.set LOCALID_ATTENDANT, 1 SlateportCity_BattleTentLobby_MapScripts:: map_script MAP_SCRIPT_ON_FRAME_TABLE, SlateportCity_BattleTentLobby_OnFrame map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, SlateportCity_BattleTentLobby_OnWarp .byte 0 SlateportCity_BattleTentLobby_OnWarp: map_script_2 VAR_TEMP_1, 0, SlateportCity_BattleTentLobby_EventScript_TurnPlayerNorth .2byte 0 SlateportCity_BattleTentLobby_EventScript_TurnPlayerNorth:: setvar VAR_TEMP_1, 1 turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH end SlateportCity_BattleTentLobby_OnFrame: map_script_2 VAR_TEMP_0, 0, SlateportCity_BattleTentLobby_EventScript_GetChallengeStatus map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_SAVING, SlateportCity_BattleTentLobby_EventScript_QuitWithoutSaving map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_PAUSED, SlateportCity_BattleTentLobby_EventScript_ResumeChallenge map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_WON, SlateportCity_BattleTentLobby_EventScript_WonChallenge map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_LOST, SlateportCity_BattleTentLobby_EventScript_LostChallenge .2byte 0 SlateportCity_BattleTentLobby_EventScript_GetChallengeStatus:: frontier_getstatus end SlateportCity_BattleTentLobby_EventScript_QuitWithoutSaving:: lockall msgbox SlateportCity_BattleTentLobby_Text_DidntSaveBeforeQuitting, MSGBOX_DEFAULT closemessage frontier_set FRONTIER_DATA_CHALLENGE_STATUS, 0 setvar VAR_TEMP_0, 255 frontier_set FRONTIER_DATA_LVL_MODE, FRONTIER_LVL_50 releaseall end SlateportCity_BattleTentLobby_EventScript_WonChallenge:: lockall message SlateportCity_BattleTentLobby_Text_WonThreeMatchesReturnMons waitmessage slateporttent_setrandomprize frontier_set FRONTIER_DATA_LVL_MODE, FRONTIER_LVL_50 slateporttent_save 0 playse SE_SAVE waitse SlateportCity_BattleTentLobby_EventScript_GivePrize:: msgbox SlateportCity_BattleTentLobby_Text_AwardYouThisPrize, MSGBOX_DEFAULT slateporttent_giveprize switch VAR_RESULT case FALSE, SlateportCity_BattleTentLobby_EventScript_NoRoomForPrize frontier_set FRONTIER_DATA_CHALLENGE_STATUS, 0 message BattleFrontier_BattleTowerLobby_Text_ReceivedPrize @ Odd that it uses Tower's instead of Factory's or its own waitmessage playfanfare MUS_OBTAIN_ITEM waitfanfare goto SlateportCity_BattleTentLobby_EventScript_EndGivePrize SlateportCity_BattleTentLobby_EventScript_NoRoomForPrize:: msgbox SlateportCity_BattleTentLobby_Text_NoRoomInBagMakeRoom, MSGBOX_DEFAULT goto SlateportCity_BattleTentLobby_EventScript_EndGivePrize SlateportCity_BattleTentLobby_EventScript_LostChallenge:: lockall message SlateportCity_BattleTentLobby_Text_ReturnRentalMonsSaveResults waitmessage frontier_set FRONTIER_DATA_LVL_MODE, FRONTIER_LVL_50 slateporttent_save 0 playse SE_SAVE waitse SlateportCity_BattleTentLobby_EventScript_EndGivePrize:: msgbox SlateportCity_BattleTentLobby_Text_LookForwardToNextVisit, MSGBOX_DEFAULT closemessage setvar VAR_TEMP_0, 255 releaseall end SlateportCity_BattleTentLobby_EventScript_ResumeChallenge:: lockall message SlateportCity_BattleTentLobby_Text_BeenWaitingForYou waitmessage slateporttent_save CHALLENGE_STATUS_SAVING playse SE_SAVE waitse frontier_set FRONTIER_DATA_PAUSED, FALSE setvar VAR_TEMP_0, 255 setvar VAR_0x8006, 2 goto SlateportCity_BattleTentLobby_EventScript_EnterChallenge SlateportCity_BattleTentLobby_EventScript_Attendant:: lock faceplayer slateporttent_getprize goto_if_ne VAR_RESULT, ITEM_NONE, SlateportCity_BattleTentLobby_EventScript_GivePrize special SavePlayerParty msgbox SlateportCity_BattleTentLobby_Text_WelcomeToBattleTent, MSGBOX_DEFAULT SlateportCity_BattleTentLobby_EventScript_AskEnterChallenge:: message SlateportCity_BattleTentLobby_Text_TakeChallenge waitmessage multichoice 17, 6, MULTI_CHALLENGEINFO, FALSE switch VAR_RESULT case 0, SlateportCity_BattleTentLobby_EventScript_TryEnterChallenge case 1, SlateportCity_BattleTentLobby_EventScript_ExplainChallenge case 2, SlateportCity_BattleTentLobby_EventScript_CancelChallenge case MULTI_B_PRESSED, SlateportCity_BattleTentLobby_EventScript_CancelChallenge SlateportCity_BattleTentLobby_EventScript_TryEnterChallenge:: setvar VAR_FRONTIER_FACILITY, FRONTIER_FACILITY_FACTORY setvar VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES frontier_set FRONTIER_DATA_LVL_MODE, FRONTIER_LVL_TENT msgbox SlateportCity_BattleTentLobby_Text_SaveBeforeChallenge, MSGBOX_YESNO switch VAR_RESULT case NO, SlateportCity_BattleTentLobby_EventScript_LoadPartyCancelChallenge case YES, SlateportCity_BattleTentLobby_EventScript_SaveBeforeChallenge case MULTI_B_PRESSED, SlateportCity_BattleTentLobby_EventScript_LoadPartyCancelChallenge SlateportCity_BattleTentLobby_EventScript_SaveBeforeChallenge:: setvar VAR_TEMP_0, 0 frontier_set FRONTIER_DATA_SELECTED_MON_ORDER slateporttent_init frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_SAVING frontier_set FRONTIER_DATA_PAUSED, FALSE closemessage delay 2 call Common_EventScript_SaveGame setvar VAR_TEMP_0, 255 goto_if_eq VAR_RESULT, 0, SlateportCity_BattleTentLobby_EventScript_CancelChallengeSaveFailed setvar VAR_0x8006, 0 SlateportCity_BattleTentLobby_EventScript_EnterChallenge:: msgbox SlateportCity_BattleTentLobby_Text_StepThisWay, MSGBOX_DEFAULT closemessage call SlateportCity_BattleTentLobby_EventScript_WalkToDoor warp MAP_SLATEPORT_CITY_BATTLE_TENT_CORRIDOR, 2, 7 setvar VAR_TEMP_0, 0 waitstate end SlateportCity_BattleTentLobby_EventScript_WalkToDoor:: applymovement LOCALID_ATTENDANT, SlateportCity_BattleTentLobby_Movement_AttendantWalkToDoor applymovement OBJ_EVENT_ID_PLAYER, SlateportCity_BattleTentLobby_Movement_PlayerWalkToDoor waitmovement 0 opendoor 6, 1 waitdooranim applymovement LOCALID_ATTENDANT, SlateportCity_BattleTentLobby_Movement_AttendantEnterDoor applymovement OBJ_EVENT_ID_PLAYER, SlateportCity_BattleTentLobby_Movement_PlayerEnterDoor waitmovement 0 closedoor 6, 1 waitdooranim return SlateportCity_BattleTentLobby_Movement_AttendantWalkToDoor: walk_up walk_up walk_up step_end SlateportCity_BattleTentLobby_Movement_AttendantEnterDoor: walk_up set_invisible step_end SlateportCity_BattleTentLobby_Movement_PlayerWalkToDoor: walk_up walk_up walk_up step_end SlateportCity_BattleTentLobby_Movement_PlayerEnterDoor: walk_up walk_up set_invisible step_end SlateportCity_BattleTentLobby_EventScript_ExplainChallenge:: msgbox SlateportCity_BattleTentLobby_Text_ExplainSlateportTent, MSGBOX_DEFAULT goto SlateportCity_BattleTentLobby_EventScript_AskEnterChallenge SlateportCity_BattleTentLobby_EventScript_CancelChallengeSaveFailed:: frontier_set FRONTIER_DATA_CHALLENGE_STATUS, 0 goto SlateportCity_BattleTentLobby_EventScript_CancelChallenge SlateportCity_BattleTentLobby_EventScript_LoadPartyCancelChallenge:: special LoadPlayerParty SlateportCity_BattleTentLobby_EventScript_CancelChallenge:: msgbox SlateportCity_BattleTentLobby_Text_LookForwardToNextVisit, MSGBOX_DEFAULT release end @ Unused SlateportCity_BattleTentLobby_Movement_UnusedEnterDoor:: walk_up walk_up walk_up set_invisible step_end SlateportCity_BattleTentLobby_EventScript_TormentGiver:: lock faceplayer goto_if_set FLAG_RECEIVED_TM41, SlateportCity_BattleTentLobby_EventScript_ReceivedTorment msgbox SlateportCity_BattleTentLobby_Text_CouldntFindMonForMe, MSGBOX_DEFAULT giveitem ITEM_TM41 goto_if_eq VAR_RESULT, FALSE, Common_EventScript_ShowBagIsFull setflag FLAG_RECEIVED_TM41 msgbox SlateportCity_BattleTentLobby_Text_ExplainTorment, MSGBOX_DEFAULT release end SlateportCity_BattleTentLobby_EventScript_ReceivedTorment:: msgbox SlateportCity_BattleTentLobby_Text_ExplainTorment, MSGBOX_DEFAULT release end SlateportCity_BattleTentLobby_EventScript_Man:: msgbox SlateportCity_BattleTentLobby_Text_IllTryUsingBugMons, MSGBOX_NPC end SlateportCity_BattleTentLobby_EventScript_Girl:: msgbox SlateportCity_BattleTentLobby_Text_BattleEvenWithoutToughMons, MSGBOX_NPC end SlateportCity_BattleTentLobby_EventScript_Woman:: msgbox SlateportCity_BattleTentLobby_Text_NiceIfMoreSelection, MSGBOX_NPC end SlateportCity_BattleTentLobby_EventScript_RulesBoard:: lockall msgbox BattleFrontier_BattleFactoryLobby_Text_RulesAreListed, MSGBOX_DEFAULT goto SlateportCity_BattleTentLobby_EventScript_ReadRulesBoard end SlateportCity_BattleTentLobby_EventScript_ReadRulesBoard:: message BattleFrontier_BattleFactoryLobby_Text_ReadWhichHeading waitmessage multichoice 17, 0, MULTI_SLATEPORT_TENT_RULES, FALSE switch VAR_RESULT case 0, SlateportCity_BattleTentLobby_EventScript_RulesBasics case 1, SlateportCity_BattleTentLobby_EventScript_RulesSwapPartner case 2, SlateportCity_BattleTentLobby_EventScript_RulesSwapNumber case 3, SlateportCity_BattleTentLobby_EventScript_RulesSwapNotes case 4, SlateportCity_BattleTentLobby_EventScript_RulesMons case 5, SlateportCity_BattleTentLobby_EventScript_ExitRules case MULTI_B_PRESSED, SlateportCity_BattleTentLobby_EventScript_ExitRules end SlateportCity_BattleTentLobby_EventScript_RulesBasics:: msgbox SlateportCity_BattleTentLobby_Text_ExplainBasicRules, MSGBOX_DEFAULT goto SlateportCity_BattleTentLobby_EventScript_ReadRulesBoard end SlateportCity_BattleTentLobby_EventScript_RulesSwapPartner:: msgbox SlateportCity_BattleTentLobby_Text_ExplainSwapPartnerRules, MSGBOX_DEFAULT goto SlateportCity_BattleTentLobby_EventScript_ReadRulesBoard end SlateportCity_BattleTentLobby_EventScript_RulesSwapNumber:: msgbox SlateportCity_BattleTentLobby_Text_ExplainSwapNumberRules, MSGBOX_DEFAULT goto SlateportCity_BattleTentLobby_EventScript_ReadRulesBoard end SlateportCity_BattleTentLobby_EventScript_RulesSwapNotes:: msgbox SlateportCity_BattleTentLobby_Text_ExplainSwapNotes, MSGBOX_DEFAULT goto SlateportCity_BattleTentLobby_EventScript_ReadRulesBoard end SlateportCity_BattleTentLobby_EventScript_RulesMons:: msgbox SlateportCity_BattleTentLobby_Text_ExplainMonRules, MSGBOX_DEFAULT goto SlateportCity_BattleTentLobby_EventScript_ReadRulesBoard end SlateportCity_BattleTentLobby_EventScript_ExitRules:: releaseall end SlateportCity_BattleTentLobby_Text_CouldntFindMonForMe: .string "So, like, I couldn't find myself any\n" .string "POKéMON that were, like, for me.\p" .string "So, I figured, like, hey, I should file\n" .string "a complaint to the guy there?\p" .string "And he wouldn't hear me out, like, hey!\n" .string "So, like, total bummer, man!\p" .string "Hey, like, you! Zip it, you know?\n" .string "Just, you know, take this!$" SlateportCity_BattleTentLobby_Text_ExplainTorment: .string "That's, like, TM41, you know?\n" .string "Hey, it's TORMENT, you hearing me?\p" .string "Like, it won't let the other guy\n" .string "use the same move twice in a row, see?\p" .string "Hey, now, you listen here, like,\n" .string "I'm not laying a torment on you!$" SlateportCity_BattleTentLobby_Text_IllTryUsingBugMons: .string "I don't really like BUG POKéMON,\n" .string "but maybe I'll try using some for\l" .string "a change of pace.\p" .string "Who knows, I might even get to like\n" .string "them!$" SlateportCity_BattleTentLobby_Text_BattleEvenWithoutToughMons: .string "You can battle all you want here even\n" .string "if you don't have any tough POKéMON.$" SlateportCity_BattleTentLobby_Text_NiceIfMoreSelection: .string "Wouldn't it be nice if they had more of\n" .string "a selection?$"