#include "global.h" #include "battle_anim.h" #include "palette.h" #include "trig.h" #include "constants/battle_anim.h" #include "constants/rgb.h" #include "random.h" extern const struct SpriteTemplate gFlashingHitSplatSpriteTemplate; static void AnimEllipticalGust(struct Sprite *); static void AnimEllipticalGust_Step(struct Sprite *); static void AnimGustToTarget(struct Sprite *); static void AnimGustToTarget_Step(struct Sprite *); static void AnimAirWaveCrescent(struct Sprite *); static void AnimFlyBallUp(struct Sprite *); static void AnimFlyBallUp_Step(struct Sprite *); static void AnimFlyBallAttack(struct Sprite *); static void AnimFlyBallAttack_Step(struct Sprite *); static void AnimFallingFeather(struct Sprite *); static void AnimFallingFeather_Step(struct Sprite *); static void AnimWhirlwindLine_Step(struct Sprite *); static void AnimUnusedBubbleThrow(struct Sprite *); static void AnimWhirlwindLine(struct Sprite *); static void AnimBounceBallShrink(struct Sprite *); static void AnimBounceBallLand(struct Sprite *); static void AnimDiveBall(struct Sprite *); static void AnimDiveBall_Step1(struct Sprite *); static void AnimDiveBall_Step2(struct Sprite *); static void AnimDiveWaterSplash(struct Sprite *); static void AnimSprayWaterDroplet(struct Sprite *); static void AnimSprayWaterDroplet_Step(struct Sprite *); static void AnimUnusedFlashingLight(struct Sprite *); static void AnimUnusedFlashingLight_Step(struct Sprite *); static void AnimSkyAttackBird(struct Sprite *); static void AnimSkyAttackBird_Step(struct Sprite *); static void AnimTask_AnimateGustTornadoPalette_Step(u8); const struct SpriteTemplate gEllipticalGustSpriteTemplate = { .tileTag = ANIM_TAG_GUST, .paletteTag = ANIM_TAG_GUST, .oam = &gOamData_AffineOff_ObjNormal_32x64, .anims = gDummySpriteAnimTable, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = AnimEllipticalGust, }; static const union AffineAnimCmd sAffineAnim_GustToTarget[] = { AFFINEANIMCMD_FRAME(0x10, 0x100, 0, 0), AFFINEANIMCMD_FRAME(0xA, 0x0, 0, 24), AFFINEANIMCMD_END, }; static const union AffineAnimCmd *const sAffineAnims_GustToTarget[] = { sAffineAnim_GustToTarget, }; const struct SpriteTemplate gGustToTargetSpriteTemplate = { .tileTag = ANIM_TAG_GUST, .paletteTag = ANIM_TAG_GUST, .oam = &gOamData_AffineNormal_ObjNormal_32x64, .anims = gDummySpriteAnimTable, .images = NULL, .affineAnims = sAffineAnims_GustToTarget, .callback = AnimGustToTarget, }; static const union AnimCmd sAffineAnim_AirWaveCrescent[] = { ANIMCMD_FRAME(0, 3), ANIMCMD_FRAME(0, 3, .hFlip = TRUE), ANIMCMD_FRAME(0, 3, .vFlip = TRUE), ANIMCMD_FRAME(0, 3, .vFlip = TRUE, .hFlip = TRUE), ANIMCMD_JUMP(0), }; static const union AnimCmd *const sAffineAnims_AirWaveCrescent[] = { sAffineAnim_AirWaveCrescent, }; const struct SpriteTemplate gAirWaveCrescentSpriteTemplate = { .tileTag = ANIM_TAG_AIR_WAVE_2, .paletteTag = ANIM_TAG_AIR_WAVE_2, .oam = &gOamData_AffineOff_ObjNormal_32x16, .anims = sAffineAnims_AirWaveCrescent, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = AnimAirWaveCrescent, }; static const union AffineAnimCmd sAffineAnim_FlyBallUp[] = { AFFINEANIMCMD_FRAME(0x10, 0x100, 0, 0), AFFINEANIMCMD_FRAME(0x28, 0x0, 0, 6), AFFINEANIMCMD_FRAME(0x0, 0xFFE0, 0, 5), AFFINEANIMCMD_FRAME(0xFFF0, 0x20, 0, 10), AFFINEANIMCMD_END, }; static const union AffineAnimCmd *const sAffineAnims_FlyBallUp[] = { sAffineAnim_FlyBallUp, }; static const union AffineAnimCmd sAffineAnim_FlyBallAttack_0[] = { AFFINEANIMCMD_FRAME(0x0, 0x0, 50, 1), AFFINEANIMCMD_END, }; static const union AffineAnimCmd sAffineAnim_FlyBallAttack_1[] = { AFFINEANIMCMD_FRAME(0x0, 0x0, -40, 1), AFFINEANIMCMD_END, }; static const union AffineAnimCmd *const sAffineAnims_FlyBallAttack[] = { sAffineAnim_FlyBallAttack_0, sAffineAnim_FlyBallAttack_1, }; const struct SpriteTemplate gFlyBallUpSpriteTemplate = { .tileTag = ANIM_TAG_ROUND_SHADOW, .paletteTag = ANIM_TAG_ROUND_SHADOW, .oam = &gOamData_AffineDouble_ObjNormal_64x64, .anims = gDummySpriteAnimTable, .images = NULL, .affineAnims = sAffineAnims_FlyBallUp, .callback = AnimFlyBallUp, }; const struct SpriteTemplate gFlyBallAttackSpriteTemplate = { .tileTag = ANIM_TAG_ROUND_SHADOW, .paletteTag = ANIM_TAG_ROUND_SHADOW, .oam = &gOamData_AffineNormal_ObjNormal_64x64, .anims = gDummySpriteAnimTable, .images = NULL, .affineAnims = sAffineAnims_FlyBallAttack, .callback = AnimFlyBallAttack, }; static const union AnimCmd sAnim_FallingFeather_0[] = { ANIMCMD_FRAME(0, 0), ANIMCMD_END, }; static const union AnimCmd sAnim_FallingFeather_1[] = { ANIMCMD_FRAME(16, 0, .hFlip = TRUE), ANIMCMD_END, }; static const union AnimCmd *const sAnims_FallingFeather[] = { sAnim_FallingFeather_0, sAnim_FallingFeather_1, }; const struct SpriteTemplate gFallingFeatherSpriteTemplate = { .tileTag = ANIM_TAG_WHITE_FEATHER, .paletteTag = ANIM_TAG_WHITE_FEATHER, .oam = &gOamData_AffineNormal_ObjNormal_32x32, .anims = sAnims_FallingFeather, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = AnimFallingFeather, }; // Unused static const struct SpriteTemplate sUnusedBubbleThrowSpriteTemplate = { .tileTag = ANIM_TAG_SMALL_BUBBLES, .paletteTag = ANIM_TAG_SMALL_BUBBLES, .oam = &gOamData_AffineOff_ObjNormal_16x16, .anims = gDummySpriteAnimTable, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = AnimUnusedBubbleThrow, }; static const union AnimCmd sAnim_WhirlwindLines[] = { ANIMCMD_FRAME(0, 1), ANIMCMD_FRAME(8, 1), ANIMCMD_FRAME(16, 1), ANIMCMD_FRAME(8, 1, .hFlip = TRUE), ANIMCMD_FRAME(0, 1, .hFlip = TRUE), ANIMCMD_END, }; static const union AnimCmd *const sAnims_WhirlwindLines[] = { sAnim_WhirlwindLines, }; const struct SpriteTemplate gWhirlwindLineSpriteTemplate = { .tileTag = ANIM_TAG_WHIRLWIND_LINES, .paletteTag = ANIM_TAG_WHIRLWIND_LINES, .oam = &gOamData_AffineOff_ObjNormal_32x16, .anims = sAnims_WhirlwindLines, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = AnimWhirlwindLine, }; static const union AffineAnimCmd sAffineAnim_BounceBallShrink[] = { AFFINEANIMCMD_FRAME(0x10, 0x100, 0, 0), AFFINEANIMCMD_FRAME(0x28, 0x0, 0, 6), AFFINEANIMCMD_FRAME(0x0, 0xFFE0, 0, 5), AFFINEANIMCMD_FRAME(0xFFEC, 0x0, 0, 7), AFFINEANIMCMD_FRAME(0xFFEC, 0xFFEC, 0, 5), AFFINEANIMCMD_END, }; static const union AffineAnimCmd *const sAffineAnims_BounceBallShrink[] = { sAffineAnim_BounceBallShrink, }; const struct SpriteTemplate gBounceBallShrinkSpriteTemplate = { .tileTag = ANIM_TAG_ROUND_SHADOW, .paletteTag = ANIM_TAG_ROUND_SHADOW, .oam = &gOamData_AffineDouble_ObjNormal_64x64, .anims = gDummySpriteAnimTable, .images = NULL, .affineAnims = sAffineAnims_BounceBallShrink, .callback = AnimBounceBallShrink, }; static const union AffineAnimCmd sAffineAnim_BounceBallLand[] = { AFFINEANIMCMD_FRAME(0xA0, 0x100, 0, 0), AFFINEANIMCMD_END, }; static const union AffineAnimCmd *const sAffineAnims_BounceBallLand[] = { sAffineAnim_BounceBallLand, }; const struct SpriteTemplate gBounceBallLandSpriteTemplate = { .tileTag = ANIM_TAG_ROUND_SHADOW, .paletteTag = ANIM_TAG_ROUND_SHADOW, .oam = &gOamData_AffineDouble_ObjNormal_64x64, .anims = gDummySpriteAnimTable, .images = NULL, .affineAnims = sAffineAnims_BounceBallLand, .callback = AnimBounceBallLand, }; static const union AffineAnimCmd sAffineAnim_DiveBall[] = { AFFINEANIMCMD_FRAME(0x10, 0x100, 0, 0), AFFINEANIMCMD_FRAME(0x28, 0x0, 0, 6), AFFINEANIMCMD_FRAME(0x0, 0xFFE0, 0, 5), AFFINEANIMCMD_FRAME(0xFFF0, 0x20, 0, 10), AFFINEANIMCMD_END, }; static const union AffineAnimCmd *const sAffineAnims_DiveBall[] = { sAffineAnim_DiveBall, }; const struct SpriteTemplate gDiveBallSpriteTemplate = { .tileTag = ANIM_TAG_ROUND_SHADOW, .paletteTag = ANIM_TAG_ROUND_SHADOW, .oam = &gOamData_AffineDouble_ObjNormal_64x64, .anims = gDummySpriteAnimTable, .images = NULL, .affineAnims = sAffineAnims_DiveBall, .callback = AnimDiveBall, }; static const union AffineAnimCmd sAnim_Unused[] = { AFFINEANIMCMD_FRAME(0x100, 0x0, 0, 0), AFFINEANIMCMD_FRAME(0x0, 0x20, 0, 12), AFFINEANIMCMD_FRAME(0x0, 0xFFE0, 0, 11), AFFINEANIMCMD_END, }; // Unused static const union AffineAnimCmd *const sAnims_Unused[] = { sAnim_Unused, }; const struct SpriteTemplate gDiveWaterSplashSpriteTemplate = { .tileTag = ANIM_TAG_SPLASH, .paletteTag = ANIM_TAG_SPLASH, .oam = &gOamData_AffineDouble_ObjNormal_64x64, .anims = gDummySpriteAnimTable, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = AnimDiveWaterSplash, }; const struct SpriteTemplate gSprayWaterDropletSpriteTemplate = { .tileTag = ANIM_TAG_SWEAT_BEAD, .paletteTag = ANIM_TAG_SWEAT_BEAD, .oam = &gOamData_AffineOff_ObjNormal_8x8, .anims = gDummySpriteAnimTable, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = AnimSprayWaterDroplet, }; // Unused static const struct SpriteTemplate sUnusedFlashingLightSpriteTemplate = { .tileTag = ANIM_TAG_CIRCLE_OF_LIGHT, .paletteTag = ANIM_TAG_CIRCLE_OF_LIGHT, .oam = &gOamData_AffineOff_ObjBlend_64x64, .anims = gDummySpriteAnimTable, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = AnimUnusedFlashingLight, }; const struct SpriteTemplate gSkyAttackBirdSpriteTemplate = { .tileTag = ANIM_TAG_BIRD, .paletteTag = ANIM_TAG_BIRD, .oam = &gOamData_AffineDouble_ObjNormal_64x64, .anims = gDummySpriteAnimTable, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = AnimSkyAttackBird, }; static void AnimEllipticalGust(struct Sprite *sprite) { InitSpritePosToAnimTarget(sprite, FALSE); sprite->y += 20; sprite->data[1] = 191; sprite->callback = AnimEllipticalGust_Step; sprite->callback(sprite); } static void AnimEllipticalGust_Step(struct Sprite *sprite) { sprite->x2 = Sin(sprite->data[1], 32); sprite->y2 = Cos(sprite->data[1], 8); sprite->data[1] += 5; sprite->data[1] &= 0xFF; if (++sprite->data[0] == 71) DestroyAnimSprite(sprite); } // Animates the palette on the gust tornado to make it look like its spinning void AnimTask_AnimateGustTornadoPalette(u8 taskId) { gTasks[taskId].data[0] = gBattleAnimArgs[1]; gTasks[taskId].data[1] = gBattleAnimArgs[0]; gTasks[taskId].data[2] = IndexOfSpritePaletteTag(ANIM_TAG_GUST); gTasks[taskId].func = AnimTask_AnimateGustTornadoPalette_Step; } static void AnimTask_AnimateGustTornadoPalette_Step(u8 taskId) { u8 data2; u16 temp; int i, base; if (gTasks[taskId].data[10]++ == gTasks[taskId].data[1]) { gTasks[taskId].data[10] = 0; data2 = gTasks[taskId].data[2]; temp = gPlttBufferFaded[16 * data2 + 0x108]; i = 7; base = data2 * 16; do { gPlttBufferFaded[base + 0x101 + i] = gPlttBufferFaded[base + 0x100 + i]; i--; } while (i > 0); gPlttBufferFaded[base + 0x101] = temp; } if (--gTasks[taskId].data[0] == 0) DestroyAnimVisualTask(taskId); } static void AnimGustToTarget(struct Sprite *sprite) { InitSpritePosToAnimAttacker(sprite, TRUE); if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) gBattleAnimArgs[2] = -gBattleAnimArgs[2]; sprite->data[0] = gBattleAnimArgs[4]; sprite->data[1] = sprite->x; sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) + gBattleAnimArgs[2]; sprite->data[3] = sprite->y; sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[3]; InitAnimLinearTranslation(sprite); sprite->callback = RunStoredCallbackWhenAffineAnimEnds; StoreSpriteCallbackInData6(sprite, AnimGustToTarget_Step); } static void AnimGustToTarget_Step(struct Sprite *sprite) { if (AnimTranslateLinear(sprite)) DestroyAnimSprite(sprite); } static void AnimAirWaveCrescent(struct Sprite *sprite) { if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) { gBattleAnimArgs[0] = -gBattleAnimArgs[0]; gBattleAnimArgs[1] = -gBattleAnimArgs[1]; gBattleAnimArgs[2] = -gBattleAnimArgs[2]; gBattleAnimArgs[3] = -gBattleAnimArgs[3]; } if (IsContest()) { gBattleAnimArgs[1] = -gBattleAnimArgs[1]; gBattleAnimArgs[3] = -gBattleAnimArgs[3]; } sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2); sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET); sprite->x += gBattleAnimArgs[0]; sprite->y += gBattleAnimArgs[1]; sprite->data[0] = gBattleAnimArgs[4]; if (gBattleAnimArgs[6] == 0) { sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2); sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET); } else { SetAverageBattlerPositions(gBattleAnimTarget, 1, &sprite->data[2], &sprite->data[4]); } sprite->data[2] = sprite->data[2] + gBattleAnimArgs[2]; sprite->data[4] = sprite->data[4] + gBattleAnimArgs[3]; sprite->callback = StartAnimLinearTranslation; StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); SeekSpriteAnim(sprite, gBattleAnimArgs[5]); } static void AnimFlyBallUp(struct Sprite *sprite) { InitSpritePosToAnimAttacker(sprite, TRUE); sprite->data[0] = gBattleAnimArgs[2]; sprite->data[1] = gBattleAnimArgs[3]; sprite->callback = AnimFlyBallUp_Step; gSprites[GetAnimBattlerSpriteId(ANIM_ATTACKER)].invisible = TRUE; } static void AnimFlyBallUp_Step(struct Sprite *sprite) { if (sprite->data[0] > 0) { sprite->data[0]--; } else { sprite->data[2] += sprite->data[1]; sprite->y2 -= (sprite->data[2] >> 8); } if (sprite->y + sprite->y2 < -32) DestroyAnimSprite(sprite); } static void AnimFlyBallAttack(struct Sprite *sprite) { if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) { sprite->x = DISPLAY_WIDTH + 32; sprite->y = -32; StartSpriteAffineAnim(sprite, 1); } else { sprite->x = -32; sprite->y = -32; } sprite->data[0] = gBattleAnimArgs[0]; sprite->data[1] = sprite->x; sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2); sprite->data[3] = sprite->y; sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET); InitAnimLinearTranslation(sprite); sprite->callback = AnimFlyBallAttack_Step; } static void AnimFlyBallAttack_Step(struct Sprite *sprite) { sprite->data[0] = 1; AnimTranslateLinear(sprite); if (((u16)sprite->data[3] >> 8) > 200) { sprite->x += sprite->x2; sprite->x2 = 0; sprite->data[3] &= 0xFF; } if (sprite->x + sprite->x2 < -32 || sprite->x + sprite->x2 > DISPLAY_WIDTH + 32 || sprite->y + sprite->y2 > DISPLAY_HEIGHT) { gSprites[GetAnimBattlerSpriteId(ANIM_ATTACKER)].invisible = FALSE; DestroyAnimSprite(sprite); } } void DestroyAnimSpriteAfterTimer(struct Sprite *sprite) { if (sprite->data[0]-- <= 0) { if (sprite->oam.affineMode & ST_OAM_AFFINE_ON_MASK) { FreeOamMatrix(sprite->oam.matrixNum); sprite->oam.affineMode = ST_OAM_AFFINE_OFF; } DestroySprite(sprite); gAnimVisualTaskCount--; } } struct FeatherDanceData { u16 unk0_0a:1; u16 unk0_0b:1; u16 unk0_0c:1; u16 unk0_0d:1; u16 unk0_1:4; u16 unk1:8; u16 unk2; s16 unk4; u16 unk6; u16 unk8; u16 unkA; u8 unkC[2]; u16 unkE_0:1; u16 unkE_1:15; }; static void AnimFallingFeather(struct Sprite *sprite) { u8 battler, matrixNum, sinIndex; s16 spriteCoord; struct FeatherDanceData *data = (struct FeatherDanceData *)sprite->data; if (gBattleAnimArgs[7] & 0x100) battler = gBattleAnimAttacker; else battler = gBattleAnimTarget; if (GetBattlerSide(battler) == B_SIDE_PLAYER) gBattleAnimArgs[0] = -gBattleAnimArgs[0]; sprite->x = GetBattlerSpriteCoord(battler, BATTLER_COORD_ATTR_HEIGHT) + gBattleAnimArgs[0]; spriteCoord = GetBattlerSpriteCoord(battler, BATTLER_COORD_ATTR_WIDTH); sprite->y = spriteCoord + gBattleAnimArgs[1]; data->unk8 = sprite->y << 8; data->unkE_1 = spriteCoord + gBattleAnimArgs[6]; data->unk0_0c = 1; data->unk2 = gBattleAnimArgs[2] & 0xFF; data->unkA = (gBattleAnimArgs[2] >> 8) & 0xFF; data->unk4 = gBattleAnimArgs[3]; data->unk6 = gBattleAnimArgs[4]; *(u16*)(data->unkC) = gBattleAnimArgs[5]; if (data->unk2 >= 64 && data->unk2 <= 191) { if (!IsContest()) sprite->oam.priority = GetBattlerSpriteBGPriority(battler) + 1; else sprite->oam.priority = GetBattlerSpriteBGPriority(battler); data->unkE_0 = 0; if (!(data->unk4 & 0x8000)) { sprite->hFlip ^= 1; sprite->animNum = sprite->hFlip; sprite->animBeginning = 1; sprite->animEnded = 0; } } else { sprite->oam.priority = GetBattlerSpriteBGPriority(battler); data->unkE_0 = 1; if (data->unk4 & 0x8000) { sprite->hFlip ^= 1; sprite->animNum = sprite->hFlip; sprite->animBeginning = 1; sprite->animEnded = 0; } } data->unk0_1 = data->unk2 >> 6; sprite->x2 = (gSineTable[data->unk2] * data->unkC[0]) >> 8; matrixNum = sprite->oam.matrixNum; sinIndex = (-sprite->x2 >> 1) + data->unkA; spriteCoord = gSineTable[sinIndex]; gOamMatrices[matrixNum].a = gOamMatrices[matrixNum].d = gSineTable[sinIndex + 64]; gOamMatrices[matrixNum].b = spriteCoord; gOamMatrices[matrixNum].c = -spriteCoord; sprite->callback = AnimFallingFeather_Step; } static void AnimFallingFeather_Step(struct Sprite *sprite) { u8 matrixNum, sinIndex; s16 sinVal = 0; struct FeatherDanceData *data = (struct FeatherDanceData *)sprite->data; if (data->unk0_0a) { if (data->unk1-- % 256 == 0) { data->unk0_0a = 0; data->unk1 = 0; } } else { switch (data->unk2 / 64) { case 0: if ((u8)data->unk0_1 == 1) //casts to u8 here are necessary for matching { data->unk0_0d = 1; data->unk0_0a = 1; data->unk1 = 0; } else if ((u8)data->unk0_1 == 3) { data->unk0_0b ^= 1; data->unk0_0a = 1; data->unk1 = 0; } else if (data->unk0_0d) { sprite->hFlip ^= 1; sprite->animNum = sprite->hFlip; sprite->animBeginning = TRUE; sprite->animEnded = FALSE; if (data->unk0_0c) { if (!IsContest()) { if (!data->unkE_0) { sprite->oam.priority--; data->unkE_0 ^= 1; } else { sprite->oam.priority++; data->unkE_0 ^= 1; } } else { if (!data->unkE_0) { sprite->subpriority -= 12; data->unkE_0 ^= 1; } else { sprite->subpriority += 12; data->unkE_0 ^= 1; } } } data->unk0_0d = 0; } data->unk0_1 = 0; break; case 1: if ((u8)data->unk0_1 == 0) { data->unk0_0d = 1; data->unk0_0a = 1; data->unk1 = 0; } else if ((u8)data->unk0_1 == 2) { data->unk0_0a = 1; data->unk1 = 0; } else if (data->unk0_0d) { sprite->hFlip ^= 1; sprite->animNum = sprite->hFlip; sprite->animBeginning = TRUE; sprite->animEnded = FALSE; if (data->unk0_0c) { if (!IsContest()) { if (!data->unkE_0) { sprite->oam.priority--; data->unkE_0 ^= 1; } else { sprite->oam.priority++; data->unkE_0 ^= 1; } } else { if (!data->unkE_0) { sprite->subpriority -= 12; data->unkE_0 ^= 1; } else { sprite->subpriority += 12; data->unkE_0 ^= 1; } } } data->unk0_0d = 0; } data->unk0_1 = 1; break; case 2: if ((u8)data->unk0_1 == 3) { data->unk0_0d = 1; data->unk0_0a = 1; data->unk1 = 0; } else if ((u8)data->unk0_1 == 1) { data->unk0_0a = 1; data->unk1 = 0; } else if (data->unk0_0d) { sprite->hFlip ^= 1; sprite->animNum = sprite->hFlip; sprite->animBeginning = TRUE; sprite->animEnded = FALSE; if (data->unk0_0c) { if (!IsContest()) { if (!data->unkE_0) { sprite->oam.priority--; data->unkE_0 ^= 1; } else { sprite->oam.priority++; data->unkE_0 ^= 1; } } else { if (!data->unkE_0) { sprite->subpriority -= 12; data->unkE_0 ^= 1; } else { sprite->subpriority += 12; data->unkE_0 ^= 1; } } } data->unk0_0d = 0; } data->unk0_1 = 2; break; case 3: if ((u8)data->unk0_1 == 2) { data->unk0_0d = 1; } else if ((u8)data->unk0_1 == 0) { data->unk0_0b ^= 1; data->unk0_0a = 1; data->unk1 = 0; } else if (data->unk0_0d) { sprite->hFlip ^= 1; sprite->animNum = sprite->hFlip; sprite->animBeginning = TRUE; sprite->animEnded = FALSE; if (data->unk0_0c) { if (!IsContest()) { if (!data->unkE_0) { sprite->oam.priority--; data->unkE_0 ^= 1; } else { sprite->oam.priority++; data->unkE_0 ^= 1; } } else { if (!data->unkE_0) { sprite->subpriority -= 12; data->unkE_0 ^= 1; } else { sprite->subpriority += 12; data->unkE_0 ^= 1; } } } data->unk0_0d = 0; } data->unk0_1 = 3; break; } sprite->x2 = ((s32)data->unkC[data->unk0_0b] * gSineTable[data->unk2]) >> 8; matrixNum = sprite->oam.matrixNum; sinIndex = (-sprite->x2 >> 1) + data->unkA; sinVal = gSineTable[sinIndex]; gOamMatrices[matrixNum].a = gOamMatrices[matrixNum].d = gSineTable[sinIndex + 64]; gOamMatrices[matrixNum].b = sinVal; gOamMatrices[matrixNum].c = -sinVal; data->unk8 += data->unk6; sprite->y = data->unk8 >> 8; if (data->unk4 & 0x8000) data->unk2 = (data->unk2 - (data->unk4 & 0x7FFF)) & 0xFF; else data->unk2 = (data->unk2 + (data->unk4 & 0x7FFF)) & 0xFF; if (sprite->y + sprite->y2 >= data->unkE_1) { sprite->data[0] = 0; sprite->callback = DestroyAnimSpriteAfterTimer; } } } static void AnimUnusedBubbleThrow(struct Sprite *sprite) { sprite->oam.priority = GetBattlerSpriteBGPriority(gBattleAnimTarget); sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2); sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET); sprite->callback = TranslateAnimSpriteToTargetMonLocation; } static void AnimWhirlwindLine(struct Sprite * sprite) { u16 offset; u8 mult; if (gBattleAnimArgs[2] == ANIM_ATTACKER) InitSpritePosToAnimAttacker(sprite, 0); else InitSpritePosToAnimTarget(sprite, FALSE); if ((gBattleAnimArgs[2] == ANIM_ATTACKER && !GetBattlerSide(gBattleAnimAttacker)) || (gBattleAnimArgs[2] == ANIM_TARGET && !GetBattlerSide(gBattleAnimTarget))) { sprite->x += 8; } SeekSpriteAnim(sprite, gBattleAnimArgs[4]); sprite->x -= 32; sprite->data[1] = 0x0ccc; offset = gBattleAnimArgs[4]; mult = 12; sprite->x2 += mult * offset; sprite->data[0] = offset; sprite->data[7] = gBattleAnimArgs[3]; sprite->callback = AnimWhirlwindLine_Step; } static void AnimWhirlwindLine_Step(struct Sprite *sprite) { sprite->x2 += sprite->data[1] >> 8; if (++sprite->data[0] == 6) { sprite->data[0] = 0; sprite->x2 = 0; StartSpriteAnim(sprite, 0); } if (--sprite->data[7] == -1) DestroyAnimSprite(sprite); } void AnimTask_DrillPeckHitSplats(u8 task) { if (!(gTasks[task].data[0] % 32)) { gAnimVisualTaskCount++; gBattleAnimArgs[0] = Sin(gTasks[task].data[0], -13); gBattleAnimArgs[1] = Cos(gTasks[task].data[0], -13); gBattleAnimArgs[2] = 1; gBattleAnimArgs[3] = 3; CreateSpriteAndAnimate(&gFlashingHitSplatSpriteTemplate, GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2), GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET), 3); } gTasks[task].data[0] += 8; if (gTasks[task].data[0] > 255) DestroyAnimVisualTask(task); } static void AnimBounceBallShrink(struct Sprite *sprite) { switch (sprite->data[0]) { case 0: InitSpritePosToAnimAttacker(sprite, 1); gSprites[GetAnimBattlerSpriteId(ANIM_ATTACKER)].invisible = TRUE; ++sprite->data[0]; break; case 1: if (sprite->affineAnimEnded) DestroyAnimSprite(sprite); break; } } static void AnimBounceBallLand(struct Sprite *sprite) { switch (sprite->data[0]) { case 0: sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y); sprite->y2 = -sprite->y - 32; sprite->data[0]++; break; case 1: sprite->y2 += 10; if (sprite->y2 >= 0) ++sprite->data[0]; break; case 2: sprite->y2 -= 10; if (sprite->y + sprite->y2 < -32) { gSprites[GetAnimBattlerSpriteId(ANIM_ATTACKER)].invisible = FALSE; DestroyAnimSprite(sprite); } break; } } static void AnimDiveBall(struct Sprite *sprite) { InitSpritePosToAnimAttacker(sprite, 1); sprite->data[0] = gBattleAnimArgs[2]; sprite->data[1] = gBattleAnimArgs[3]; sprite->callback = AnimDiveBall_Step1; gSprites[GetAnimBattlerSpriteId(ANIM_ATTACKER)].invisible = TRUE; } void AnimDiveBall_Step1(struct Sprite *sprite) { if (sprite->data[0] > 0) { sprite->data[0]--; } else if (sprite->y + sprite->y2 > -32) { sprite->data[2] += sprite->data[1]; sprite->y2 -= (sprite->data[2] >> 8); } else { sprite->invisible = TRUE; if (sprite->data[3]++ > 20) sprite->callback = AnimDiveBall_Step2; } } static void AnimDiveBall_Step2(struct Sprite *sprite) { sprite->y2 += sprite->data[2] >> 8; if (sprite->y + sprite->y2 > -32) sprite->invisible = FALSE; if (sprite->y2 > 0) DestroyAnimSprite(sprite); } static void AnimDiveWaterSplash(struct Sprite *sprite) { u32 matrixNum; int t1, t2; switch (sprite->data[0]) { case 0: if (!gBattleAnimArgs[0]) { sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X); sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y); } else { sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X); sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y); } sprite->data[1] = 0x200; TrySetSpriteRotScale(sprite, 0, 0x100, sprite->data[1], 0); sprite->data[0]++; break; case 1: if (sprite->data[2] <= 11) sprite->data[1] -= 40; else sprite->data[1] += 40; sprite->data[2]++; TrySetSpriteRotScale(sprite, 0, 0x100, sprite->data[1], 0); matrixNum = sprite->oam.matrixNum; t1 = 0x3D00; t2 = t1 / gOamMatrices[matrixNum].d + 1; if (t2 > 128) t2 = 128; t2 = (64 - t2) / 2; sprite->y2 = t2; if (sprite->data[2] == 24) { ResetSpriteRotScale_PreserveAffine(sprite); DestroyAnimSprite(sprite); } break; } } // Launches a water droplet away from the specified battler. Used by Astonish and Dive static void AnimSprayWaterDroplet(struct Sprite *sprite) { int v1 = 0x1ff & Random2(); int v2 = 0x7f & Random2(); if (v1 % 2) sprite->data[0] = 736 + v1; else sprite->data[0] = 736 - v1; if (v2 % 2) sprite->data[1] = 896 + v2; else sprite->data[1] = 896 - v2; sprite->data[2] = gBattleAnimArgs[0]; if (sprite->data[2]) sprite->oam.matrixNum = ST_OAM_HFLIP; if (gBattleAnimArgs[1] == 0) { sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X); sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y) + 32; } else { sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X); sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y) + 32; } sprite->callback = AnimSprayWaterDroplet_Step; } static void AnimSprayWaterDroplet_Step(struct Sprite *sprite) { if (sprite->data[2] == 0) { sprite->x2 += sprite->data[0] >> 8; sprite->y2 -= sprite->data[1] >> 8; } else { sprite->x2 -= sprite->data[0] >> 8; sprite->y2 -= sprite->data[1] >> 8; } sprite->data[0] = sprite->data[0]; sprite->data[1] -= 32; if (sprite->data[0] < 0) sprite->data[0] = 0; if (++sprite->data[3] == 31) DestroyAnimSprite(sprite); } static void AnimUnusedFlashingLight(struct Sprite *sprite) { sprite->data[6] = 0; sprite->data[7] = 64; sprite->callback = AnimUnusedFlashingLight_Step; } static void AnimUnusedFlashingLight_Step(struct Sprite *sprite) { switch (sprite->data[0]) { case 0: if (++sprite->data[1] > 8) { sprite->data[1] = 0; sprite->invisible ^= 1; if (++sprite->data[2] > 5 && sprite->invisible) sprite->data[0]++; } break; case 1: DestroyAnimSprite(sprite); break; } } static void AnimSkyAttackBird(struct Sprite *sprite) { u16 rotation; s16 posx = sprite->x; s16 posy = sprite->y; sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2); sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET); sprite->data[4] = sprite->x << 4; sprite->data[5] = sprite->y << 4; sprite->data[6] = ((posx - sprite->x) << 4) / 12; sprite->data[7] = ((posy - sprite->y) << 4) / 12; rotation = ArcTan2Neg(posx - sprite->x, posy - sprite->y); rotation -= 16384; TrySetSpriteRotScale(sprite, 1, 0x100, 0x100, rotation); sprite->callback = AnimSkyAttackBird_Step; } void AnimSkyAttackBird_Step(struct Sprite *sprite) { sprite->data[4] += sprite->data[6]; sprite->data[5] += sprite->data[7]; sprite->x = sprite->data[4] >> 4; sprite->y = sprite->data[5] >> 4; if (sprite->x > 285 || sprite->x < -45 || sprite->y > 157 || sprite->y < -45) DestroySpriteAndMatrix(sprite); } // Unused static void AnimTask_SetAttackerVisibility(u8 taskId) { if (gBattleAnimArgs[0] == 0) { u8 spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER); gSprites[spriteId].invisible = TRUE; } else { u8 spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER); gSprites[spriteId].invisible = FALSE; } DestroyAnimVisualTask(taskId); }