.set LOCALID_WALLY_ENTRANCE, 4 VictoryRoad_1F_MapScripts:: map_script MAP_SCRIPT_ON_TRANSITION, VictoryRoad_1F_OnTransition .byte 0 VictoryRoad_1F_OnTransition: call_if_eq VAR_VICTORY_ROAD_1F_STATE, 1, VictoryRoad_1F_EventScript_SetEntranceWallyPos1 call_if_eq VAR_VICTORY_ROAD_1F_STATE, 2, VictoryRoad_1F_EventScript_SetEntranceWallyPos2 end VictoryRoad_1F_EventScript_SetEntranceWallyPos1:: setobjectxyperm LOCALID_WALLY_ENTRANCE, 2, 24 setobjectmovementtype LOCALID_WALLY_ENTRANCE, MOVEMENT_TYPE_FACE_DOWN return VictoryRoad_1F_EventScript_SetEntranceWallyPos2:: setobjectxyperm LOCALID_WALLY_ENTRANCE, 3, 24 setobjectmovementtype LOCALID_WALLY_ENTRANCE, MOVEMENT_TYPE_FACE_DOWN return VictoryRoad_1F_EventScript_WallyBattleTrigger1:: lockall setvar VAR_0x8008, 1 addobject LOCALID_WALLY_ENTRANCE applymovement LOCALID_WALLY_ENTRANCE, VictoryRoad_1F_Movement_WallyApproachPlayer1 waitmovement 0 goto VictoryRoad_1F_EventScript_WallyEntranceBattle end VictoryRoad_1F_EventScript_WallyBattleTrigger2:: lockall setvar VAR_0x8008, 2 addobject LOCALID_WALLY_ENTRANCE applymovement LOCALID_WALLY_ENTRANCE, VictoryRoad_1F_Movement_WallyApproachPlayer2 waitmovement 0 goto VictoryRoad_1F_EventScript_WallyEntranceBattle end VictoryRoad_1F_EventScript_WallyEntranceBattle:: applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterDown waitmovement 0 msgbox VictoryRoad_1F_Text_WallyNotGoingToLoseAnymore, MSGBOX_DEFAULT trainerbattle_no_intro TRAINER_WALLY_VR_1, VictoryRoad_1F_Text_WallyEntranceDefeat msgbox VictoryRoad_1F_Text_WallyPostEntranceBattle, MSGBOX_DEFAULT clearflag FLAG_HIDE_VICTORY_ROAD_ENTRANCE_WALLY copyobjectxytoperm LOCALID_WALLY_ENTRANCE setflag FLAG_DEFEATED_WALLY_VICTORY_ROAD copyvar VAR_VICTORY_ROAD_1F_STATE, VAR_0x8008 releaseall end VictoryRoad_1F_Movement_WallyApproachPlayer1: walk_left walk_left walk_left walk_left walk_left walk_left walk_left walk_left walk_left walk_left walk_up step_end VictoryRoad_1F_Movement_WallyApproachPlayer2: walk_left walk_left walk_left walk_left walk_left walk_left walk_left walk_left walk_left walk_up step_end @ This Wally appears near the entrance once his battle is triggered and remains there until the Hall of Fame is entered VictoryRoad_1F_EventScript_EntranceWally:: msgbox VictoryRoad_1F_Text_WallyPostEntranceBattle, MSGBOX_NPC end @ This Wally appears and remains at the exit after the Hall of Fame is entered VictoryRoad_1F_EventScript_ExitWally:: trainerbattle_single TRAINER_WALLY_VR_2, VictoryRoad_1F_Text_WallyIntro, VictoryRoad_1F_Text_WallyDefeat specialvar VAR_RESULT, ShouldTryRematchBattle goto_if_eq VAR_RESULT, TRUE, VictoryRoad_1F_EventScript_RematchWally msgbox VictoryRoad_1F_Text_WallyPostBattle, MSGBOX_AUTOCLOSE end VictoryRoad_1F_EventScript_RematchWally:: trainerbattle_rematch TRAINER_WALLY_VR_2, VictoryRoad_1F_Text_WallyIntro, VictoryRoad_1F_Text_WallyDefeat msgbox VictoryRoad_1F_Text_WallyPostBattle, MSGBOX_AUTOCLOSE end VictoryRoad_1F_EventScript_Edgar:: trainerbattle_single TRAINER_EDGAR, VictoryRoad_1F_Text_EdgarIntro, VictoryRoad_1F_Text_EdgarDefeat msgbox VictoryRoad_1F_Text_EdgarPostBattle, MSGBOX_AUTOCLOSE end VictoryRoad_1F_EventScript_Albert:: trainerbattle_single TRAINER_ALBERT, VictoryRoad_1F_Text_AlbertIntro, VictoryRoad_1F_Text_AlbertDefeat msgbox VictoryRoad_1F_Text_AlbertPostBattle, MSGBOX_AUTOCLOSE end VictoryRoad_1F_EventScript_Hope:: trainerbattle_single TRAINER_HOPE, VictoryRoad_1F_Text_HopeIntro, VictoryRoad_1F_Text_HopeDefeat msgbox VictoryRoad_1F_Text_HopePostBattle, MSGBOX_AUTOCLOSE end VictoryRoad_1F_EventScript_Quincy:: trainerbattle_single TRAINER_QUINCY, VictoryRoad_1F_Text_QuincyIntro, VictoryRoad_1F_Text_QuincyDefeat msgbox VictoryRoad_1F_Text_QuincyPostBattle, MSGBOX_AUTOCLOSE end VictoryRoad_1F_EventScript_Katelynn:: trainerbattle_single TRAINER_KATELYNN, VictoryRoad_1F_Text_KatelynnIntro, VictoryRoad_1F_Text_KatelynnDefeat msgbox VictoryRoad_1F_Text_KatelynnPostBattle, MSGBOX_AUTOCLOSE end VictoryRoad_1F_Text_WallyNotGoingToLoseAnymore: .string "WALLY: Hi! {PLAYER}!\p" .string "I bet you're surprised to see me here!\p" .string "I made it all the way here, and it's\n" .string "all thanks to you!\p" .string "{PLAYER}, losing to you that time\n" .string "made me stronger!\p" .string "But I'm not going to lose anymore!\p" .string "I'm going to win! For the POKéMON who\n" .string "gave me courage and strength!\p" .string "Okay… Here I come!$" VictoryRoad_1F_Text_WallyEntranceDefeat: .string "Wow!\n" .string "{PLAYER}, you are strong, after all!$" VictoryRoad_1F_Text_WallyPostEntranceBattle: .string "WALLY: I couldn't beat you today,\n" .string "{PLAYER}, but one of these days, I'll\l" .string "catch up to you!$" VictoryRoad_1F_Text_WallyIntro: .string "WALLY: Hi! {PLAYER}!\p" .string "I've gotten stronger since that last\n" .string "time! I wanted to show you, {PLAYER}!\p" .string "Okay… Here I come!$" VictoryRoad_1F_Text_WallyDefeat: .string "Wow!\n" .string "{PLAYER}, you are strong, after all!$" VictoryRoad_1F_Text_WallyPostBattle: .string "WALLY: I couldn't beat you this time,\n" .string "too… But one of these days, {PLAYER},\l" .string "I'm going to catch up to you…\p" .string "And challenge the POKéMON LEAGUE!$" VictoryRoad_1F_Text_EdgarIntro: .string "I've made it this far a couple times,\n" .string "but the last stretch is so long…$" VictoryRoad_1F_Text_EdgarDefeat: .string "My dream ends here again…$" VictoryRoad_1F_Text_EdgarPostBattle: .string "You've made it this far. Keep the\n" .string "momentum going and become the\l" .string "CHAMPION! If anyone can, it's you!$" VictoryRoad_1F_Text_AlbertIntro: .string "I didn't come all this way to lose now.\n" .string "That possibility doesn't exist!$" VictoryRoad_1F_Text_AlbertDefeat: .string "Impossible…\n" .string "I lost?$" VictoryRoad_1F_Text_AlbertPostBattle: .string "I lost here…\p" .string "That means I lack the qualifications\n" .string "to become the CHAMPION…$" VictoryRoad_1F_Text_HopeIntro: .string "This seemingly infinite and harsh road\n" .string "lives up to its name of VICTORY.$" VictoryRoad_1F_Text_HopeDefeat: .string "Your battle style is fantastic…$" VictoryRoad_1F_Text_HopePostBattle: .string "You seem to have the potential for\n" .string "becoming the CHAMPION.$" VictoryRoad_1F_Text_QuincyIntro: .string "What is the VICTORY ROAD?\n" .string "I'll tell you if you win!$" VictoryRoad_1F_Text_QuincyDefeat: .string "Okay!\n" .string "Well done!$" VictoryRoad_1F_Text_QuincyPostBattle: .string "Getting through here safely--that's\n" .string "the final test for any TRAINER aiming\l" .string "to become the POKéMON CHAMPION.\p" .string "That's why it's called the VICTORY\n" .string "ROAD.$" VictoryRoad_1F_Text_KatelynnIntro: .string "I have nothing to say to anyone\n" .string "that's come this far. Come on!$" VictoryRoad_1F_Text_KatelynnDefeat: .string "This is a disgrace…$" VictoryRoad_1F_Text_KatelynnPostBattle: .string "Humph, go right on ahead.\n" .string "See if I care.$"