBattlerBallReleaseAnim); BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlerPartyIndexes[battlerId]], battlerId); SetMultiuseSpriteTemplateToPokemon(species, GetBattlerPosition(battlerId)); gBattlerSpriteIds[battlerId] = CreateSprite(&gMultiuseSpriteTemplate, GetBattlerSpriteCoord(battlerId, BATTLER_COORD_X_2), GetBattlerSpriteDefault_Y(battlerId), GetBattlerSpriteSubpriority(battlerId)); gSprites[gBattlerSpriteIds[battlerId]].data[0] = battlerId; gSprites[gBattlerSpriteIds[battlerId]].data[2] = species; gSprites[gBattleControllerData[battlerId]].data[1] = gBattlerSpriteIds[battlerId]; gSprites[gBattleControllerData[battlerId]].data[2] = battlerId; gSprites[gBattlerSpriteIds[battlerId]].oam.paletteNum = battlerId; StartSpriteAnim(&gSprites[gBattlerSpriteIds[battlerId]], gBattleMonForms[battlerId]); gSprites[gBattlerSpriteIds[battlerId]].invisible = TRUE; gSprites[gBattlerSpriteIds[battlerId]].callback = SpriteCallbackDummy; gSprites[gBattleControllerData[battlerId]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_OPPONENT_SENDOUT); } static void OpponentHandleReturnMonToBall(void) { if (gBattleBufferA[gActiveBattler][1] == 0) { gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0; gBattlerControllerFuncs[gActiveBattler] = DoSwitchOutAnimation; } else { FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]); DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]); HideBattlerShadowSprite(gActiveBattler); SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]); OpponentBufferExecCompleted(); } } static void DoSwitchOutAnimation(void) { switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState) { case 0: if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute) InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON); gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 1; break; case 1: if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive) { gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0; InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SWITCH_OUT_OPPONENT_MON); gBattlerControllerFuncs[gActiveBattler] = FreeMonSpriteAfterSwitchOutAnim; } break; } } #define sSpeedX data[0] static void OpponentHandleDrawTrainerPic(void) { u32 trainerPicId; s16 xPos; if (gBattleTypeFlags & BATTLE_TYPE_SECRET_BASE) { trainerPicId = GetSecretBaseTrainerPicIndex(); } else if (gTrainerBattleOpponent_A == TRAINER_FRONTIER_BRAIN) { trainerPicId = GetFrontierBrainTrainerPicIndex(); } else if (gBattleTypeFlags & BATTLE_TYPE_TRAINER_HILL) { if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS) { if (gActiveBattler == 1) trainerPicId = GetTrainerHillTrainerFrontSpriteId(gTrainerBattleOpponent_A); else trainerPicId = GetTrainerHillTrainerFrontSpriteId(gTrainerBattleOpponent_B); } else { trainerPicId = GetTrainerHillTrainerFrontSpriteId(gTrainerBattleOpponent_A); } } else if (gBattleTypeFlags & BATTLE_TYPE_FRONTIER) { if (gBattleTypeFlags & (BATTLE_TYPE_TWO_OPPONENTS | BATTLE_TYPE_TOWER_LINK_MULTI)) { if (gActiveBattler == 1) trainerPicId = GetFrontierTrainerFrontSpriteId(gTrainerBattleOpponent_A); else trainerPicId = GetFrontierTrainerFrontSpriteId(gTrainerBattleOpponent_B); } else { trainerPicId = GetFrontierTrainerFrontSpriteId(gTrainerBattleOpponent_A); } } else if (gBattleTypeFlags & BATTLE_TYPE_EREADER_TRAINER) { trainerPicId = GetEreaderTrainerFrontSpriteId(); } else if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS) { if (gActiveBattler != 1) trainerPicId = gTrainers[gTrainerBattleOpponent_B].trainerPic; else trainerPicId = gTrainers[gTrainerBattleOpponent_A].trainerPic; } else { trainerPicId = gTrainers[gTrainerBattleOpponent_A].trainerPic; } if (gBattleTypeFlags & (BATTLE_TYPE_MULTI | BATTLE_TYPE_TWO_OPPONENTS)) { if ((GetBattlerPosition(gActiveBattler) & BIT_FLANK) != 0) // second mon xPos = 152; else // first mon xPos = 200; } else { xPos = 176; } DecompressTrainerFrontPic(trainerPicId, gActiveBattler); SetMultiuseSpriteTemplateToTrainerBack(trainerPicId, GetBattlerPosition(gActiveBattler)); gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, xPos, (8 - gTrainerFrontPicCoords[trainerPicId].size) * 4 + 40, GetBattlerSpriteSubpriority(gActiveBattler)); gSprites[gBattlerSpriteIds[gActiveBattler]].x2 = -DISPLAY_WIDTH; gSprites[gBattlerSpriteIds[gActiveBattler]].sSpeedX = 2; gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag); gSprites[gBattlerSpriteIds[gActiveBattler]].oam.affineParam = trainerPicId; gSprites[gBattlerSpriteIds[gActiveBattler]].callback = SpriteCB_TrainerSlideIn; gBattlerControllerFuncs[gActiveBattler] = CompleteOnBattlerSpriteCallbackDummy; } static void OpponentHandleTrainerSlide(void) { u32 trainerPicId; if (gBattleTypeFlags & BATTLE_TYPE_SECRET_BASE) { trainerPicId = GetSecretBaseTrainerPicIndex(); } else if (gTrainerBattleOpponent_A == TRAINER_FRONTIER_BRAIN) { trainerPicId = GetFrontierBrainTrainerPicIndex(); } else if (gBattleTypeFlags & BATTLE_TYPE_TRAINER_HILL) { if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS) { if (gActiveBattler == 1) trainerPicId = GetTrainerHillTrainerFrontSpriteId(gTrainerBattleOpponent_A); else trainerPicId = GetTrainerHillTrainerFrontSpriteId(gTrainerBattleOpponent_B); } else { trainerPicId = GetTrainerHillTrainerFrontSpriteId(gTrainerBattleOpponent_A); } } else if (gBattleTypeFlags & BATTLE_TYPE_FRONTIER) { if (gBattleTypeFlags & (BATTLE_TYPE_TWO_OPPONENTS | BATTLE_TYPE_TOWER_LINK_MULTI)) { if (gActiveBattler == 1) trainerPicId = GetFrontierTrainerFrontSpriteId(gTrainerBattleOpponent_A); else trainerPicId = GetFrontierTrainerFrontSpriteId(gTrainerBattleOpponent_B); } else { trainerPicId = GetFrontierTrainerFrontSpriteId(gTrainerBattleOpponent_A); } } else if (gBattleTypeFlags & BATTLE_TYPE_EREADER_TRAINER) { trainerPicId = GetEreaderTrainerFrontSpriteId(); } else if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS) { if (gActiveBattler != 1) trainerPicId = gTrainers[gTrainerBattleOpponent_B].trainerPic; else trainerPicId = gTrainers[gTrainerBattleOpponent_A].trainerPic; } else { trainerPicId = gTrainers[gTrainerBattleOpponent_A].trainerPic; } DecompressTrainerFrontPic(trainerPicId, gActiveBattler); SetMultiuseSpriteTemplateToTrainerBack(trainerPicId, GetBattlerPosition(gActiveBattler)); gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, 176, (8 - gTrainerFrontPicCoords[trainerPicId].size) * 4 + 40, 0x1E); gSprites[gBattlerSpriteIds[gActiveBattler]].x2 = 96; gSprites[gBattlerSpriteIds[gActiveBattler]].x += 32; gSprites[gBattlerSpriteIds[gActiveBattler]].sSpeedX = -2; gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag); gSprites[gBattlerSpriteIds[gActiveBattler]].oam.affineParam = trainerPicId; gSprites[gBattlerSpriteIds[gActiveBattler]].callback = SpriteCB_TrainerSlideIn; gBattlerControllerFuncs[gActiveBattler] = CompleteOnBankSpriteCallbackDummy2; } #undef sSpeedX static void OpponentHandleTrainerSlideBack(void) { SetSpritePrimaryCoordsFromSecondaryCoords(&gSprites[gBattlerSpriteIds[gActiveBattler]]); gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 35; gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = 280; gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].y; gSprites[gBattlerSpriteIds[gActiveBattler]].callback = StartAnimLinearTranslation; StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], SpriteCallbackDummy); gBattlerControllerFuncs[gActiveBattler] = FreeTrainerSpriteAfterSlide; } static void OpponentHandleFaintAnimation(void) { if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState == 0) { if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute) InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON); gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState++; } else { if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive) { gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0; PlaySE12WithPanning(SE_FAINT, SOUND_PAN_TARGET); gSprites[gBattlerSpriteIds[gActiveBattler]].callback = SpriteCB_FaintOpponentMon; gBattlerControllerFuncs[gActiveBattler] = HideHealthboxAfterMonFaint; } } } static void OpponentHandlePaletteFade(void) { OpponentBufferExecCompleted(); } static void OpponentHandleSuccessBallThrowAnim(void) { OpponentBufferExecCompleted(); } static void OpponentHandleBallThrow(void) { OpponentBufferExecCompleted(); } static void OpponentHandlePause(void) { OpponentBufferExecCompleted(); } static void OpponentHandleMoveAnimation(void) { if (!IsBattleSEPlaying(gActiveBattler)) { u16 move = gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8); gAnimMoveTurn = gBattleBufferA[gActiveBattler][3]; gAnimMovePower = gBattleBufferA[gActiveBattler][4] | (gBattleBufferA[gActiveBattler][5] << 8); gAnimMoveDmg = gBattleBufferA[gActiveBattler][6] | (gBattleBufferA[gActiveBattler][7] << 8) | (gBattleBufferA[gActiveBattler][8] << 16) | (gBattleBufferA[gActiveBattler][9] << 24); gAnimFriendship = gBattleBufferA[gActiveBattler][10]; gWeatherMoveAnim = gBattleBufferA[gActiveBattler][12] | (gBattleBufferA[gActiveBattler][13] << 8); gAnimDisableStructPtr = (struct DisableStruct *)&gBattleBufferA[gActiveBattler][16]; gTransformedPersonalities[gActiveBattler] = gAnimDisableStructPtr->transformedMonPersonality; if (IsMoveWithoutAnimation(move, gAnimMoveTurn)) // always returns FALSE { OpponentBufferExecCompleted(); } else { gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0; gBattlerControllerFuncs[gActiveBattler] = OpponentDoMoveAnimation; } } } static void OpponentDoMoveAnimation(void) { u16 move = gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8); u8 multihit = gBattleBufferA[gActiveBattler][11]; switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState) { case 0: if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute && !gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8) { gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8 = 1; InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON); } gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 1; break; case 1: if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive) { SetBattlerSpriteAffineMode(ST_OAM_AFFINE_OFF); DoMoveAnim(move); gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 2; } break; case 2: gAnimScriptCallback(); if (!gAnimScriptActive) { SetBattlerSpriteAffineMode(ST_OAM_AFFINE_NORMAL); if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute && multihit < 2) { InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE); gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8 = 0; } gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 3; } break; case 3: if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive) { CopyAllBattleSpritesInvisibilities(); TrySetBehindSubstituteSpriteBit(gActiveBattler, gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8)); gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0; OpponentBufferExecCompleted(); } break; } } static void OpponentHandlePrintString(void) { u16 *stringId; gBattle_BG0_X = 0; gBattle_BG0_Y = 0; stringId = (u16*)(&gBattleBufferA[gActiveBattler][2]); BufferStringBattle(*stringId); BattlePutTextOnWindow(gDisplayedStringBattle, B_WIN_MSG); gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter; BattleArena_DeductMindPoints(gActiveBattler, *stringId); } static void OpponentHandlePrintSelectionString(void) { OpponentBufferExecCompleted(); } static void OpponentHandleChooseAction(void) { AI_TrySwitchOrUseItem(); OpponentBufferExecCompleted(); } static void OpponentHandleYesNoBox(void) { OpponentBufferExecCompleted(); } static void OpponentHandleChooseMove(void) { if (gBattleTypeFlags & BATTLE_TYPE_PALACE) { BtlController_EmitTwoReturnValues(BUFFER_B, 10, ChooseMoveAndTargetInBattlePalace()); OpponentBufferExecCompleted(); } else { u8 chosenMoveId; struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct*)(&gBattleBufferA[gActiveBattler][4]); if (gBattleTypeFlags & (BATTLE_TYPE_TRAINER | BATTLE_TYPE_FIRST_BATTLE | BATTLE_TYPE_SAFARI | BATTLE_TYPE_ROAMER)) { BattleAI_SetupAIData(0xF); chosenMoveId = BattleAI_ChooseMoveOrAction(); switch (chosenMoveId) { case AI_CHOICE_WATCH: BtlController_EmitTwoReturnValues(BUFFER_B, B_ACTION_SAFARI_WATCH_CAREFULLY, 0); break; case AI_CHOICE_FLEE: BtlController_EmitTwoReturnValues(BUFFER_B, B_ACTION_RUN, 0); break; case 6: BtlController_EmitTwoReturnValues(BUFFER_B, 15, gBattlerTarget); break; default: if (gBattleMoves[moveInfo->moves[chosenMoveId]].target & (MOVE_TARGET_USER_OR_SELECTED | MOVE_TARGET_USER)) gBattlerTarget = gActiveBattler; if (gBattleMoves[moveInfo->moves[chosenMoveId]].target & MOVE_TARGET_BOTH) { gBattlerTarget = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT); if (gAbsentBattlerFlags & gBitTable[gBattlerTarget]) gBattlerTarget = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT); } BtlController_EmitTwoReturnValues(BUFFER_B, 10, (chosenMoveId) | (gBattlerTarget << 8)); break; } OpponentBufferExecCompleted(); } else { u16 move; do { chosenMoveId = Random() & 3; move = moveInfo->moves[chosenMoveId]; } while (move == MOVE_NONE); if (gBattleMoves[move].target & (MOVE_TARGET_USER_OR_SELECTED | MOVE_TARGET_USER)) BtlController_EmitTwoReturnValues(BUFFER_B, 10, (chosenMoveId) | (gActiveBattler << 8)); else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) BtlController_EmitTwoReturnValues(BUFFER_B, 10, (chosenMoveId) | (GetBattlerAtPosition(Random() & 2) << 8)); else BtlController_EmitTwoReturnValues(BUFFER_B, 10, (chosenMoveId) | (GetBattlerAtPosition(B_POSITION_PLAYER_LEFT) << 8)); OpponentBufferExecCompleted(); } } } static void OpponentHandleChooseItem(void) { BtlController_EmitOneReturnValue(BUFFER_B, *(gBattleStruct->chosenItem + (gActiveBattler / 2) * 2)); OpponentBufferExecCompleted(); } static void OpponentHandleChoosePokemon(void) { s32 chosenMonId; if (*(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler) == PARTY_SIZE) { chosenMonId = GetMostSuitableMonToSwitchInto(); if (chosenMonId == PARTY_SIZE) { s32 battler1, battler2, firstId, lastId; if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE)) { battler2 = battler1 = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT); } else { battler1 = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT); battler2 = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT); } if (gBattleTypeFlags & (BATTLE_TYPE_TWO_OPPONENTS | BATTLE_TYPE_TOWER_LINK_MULTI)) { if (gActiveBattler == 1) firstId = 0, lastId = 3; else firstId = 3, lastId = 6; } else { firstId = 0, lastId = 6; } for (chosenMonId = firstId; chosenMonId < lastId; chosenMonId++) { if (GetMonData(&gEnemyParty[chosenMonId], MON_DATA_HP) != 0 && chosenMonId != gBattlerPartyIndexes[battler1] && chosenMonId != gBattlerPartyIndexes[battler2]) { break; } } } } else { chosenMonId = *(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler); *(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler) = PARTY_SIZE; } *(gBattleStruct->monToSwitchIntoId + gActiveBattler) = chosenMonId; BtlController_EmitChosenMonReturnValue(BUFFER_B, chosenMonId, NULL); OpponentBufferExecCompleted(); } static void OpponentHandleCmd23(void) { OpponentBufferExecCompleted(); } static void OpponentHandleHealthBarUpdate(void) { s16 hpVal; LoadBattleBarGfx(0); hpVal = (gBattleBufferA[gActiveBattler][3] << 8) | gBattleBufferA[gActiveBattler][2]; if (hpVal != INSTANT_HP_BAR_DROP) { u32 maxHP = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP); u32 curHP = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_HP); SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, curHP, hpVal); } else { u32 maxHP = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP); SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, 0, hpVal); } gBattlerControllerFuncs[gActiveBattler] = CompleteOnHealthbarDone; } static void OpponentHandleExpUpdate(void) { OpponentBufferExecCompleted(); } static void OpponentHandleStatusIconUpdate(void) { if (!IsBattleSEPlaying(gActiveBattler)) { u8 battlerId; UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_STATUS_ICON); battlerId = gActiveBattler; gBattleSpritesDataPtr->healthBoxesData[battlerId].statusAnimActive = 0; gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation; } } static void OpponentHandleStatusAnimation(void) { if (!IsBattleSEPlaying(gActiveBattler)) { InitAndLaunchChosenStatusAnimation(gBattleBufferA[gActiveBattler][1], gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8) | (gBattleBufferA[gActiveBattler][4] << 16) | (gBattleBufferA[gActiveBattler][5] << 24)); gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation; } } static void OpponentHandleStatusXor(void) { OpponentBufferExecCompleted(); } static void OpponentHandleDataTransfer(void) { OpponentBufferExecCompleted(); } static void OpponentHandleDMA3Transfer(void) { OpponentBufferExecCompleted(); } static void OpponentHandlePlayBGM(void) { OpponentBufferExecCompleted(); } static void OpponentHandleCmd32(void) { OpponentBufferExecCompleted(); } static void OpponentHandleTwoReturnValues(void) { OpponentBufferExecCompleted(); } static void OpponentHandleChosenMonReturnValue(void) { OpponentBufferExecCompleted(); } static void OpponentHandleOneReturnValue(void) { OpponentBufferExecCompleted(); } static void OpponentHandleOneReturnValue_Duplicate(void) { OpponentBufferExecCompleted(); } static void OpponentHandleClearUnkVar(void) { gUnusedControllerStruct.unk = 0; OpponentBufferExecCompleted(); } static void OpponentHandleSetUnkVar(void) { gUnusedControllerStruct.unk = gBattleBufferA[gActiveBattler][1]; OpponentBufferExecCompleted(); } static void OpponentHandleClearUnkFlag(void) { gUnusedControllerStruct.flag = 0; OpponentBufferExecCompleted(); } static void OpponentHandleToggleUnkFlag(void) { gUnusedControllerStruct.flag ^= 1; OpponentBufferExecCompleted(); } static void OpponentHandleHitAnimation(void) { if (gSprites[gBattlerSpriteIds[gActiveBattler]].invisible == TRUE) { OpponentBufferExecCompleted(); } else { gDoingBattleAnim = TRUE; gSprites[gBattlerSpriteIds[gActiveBattler]].data[1] = 0; DoHitAnimHealthboxEffect(gActiveBattler); gBattlerControllerFuncs[gActiveBattler] = DoHitAnimBlinkSpriteEffect; } } static void OpponentHandleCantSwitch(void) { OpponentBufferExecCompleted(); } static void OpponentHandlePlaySE(void) { s8 pan; if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) pan = SOUND_PAN_ATTACKER; else pan = SOUND_PAN_TARGET; PlaySE12WithPanning(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8), pan); OpponentBufferExecCompleted(); } static void OpponentHandlePlayFanfareOrBGM(void) { if (gBattleBufferA[gActiveBattler][3]) { BattleStopLowHpSound(); PlayBGM(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8)); } else { PlayFanfare(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8)); } OpponentBufferExecCompleted(); } static void OpponentHandleFaintingCry(void) { u16 species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES); PlayCry_ByMode(species, 25, CRY_MODE_FAINT); OpponentBufferExecCompleted(); } static void OpponentHandleIntroSlide(void) { HandleIntroSlide(gBattleBufferA[gActiveBattler][1]); gIntroSlideFlags |= 1; OpponentBufferExecCompleted(); } static void OpponentHandleIntroTrainerBallThrow(void) { u8 taskId; SetSpritePrimaryCoordsFromSecondaryCoords(&gSprites[gBattlerSpriteIds[gActiveBattler]]); gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 35; gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = 280; gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].y; gSprites[gBattlerSpriteIds[gActiveBattler]].callback = StartAnimLinearTranslation; StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], SpriteCB_FreeOpponentSprite); taskId = CreateTask(Task_StartSendOutAnim, 5); gTasks[taskId].data[0] = gActiveBattler; if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown) gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = Task_HidePartyStatusSummary; gBattleSpritesDataPtr->animationData->introAnimActive = TRUE; gBattlerControllerFuncs[gActiveBattler] = OpponentDummy; } static void SpriteCB_FreeOpponentSprite(struct Sprite *sprite) { FreeTrainerFrontPicPalette(sprite->oam.affineParam); FreeSpriteOamMatrix(sprite); DestroySprite(sprite); } static void Task_StartSendOutAnim(u8 taskId) { u8 savedActiveBank = gActiveBattler; gActiveBattler = gTasks[taskId].data[0]; if (!IsDoubleBattle() || (gBattleTypeFlags & BATTLE_TYPE_MULTI)) { gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler]; StartSendOutAnim(gActiveBattler, FALSE); } else if ((gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS)) { gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler]; StartSendOutAnim(gActiveBattler, FALSE); } else { gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler]; StartSendOutAnim(gActiveBattler, FALSE); gActiveBattler ^= BIT_FLANK; gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler]; StartSendOutAnim(gActiveBattler, FALSE); gActiveBattler ^= BIT_FLANK; } gBattlerControllerFuncs[gActiveBattler] = Intro_TryShinyAnimShowHealthbox; gActiveBattler = savedActiveBank; DestroyTask(taskId); } static void OpponentHandleDrawPartyStatusSummary(void) { if (gBattleBufferA[gActiveBattler][1] != 0 && GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) { OpponentBufferExecCompleted(); } else { gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown = 1; if (gBattleBufferA[gActiveBattler][2] != 0) { if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1E < 2) { gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1E++; return; } else { gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1E = 0; } } gBattlerStatusSummaryTaskId[gActiveBattler] = CreatePartyStatusSummarySprites(gActiveBattler, (struct HpAndStatus *)&gBattleBufferA[gActiveBattler][4], gBattleBufferA[gActiveBattler][1], gBattleBufferA[gActiveBattler][2]); gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusDelayTimer = 0; if (gBattleBufferA[gActiveBattler][2] != 0) gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusDelayTimer = 93; gBattlerControllerFuncs[gActiveBattler] = EndDrawPartyStatusSummary; } } static void EndDrawPartyStatusSummary(void) { if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusDelayTimer++ > 92) { gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusDelayTimer = 0; OpponentBufferExecCompleted(); } } static void OpponentHandleHidePartyStatusSummary(void) { if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown) gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = Task_HidePartyStatusSummary; OpponentBufferExecCompleted(); } static void OpponentHandleEndBounceEffect(void) { OpponentBufferExecCompleted(); } static void OpponentHandleSpriteInvisibility(void) { if (IsBattlerSpritePresent(gActiveBattler)) { gSprites[gBattlerSpriteIds[gActiveBattler]].invisible = gBattleBufferA[gActiveBattler][1]; CopyBattleSpriteInvisibility(gActiveBattler); } OpponentBufferExecCompleted(); } static void OpponentHandleBattleAnimation(void) { if (!IsBattleSEPlaying(gActiveBattler)) { u8 animationId = gBattleBufferA[gActiveBattler][1]; u16 argument = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8); if (TryHandleLaunchBattleTableAnimation(gActiveBattler, gActiveBattler, gActiveBattler, animationId, argument)) OpponentBufferExecCompleted(); else gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedBattleAnimation; } } static void OpponentHandleLinkStandbyMsg(void) { OpponentBufferExecCompleted(); } static void OpponentHandleResetActionMoveSelection(void) { OpponentBufferExecCompleted(); } static void OpponentHandleEndLinkBattle(void) { if (gBattleTypeFlags & BATTLE_TYPE_LINK && !(gBattleTypeFlags & BATTLE_TYPE_IS_MASTER)) { gMain.inBattle = 0; gMain.callback1 = gPreBattleCallback1; SetMainCallback2(gMain.savedCallback); } OpponentBufferExecCompleted(); } static void OpponentCmdEnd(void) { }