.set LOCALID_ATTENDANT, 1 .set LOCALID_BRANDON, 2 BattleFrontier_BattlePyramidTop_MapScripts:: map_script MAP_SCRIPT_ON_RESUME, BattleFrontier_BattlePyramidTop_OnResume map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattlePyramidTop_OnFrame map_script MAP_SCRIPT_ON_TRANSITION, BattleFrontier_BattlePyramidTop_OnTransition map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattlePyramidTop_OnWarp .byte 0 BattleFrontier_BattlePyramidTop_OnTransition: pyramid_updatelight 200, PYRAMID_LIGHT_SET_RADIUS setvar VAR_TEMP_F, 1 end BattleFrontier_BattlePyramidTop_OnWarp: map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattlePyramidTop_EventScript_SetUpObjects .2byte 0 BattleFrontier_BattlePyramidTop_EventScript_SetUpObjects:: setvar VAR_TEMP_1, 1 turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH goto_if_ne VAR_TEMP_C, 0, BattleFrontier_BattlePyramidTop_EventScript_EndSetUpObjects setobjectxyperm LOCALID_BRANDON, 0, 0 BattleFrontier_BattlePyramidTop_EventScript_EndSetUpObjects:: end BattleFrontier_BattlePyramidTop_OnResume: frontier_getbrainstatus goto_if_eq VAR_RESULT, FRONTIER_BRAIN_NOT_READY, BattleFrontier_BattlePyramidTop_EventScript_CheckChallengeStatus call BattleFrontier_EventScript_SetBrainObjectGfx BattleFrontier_BattlePyramidTop_EventScript_CheckChallengeStatus:: copyvar VAR_TEMP_C, VAR_RESULT frontier_getstatus switch VAR_TEMP_0 case 0, BattleFrontier_BattlePyramidTop_EventScript_ReadyChallenge case CHALLENGE_STATUS_SAVING, BattleFrontier_BattlePyramid_EventScript_WarpToLobby case CHALLENGE_STATUS_PAUSED, BattleFrontier_BattlePyramidTop_EventScript_ReadyChallenge frontier_get FRONTIER_DATA_BATTLE_OUTCOME goto_if_eq VAR_RESULT, B_OUTCOME_LOST, BattleFrontier_BattlePyramid_EventScript_WarpToLobbyLost goto_if_eq VAR_RESULT, B_OUTCOME_DREW, BattleFrontier_BattlePyramid_EventScript_WarpToLobbyLost goto_if_eq VAR_RESULT, B_OUTCOME_FORFEITED, BattleFrontier_BattlePyramid_EventScript_WarpToLobbyLost end BattleFrontier_BattlePyramidTop_OnFrame: map_script_2 VAR_TEMP_E, 0, BattleFrontier_BattlePyramidTop_EventScript_PlayPyramidMusic map_script_2 VAR_TEMP_F, 1, BattleFrontier_BattlePyramidTop_EventScript_ShowMapName .2byte 0 BattleFrontier_BattlePyramidTop_EventScript_PlayPyramidMusic:: playbgm MUS_B_PYRAMID_TOP, FALSE setvar VAR_TEMP_E, 1 end BattleFrontier_BattlePyramidTop_EventScript_ShowMapName:: special ShowMapNamePopup setvar VAR_TEMP_F, 0 end BattleFrontier_BattlePyramidTop_EventScript_ReadyChallenge:: pyramid_save CHALLENGE_STATUS_SAVING special SavePlayerParty frontier_set FRONTIER_DATA_CHALLENGE_STATUS, 0 pyramid_settrainers frontier_setpartyorder FRONTIER_PARTY_SIZE setvar VAR_TEMP_F, 1 end BattleFrontier_BattlePyramidTop_EventScript_Attendant:: lock faceplayer goto_if_ne VAR_TEMP_D, 0, BattleFrontier_BattlePyramidTop_EventScript_StepForwardWhenReady goto_if_ne VAR_TEMP_C, FRONTIER_BRAIN_NOT_READY, BattleFrontier_BattlePyramidTop_EventScript_BrandonHereMoveAside msgbox BattleFrontier_BattlePyramidTop_Text_ReachedSummitUpYouGo, MSGBOX_DEFAULT closemessage applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePyramidTop_Movement_AttendantMoveAside waitmovement 0 applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePyramidTop_Movement_PlayerClimbToTop waitmovement 0 applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePyramidTop_Movement_AttendantBlockPath waitmovement 0 message BattleFrontier_BattlePyramidTop_Text_PlayerConqueredPyramid waitmessage playfanfare MUS_OBTAIN_B_POINTS waitfanfare closemessage BattleFrontier_BattlePyramidTop_EventScript_WarpToLobbyWon:: frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_WON warp MAP_BATTLE_FRONTIER_BATTLE_PYRAMID_LOBBY, 7, 13 waitstate end BattleFrontier_BattlePyramidTop_EventScript_StepForwardWhenReady:: msgbox BattleFrontier_BattlePyramidTop_Text_StepForwardWhenReady, MSGBOX_DEFAULT closemessage end BattleFrontier_BattlePyramidTop_EventScript_BrandonHereMoveAside:: msgbox BattleFrontier_BattlePyramidTop_Text_ChiefBeatYouHere, MSGBOX_DEFAULT applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePyramidTop_Movement_AttendantMoveAside setvar VAR_TEMP_D, 1 closemessage end BattleFrontier_BattlePyramidTop_EventScript_BattleBrandon:: lockall switch VAR_TEMP_C case FRONTIER_BRAIN_GOLD, BattleFrontier_BattlePyramidTop_EventScript_BrandonIntroGold case FRONTIER_BRAIN_STREAK, BattleFrontier_BattlePyramidTop_EventScript_BrandonHeardSilverSpeech case FRONTIER_BRAIN_STREAK_LONG, BattleFrontier_BattlePyramidTop_EventScript_BrandonHeardGoldSpeech frontier_get FRONTIER_DATA_HEARD_BRAIN_SPEECH goto_if_ne VAR_RESULT, FALSE, BattleFrontier_BattlePyramidTop_EventScript_BrandonHeardSilverSpeech special SpawnCameraObject applymovement OBJ_EVENT_ID_CAMERA, BattleFrontier_BattlePyramidTop_Movement_CameraPanUp waitmovement 0 msgbox BattleFrontier_BattlePyramidTop_Text_ExplorationsAreGrandestAdventure, MSGBOX_DEFAULT closemessage frontier_set FRONTIER_DATA_HEARD_BRAIN_SPEECH applymovement LOCALID_BRANDON, BattleFrontier_BattlePyramidTop_Movement_BrandonApproachPlayer waitmovement 0 msgbox BattleFrontier_BattlePyramidTop_Text_ImPyramidKingBrandon, MSGBOX_DEFAULT goto BattleFrontier_BattlePyramidTop_EventScript_BattleBrandonSilver end BattleFrontier_BattlePyramidTop_EventScript_BrandonHeardSilverSpeech:: applymovement LOCALID_BRANDON, BattleFrontier_BattlePyramidTop_Movement_BrandonApproachPlayer waitmovement 0 BattleFrontier_BattlePyramidTop_EventScript_BattleBrandonSilver:: msgbox BattleFrontier_BattlePyramidTop_Text_BringCourageToOurBattle, MSGBOX_DEFAULT call BattleFrontier_BattlePyramidTop_EventScript_DoBrandonBattle playbgm MUS_B_PYRAMID_TOP, FALSE goto_if_eq VAR_RESULT, 1, BattleFrontier_BattlePyramidTop_EventScript_DefeatedBrandonSilver goto BattleFrontier_BattlePyramid_EventScript_WarpToLobbyLost BattleFrontier_BattlePyramidTop_EventScript_DefeatedBrandonSilver:: frontier_getsymbols goto_if_ne VAR_RESULT, 0, BattleFrontier_BattlePyramidTop_EventScript_WarpToLobbyWon msgbox BattleFrontier_BattlePyramidTop_Text_BrandonFrontierPassPlease, MSGBOX_DEFAULT playfanfare MUS_OBTAIN_SYMBOL message BattleFrontier_BattlePyramidTop_Text_ReceivedBraveSymbol waitmessage waitfanfare frontier_givesymbol msgbox BattleFrontier_BattlePyramidTop_Text_LookForwardToNextMeeting, MSGBOX_DEFAULT goto BattleFrontier_BattlePyramidTop_EventScript_WarpToLobbyWon BattleFrontier_BattlePyramidTop_EventScript_BrandonIntroGold:: frontier_get FRONTIER_DATA_HEARD_BRAIN_SPEECH goto_if_ne VAR_RESULT, FALSE, BattleFrontier_BattlePyramidTop_EventScript_BrandonHeardGoldSpeech special SpawnCameraObject applymovement OBJ_EVENT_ID_CAMERA, BattleFrontier_BattlePyramidTop_Movement_CameraPanUp waitmovement 0 msgbox BattleFrontier_BattlePyramidTop_Text_BrandonYouveReturned, MSGBOX_DEFAULT closemessage frontier_set FRONTIER_DATA_HEARD_BRAIN_SPEECH applymovement LOCALID_BRANDON, BattleFrontier_BattlePyramidTop_Movement_BrandonApproachPlayer waitmovement 0 msgbox BattleFrontier_BattlePyramidTop_Text_MyCourageIsOffMeter, MSGBOX_DEFAULT goto BattleFrontier_BattlePyramidTop_EventScript_BattleBrandonGold end BattleFrontier_BattlePyramidTop_EventScript_BrandonHeardGoldSpeech:: applymovement LOCALID_BRANDON, BattleFrontier_BattlePyramidTop_Movement_BrandonApproachPlayer waitmovement 0 BattleFrontier_BattlePyramidTop_EventScript_BattleBrandonGold:: msgbox BattleFrontier_BattlePyramidTop_Text_EverythingYouHave, MSGBOX_DEFAULT call BattleFrontier_BattlePyramidTop_EventScript_DoBrandonBattle playbgm MUS_B_PYRAMID_TOP, FALSE goto_if_eq VAR_RESULT, 1, BattleFrontier_BattlePyramidTop_EventScript_DefeatedBrandonGold goto BattleFrontier_BattlePyramid_EventScript_WarpToLobbyLost BattleFrontier_BattlePyramidTop_EventScript_DefeatedBrandonGold:: frontier_getsymbols goto_if_eq VAR_RESULT, 2, BattleFrontier_BattlePyramidTop_EventScript_WarpToLobbyWon msgbox BattleFrontier_BattlePyramidTop_Text_BrandonRemarkableHaveThis, MSGBOX_DEFAULT playfanfare MUS_OBTAIN_SYMBOL message BattleFrontier_BattlePyramidTop_Text_BraveSymbolTookGoldenShine waitmessage waitfanfare frontier_givesymbol msgbox BattleFrontier_BattlePyramidTop_Text_FarewellForNow, MSGBOX_DEFAULT goto BattleFrontier_BattlePyramidTop_EventScript_WarpToLobbyWon BattleFrontier_BattlePyramidTop_EventScript_DoBrandonBattle:: closemessage setvar VAR_0x8004, SPECIAL_BATTLE_PYRAMID setvar VAR_0x8005, 0 special DoSpecialTrainerBattle waitstate return BattleFrontier_BattlePyramidTop_Movement_AttendantMoveAside: walk_right walk_in_place_faster_left step_end BattleFrontier_BattlePyramidTop_Movement_AttendantBlockPath: walk_left walk_in_place_faster_up step_end BattleFrontier_BattlePyramidTop_Movement_PlayerClimbToTop: walk_up walk_up walk_up walk_up walk_up walk_in_place_faster_down step_end BattleFrontier_BattlePyramidTop_Movement_BrandonApproachPlayer: walk_fast_down step_end BattleFrontier_BattlePyramidTop_Movement_CameraPanUp: walk_slow_up walk_slow_up delay_16 step_end BattleFrontier_BattlePyramidTop_Text_ReachedSummitUpYouGo: .string "It is a delight to see you here!\n" .string "You have reached the summit of\l" .string "the BATTLE PYRAMID!\p" .string "Above here is the PYRAMID's\n" .string "lookout point.\p" .string "It is a place open only to those\n" .string "who have conquered the PYRAMID.\p" .string "Now, please!\n" .string "Up you go!$" BattleFrontier_BattlePyramidTop_Text_PlayerConqueredPyramid: .string "The PYRAMID's new conqueror!\n" .string "Let the name {PLAYER} be known!$" BattleFrontier_BattlePyramidTop_Text_ChiefBeatYouHere: .string "It is a delight to see you here!\p" .string "Unfortunately, you were second by\n" .string "a mere fraction of time!\p" .string "Our chief has already conquered\n" .string "the PYRAMID ahead of you.\p" .string "However, my young explorer…\n" .string "You are a TRAINER!\p" .string "Assert your power and take the glory\n" .string "of the pinnacle from our chief!\p" .string "Now, please! When you are ready,\n" .string "take one more step of courage!$" BattleFrontier_BattlePyramidTop_Text_ExplorationsAreGrandestAdventure: .string "Young adventurer…\p" .string "Wouldn't you agree that explorations\n" .string "are the grandest of adventures?\p" .string "Your own wits!\p" .string "Your own strength!\p" .string "Your own POKéMON!\p" .string "And, above all, only your own courage\n" .string "to lead you through unknown worlds…$" BattleFrontier_BattlePyramidTop_Text_ImPyramidKingBrandon: .string "Aah, yes, indeed this life is grand!\n" .string "Grand, it is! Eh?\p" .string "I'm BRANDON!\p" .string "I'm the PYRAMID KING, which means\n" .string "I'm in charge here.\p" .string "Most people call me the chief!\p" .string "You coming here means you have\n" .string "that much confidence in yourself,\l" .string "am I right?\p" .string "Hahahah!\n" .string "This should be exciting!$" BattleFrontier_BattlePyramidTop_Text_BringCourageToOurBattle: .string "Now, then!\n" .string "Bring your courage to our battle!$" BattleFrontier_BattlePyramidTop_Text_BrandonFrontierPassPlease: .string "BRANDON: Hahahah! Grand it was!\n" .string "Grand, yes, indeed!\p" .string "Well done! You've earned recognition!\n" .string "Your FRONTIER PASS, please!$" BattleFrontier_BattlePyramidTop_Text_ReceivedBraveSymbol: .string "The Brave Symbol was embossed on\n" .string "the FRONTIER PASS!$" BattleFrontier_BattlePyramidTop_Text_LookForwardToNextMeeting: .string "Young explorer!\n" .string "I look forward to our next meeting!$" BattleFrontier_BattlePyramidTop_Text_BrandonYouveReturned: .string "BRANDON: …You've finally returned,\n" .string "young explorer…\p" .string "Your love of adventure seems to come\n" .string "deep from within your heart…\p" .string "Yes… You are exactly as I was in\n" .string "my own youth…\p" .string "… … …Ah…\p" .string "The passionate!\p" .string "The dangerous!\p" .string "The desperate!\p" .string "Those days of death-defying,\n" .string "life-affirming adventures are back…$" BattleFrontier_BattlePyramidTop_Text_MyCourageIsOffMeter: .string "Now, then!\p" .string "I sense my own courage is off\n" .string "the meter!$" BattleFrontier_BattlePyramidTop_Text_EverythingYouHave: .string "Everything you have!\n" .string "I'm braced for it all!$" BattleFrontier_BattlePyramidTop_Text_BrandonRemarkableHaveThis: .string "BRANDON: Hahahah!\n" .string "Remarkable!\l" .string "Yes, it's grand, indeed!\p" .string "Young explorer!\p" .string "You've bested me through and through!\n" .string "Here! I want you to have this!$" BattleFrontier_BattlePyramidTop_Text_BraveSymbolTookGoldenShine: .string "The Brave Symbol took on\n" .string "a golden shine!$" BattleFrontier_BattlePyramidTop_Text_FarewellForNow: .string "Ah, yes! It just goes to show that\n" .string "I have much to learn still!\p" .string "May our paths cross again!\n" .string "Farewell for now, young explorer!$" BattleFrontier_BattlePyramidTop_Text_StepForwardWhenReady: .string "Now, when you are ready, take courage\n" .string "and step forward.$"