@ NOTE: Route 104's sail to Dewford script references local IDs from Dewford's map. @ These are labeled in DewfordTown/scripts.inc .set LOCALID_RIVAL, 34 Route104_MapScripts:: map_script MAP_SCRIPT_ON_FRAME_TABLE, Route104_OnFrame map_script MAP_SCRIPT_ON_TRANSITION, Route104_OnTransition .byte 0 Route104_OnFrame: map_script_2 VAR_BOARD_BRINEY_BOAT_STATE, 1, Route104_EventScript_StartSailToDewford .2byte 0 Route104_EventScript_StartSailToDewford:: lockall goto Route104_EventScript_SailToDewford end Route104_OnTransition: call Common_EventScript_SetupRivalGfxId call Route104_EventScript_TrySetRivalPos call Route104_EventScript_ShowOrHideWhiteHerbFlorist end Route104_EventScript_ShowOrHideWhiteHerbFlorist:: goto_if_unset FLAG_MET_PRETTY_PETAL_SHOP_OWNER, Route104_EventScript_HideWhiteHerbFlorist goto_if_unset FLAG_BADGE03_GET, Route104_EventScript_HideWhiteHerbFlorist clearflag FLAG_HIDE_ROUTE_104_WHITE_HERB_FLORIST return Route104_EventScript_HideWhiteHerbFlorist:: setflag FLAG_HIDE_ROUTE_104_WHITE_HERB_FLORIST return Route104_EventScript_TrySetRivalPos:: goto_if_ge VAR_BOARD_BRINEY_BOAT_STATE, 1, Route104_EventScript_DontSetRivalPos goto_if_set FLAG_MET_RIVAL_RUSTBORO, Route104_EventScript_DontSetRivalPos goto_if_unset FLAG_REGISTER_RIVAL_POKENAV, Route104_EventScript_DontSetRivalPos setobjectxyperm LOCALID_RIVAL, 17, 52 return Route104_EventScript_DontSetRivalPos:: return Route104_EventScript_Rival:: lockall setvar VAR_0x8008, 1 applymovement LOCALID_RIVAL, Common_Movement_FacePlayer waitmovement 0 goto Route104_EventScript_RivalEncounter Route104_EventScript_RivalTrigger:: lockall setflag FLAG_HIDE_RUSTBORO_CITY_RIVAL setvar VAR_RUSTBORO_CITY_STATE, 8 setvar VAR_ROUTE104_STATE, 2 applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterUp waitmovement 0 delay 10 addobject LOCALID_RIVAL clearflag FLAG_HIDE_ROUTE_104_RIVAL applymovement OBJ_EVENT_ID_PLAYER, Route104_Movement_PlayerBackUp waitmovement 0 applymovement LOCALID_RIVAL, Route104_Movement_RivalExitBrineysCottage waitmovement 0 delay 20 setvar VAR_0x8008, 0 call RustboroCity_EventScript_PlayRivalMusic playse SE_PIN applymovement LOCALID_RIVAL, Common_Movement_ExclamationMark waitmovement 0 applymovement LOCALID_RIVAL, Common_Movement_Delay48 waitmovement 0 goto Route104_EventScript_RivalEncounter @ Unused, shares script with Rustboro encounter instead Route104_EventScript_PlayRivalMusic:: checkplayergender goto_if_eq VAR_RESULT, MALE, Route104_EventScript_PlayMayMusic goto_if_eq VAR_RESULT, FEMALE, Route104_EventScript_PlayBrendanMusic return Route104_EventScript_PlayMayMusic:: playbgm MUS_ENCOUNTER_MAY, TRUE return Route104_EventScript_PlayBrendanMusic:: playbgm MUS_ENCOUNTER_BRENDAN, TRUE return Route104_EventScript_RivalEncounter:: checkplayergender goto_if_eq VAR_RESULT, MALE, Route104_EventScript_MayEncounter goto_if_eq VAR_RESULT, FEMALE, Route104_EventScript_BrendanEncounter end Route104_EventScript_MayEncounter:: goto_if_set FLAG_DEFEATED_RIVAL_ROUTE_104, Route104_EventScript_MayDefeated goto_if_set FLAG_REGISTER_RIVAL_POKENAV, Route104_EventScript_MayAskToBattle setflag FLAG_REGISTER_RIVAL_POKENAV msgbox Route104_Text_MayWeShouldRegister, MSGBOX_DEFAULT closemessage delay 30 playfanfare MUS_REGISTER_MATCH_CALL msgbox Route104_Text_RegisteredMay, MSGBOX_DEFAULT waitfanfare closemessage delay 30 setflag FLAG_ENABLE_RIVAL_MATCH_CALL applymovement OBJ_EVENT_ID_PLAYER, Route104_Movement_PlayerFaceRival applymovement LOCALID_RIVAL, Route104_Movement_RivalWalkSlowLeft msgbox Route104_Text_MayHowsYourPokedex, MSGBOX_DEFAULT closemessage waitmovement 0 applymovement LOCALID_RIVAL, Route104_Movement_RivalApproachPlayer waitmovement 0 copyobjectxytoperm LOCALID_RIVAL msgbox Route104_Text_MayMinesDecentLetsBattle, MSGBOX_YESNO goto_if_eq VAR_RESULT, YES, Route104_EventScript_BattleMay msgbox Route104_Text_MayHaventRaisedPokemon, MSGBOX_DEFAULT call Route104_EventScript_RestoreMusic releaseall end Route104_Movement_RivalWalkSlowLeft: walk_slow_left step_end Route104_Movement_RivalApproachPlayer: walk_down face_right step_end Route104_Movement_PlayerFaceRival: delay_4 walk_in_place_faster_left step_end Route104_EventScript_MayAskToBattle:: msgbox Route104_Text_MayLetsBattle, MSGBOX_YESNO goto_if_eq VAR_RESULT, YES, Route104_EventScript_BattleMay msgbox Route104_Text_MayHaventRaisedPokemon, MSGBOX_DEFAULT releaseall end Route104_EventScript_BattleMay:: msgbox Route104_Text_MayIntro, MSGBOX_DEFAULT switch VAR_STARTER_MON case 0, Route104_EventScript_BattleMayTreecko case 1, Route104_EventScript_BattleMayTorchic case 2, Route104_EventScript_BattleMayMudkip end Route104_EventScript_MayDefeated:: msgbox Route104_Text_MayPostBattle, MSGBOX_DEFAULT call_if_eq VAR_0x8008, 0, Route104_EventScript_RestoreMusic releaseall end Route104_EventScript_RestoreMusic:: savebgm MUS_DUMMY fadedefaultbgm return Route104_EventScript_BattleMayTreecko:: trainerbattle_no_intro TRAINER_MAY_RUSTBORO_TREECKO, Route104_Text_MayDefeat setflag FLAG_DEFEATED_RIVAL_ROUTE_104 goto Route104_EventScript_MayDefeated end Route104_EventScript_BattleMayTorchic:: trainerbattle_no_intro TRAINER_MAY_RUSTBORO_TORCHIC, Route104_Text_MayDefeat setflag FLAG_DEFEATED_RIVAL_ROUTE_104 goto Route104_EventScript_MayDefeated end Route104_EventScript_BattleMayMudkip:: trainerbattle_no_intro TRAINER_MAY_RUSTBORO_MUDKIP, Route104_Text_MayDefeat setflag FLAG_DEFEATED_RIVAL_ROUTE_104 goto Route104_EventScript_MayDefeated end Route104_EventScript_BrendanEncounter:: goto_if_set FLAG_DEFEATED_RIVAL_ROUTE_104, Route104_EventScript_BrendanDefeated goto_if_set FLAG_REGISTER_RIVAL_POKENAV, Route104_EventScript_BrendanAskToBattle setflag FLAG_REGISTER_RIVAL_POKENAV msgbox Route104_Text_BrendanWeShouldRegister, MSGBOX_DEFAULT closemessage delay 30 playfanfare MUS_REGISTER_MATCH_CALL msgbox Route104_Text_RegisteredBrendan, MSGBOX_DEFAULT waitfanfare closemessage delay 30 setflag FLAG_ENABLE_RIVAL_MATCH_CALL applymovement OBJ_EVENT_ID_PLAYER, Route104_Movement_PlayerFaceRival applymovement LOCALID_RIVAL, Route104_Movement_RivalWalkSlowLeft msgbox Route104_Text_BrendanHowsYourPokedex, MSGBOX_DEFAULT closemessage waitmovement 0 applymovement LOCALID_RIVAL, Route104_Movement_RivalApproachPlayer waitmovement 0 copyobjectxytoperm LOCALID_RIVAL msgbox Route104_Text_BrendanDoingGreatLetsBattle, MSGBOX_YESNO goto_if_eq VAR_RESULT, YES, Route104_EventScript_BattleBrendan msgbox Route104_Text_BrendanNoConfidence, MSGBOX_DEFAULT call Route104_EventScript_RestoreMusic releaseall end Route104_EventScript_BrendanAskToBattle:: msgbox Route104_Text_BrendanLetsBattle, MSGBOX_YESNO goto_if_eq VAR_RESULT, YES, Route104_EventScript_BattleBrendan msgbox Route104_Text_BrendanNoConfidence, MSGBOX_DEFAULT releaseall end Route104_EventScript_BattleBrendan:: msgbox Route104_Text_BrendanIntro, MSGBOX_DEFAULT switch VAR_STARTER_MON case 0, Route104_EventScript_BattleBrendanTreecko case 1, Route104_EventScript_BattleBrendanTorchic case 2, Route104_EventScript_BattleBrendanMudkip end Route104_EventScript_BrendanDefeated:: msgbox Route104_Text_BrendanPostBattle, MSGBOX_DEFAULT call_if_eq VAR_0x8008, 0, Route104_EventScript_RestoreMusic releaseall end Route104_EventScript_BattleBrendanTreecko:: trainerbattle_no_intro TRAINER_BRENDAN_RUSTBORO_TREECKO, Route104_Text_BrendanDefeat setflag FLAG_DEFEATED_RIVAL_ROUTE_104 goto Route104_EventScript_BrendanDefeated end Route104_EventScript_BattleBrendanTorchic:: trainerbattle_no_intro TRAINER_BRENDAN_RUSTBORO_TORCHIC, Route104_Text_BrendanDefeat setflag FLAG_DEFEATED_RIVAL_ROUTE_104 goto Route104_EventScript_BrendanDefeated end Route104_EventScript_BattleBrendanMudkip:: trainerbattle_no_intro TRAINER_BRENDAN_RUSTBORO_MUDKIP, Route104_Text_BrendanDefeat setflag FLAG_DEFEATED_RIVAL_ROUTE_104 goto Route104_EventScript_BrendanDefeated end Route104_Movement_PlayerBackUp: lock_facing_direction walk_down unlock_facing_direction step_end Route104_Movement_RivalExitBrineysCottage: walk_down step_end Route104_EventScript_ExpertF:: lock faceplayer goto_if_set FLAG_RECEIVED_CHESTO_BERRY_ROUTE_104, Route104_EventScript_ReceivedBerry msgbox Route104_Text_PlantBerriesInSoilTakeThis, MSGBOX_DEFAULT giveitem ITEM_CHESTO_BERRY goto_if_eq VAR_RESULT, FALSE, Common_EventScript_ShowBagIsFull setflag FLAG_RECEIVED_CHESTO_BERRY_ROUTE_104 msgbox Route104_Text_TrainersOftenMakeMonHoldBerries, MSGBOX_DEFAULT release end Route104_EventScript_ReceivedBerry:: msgbox Route104_Text_TrainersOftenMakeMonHoldBerries, MSGBOX_DEFAULT release end Route104_EventScript_WhiteHerbFlorist:: lock faceplayer goto_if_set FLAG_RECEIVED_WHITE_HERB, Route104_EventScript_ReceivedWhiteHerb msgbox Route104_Text_DontNeedThisTakeIt, MSGBOX_DEFAULT giveitem ITEM_WHITE_HERB goto_if_eq VAR_RESULT, FALSE, Common_EventScript_ShowBagIsFull setflag FLAG_RECEIVED_WHITE_HERB release end Route104_EventScript_ReceivedWhiteHerb:: msgbox Route104_Text_FlowerShopSellingSaplings, MSGBOX_DEFAULT release end Route104_EventScript_Girl1:: msgbox Route104_Text_BrineyLivesInSeasideCottage, MSGBOX_NPC end Route104_EventScript_BugCatcher:: msgbox Route104_Text_WhatsItLikeAtBottomOfSea, MSGBOX_SIGN end Route104_EventScript_BrineysCottageSign:: msgbox Route104_Text_MrBrineysCottage, MSGBOX_SIGN end Route104_EventScript_RouteSignPetalburg:: msgbox Route104_Text_RouteSignPetalburg, MSGBOX_SIGN end Route104_EventScript_RouteSignRustboro:: msgbox Route104_Text_RouteSignRustboro, MSGBOX_SIGN end Route104_EventScript_FlowerShopSign:: msgbox Route104_Text_PrettyPetalFlowShop, MSGBOX_SIGN end Route104_EventScript_TrainerTipsDoubleBattles:: msgbox Route104_Text_TrainerTipsDoubleBattles, MSGBOX_SIGN end Route104_EventScript_Boy1:: msgbox Route104_Text_ThrowBallAtWeakenedPokemon, MSGBOX_NPC end Route104_EventScript_Woman:: msgbox Route104_Text_OnlyThrowBallAtWildPokemon, MSGBOX_NPC end Route104_EventScript_Boy2:: lock faceplayer goto_if_set FLAG_RECEIVED_TM09, Route104_EventScript_ReceivedBulletSeed msgbox Route104_Text_LikeFillingMouthWithSeedsTakeThis, MSGBOX_DEFAULT giveitem ITEM_TM09 goto_if_eq VAR_RESULT, FALSE, Common_EventScript_ShowBagIsFull setflag FLAG_RECEIVED_TM09 release end Route104_EventScript_ReceivedBulletSeed:: msgbox Route104_Text_TMsAreOneTimeUse, MSGBOX_DEFAULT release end Route104_EventScript_Girl2:: msgbox Route104_Text_ImNotATrainer, MSGBOX_NPC end Route104_EventScript_SailToDewford:: setobjectsubpriority LOCALID_BRINEY_R104, MAP_ROUTE104, 0 setobjectsubpriority OBJ_EVENT_ID_PLAYER, MAP_ROUTE104, 0 applymovement LOCALID_BRINEY_R104, Route104_Movement_BrineyBoardBoat waitmovement 0 removeobject LOCALID_BRINEY_R104 applymovement OBJ_EVENT_ID_PLAYER, Route104_Movement_PlayerBoardBoat waitmovement 0 hideobjectat OBJ_EVENT_ID_PLAYER, MAP_ROUTE104 call Common_EventScript_PlayBrineysBoatMusic goto_if_set FLAG_ENABLE_NORMAN_MATCH_CALL, Route104_EventScript_SailToDewfordNoCall goto_if_unset FLAG_ENABLE_NORMAN_MATCH_CALL, Route104_EventScript_SailToDewfordDadCalls end Route104_EventScript_SailToDewfordNoCall:: applymovement LOCALID_BOAT_R104, Route104_Movement_SailToDewford applymovement OBJ_EVENT_ID_PLAYER, Route104_Movement_SailToDewford waitmovement 0 goto Route104_EventScript_ArriveInDewford Route104_EventScript_SailToDewfordDadCalls:: applymovement LOCALID_BOAT_R104, Route104_Movement_SailToDewfordBeforeDadCalls applymovement OBJ_EVENT_ID_PLAYER, Route104_Movement_SailToDewfordBeforeDadCalls waitmovement 0 pokenavcall Route104_Text_DadPokenavCall waitmessage delay 30 playfanfare MUS_REGISTER_MATCH_CALL msgbox Route104_Text_RegisteredDadInPokenav, MSGBOX_DEFAULT waitfanfare closemessage delay 30 setflag FLAG_ENABLE_NORMAN_MATCH_CALL applymovement OBJ_EVENT_ID_PLAYER, Route104_Movement_SailToDewfordAfterDadCalls applymovement LOCALID_BOAT_R104, Route104_Movement_SailToDewfordAfterDadCalls, MAP_ROUTE104 waitmovement LOCALID_BOAT_R104, MAP_ROUTE104 waitmovement 0 goto Route104_EventScript_ArriveInDewford Route104_EventScript_ArriveInDewford:: delay 50 applymovement OBJ_EVENT_ID_PLAYER, Route104_Movement_PlayerExitBoat waitmovement 0 call Common_EventScript_StopBrineysBoatMusic showobjectat OBJ_EVENT_ID_PLAYER, MAP_DEWFORD_TOWN applymovement OBJ_EVENT_ID_PLAYER, Route104_Movement_PlayerMoveForBriney waitmovement 0 setobjectxyperm LOCALID_BRINEY_DEWFORD, 12, 8 addobject LOCALID_BRINEY_DEWFORD setobjectsubpriority LOCALID_BRINEY_DEWFORD, MAP_DEWFORD_TOWN, 0 clearflag FLAG_HIDE_MR_BRINEY_DEWFORD_TOWN applymovement LOCALID_BRINEY_DEWFORD, Route104_Movement_BrineyExitBoat waitmovement 0 addobject LOCALID_BOAT_DEWFORD clearflag FLAG_HIDE_MR_BRINEY_BOAT_DEWFORD_TOWN call Common_EventScript_StopBrineysBoatMusic setflag FLAG_HIDE_ROUTE_104_MR_BRINEY_BOAT hideobjectat LOCALID_BOAT_R104, MAP_ROUTE104 copyvar VAR_BRINEY_LOCATION, VAR_0x8008 resetobjectsubpriority OBJ_EVENT_ID_PLAYER, MAP_ROUTE104 resetobjectsubpriority LOCALID_BRINEY_DEWFORD, MAP_DEWFORD_TOWN copyobjectxytoperm LOCALID_BRINEY_DEWFORD setvar VAR_BOARD_BRINEY_BOAT_STATE, 0 goto_if_unset FLAG_DELIVERED_STEVEN_LETTER, Route104_EventScript_DeliverLetterReminder goto_if_set FLAG_DELIVERED_STEVEN_LETTER, Route104_EventScript_LandedInDewford end Route104_EventScript_DeliverLetterReminder:: msgbox Route104_Text_LandedInDewfordDeliverLetter, MSGBOX_DEFAULT releaseall end Route104_EventScript_LandedInDewford:: msgbox DewfordTown_Text_BrineyLandedInDewford, MSGBOX_DEFAULT releaseall end Route104_Movement_SailToDewfordBeforeDadCalls: walk_down walk_down walk_down walk_down walk_fast_down walk_fast_down walk_fast_down walk_fast_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_fast_down walk_fast_down walk_fast_down walk_fast_down walk_fast_right walk_fast_right walk_faster_right walk_faster_right walk_faster_right walk_faster_right walk_faster_right walk_faster_right walk_fast_right walk_fast_right walk_fast_down walk_fast_down walk_fast_down walk_fast_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down step_end Route104_Movement_SailToDewfordAfterDadCalls: walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_fast_down walk_fast_down walk_fast_down walk_fast_down walk_fast_right walk_fast_right walk_fast_right walk_fast_right walk_faster_right walk_faster_right walk_faster_right walk_faster_right walk_faster_right walk_faster_right walk_faster_right walk_faster_right walk_faster_right walk_faster_right walk_faster_right walk_faster_right walk_faster_right walk_faster_right walk_faster_right walk_faster_right walk_faster_right walk_faster_right walk_faster_right walk_faster_right walk_faster_right walk_faster_right walk_faster_right walk_faster_right walk_faster_right walk_faster_right walk_faster_right walk_faster_right walk_faster_right walk_faster_right walk_faster_right walk_faster_right walk_faster_right walk_faster_right walk_faster_right walk_faster_right walk_faster_right walk_faster_right walk_faster_right walk_faster_right walk_fast_right walk_fast_right walk_fast_right walk_fast_right walk_right walk_right walk_down walk_down walk_fast_down walk_fast_down walk_fast_down walk_fast_down walk_fast_down walk_fast_down walk_fast_down walk_fast_down walk_fast_down walk_fast_down walk_fast_down walk_fast_down walk_fast_down walk_fast_down walk_fast_down walk_down walk_down step_end Route104_Movement_SailToDewford: walk_down walk_down walk_down walk_down walk_fast_down walk_fast_down walk_fast_down walk_fast_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_fast_down walk_fast_down walk_fast_down walk_fast_down walk_fast_right walk_fast_right walk_faster_right walk_faster_right walk_faster_right walk_faster_right walk_faster_right walk_faster_right walk_fast_right walk_fast_right walk_fast_down walk_fast_down walk_fast_down walk_fast_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_fast_down walk_fast_down walk_fast_down walk_fast_down walk_fast_right walk_fast_right walk_fast_right walk_fast_right walk_faster_right walk_faster_right walk_faster_right walk_faster_right walk_faster_right walk_faster_right walk_faster_right walk_faster_right walk_faster_right walk_faster_right walk_faster_right walk_faster_right walk_faster_right walk_faster_right walk_faster_right walk_faster_right walk_faster_right walk_faster_right walk_faster_right walk_faster_right walk_faster_right walk_faster_right walk_faster_right walk_faster_right walk_faster_right walk_faster_right walk_faster_right walk_faster_right walk_faster_right walk_faster_right walk_faster_right walk_faster_right walk_faster_right walk_faster_right walk_faster_right walk_faster_right walk_faster_right walk_faster_right walk_faster_right walk_faster_right walk_fast_right walk_fast_right walk_fast_right walk_fast_right walk_right walk_right walk_down walk_down walk_fast_down walk_fast_down walk_fast_down walk_fast_down walk_fast_down walk_fast_down walk_fast_down walk_fast_down walk_fast_down walk_fast_down walk_fast_down walk_fast_down walk_fast_down walk_fast_down walk_fast_down walk_down walk_down step_end Route104_Movement_PlayerBoardBoat: walk_left walk_down walk_down step_end Route104_Movement_PlayerExitBoat: walk_down step_end Route104_Movement_PlayerMoveForBriney: walk_down walk_left walk_in_place_faster_right step_end Route104_Movement_BrineyBoardBoat: walk_down walk_down step_end Route104_Movement_BrineyExitBoat: walk_down walk_in_place_faster_left step_end Route104_EventScript_Ivan:: trainerbattle_single TRAINER_IVAN, Route104_Text_IvanIntro, Route104_Text_IvanDefeat msgbox Route104_Text_IvanPostBattle, MSGBOX_AUTOCLOSE end Route104_EventScript_Billy:: trainerbattle_single TRAINER_BILLY, Route104_Text_BillyIntro, Route104_Text_BillyDefeat msgbox Route104_Text_BillyPostBattle, MSGBOX_AUTOCLOSE end Route104_EventScript_Haley:: trainerbattle_single TRAINER_HALEY_1, Route104_Text_HaleyIntro, Route104_Text_HaleyDefeat, Route104_EventScript_TryRegisterHaleyAfterBattle specialvar VAR_RESULT, ShouldTryRematchBattle goto_if_eq VAR_RESULT, TRUE, Route104_EventScript_RematchHaley setvar VAR_0x8004, TRAINER_HALEY_1 specialvar VAR_RESULT, IsTrainerRegistered goto_if_eq VAR_RESULT, FALSE, Route104_EventScript_TryRegisterHaley msgbox Route104_Text_HaleyPostBattle, MSGBOX_DEFAULT release end Route104_EventScript_TryRegisterHaleyAfterBattle:: special PlayerFaceTrainerAfterBattle waitmovement 0 goto_if_set FLAG_HAS_MATCH_CALL, Route104_EventScript_RegisterHaleyAfterBattle release end Route104_EventScript_RegisterHaleyAfterBattle:: msgbox Route104_Text_HaleyRegister2, MSGBOX_DEFAULT register_matchcall TRAINER_HALEY_1 release end Route104_EventScript_TryRegisterHaley:: goto_if_set FLAG_HAS_MATCH_CALL, Route104_EventScript_RegisterHaley msgbox Route104_Text_HaleyPostBattle, MSGBOX_DEFAULT release end Route104_EventScript_RegisterHaley:: msgbox Route104_Text_HaleyRegister1, MSGBOX_DEFAULT register_matchcall TRAINER_HALEY_1 release end Route104_EventScript_RematchHaley:: trainerbattle_rematch TRAINER_HALEY_1, Route104_Text_HaleyRematchIntro, Route104_Text_HaleyRematchDefeat msgbox Route104_Text_HaleyPostRematch, MSGBOX_AUTOCLOSE end Route104_EventScript_Winston:: trainerbattle_single TRAINER_WINSTON_1, Route104_Text_WinstonIntro, Route104_Text_WinstonDefeat, Route104_EventScript_TryRegisterWinstonAfterBattle specialvar VAR_RESULT, ShouldTryRematchBattle goto_if_eq VAR_RESULT, TRUE, Route104_EventScript_RematchWinston setvar VAR_0x8004, TRAINER_WINSTON_1 specialvar VAR_RESULT, IsTrainerRegistered goto_if_eq VAR_RESULT, FALSE, Route104_EventScript_TryRegisterWinston msgbox Route104_Text_WinstonPostBattle, MSGBOX_DEFAULT release end Route104_EventScript_TryRegisterWinstonAfterBattle:: special PlayerFaceTrainerAfterBattle waitmovement 0 goto_if_set FLAG_HAS_MATCH_CALL, Route104_EventScript_RegisterWinstonAfterBattle release end Route104_EventScript_RegisterWinstonAfterBattle:: msgbox Route104_Text_WinstonRegister2, MSGBOX_DEFAULT register_matchcall TRAINER_WINSTON_1 release end Route104_EventScript_TryRegisterWinston:: goto_if_set FLAG_HAS_MATCH_CALL, Route104_EventScript_RegisterWinston msgbox Route104_Text_WinstonPostBattle, MSGBOX_DEFAULT release end Route104_EventScript_RegisterWinston:: msgbox Route104_Text_WinstonRegister1, MSGBOX_DEFAULT register_matchcall TRAINER_WINSTON_1 release end Route104_EventScript_RematchWinston:: trainerbattle_rematch TRAINER_WINSTON_1, Route104_Text_WinstonRematchIntro, Route104_Text_WinstonRematchDefeat msgbox Route104_Text_WinstonPostRematch, MSGBOX_AUTOCLOSE end Route104_EventScript_Cindy:: trainerbattle_single TRAINER_CINDY_1, Route104_Text_CindyIntro, Route104_Text_CindyDefeat, Route104_EventScript_TryRegisterCindyAfterBattle specialvar VAR_RESULT, ShouldTryRematchBattle goto_if_eq VAR_RESULT, TRUE, Route104_EventScript_RematchCindy setvar VAR_0x8004, TRAINER_CINDY_1 specialvar VAR_RESULT, IsTrainerRegistered goto_if_eq VAR_RESULT, FALSE, Route104_EventScript_TryRegisterCindy msgbox Route104_Text_CindyPostBattle, MSGBOX_DEFAULT release end Route104_EventScript_TryRegisterCindyAfterBattle:: special PlayerFaceTrainerAfterBattle waitmovement 0 goto_if_set FLAG_HAS_MATCH_CALL, Route104_EventScript_RegisterCindyAfterBattle release end Route104_EventScript_RegisterCindyAfterBattle:: msgbox Route104_Text_CindyRegister2, MSGBOX_DEFAULT register_matchcall TRAINER_CINDY_1 release end Route104_EventScript_TryRegisterCindy:: goto_if_set FLAG_HAS_MATCH_CALL, Route104_EventScript_RegisterCindy msgbox Route104_Text_CindyPostBattle, MSGBOX_DEFAULT release end Route104_EventScript_RegisterCindy:: msgbox Route104_Text_CindyRegister1, MSGBOX_DEFAULT register_matchcall TRAINER_CINDY_1 release end Route104_EventScript_RematchCindy:: trainerbattle_rematch TRAINER_CINDY_1, Route104_Text_CindyRematchIntro, Route104_Text_CindyRematchDefeat msgbox Route104_Text_CindyPostRematch, MSGBOX_AUTOCLOSE end Route104_EventScript_Gina:: trainerbattle_double TRAINER_GINA_AND_MIA_1, Route104_Text_GinaIntro, Route104_Text_GinaDefeat, Route104_Text_GinaNotEnoughMons special GetPlayerBigGuyGirlString msgbox Route104_Text_GinaPostBattle, MSGBOX_DEFAULT release end Route104_EventScript_Mia:: trainerbattle_double TRAINER_GINA_AND_MIA_1, Route104_Text_MiaIntro, Route104_Text_MiaDefeat, Route104_Text_MiaNotEnoughMons special GetPlayerBigGuyGirlString msgbox Route104_Text_MiaPostBattle, MSGBOX_DEFAULT release end Route104_EventScript_Darian:: trainerbattle_single TRAINER_DARIAN, Route104_Text_DarianIntro, Route104_Text_DarianDefeat msgbox Route104_Text_DarianPostBattle, MSGBOX_AUTOCLOSE end Route104_Text_BrineyLivesInSeasideCottage: .string "That seaside cottage is where\n" .string "MR. BRINEY lives.\p" .string "He was once a mighty sailor who never\n" .string "feared the sea, however stormy.$" Route104_Text_WhatsItLikeAtBottomOfSea: .string "The sea, huh?\p" .string "I wonder what it's like at the bottom\n" .string "of the sea?$" Route104_Text_ThrowBallAtWeakenedPokemon: .string "If you're going to throw a POKé BALL,\n" .string "weaken the wild POKéMON first.\p" .string "It will be easier to catch if it's been\n" .string "poisoned, burned, or lulled to sleep.$" Route104_Text_OnlyThrowBallAtWildPokemon: .string "You're a thief if you try to steal\n" .string "someone else's POKéMON.\p" .string "You should throw POKé BALLS only at\n" .string "wild POKéMON.$" Route104_Text_ImNotATrainer: .string "Oh, no, I'm not a TRAINER.\p" .string "But that's right, if TRAINERS lock eyes,\n" .string "it's a challenge to battle.\p" .string "If you don't want to battle, stay out\n" .string "of their sight.$" Route104_Text_LikeFillingMouthWithSeedsTakeThis: .string "I like filling my mouth with seeds,\n" .string "then spitting them out fast!\p" .string "You can have this, so you try it out!\p" .string "Use it on a POKéMON, and it will learn\n" .string "a move for firing seeds rapidly.$" Route104_Text_TMsAreOneTimeUse: .string "A word of advice!\p" .string "A TM, TECHNICAL MACHINE, is good only\n" .string "for one-time use.\p" .string "Once you use it, it's gone.\n" .string "Think twice before using it!$" Route104_Text_DontNeedThisTakeIt: .string "This FLOWER SHOP started selling\n" .string "saplings recently.\p" .string "It made me so happy, I went overboard\n" .string "shopping.\p" .string "I don't need this WHITE HERB anymore.\n" .string "Would you take it, please?$" Route104_Text_FlowerShopSellingSaplings: .string "This FLOWER SHOP started selling\n" .string "saplings recently.\p" .string "It made me so happy, I went overboard\n" .string "shopping. Where should I put them?$" Route104_Text_MrBrineysCottage: .string "MR. BRINEY'S COTTAGE$" Route104_Text_RouteSignPetalburg: .string "ROUTE 1O4\n" .string "{RIGHT_ARROW} PETALBURG CITY$" Route104_Text_RouteSignRustboro: .string "ROUTE 1O4\n" .string "{UP_ARROW} RUSTBORO CITY$" Route104_Text_PrettyPetalFlowShop: .string "PRETTY PETAL FLOWER SHOP$" Route104_Text_TrainerTipsDoubleBattles: .string "TRAINER TIPS\p" .string "In the HOENN region there are pairs\n" .string "of TRAINERS who challenge others\l" .string "for 2-on-2 POKéMON battles called\l" .string "DOUBLE BATTLES.\p" .string "In a DOUBLE BATTLE, the TRAINER must\n" .string "send out two POKéMON, the one at the\l" .string "left of the list and the top one.\l" .string "Watch how POKéMON are lined up.$" Route104_Text_MayWeShouldRegister: .string "MAY: Oh, hi, {PLAYER}{KUN}!\p" .string "DEVON upgraded your POKéNAV with\n" .string "the MATCH CALL system, huh?\p" .string "We should register each other so we\n" .string "can get in contact anytime.$" Route104_Text_RegisteredMay: .string "{PLAYER} registered MAY\n" .string "in the POKéNAV.$" Route104_Text_MayHowsYourPokedex: .string "MAY: Oh, by the way, {PLAYER}{KUN},\n" .string "how's your POKéDEX coming along?$" Route104_Text_MayMinesDecentLetsBattle: .string "Mine's looking pretty decent.\n" .string "So…\l" .string "How about a little battle?$" Route104_Text_MayHaventRaisedPokemon: .string "MAY: Oh, what's the matter?\p" .string "Haven't you caught or raised your\n" .string "POKéMON very much?\p" .string "That's not very good for a TRAINER!$" Route104_Text_MayLetsBattle: .string "MAY: So, what do you think?\n" .string "How about a little battle here?$" Route104_Text_MayIntro: .string "MAY: You just became a TRAINER,\n" .string "{PLAYER}{KUN}. I'm not going to lose!$" Route104_Text_MayDefeat: .string "Yikes!\n" .string "You're better than I expected!$" Route104_Text_MayPostBattle: .string "MAY: I can tell you've gotten pretty\n" .string "good with the way you handle POKéMON.\p" .string "But instead of only making them\n" .string "battle, you should be like MR. BRINEY.\p" .string "It's important to become friends with\n" .string "POKéMON, too.$" Route104_Text_BrendanWeShouldRegister: .string "BRENDAN: Oh, hey, {PLAYER}!\p" .string "Cool, you had DEVON install the MATCH\n" .string "CALL system on your POKéNAV!\p" .string "Let's register each other in our\n" .string "POKéNAVS so we can keep in touch.$" Route104_Text_RegisteredBrendan: .string "{PLAYER} registered BRENDAN\n" .string "in the POKéNAV.$" Route104_Text_BrendanHowsYourPokedex: .string "BRENDAN: {PLAYER}, how's your POKéDEX?\n" .string "Have you filled in any pages yet?$" Route104_Text_BrendanDoingGreatLetsBattle: .string "Me, I'm doing great!\p" .string "Want to check out how good I am with\n" .string "a battle?$" Route104_Text_BrendanNoConfidence: .string "BRENDAN: What's the matter? Don't have\n" .string "any confidence in your POKéMON?$" Route104_Text_BrendanLetsBattle: .string "BRENDAN: What's up?\n" .string "Want to have a battle with me?$" Route104_Text_BrendanIntro: .string "BRENDAN: I know you just became\n" .string "a TRAINER, but I won't go easy!$" Route104_Text_BrendanDefeat: .string "Hmm…\n" .string "You're pretty good.$" Route104_Text_BrendanPostBattle: .string "BRENDAN: You've gotten pretty decent\n" .string "at handling POKéMON.\p" .string "But, you know, you shouldn't just be\n" .string "making POKéMON battle.\p" .string "Like MR. BRINEY, it's important to\n" .string "become friends with your POKéMON.$"