MauvilleCity_Gym_MapScripts:: map_script MAP_SCRIPT_ON_LOAD, MauvilleCity_Gym_OnLoad .byte 0 MauvilleCity_Gym_OnLoad: goto_if_set FLAG_DEFEATED_MAUVILLE_GYM, MauvilleCity_Gym_EventScript_DeactivatePuzzle switch VAR_MAUVILLE_GYM_STATE case 0, MauvilleCity_Gym_EventScript_UpdateBarriers case 1, MauvilleCity_Gym_EventScript_Switch1Pressed case 2, MauvilleCity_Gym_EventScript_Switch2Pressed case 3, MauvilleCity_Gym_EventScript_Switch3Pressed case 4, MauvilleCity_Gym_EventScript_Switch4Pressed end MauvilleCity_Gym_EventScript_UpdateBarriers:: goto_if_set FLAG_MAUVILLE_GYM_BARRIERS_STATE, MauvilleCity_Gym_EventScript_SetAltBarriers end MauvilleCity_Gym_EventScript_SetAltBarriers:: setmetatile 3, 11, METATILE_MauvilleGym_RedBeamV1_On, TRUE setmetatile 3, 12, METATILE_MauvilleGym_RedBeamV2_On, TRUE setmetatile 3, 13, METATILE_MauvilleGym_PoleTop_On, TRUE setmetatile 4, 10, METATILE_MauvilleGym_RedBeamH1_On, FALSE setmetatile 5, 10, METATILE_MauvilleGym_RedBeamH2_On, FALSE setmetatile 4, 11, METATILE_MauvilleGym_RedBeamH3_On, TRUE setmetatile 5, 11, METATILE_MauvilleGym_RedBeamH4_On, TRUE setmetatile 7, 10, METATILE_MauvilleGym_RedBeamH1_On, FALSE setmetatile 8, 10, METATILE_MauvilleGym_RedBeamH2_On, FALSE setmetatile 7, 11, METATILE_MauvilleGym_RedBeamH3_On, TRUE setmetatile 8, 11, METATILE_MauvilleGym_RedBeamH4_On, TRUE setmetatile 4, 13, METATILE_MauvilleGym_GreenBeamH1_Off, FALSE setmetatile 5, 13, METATILE_MauvilleGym_GreenBeamH2_Off, FALSE setmetatile 4, 14, METATILE_MauvilleGym_GreenBeamH3_Off, FALSE setmetatile 5, 14, METATILE_MauvilleGym_GreenBeamH4_Off, FALSE setmetatile 1, 10, METATILE_MauvilleGym_GreenBeamH1_Off, FALSE setmetatile 2, 10, METATILE_MauvilleGym_GreenBeamH2_Off, FALSE setmetatile 1, 11, METATILE_MauvilleGym_GreenBeamH3_Off, FALSE setmetatile 2, 11, METATILE_MauvilleGym_GreenBeamH4_Off, FALSE setmetatile 6, 8, METATILE_MauvilleGym_PoleBottom_On, TRUE setmetatile 6, 9, METATILE_MauvilleGym_FloorTile, FALSE setmetatile 6, 10, METATILE_MauvilleGym_PoleTop_Off, FALSE setmetatile 4, 6, METATILE_MauvilleGym_GreenBeamH1_Off, FALSE setmetatile 5, 6, METATILE_MauvilleGym_GreenBeamH2_Off, FALSE setmetatile 4, 7, METATILE_MauvilleGym_GreenBeamH3_Off, FALSE setmetatile 5, 7, METATILE_MauvilleGym_GreenBeamH4_Off, FALSE end MauvilleCity_Gym_EventScript_Switch1Pressed:: setvar VAR_0x8004, 0 special MauvilleGymPressSwitch goto MauvilleCity_Gym_EventScript_UpdateBarriers end MauvilleCity_Gym_EventScript_Switch2Pressed:: setvar VAR_0x8004, 1 special MauvilleGymPressSwitch goto MauvilleCity_Gym_EventScript_UpdateBarriers end MauvilleCity_Gym_EventScript_Switch3Pressed:: setvar VAR_0x8004, 2 special MauvilleGymPressSwitch goto MauvilleCity_Gym_EventScript_UpdateBarriers end MauvilleCity_Gym_EventScript_Switch4Pressed:: setvar VAR_0x8004, 3 special MauvilleGymPressSwitch goto MauvilleCity_Gym_EventScript_UpdateBarriers end MauvilleCity_Gym_EventScript_DeactivatePuzzle:: special MauvilleGymDeactivatePuzzle end MauvilleCity_Gym_EventScript_Wattson:: trainerbattle_single TRAINER_WATTSON_1, MauvilleCity_Gym_Text_WattsonIntro, MauvilleCity_Gym_Text_WattsonDefeat, MauvilleCity_Gym_EventScript_WattsonDefeated, NO_MUSIC specialvar VAR_RESULT, ShouldTryRematchBattle goto_if_eq VAR_RESULT, TRUE, MauvilleCity_Gym_EventScript_WattsonRematch goto_if_unset FLAG_RECEIVED_TM34, MauvilleCity_Gym_EventScript_GiveShockWave2 goto_if_eq VAR_NEW_MAUVILLE_STATE, 2, MauvilleCity_Gym_EventScript_CompletedNewMauville msgbox MauvilleCity_Gym_Text_WattsonPostBattle, MSGBOX_DEFAULT release end MauvilleCity_Gym_EventScript_WattsonDefeated:: message MauvilleCity_Gym_Text_ReceivedDynamoBadge waitmessage call Common_EventScript_PlayGymBadgeFanfare msgbox MauvilleCity_Gym_Text_ExplainDynamoBadgeTakeThis, MSGBOX_DEFAULT setvar VAR_SLATEPORT_OUTSIDE_MUSEUM_STATE, 3 clearflag FLAG_HIDE_VERDANTURF_TOWN_SCOTT setflag FLAG_DEFEATED_MAUVILLE_GYM setflag FLAG_BADGE03_GET addvar VAR_PETALBURG_GYM_STATE, 1 call_if_eq VAR_PETALBURG_GYM_STATE, 6, Common_EventScript_ReadyPetalburgGymForBattle setvar VAR_0x8008, 3 call Common_EventScript_SetGymTrainers special MauvilleGymDeactivatePuzzle special DrawWholeMapView playse SE_UNLOCK call MauvilleCity_Gym_EventScript_GiveShockWave closemessage delay 30 playfanfare MUS_REGISTER_MATCH_CALL msgbox MauvilleCity_Gym_Text_RegisteredWattson, MSGBOX_DEFAULT waitfanfare closemessage delay 30 setflag FLAG_ENABLE_WATTSON_MATCH_CALL release end MauvilleCity_Gym_EventScript_GiveShockWave2:: giveitem ITEM_TM34 goto_if_eq VAR_RESULT, FALSE, Common_EventScript_ShowBagIsFull msgbox MauvilleCity_Gym_Text_ExplainShockWave, MSGBOX_DEFAULT setflag FLAG_RECEIVED_TM34 release end MauvilleCity_Gym_EventScript_GiveShockWave:: giveitem ITEM_TM34 goto_if_eq VAR_RESULT, FALSE, Common_EventScript_BagIsFull msgbox MauvilleCity_Gym_Text_ExplainShockWave, MSGBOX_DEFAULT setflag FLAG_RECEIVED_TM34 return MauvilleCity_Gym_EventScript_CompletedNewMauville:: msgbox MauvilleCity_Gym_Text_WattsonGoForthAndEndeavor, MSGBOX_DEFAULT release end MauvilleCity_Gym_EventScript_WattsonRematch:: trainerbattle_rematch_double TRAINER_WATTSON_1, MauvilleCity_Gym_Text_WattsonPreRematch, MauvilleCity_Gym_Text_WattsonRematchDefeat, MauvilleCity_Gym_Text_WattsonRematchNeedTwoMons msgbox MauvilleCity_Gym_Text_WattsonPostRematch, MSGBOX_AUTOCLOSE end MauvilleCity_Gym_EventScript_Switch1:: lockall goto_if_set FLAG_DEFEATED_MAUVILLE_GYM, MauvilleCity_Gym_EventScript_SwitchDoNothing goto_if_eq VAR_MAUVILLE_GYM_STATE, 1, MauvilleCity_Gym_EventScript_SwitchDoNothing setvar VAR_MAUVILLE_GYM_STATE, 1 setvar VAR_0x8004, 0 goto MauvilleCity_Gym_EventScript_PressFloorSwitch end MauvilleCity_Gym_EventScript_Switch2:: lockall goto_if_set FLAG_DEFEATED_MAUVILLE_GYM, MauvilleCity_Gym_EventScript_SwitchDoNothing goto_if_eq VAR_MAUVILLE_GYM_STATE, 2, MauvilleCity_Gym_EventScript_SwitchDoNothing setvar VAR_MAUVILLE_GYM_STATE, 2 setvar VAR_0x8004, 1 goto MauvilleCity_Gym_EventScript_PressFloorSwitch end MauvilleCity_Gym_EventScript_Switch3:: lockall goto_if_set FLAG_DEFEATED_MAUVILLE_GYM, MauvilleCity_Gym_EventScript_SwitchDoNothing goto_if_eq VAR_MAUVILLE_GYM_STATE, 3, MauvilleCity_Gym_EventScript_SwitchDoNothing setvar VAR_MAUVILLE_GYM_STATE, 3 setvar VAR_0x8004, 2 goto MauvilleCity_Gym_EventScript_PressFloorSwitch end MauvilleCity_Gym_EventScript_Switch4:: lockall goto_if_set FLAG_DEFEATED_MAUVILLE_GYM, MauvilleCity_Gym_EventScript_SwitchDoNothing goto_if_eq VAR_MAUVILLE_GYM_STATE, 4, MauvilleCity_Gym_EventScript_SwitchDoNothing setvar VAR_MAUVILLE_GYM_STATE, 4 setvar VAR_0x8004, 3 goto MauvilleCity_Gym_EventScript_PressFloorSwitch end MauvilleCity_Gym_EventScript_PressFloorSwitch:: special MauvilleGymSetDefaultBarriers special MauvilleGymPressSwitch special DrawWholeMapView playse SE_UNLOCK goto_if_set FLAG_MAUVILLE_GYM_BARRIERS_STATE, MauvilleCity_Gym_EventScript_ClearBarriersAltState goto_if_unset FLAG_MAUVILLE_GYM_BARRIERS_STATE, MauvilleCity_Gym_EventScript_SetBarriersAltState releaseall end MauvilleCity_Gym_EventScript_SwitchDoNothing:: releaseall end MauvilleCity_Gym_EventScript_SetBarriersAltState:: setflag FLAG_MAUVILLE_GYM_BARRIERS_STATE releaseall end MauvilleCity_Gym_EventScript_ClearBarriersAltState:: clearflag FLAG_MAUVILLE_GYM_BARRIERS_STATE releaseall end MauvilleCity_Gym_EventScript_Kirk:: trainerbattle_single TRAINER_KIRK, MauvilleCity_Gym_Text_KirkIntro, MauvilleCity_Gym_Text_KirkDefeat msgbox MauvilleCity_Gym_Text_KirkPostBattle, MSGBOX_AUTOCLOSE end MauvilleCity_Gym_EventScript_Shawn:: trainerbattle_single TRAINER_SHAWN, MauvilleCity_Gym_Text_ShawnIntro, MauvilleCity_Gym_Text_ShawnDefeat msgbox MauvilleCity_Gym_Text_ShawnPostBattle, MSGBOX_AUTOCLOSE end MauvilleCity_Gym_EventScript_Ben:: trainerbattle_single TRAINER_BEN, MauvilleCity_Gym_Text_BenIntro, MauvilleCity_Gym_Text_BenDefeat msgbox MauvilleCity_Gym_Text_BenPostBattle, MSGBOX_AUTOCLOSE end MauvilleCity_Gym_EventScript_Vivian:: trainerbattle_single TRAINER_VIVIAN, MauvilleCity_Gym_Text_VivianIntro, MauvilleCity_Gym_Text_VivianDefeat msgbox MauvilleCity_Gym_Text_VivianPostBattle, MSGBOX_AUTOCLOSE end MauvilleCity_Gym_EventScript_Angelo:: trainerbattle_single TRAINER_ANGELO, MauvilleCity_Gym_Text_AngeloIntro, MauvilleCity_Gym_Text_AngeloDefeat msgbox MauvilleCity_Gym_Text_AngeloPostBattle, MSGBOX_AUTOCLOSE end MauvilleCity_Gym_EventScript_GymGuide:: lock faceplayer goto_if_set FLAG_DEFEATED_MAUVILLE_GYM, MauvilleCity_Gym_EventScript_GymGuidePostVictory msgbox MauvilleCity_Gym_Text_GymGuideAdvice, MSGBOX_DEFAULT release end MauvilleCity_Gym_EventScript_GymGuidePostVictory:: msgbox MauvilleCity_Gym_Text_GymGuidePostVictory, MSGBOX_DEFAULT release end MauvilleCity_Gym_EventScript_LeftGymStatue:: lockall goto_if_set FLAG_BADGE03_GET, MauvilleCity_Gym_EventScript_GymStatueCertified goto MauvilleCity_Gym_EventScript_GymStatue end MauvilleCity_Gym_EventScript_RightGymStatue:: lockall goto_if_set FLAG_BADGE03_GET, MauvilleCity_Gym_EventScript_GymStatueCertified goto MauvilleCity_Gym_EventScript_GymStatue end MauvilleCity_Gym_EventScript_GymStatueCertified:: msgbox MauvilleCity_Gym_Text_GymStatueCertified, MSGBOX_DEFAULT releaseall end MauvilleCity_Gym_EventScript_GymStatue:: msgbox MauvilleCity_Gym_Text_GymStatue, MSGBOX_DEFAULT releaseall end MauvilleCity_Gym_Text_GymGuideAdvice: .string "Hey, how's it going, Champion-\n" .string "bound {PLAYER}?\p" .string "Wattson, the Leader of Mauville\n" .string "Gym, uses Electric-type Pokémon.\p" .string "If you challenge him with Water-type\n" .string "Pokémon, he'll zap them! Bzzt!\p" .string "And, he's put in switch-controlled\n" .string "doors all over his Gym! Eccentric!\p" .string "Hey, go for it!$" MauvilleCity_Gym_Text_GymGuidePostVictory: .string "Whoa, you're electrifying!\n" .string "You've powered the door open!$" MauvilleCity_Gym_Text_KirkIntro: .string "My electric soul, it'll shatter your\n" .string "dreams whole, whoa-yeahah!$" MauvilleCity_Gym_Text_KirkDefeat: .string "That was plugged in, amped up,\n" .string "over-driven electric, man!$" MauvilleCity_Gym_Text_KirkPostBattle: .string "Pokémon and rock, it's all about heart,\n" .string "whoa-yeah!$" MauvilleCity_Gym_Text_ShawnIntro: .string "I trained under Wattson!\n" .string "There ain't no way I'll lose easily!$" MauvilleCity_Gym_Text_ShawnDefeat: .string "Unplugged and turned off…$" MauvilleCity_Gym_Text_ShawnPostBattle: .string "Wattson, our Gym Leader, has been\n" .string "around for a long, long time.\p" .string "He was battling even before your\n" .string "daddy was born, that tough coot.$" MauvilleCity_Gym_Text_BenIntro: .string "This Gym's got puzzles!\n" .string "Isn't it fun?$" MauvilleCity_Gym_Text_BenDefeat: .string "It's no fun to lose…$" MauvilleCity_Gym_Text_BenPostBattle: .string "Wattson says he likes setting up\n" .string "little traps with switches.$" MauvilleCity_Gym_Text_VivianIntro: .string "With my charm and my Pokémon's moves,\n" .string "you'll be shocked!$" MauvilleCity_Gym_Text_VivianDefeat: .string "I'm shocked by your power!$" MauvilleCity_Gym_Text_VivianPostBattle: .string "I've heard that Mauville was founded\n" .string "by Wattson.\p" .string "He was a Trainer long before we\n" .string "became Trainers.\l" .string "He must know all sorts of things!$" MauvilleCity_Gym_Text_AngeloIntro: .string "I love shiny things!$" MauvilleCity_Gym_Text_AngeloDefeat: .string "Oh…\n" .string "My eyes are frazzled…$" MauvilleCity_Gym_Text_AngeloPostBattle: .string "Mauville Gym's Wattson has a shiny\n" .string "forehead. It makes me happy!$" MauvilleCity_Gym_Text_WattsonIntro: .string "I've given up on my plans to convert\n" .string "the city, I have.\p" .string "And so, I put my time into making\n" .string "door traps in my Gym.\p" .string "Oh? Now, what are you doing here?\p" .string "What's that? You say you've gotten\n" .string "past all my rigged doors?\p" .string "Wahahahah!\n" .string "Now, that is amusing!\p" .string "Then, I, Wattson, the Leader of\n" .string "Mauville Gym, shall electrify you!$" MauvilleCity_Gym_Text_WattsonDefeat: .string "Wahahahah!\n" .string "Fine, I lost!\p" .string "You ended up giving me a thrill!\n" .string "Take this Badge!$" MauvilleCity_Gym_Text_ReceivedDynamoBadge: .string "{PLAYER} received the Dynamo Badge\n" .string "from Wattson.$" MauvilleCity_Gym_Text_ExplainDynamoBadgeTakeThis: .string "With the Dynamo Badge, Pokémon can\n" .string "use Rock Smash out of battle.\p" .string "And, it will make your Pokémon a little\n" .string "bit faster, too.\p" .string "Hmm…\n" .string "You should take this, too!$" MauvilleCity_Gym_Text_ExplainShockWave: .string "That TM34 there contains Shock Wave.\p" .string "It's a trustworthy move that never\n" .string "misses! You can count on it!\p" .string "… … … … … …$" MauvilleCity_Gym_Text_RegisteredWattson: .string "Registered Gym Leader Wattson\n" .string "in the Pokénav.$" MauvilleCity_Gym_Text_WattsonPostBattle: .string "I swell with optimism, seeing a promising\n" .string "young Trainer like you!$" MauvilleCity_Gym_Text_WattsonGoForthAndEndeavor: .string "Wahahahah!\n" .string "Go forth and endeavor, youngster!$" MauvilleCity_Gym_Text_GymStatue: .string "Mauville City Pokémon Gym$" MauvilleCity_Gym_Text_GymStatueCertified: .string "Mauville City Pokémon Gym\p" .string "Wattson's Certified Trainers:\n" .string "{PLAYER}$" MauvilleCity_Gym_Text_WattsonPreRematch: .string "Wattson: Ah-ha! Here at last!\n" .string "I know what you want.\l" .string "You want to battle my Pokémon!\p" .string "Wahahahaha!\p" .string "I'll make sparks fly from you!\n" .string "Don't say I didn't warn you!$" MauvilleCity_Gym_Text_WattsonRematchDefeat: .string "Oof…\n" .string "Our batteries ran dry…$" MauvilleCity_Gym_Text_WattsonPostRematch: .string "Wattson: We'll have to recharge our\n" .string "batteries again.\p" .string "When we're fully charged up, we'll\n" .string "gladly accept your challenge.\p" .string "So, come back again sometime,\n" .string "won't you?$" MauvilleCity_Gym_Text_WattsonRematchNeedTwoMons: .string "Wattson: Ah-ha! Here at last!\n" .string "I know what you want.\l" .string "You want to battle my Pokémon!\p" .string "Wahahahaha!\p" .string "Oops! Wait!\n" .string "You've only one Pokémon with you!\p" .string "Come see me with two or more\n" .string "Pokémon, all right?$"