.macro create_movement_action name:req, value:req .macro \name .byte \value .endm .endm create_movement_action face_down, MOVEMENT_ACTION_FACE_DOWN create_movement_action face_up, MOVEMENT_ACTION_FACE_UP create_movement_action face_left, MOVEMENT_ACTION_FACE_LEFT create_movement_action face_right, MOVEMENT_ACTION_FACE_RIGHT create_movement_action walk_slow_down, MOVEMENT_ACTION_WALK_SLOW_DOWN create_movement_action walk_slow_up, MOVEMENT_ACTION_WALK_SLOW_UP create_movement_action walk_slow_left, MOVEMENT_ACTION_WALK_SLOW_LEFT create_movement_action walk_slow_right, MOVEMENT_ACTION_WALK_SLOW_RIGHT create_movement_action walk_down, MOVEMENT_ACTION_WALK_NORMAL_DOWN create_movement_action walk_up, MOVEMENT_ACTION_WALK_NORMAL_UP create_movement_action walk_left, MOVEMENT_ACTION_WALK_NORMAL_LEFT create_movement_action walk_right, MOVEMENT_ACTION_WALK_NORMAL_RIGHT create_movement_action jump_2_down, MOVEMENT_ACTION_JUMP_2_DOWN create_movement_action jump_2_up, MOVEMENT_ACTION_JUMP_2_UP create_movement_action jump_2_left, MOVEMENT_ACTION_JUMP_2_LEFT create_movement_action jump_2_right, MOVEMENT_ACTION_JUMP_2_RIGHT create_movement_action delay_1, MOVEMENT_ACTION_DELAY_1 create_movement_action delay_2, MOVEMENT_ACTION_DELAY_2 create_movement_action delay_4, MOVEMENT_ACTION_DELAY_4 create_movement_action delay_8, MOVEMENT_ACTION_DELAY_8 create_movement_action delay_16, MOVEMENT_ACTION_DELAY_16 create_movement_action walk_fast_down, MOVEMENT_ACTION_WALK_FAST_DOWN create_movement_action walk_fast_up, MOVEMENT_ACTION_WALK_FAST_UP create_movement_action walk_fast_left, MOVEMENT_ACTION_WALK_FAST_LEFT create_movement_action walk_fast_right, MOVEMENT_ACTION_WALK_FAST_RIGHT create_movement_action walk_in_place_slow_down, MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_DOWN create_movement_action walk_in_place_slow_up, MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_UP create_movement_action walk_in_place_slow_left, MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_LEFT create_movement_action walk_in_place_slow_right, MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_RIGHT create_movement_action walk_in_place_down, MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_DOWN create_movement_action walk_in_place_up, MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_UP create_movement_action walk_in_place_left, MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_LEFT create_movement_action walk_in_place_right, MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_RIGHT create_movement_action walk_in_place_fast_down, MOVEMENT_ACTION_WALK_IN_PLACE_FAST_DOWN create_movement_action walk_in_place_fast_up, MOVEMENT_ACTION_WALK_IN_PLACE_FAST_UP create_movement_action walk_in_place_fast_left, MOVEMENT_ACTION_WALK_IN_PLACE_FAST_LEFT create_movement_action walk_in_place_fast_right, MOVEMENT_ACTION_WALK_IN_PLACE_FAST_RIGHT create_movement_action walk_in_place_faster_down, MOVEMENT_ACTION_WALK_IN_PLACE_FASTER_DOWN create_movement_action walk_in_place_faster_up, MOVEMENT_ACTION_WALK_IN_PLACE_FASTER_UP create_movement_action walk_in_place_faster_left, MOVEMENT_ACTION_WALK_IN_PLACE_FASTER_LEFT create_movement_action walk_in_place_faster_right, MOVEMENT_ACTION_WALK_IN_PLACE_FASTER_RIGHT create_movement_action ride_water_current_down, MOVEMENT_ACTION_RIDE_WATER_CURRENT_DOWN create_movement_action ride_water_current_up, MOVEMENT_ACTION_RIDE_WATER_CURRENT_UP create_movement_action ride_water_current_left, MOVEMENT_ACTION_RIDE_WATER_CURRENT_LEFT create_movement_action ride_water_current_right, MOVEMENT_ACTION_RIDE_WATER_CURRENT_RIGHT create_movement_action walk_faster_down, MOVEMENT_ACTION_WALK_FASTER_DOWN create_movement_action walk_faster_up, MOVEMENT_ACTION_WALK_FASTER_UP create_movement_action walk_faster_left, MOVEMENT_ACTION_WALK_FASTER_LEFT create_movement_action walk_faster_right, MOVEMENT_ACTION_WALK_FASTER_RIGHT create_movement_action slide_down, MOVEMENT_ACTION_SLIDE_DOWN create_movement_action slide_up, MOVEMENT_ACTION_SLIDE_UP create_movement_action slide_left, MOVEMENT_ACTION_SLIDE_LEFT create_movement_action slide_right, MOVEMENT_ACTION_SLIDE_RIGHT create_movement_action player_run_down, MOVEMENT_ACTION_PLAYER_RUN_DOWN create_movement_action player_run_up, MOVEMENT_ACTION_PLAYER_RUN_UP create_movement_action player_run_left, MOVEMENT_ACTION_PLAYER_RUN_LEFT create_movement_action player_run_right, MOVEMENT_ACTION_PLAYER_RUN_RIGHT create_movement_action start_anim_in_direction, MOVEMENT_ACTION_START_ANIM_IN_DIRECTION create_movement_action jump_special_down, MOVEMENT_ACTION_JUMP_SPECIAL_DOWN create_movement_action jump_special_up, MOVEMENT_ACTION_JUMP_SPECIAL_UP create_movement_action jump_special_left, MOVEMENT_ACTION_JUMP_SPECIAL_LEFT create_movement_action jump_special_right, MOVEMENT_ACTION_JUMP_SPECIAL_RIGHT create_movement_action face_player, MOVEMENT_ACTION_FACE_PLAYER create_movement_action face_away_player, MOVEMENT_ACTION_FACE_AWAY_PLAYER create_movement_action lock_facing_direction, MOVEMENT_ACTION_LOCK_FACING_DIRECTION create_movement_action unlock_facing_direction, MOVEMENT_ACTION_UNLOCK_FACING_DIRECTION create_movement_action jump_down, MOVEMENT_ACTION_JUMP_DOWN create_movement_action jump_up, MOVEMENT_ACTION_JUMP_UP create_movement_action jump_left, MOVEMENT_ACTION_JUMP_LEFT create_movement_action jump_right, MOVEMENT_ACTION_JUMP_RIGHT create_movement_action jump_in_place_down, MOVEMENT_ACTION_JUMP_IN_PLACE_DOWN create_movement_action jump_in_place_up, MOVEMENT_ACTION_JUMP_IN_PLACE_UP create_movement_action jump_in_place_left, MOVEMENT_ACTION_JUMP_IN_PLACE_LEFT create_movement_action jump_in_place_right, MOVEMENT_ACTION_JUMP_IN_PLACE_RIGHT create_movement_action jump_in_place_down_up, MOVEMENT_ACTION_JUMP_IN_PLACE_DOWN_UP create_movement_action jump_in_place_up_down, MOVEMENT_ACTION_JUMP_IN_PLACE_UP_DOWN create_movement_action jump_in_place_left_right, MOVEMENT_ACTION_JUMP_IN_PLACE_LEFT_RIGHT create_movement_action jump_in_place_right_left, MOVEMENT_ACTION_JUMP_IN_PLACE_RIGHT_LEFT create_movement_action face_original_direction, MOVEMENT_ACTION_FACE_ORIGINAL_DIRECTION create_movement_action nurse_joy_bow, MOVEMENT_ACTION_NURSE_JOY_BOW_DOWN create_movement_action enable_jump_landing_ground_effect, MOVEMENT_ACTION_ENABLE_JUMP_LANDING_GROUND_EFFECT create_movement_action disable_jump_landing_ground_effect, MOVEMENT_ACTION_DISABLE_JUMP_LANDING_GROUND_EFFECT create_movement_action disable_anim, MOVEMENT_ACTION_DISABLE_ANIMATION create_movement_action restore_anim, MOVEMENT_ACTION_RESTORE_ANIMATION create_movement_action set_invisible, MOVEMENT_ACTION_SET_INVISIBLE create_movement_action set_visible, MOVEMENT_ACTION_SET_VISIBLE create_movement_action emote_exclamation_mark, MOVEMENT_ACTION_EMOTE_EXCLAMATION_MARK create_movement_action emote_question_mark, MOVEMENT_ACTION_EMOTE_QUESTION_MARK create_movement_action emote_heart, MOVEMENT_ACTION_EMOTE_HEART create_movement_action reveal_trainer, MOVEMENT_ACTION_REVEAL_TRAINER create_movement_action rock_smash_break, MOVEMENT_ACTION_ROCK_SMASH_BREAK create_movement_action cut_tree, MOVEMENT_ACTION_CUT_TREE create_movement_action set_fixed_priority, MOVEMENT_ACTION_SET_FIXED_PRIORITY create_movement_action clear_fixed_priority, MOVEMENT_ACTION_CLEAR_FIXED_PRIORITY create_movement_action init_affine_anim, MOVEMENT_ACTION_INIT_AFFINE_ANIM create_movement_action clear_affine_anim, MOVEMENT_ACTION_CLEAR_AFFINE_ANIM create_movement_action hide_reflection, MOVEMENT_ACTION_HIDE_REFLECTION create_movement_action show_reflection, MOVEMENT_ACTION_SHOW_REFLECTION create_movement_action walk_down_start_affine, MOVEMENT_ACTION_WALK_DOWN_START_AFFINE create_movement_action walk_down_affine, MOVEMENT_ACTION_WALK_DOWN_AFFINE create_movement_action acro_wheelie_face_down, MOVEMENT_ACTION_ACRO_WHEELIE_FACE_DOWN create_movement_action acro_wheelie_face_up, MOVEMENT_ACTION_ACRO_WHEELIE_FACE_UP create_movement_action acro_wheelie_face_left, MOVEMENT_ACTION_ACRO_WHEELIE_FACE_LEFT create_movement_action acro_wheelie_face_right, MOVEMENT_ACTION_ACRO_WHEELIE_FACE_RIGHT create_movement_action acro_pop_wheelie_down, MOVEMENT_ACTION_ACRO_POP_WHEELIE_DOWN create_movement_action acro_pop_wheelie_up, MOVEMENT_ACTION_ACRO_POP_WHEELIE_UP create_movement_action acro_pop_wheelie_left, MOVEMENT_ACTION_ACRO_POP_WHEELIE_LEFT create_movement_action acro_pop_wheelie_right, MOVEMENT_ACTION_ACRO_POP_WHEELIE_RIGHT create_movement_action acro_end_wheelie_face_down, MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_DOWN create_movement_action acro_end_wheelie_face_up, MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_UP create_movement_action acro_end_wheelie_face_left, MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_LEFT create_movement_action acro_end_wheelie_face_right, MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_RIGHT create_movement_action acro_wheelie_hop_face_down, MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_DOWN create_movement_action acro_wheelie_hop_face_up, MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_UP create_movement_action acro_wheelie_hop_face_left, MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_LEFT create_movement_action acro_wheelie_hop_face_right, MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_RIGHT create_movement_action acro_wheelie_hop_down, MOVEMENT_ACTION_ACRO_WHEELIE_HOP_DOWN create_movement_action acro_wheelie_hop_up, MOVEMENT_ACTION_ACRO_WHEELIE_HOP_UP create_movement_action acro_wheelie_hop_left, MOVEMENT_ACTION_ACRO_WHEELIE_HOP_LEFT create_movement_action acro_wheelie_hop_right, MOVEMENT_ACTION_ACRO_WHEELIE_HOP_RIGHT create_movement_action acro_wheelie_jump_down, MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_DOWN create_movement_action acro_wheelie_jump_up, MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_UP create_movement_action acro_wheelie_jump_left, MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_LEFT create_movement_action acro_wheelie_jump_right, MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_RIGHT create_movement_action acro_wheelie_in_place_down, MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_DOWN create_movement_action acro_wheelie_in_place_up, MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_UP create_movement_action acro_wheelie_in_place_left, MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_LEFT create_movement_action acro_wheelie_in_place_right, MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_RIGHT create_movement_action acro_pop_wheelie_move_down, MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_DOWN create_movement_action acro_pop_wheelie_move_up, MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_UP create_movement_action acro_pop_wheelie_move_left, MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_LEFT create_movement_action acro_pop_wheelie_move_right, MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_RIGHT create_movement_action acro_wheelie_move_down, MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_DOWN create_movement_action acro_wheelie_move_up, MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_UP create_movement_action acro_wheelie_move_left, MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_LEFT create_movement_action acro_wheelie_move_right, MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_RIGHT create_movement_action acro_end_wheelie_move_down, MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_DOWN create_movement_action acro_end_wheelie_move_up, MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_UP create_movement_action acro_end_wheelie_move_left, MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_LEFT create_movement_action acro_end_wheelie_move_right, MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_RIGHT create_movement_action walk_diag_northwest, MOVEMENT_ACTION_WALK_NORMAL_DIAGONAL_UP_LEFT create_movement_action walk_diag_northeast, MOVEMENT_ACTION_WALK_NORMAL_DIAGONAL_UP_RIGHT create_movement_action walk_diag_southwest, MOVEMENT_ACTION_WALK_NORMAL_DIAGONAL_DOWN_LEFT create_movement_action walk_diag_southeast, MOVEMENT_ACTION_WALK_NORMAL_DIAGONAL_DOWN_RIGHT create_movement_action walk_slow_diag_northwest, MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_UP_LEFT create_movement_action walk_slow_diag_northeast, MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_UP_RIGHT create_movement_action walk_slow_diag_southwest, MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_DOWN_LEFT create_movement_action walk_slow_diag_southeast, MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_DOWN_RIGHT create_movement_action store_lock_anim, MOVEMENT_ACTION_STORE_AND_LOCK_ANIM create_movement_action free_unlock_anim, MOVEMENT_ACTION_FREE_AND_UNLOCK_ANIM create_movement_action walk_left_affine, MOVEMENT_ACTION_WALK_LEFT_AFFINE create_movement_action walk_right_affine, MOVEMENT_ACTION_WALK_RIGHT_AFFINE create_movement_action levitate, MOVEMENT_ACTION_LEVITATE create_movement_action stop_levitate, MOVEMENT_ACTION_STOP_LEVITATE create_movement_action destroy_extra_task, MOVEMENT_ACTION_STOP_LEVITATE_AT_TOP create_movement_action figure_8, MOVEMENT_ACTION_FIGURE_8 create_movement_action fly_up, MOVEMENT_ACTION_FLY_UP create_movement_action fly_down, MOVEMENT_ACTION_FLY_DOWN create_movement_action step_end, MOVEMENT_ACTION_STEP_END