Route124_DivingTreasureHuntersHouse_MapScripts:: map_script MAP_SCRIPT_ON_TRANSITION, Route124_DivingTreasureHuntersHouse_OnTransition .byte 0 Route124_DivingTreasureHuntersHouse_OnTransition: setflag FLAG_LANDMARK_HUNTERS_HOUSE end Route124_DivingTreasureHuntersHouse_EventScript_TreasureHunter:: lock faceplayer goto_if_set FLAG_MET_DIVING_TREASURE_HUNTER, Route124_DivingTreasureHuntersHouse_EventScript_SkipGreeting msgbox Route124_DivingTreasureHuntersHouse_Text_Greeting, MSGBOX_DEFAULT setflag FLAG_MET_DIVING_TREASURE_HUNTER goto Route124_DivingTreasureHuntersHouse_EventScript_CheckPlayerHasShard end Route124_DivingTreasureHuntersHouse_EventScript_SkipGreeting:: msgbox Route124_DivingTreasureHuntersHouse_Text_HaveYouSeenAnyShards, MSGBOX_DEFAULT goto Route124_DivingTreasureHuntersHouse_EventScript_CheckPlayerHasShard end Route124_DivingTreasureHuntersHouse_EventScript_CheckPlayerHasShard:: call Route124_DivingTreasureHuntersHouse_EventScript_GetPlayersShards goto_if_eq VAR_TEMP_1, 0, Route124_DivingTreasureHuntersHouse_EventScript_NoShards goto Route124_DivingTreasureHuntersHouse_EventScript_HasShard end Route124_DivingTreasureHuntersHouse_EventScript_GetPlayersShards:: setvar VAR_TEMP_1, 0 checkitem ITEM_RED_SHARD call_if_eq VAR_RESULT, TRUE, Route124_DivingTreasureHuntersHouse_EventScript_HasRedShard checkitem ITEM_YELLOW_SHARD call_if_eq VAR_RESULT, TRUE, Route124_DivingTreasureHuntersHouse_EventScript_HasYellowShard checkitem ITEM_BLUE_SHARD call_if_eq VAR_RESULT, TRUE, Route124_DivingTreasureHuntersHouse_EventScript_HasBlueShard checkitem ITEM_GREEN_SHARD call_if_eq VAR_RESULT, TRUE, Route124_DivingTreasureHuntersHouse_EventScript_HasGreenShard return Route124_DivingTreasureHuntersHouse_EventScript_HasRedShard:: addvar VAR_TEMP_1, 1 return Route124_DivingTreasureHuntersHouse_EventScript_HasYellowShard:: addvar VAR_TEMP_1, 2 return Route124_DivingTreasureHuntersHouse_EventScript_HasBlueShard:: addvar VAR_TEMP_1, 4 return Route124_DivingTreasureHuntersHouse_EventScript_HasGreenShard:: addvar VAR_TEMP_1, 8 return Route124_DivingTreasureHuntersHouse_EventScript_HasShard:: msgbox Route124_DivingTreasureHuntersHouse_Text_ThatsAShardIllTradeYou, MSGBOX_DEFAULT goto Route124_DivingTreasureHuntersHouse_EventScript_ShowTradeOptions end Route124_DivingTreasureHuntersHouse_EventScript_ShowTradeOptions:: message Route124_DivingTreasureHuntersHouse_Text_WhatDoYouWantToTrade waitmessage switch VAR_TEMP_1 case 1, Route124_DivingTreasureHuntersHouse_EventScript_ShardOptionsR case 2, Route124_DivingTreasureHuntersHouse_EventScript_ShardOptionsY case 3, Route124_DivingTreasureHuntersHouse_EventScript_ShardOptionsRY case 4, Route124_DivingTreasureHuntersHouse_EventScript_ShardOptionsB case 5, Route124_DivingTreasureHuntersHouse_EventScript_ShardOptionsRB case 6, Route124_DivingTreasureHuntersHouse_EventScript_ShardOptionsYB case 7, Route124_DivingTreasureHuntersHouse_EventScript_ShardOptionsRYB case 8, Route124_DivingTreasureHuntersHouse_EventScript_ShardOptionsG case 9, Route124_DivingTreasureHuntersHouse_EventScript_ShardOptionsRG case 10, Route124_DivingTreasureHuntersHouse_EventScript_ShardOptionsYG case 11, Route124_DivingTreasureHuntersHouse_EventScript_ShardOptionsRYG case 12, Route124_DivingTreasureHuntersHouse_EventScript_ShardOptionsBG case 13, Route124_DivingTreasureHuntersHouse_EventScript_ShardOptionsRBG case 14, Route124_DivingTreasureHuntersHouse_EventScript_ShardOptionsYBG case 15, Route124_DivingTreasureHuntersHouse_EventScript_ShardOptionsRYBG end Route124_DivingTreasureHuntersHouse_EventScript_ShardOptionsR:: multichoice 0, 0, MULTI_SHARDS_R, FALSE switch VAR_RESULT case 0, Route124_DivingTreasureHuntersHouse_EventScript_TradeRedShard case 1, Route124_DivingTreasureHuntersHouse_EventScript_DeclineTrade goto Route124_DivingTreasureHuntersHouse_EventScript_DeclineTrade end Route124_DivingTreasureHuntersHouse_EventScript_ShardOptionsY:: multichoice 0, 0, MULTI_SHARDS_Y, FALSE switch VAR_RESULT case 0, Route124_DivingTreasureHuntersHouse_EventScript_TradeYellowShard case 1, Route124_DivingTreasureHuntersHouse_EventScript_DeclineTrade goto Route124_DivingTreasureHuntersHouse_EventScript_DeclineTrade end Route124_DivingTreasureHuntersHouse_EventScript_ShardOptionsRY:: multichoice 0, 0, MULTI_SHARDS_RY, FALSE switch VAR_RESULT case 0, Route124_DivingTreasureHuntersHouse_EventScript_TradeRedShard case 1, Route124_DivingTreasureHuntersHouse_EventScript_TradeYellowShard case 2, Route124_DivingTreasureHuntersHouse_EventScript_DeclineTrade goto Route124_DivingTreasureHuntersHouse_EventScript_DeclineTrade end Route124_DivingTreasureHuntersHouse_EventScript_ShardOptionsB:: multichoice 0, 0, MULTI_SHARDS_B, FALSE switch VAR_RESULT case 0, Route124_DivingTreasureHuntersHouse_EventScript_TradeBlueShard case 1, Route124_DivingTreasureHuntersHouse_EventScript_DeclineTrade goto Route124_DivingTreasureHuntersHouse_EventScript_DeclineTrade end Route124_DivingTreasureHuntersHouse_EventScript_ShardOptionsRB:: multichoice 0, 0, MULTI_SHARDS_RB, FALSE switch VAR_RESULT case 0, Route124_DivingTreasureHuntersHouse_EventScript_TradeRedShard case 1, Route124_DivingTreasureHuntersHouse_EventScript_TradeBlueShard case 2, Route124_DivingTreasureHuntersHouse_EventScript_DeclineTrade goto Route124_DivingTreasureHuntersHouse_EventScript_DeclineTrade end Route124_DivingTreasureHuntersHouse_EventScript_ShardOptionsYB:: multichoice 0, 0, MULTI_SHARDS_YB, FALSE switch VAR_RESULT case 0, Route124_DivingTreasureHuntersHouse_EventScript_TradeYellowShard case 1, Route124_DivingTreasureHuntersHouse_EventScript_TradeBlueShard case 2, Route124_DivingTreasureHuntersHouse_EventScript_DeclineTrade goto Route124_DivingTreasureHuntersHouse_EventScript_DeclineTrade end Route124_DivingTreasureHuntersHouse_EventScript_ShardOptionsRYB:: multichoice 0, 0, MULTI_SHARDS_RYB, FALSE switch VAR_RESULT case 0, Route124_DivingTreasureHuntersHouse_EventScript_TradeRedShard case 1, Route124_DivingTreasureHuntersHouse_EventScript_TradeYellowShard case 2, Route124_DivingTreasureHuntersHouse_EventScript_TradeBlueShard case 3, Route124_DivingTreasureHuntersHouse_EventScript_DeclineTrade goto Route124_DivingTreasureHuntersHouse_EventScript_DeclineTrade end Route124_DivingTreasureHuntersHouse_EventScript_ShardOptionsG:: multichoice 0, 0, MULTI_SHARDS_G, FALSE switch VAR_RESULT case 0, Route124_DivingTreasureHuntersHouse_EventScript_TradeGreenShard case 1, Route124_DivingTreasureHuntersHouse_EventScript_DeclineTrade goto Route124_DivingTreasureHuntersHouse_EventScript_DeclineTrade end Route124_DivingTreasureHuntersHouse_EventScript_ShardOptionsRG:: multichoice 0, 0, MULTI_SHARDS_RG, FALSE switch VAR_RESULT case 0, Route124_DivingTreasureHuntersHouse_EventScript_TradeRedShard case 1, Route124_DivingTreasureHuntersHouse_EventScript_TradeGreenShard case 2, Route124_DivingTreasureHuntersHouse_EventScript_DeclineTrade goto Route124_DivingTreasureHuntersHouse_EventScript_DeclineTrade end Route124_DivingTreasureHuntersHouse_EventScript_ShardOptionsYG:: multichoice 0, 0, MULTI_SHARDS_YG, FALSE switch VAR_RESULT case 0, Route124_DivingTreasureHuntersHouse_EventScript_TradeYellowShard case 1, Route124_DivingTreasureHuntersHouse_EventScript_TradeGreenShard case 2, Route124_DivingTreasureHuntersHouse_EventScript_DeclineTrade goto Route124_DivingTreasureHuntersHouse_EventScript_DeclineTrade end Route124_DivingTreasureHuntersHouse_EventScript_ShardOptionsRYG:: multichoice 0, 0, MULTI_SHARDS_RYG, FALSE switch VAR_RESULT case 0, Route124_DivingTreasureHuntersHouse_EventScript_TradeRedShard case 1, Route124_DivingTreasureHuntersHouse_EventScript_TradeYellowShard case 2, Route124_DivingTreasureHuntersHouse_EventScript_TradeGreenShard case 3, Route124_DivingTreasureHuntersHouse_EventScript_DeclineTrade goto Route124_DivingTreasureHuntersHouse_EventScript_DeclineTrade end Route124_DivingTreasureHuntersHouse_EventScript_ShardOptionsBG:: multichoice 0, 0, MULTI_SHARDS_BG, FALSE switch VAR_RESULT case 0, Route124_DivingTreasureHuntersHouse_EventScript_TradeBlueShard case 1, Route124_DivingTreasureHuntersHouse_EventScript_TradeGreenShard case 2, Route124_DivingTreasureHuntersHouse_EventScript_DeclineTrade goto Route124_DivingTreasureHuntersHouse_EventScript_DeclineTrade end Route124_DivingTreasureHuntersHouse_EventScript_ShardOptionsRBG:: multichoice 0, 0, MULTI_SHARDS_RBG, FALSE switch VAR_RESULT case 0, Route124_DivingTreasureHuntersHouse_EventScript_TradeRedShard case 1, Route124_DivingTreasureHuntersHouse_EventScript_TradeBlueShard case 2, Route124_DivingTreasureHuntersHouse_EventScript_TradeGreenShard case 3, Route124_DivingTreasureHuntersHouse_EventScript_DeclineTrade goto Route124_DivingTreasureHuntersHouse_EventScript_DeclineTrade end Route124_DivingTreasureHuntersHouse_EventScript_ShardOptionsYBG:: multichoice 0, 0, MULTI_SHARDS_YBG, FALSE switch VAR_RESULT case 0, Route124_DivingTreasureHuntersHouse_EventScript_TradeYellowShard case 1, Route124_DivingTreasureHuntersHouse_EventScript_TradeBlueShard case 2, Route124_DivingTreasureHuntersHouse_EventScript_TradeGreenShard case 3, Route124_DivingTreasureHuntersHouse_EventScript_DeclineTrade goto Route124_DivingTreasureHuntersHouse_EventScript_DeclineTrade end Route124_DivingTreasureHuntersHouse_EventScript_ShardOptionsRYBG:: multichoice 0, 0, MULTI_SHARDS_RYBG, FALSE switch VAR_RESULT case 0, Route124_DivingTreasureHuntersHouse_EventScript_TradeRedShard case 1, Route124_DivingTreasureHuntersHouse_EventScript_TradeYellowShard case 2, Route124_DivingTreasureHuntersHouse_EventScript_TradeBlueShard case 3, Route124_DivingTreasureHuntersHouse_EventScript_TradeGreenShard case 4, Route124_DivingTreasureHuntersHouse_EventScript_DeclineTrade goto Route124_DivingTreasureHuntersHouse_EventScript_DeclineTrade end Route124_DivingTreasureHuntersHouse_EventScript_TradeRedShard:: setvar VAR_0x8008, ITEM_RED_SHARD setvar VAR_0x8009, ITEM_FIRE_STONE goto Route124_DivingTreasureHuntersHouse_EventScript_TryTradeShard Route124_DivingTreasureHuntersHouse_EventScript_TradeYellowShard:: setvar VAR_0x8008, ITEM_YELLOW_SHARD setvar VAR_0x8009, ITEM_THUNDER_STONE goto Route124_DivingTreasureHuntersHouse_EventScript_TryTradeShard Route124_DivingTreasureHuntersHouse_EventScript_TradeBlueShard:: setvar VAR_0x8008, ITEM_BLUE_SHARD setvar VAR_0x8009, ITEM_WATER_STONE goto Route124_DivingTreasureHuntersHouse_EventScript_TryTradeShard Route124_DivingTreasureHuntersHouse_EventScript_TradeGreenShard:: setvar VAR_0x8008, ITEM_GREEN_SHARD setvar VAR_0x8009, ITEM_LEAF_STONE goto Route124_DivingTreasureHuntersHouse_EventScript_TryTradeShard Route124_DivingTreasureHuntersHouse_EventScript_TryTradeShard:: bufferitemname STR_VAR_1, VAR_0x8008 bufferitemname STR_VAR_2, VAR_0x8009 msgbox Route124_DivingTreasureHuntersHouse_Text_YoullTradeShardForStone, MSGBOX_YESNO goto_if_eq VAR_RESULT, NO, Route124_DivingTreasureHuntersHouse_EventScript_DeclineTrade checkitemspace VAR_0x8009 goto_if_eq VAR_RESULT, TRUE, Route124_DivingTreasureHuntersHouse_EventScript_TradeShard checkitem VAR_0x8008, 2 goto_if_eq VAR_RESULT, FALSE, Route124_DivingTreasureHuntersHouse_EventScript_TradeShard goto Route124_DivingTreasureHuntersHouse_EventScript_BagFull end Route124_DivingTreasureHuntersHouse_EventScript_TradeShard:: removeitem VAR_0x8008 giveitem VAR_0x8009 msgbox Route124_DivingTreasureHuntersHouse_Text_ItsADeal, MSGBOX_DEFAULT call Route124_DivingTreasureHuntersHouse_EventScript_GetPlayersShards goto_if_eq VAR_TEMP_1, 0, Route124_DivingTreasureHuntersHouse_EventScript_EndTrade msgbox Route124_DivingTreasureHuntersHouse_Text_TradeSomethingElse, MSGBOX_YESNO goto_if_eq VAR_RESULT, YES, Route124_DivingTreasureHuntersHouse_EventScript_ShowTradeOptions goto Route124_DivingTreasureHuntersHouse_EventScript_DeclineTrade end Route124_DivingTreasureHuntersHouse_EventScript_BagFull:: msgbox Route124_DivingTreasureHuntersHouse_Text_BagFull, MSGBOX_DEFAULT release end Route124_DivingTreasureHuntersHouse_EventScript_DeclineTrade:: msgbox Route124_DivingTreasureHuntersHouse_Text_ComeBackIfYouChangeMind, MSGBOX_DEFAULT release end Route124_DivingTreasureHuntersHouse_EventScript_NoShards:: msgbox Route124_DivingTreasureHuntersHouse_Text_YouHaventGotAnyShards, MSGBOX_DEFAULT release end Route124_DivingTreasureHuntersHouse_EventScript_EndTrade:: release end Route124_DivingTreasureHuntersHouse_EventScript_ShardTradeBoard:: msgbox Route124_DivingTreasureHuntersHouse_Text_ShardTradeBoard, MSGBOX_SIGN end Route124_DivingTreasureHuntersHouse_Text_Greeting: .string "I'm the DIVING TREASURE HUNTER!\p" .string "I'm the awesome dude who makes\n" .string "deep-sea dives to gather treasures\l" .string "resting at the bottom.$" Route124_DivingTreasureHuntersHouse_Text_HaveYouSeenAnyShards: .string "Tell me, have you seen any SHARDS of\n" .string "tools made in ancient times?$" Route124_DivingTreasureHuntersHouse_Text_YouHaventGotAnyShards: .string "You haven't got any treasures\n" .string "for me…\p" .string "If you see any SHARDS, like the RED\n" .string "SHARD, you've got to trade it with me!$" Route124_DivingTreasureHuntersHouse_Text_ThatsAShardIllTradeYou: .string "Oh, hey! That…\n" .string "That's a SHARD! I'm looking for those!\p" .string "Oh, man, you've got to trade that\n" .string "with me! I'll give you something good!$" Route124_DivingTreasureHuntersHouse_Text_WhatDoYouWantToTrade: .string "What do you want to trade?$" Route124_DivingTreasureHuntersHouse_Text_YoullTradeShardForStone: .string "You'll trade your {STR_VAR_1} for\n" .string "my {STR_VAR_2}, then?$" Route124_DivingTreasureHuntersHouse_Text_ItsADeal: .string "It's a done deal!\n" .string "Use that wisely!$" Route124_DivingTreasureHuntersHouse_Text_TradeSomethingElse: .string "Do you want to trade something else?$" Route124_DivingTreasureHuntersHouse_Text_BagFull: .string "Whoops, your BAG's full.\n" .string "Get rid of some items, friend!$" Route124_DivingTreasureHuntersHouse_Text_ComeBackIfYouChangeMind: .string "No? That's a downer.\n" .string "Well, if you change your mind, come back.$" Route124_DivingTreasureHuntersHouse_Text_ShardTradeBoard: .string "{CLEAR_TO 0x0a}Wanted item{CLEAR_TO 0x7c}Trade item\n" .string "{CLEAR_TO 0x0f}RED SHARD{CLEAR_TO 0x59}{LEFT_ARROW}{RIGHT_ARROW}{CLEAR_TO 0x7b}FIRE STONE{CLEAR_TO 0xc8}\p" .string "{CLEAR_TO 0x0a}Wanted item{CLEAR_TO 0x7c}Trade item\n" .string "{CLEAR_TO 0x06}YELLOW SHARD{CLEAR_TO 0x59}{LEFT_ARROW}{RIGHT_ARROW}{CLEAR_TO 0x73}THUNDERSTONE{CLEAR_TO 0xc8}\p" .string "{CLEAR_TO 0x0a}Wanted item{CLEAR_TO 0x7c}Trade item\n" .string "{CLEAR_TO 0x0c}BLUE SHARD{CLEAR_TO 0x59}{LEFT_ARROW}{RIGHT_ARROW}{CLEAR_TO 0x79}WATER STONE{CLEAR_TO 0xc8}\p" .string "{CLEAR_TO 0x0a}Wanted item{CLEAR_TO 0x7c}Trade item\n" .string "{CLEAR_TO 0x08}GREEN SHARD{CLEAR_TO 0x59}{LEFT_ARROW}{RIGHT_ARROW}{CLEAR_TO 0x7b}LEAF STONE$"