#include "global.h" #include "wild_encounter.h" #include "pokemon.h" #include "metatile_behavior.h" #include "fieldmap.h" #include "random.h" #include "field_player_avatar.h" #include "event_data.h" #include "safari_zone.h" #include "overworld.h" #include "pokeblock.h" #include "battle_setup.h" #include "roamer.h" #include "tv.h" #include "link.h" #include "script.h" #include "battle_pike.h" #include "battle_pyramid.h" #include "constants/abilities.h" #include "constants/game_stat.h" #include "constants/items.h" #include "constants/layouts.h" #include "constants/weather.h" extern const u8 EventScript_RepelWoreOff[]; #define MAX_ENCOUNTER_RATE 2880 #define NUM_FEEBAS_SPOTS 6 // Number of accessible fishing spots in each section of Route 119 // Each section is an area of the route between the y coordinates in sRoute119WaterTileData #define NUM_FISHING_SPOTS_1 131 #define NUM_FISHING_SPOTS_2 167 #define NUM_FISHING_SPOTS_3 149 #define NUM_FISHING_SPOTS (NUM_FISHING_SPOTS_1 + NUM_FISHING_SPOTS_2 + NUM_FISHING_SPOTS_3) enum { WILD_AREA_LAND, WILD_AREA_WATER, WILD_AREA_ROCKS, WILD_AREA_FISHING, }; #define WILD_CHECK_REPEL (1 << 0) #define WILD_CHECK_KEEN_EYE (1 << 1) static u16 FeebasRandom(void); static void FeebasSeedRng(u16 seed); static bool8 IsWildLevelAllowedByRepel(u8 level); static void ApplyFluteEncounterRateMod(u32 *encRate); static void ApplyCleanseTagEncounterRateMod(u32 *encRate); static bool8 TryGetAbilityInfluencedWildMonIndex(const struct WildPokemon *wildMon, u8 type, u8 ability, u8 *monIndex); static bool8 IsAbilityAllowingEncounter(u8 level); EWRAM_DATA static u8 sWildEncountersDisabled = 0; EWRAM_DATA static u32 sFeebasRngValue = 0; #include "data/wild_encounters.h" static const struct WildPokemon sWildFeebas = {20, 25, SPECIES_FEEBAS}; static const u16 sRoute119WaterTileData[] = { //yMin, yMax, numSpots in previous sections 0, 45, 0, 46, 91, NUM_FISHING_SPOTS_1, 92, 139, NUM_FISHING_SPOTS_1 + NUM_FISHING_SPOTS_2, }; void DisableWildEncounters(bool8 disabled) { sWildEncountersDisabled = disabled; } // Each fishing spot on Route 119 is given a number between 1 and NUM_FISHING_SPOTS inclusive. // The number is determined by counting the valid fishing spots left to right top to bottom. // The map is divided into three sections, with each section having a pre-counted number of // fishing spots to start from to avoid counting a large number of spots at the bottom of the map. // Note that a spot is considered valid if it is surfable and not a waterfall. To exclude all // of the inaccessible water metatiles (so that they can't be selected as a Feebas spot) they // use a different metatile that isn't actually surfable because it has MB_NORMAL instead. // This function is given the coordinates and section of a fishing spot and returns which number it is. static u16 GetFeebasFishingSpotId(s16 targetX, s16 targetY, u8 section) { u16 x, y; u16 yMin = sRoute119WaterTileData[section * 3 + 0]; u16 yMax = sRoute119WaterTileData[section * 3 + 1]; u16 spotId = sRoute119WaterTileData[section * 3 + 2]; for (y = yMin; y <= yMax; y++) { for (x = 0; x < gMapHeader.mapLayout->width; x++) { u8 behavior = MapGridGetMetatileBehaviorAt(x + MAP_OFFSET, y + MAP_OFFSET); if (MetatileBehavior_IsSurfableAndNotWaterfall(behavior) == TRUE) { spotId++; if (targetX == x && targetY == y) return spotId; } } } return spotId + 1; } static bool8 CheckFeebas(void) { u8 i; u16 feebasSpots[NUM_FEEBAS_SPOTS]; s16 x, y; u8 route119Section = 0; u16 spotId; if (gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(ROUTE119) && gSaveBlock1Ptr->location.mapNum == MAP_NUM(ROUTE119)) { GetXYCoordsOneStepInFrontOfPlayer(&x, &y); x -= MAP_OFFSET; y -= MAP_OFFSET; // Get which third of the map the player is in if (y >= sRoute119WaterTileData[3 * 0 + 0] && y <= sRoute119WaterTileData[3 * 0 + 1]) route119Section = 0; if (y >= sRoute119WaterTileData[3 * 1 + 0] && y <= sRoute119WaterTileData[3 * 1 + 1]) route119Section = 1; if (y >= sRoute119WaterTileData[3 * 2 + 0] && y <= sRoute119WaterTileData[3 * 2 + 1]) route119Section = 2; // 50% chance of encountering Feebas (assuming this is a Feebas spot) if (Random() % 100 > 49) return FALSE; FeebasSeedRng(gSaveBlock1Ptr->dewfordTrends[0].rand); // Assign each Feebas spot to a random fishing spot. // Randomness is fixed depending on the seed above. for (i = 0; i != NUM_FEEBAS_SPOTS;) { feebasSpots[i] = FeebasRandom() % NUM_FISHING_SPOTS; if (feebasSpots[i] == 0) feebasSpots[i] = NUM_FISHING_SPOTS; // < 1 below is a pointless check, it will never be TRUE. // >= 4 to skip fishing spots 1-3, because these are inaccessible // spots at the top of the map, at (9,7), (7,13), and (15,16). // The first accessible fishing spot is spot 4 at (18,18). if (feebasSpots[i] < 1 || feebasSpots[i] >= 4) i++; } // Check which fishing spot the player is at, and see if // it matches any of the Feebas spots. spotId = GetFeebasFishingSpotId(x, y, route119Section); for (i = 0; i < NUM_FEEBAS_SPOTS; i++) { if (spotId == feebasSpots[i]) return TRUE; } } return FALSE; } static u16 FeebasRandom(void) { sFeebasRngValue = ISO_RANDOMIZE2(sFeebasRngValue); return sFeebasRngValue >> 16; } static void FeebasSeedRng(u16 seed) { sFeebasRngValue = seed; } static u8 ChooseWildMonIndex_Land(void) { u8 rand = Random() % ENCOUNTER_CHANCE_LAND_MONS_TOTAL; if (rand < ENCOUNTER_CHANCE_LAND_MONS_SLOT_0) return 0; else if (rand >= ENCOUNTER_CHANCE_LAND_MONS_SLOT_0 && rand < ENCOUNTER_CHANCE_LAND_MONS_SLOT_1) return 1; else if (rand >= ENCOUNTER_CHANCE_LAND_MONS_SLOT_1 && rand < ENCOUNTER_CHANCE_LAND_MONS_SLOT_2) return 2; else if (rand >= ENCOUNTER_CHANCE_LAND_MONS_SLOT_2 && rand < ENCOUNTER_CHANCE_LAND_MONS_SLOT_3) return 3; else if (rand >= ENCOUNTER_CHANCE_LAND_MONS_SLOT_3 && rand < ENCOUNTER_CHANCE_LAND_MONS_SLOT_4) return 4; else if (rand >= ENCOUNTER_CHANCE_LAND_MONS_SLOT_4 && rand < ENCOUNTER_CHANCE_LAND_MONS_SLOT_5) return 5; else if (rand >= ENCOUNTER_CHANCE_LAND_MONS_SLOT_5 && rand < ENCOUNTER_CHANCE_LAND_MONS_SLOT_6) return 6; else if (rand >= ENCOUNTER_CHANCE_LAND_MONS_SLOT_6 && rand < ENCOUNTER_CHANCE_LAND_MONS_SLOT_7) return 7; else if (rand >= ENCOUNTER_CHANCE_LAND_MONS_SLOT_7 && rand < ENCOUNTER_CHANCE_LAND_MONS_SLOT_8) return 8; else if (rand >= ENCOUNTER_CHANCE_LAND_MONS_SLOT_8 && rand < ENCOUNTER_CHANCE_LAND_MONS_SLOT_9) return 9; else if (rand >= ENCOUNTER_CHANCE_LAND_MONS_SLOT_9 && rand < ENCOUNTER_CHANCE_LAND_MONS_SLOT_10) return 10; else return 11; } static u8 ChooseWildMonIndex_WaterRock(void) { u8 rand = Random() % ENCOUNTER_CHANCE_WATER_MONS_TOTAL; if (rand < ENCOUNTER_CHANCE_WATER_MONS_SLOT_0) return 0; else if (rand >= ENCOUNTER_CHANCE_WATER_MONS_SLOT_0 && rand < ENCOUNTER_CHANCE_WATER_MONS_SLOT_1) return 1; else if (rand >= ENCOUNTER_CHANCE_WATER_MONS_SLOT_1 && rand < ENCOUNTER_CHANCE_WATER_MONS_SLOT_2) return 2; else if (rand >= ENCOUNTER_CHANCE_WATER_MONS_SLOT_2 && rand < ENCOUNTER_CHANCE_WATER_MONS_SLOT_3) return 3; else return 4; } static u8 ChooseWildMonIndex_Fishing(u8 rod) { u8 wildMonIndex = 0; u8 rand = Random() % max(max(ENCOUNTER_CHANCE_FISHING_MONS_OLD_ROD_TOTAL, ENCOUNTER_CHANCE_FISHING_MONS_GOOD_ROD_TOTAL), ENCOUNTER_CHANCE_FISHING_MONS_SUPER_ROD_TOTAL); switch (rod) { case OLD_ROD: if (rand < ENCOUNTER_CHANCE_FISHING_MONS_OLD_ROD_SLOT_0) wildMonIndex = 0; else wildMonIndex = 1; break; case GOOD_ROD: if (rand < ENCOUNTER_CHANCE_FISHING_MONS_GOOD_ROD_SLOT_2) wildMonIndex = 2; if (rand >= ENCOUNTER_CHANCE_FISHING_MONS_GOOD_ROD_SLOT_2 && rand < ENCOUNTER_CHANCE_FISHING_MONS_GOOD_ROD_SLOT_3) wildMonIndex = 3; if (rand >= ENCOUNTER_CHANCE_FISHING_MONS_GOOD_ROD_SLOT_3 && rand < ENCOUNTER_CHANCE_FISHING_MONS_GOOD_ROD_SLOT_4) wildMonIndex = 4; break; case SUPER_ROD: if (rand < ENCOUNTER_CHANCE_FISHING_MONS_SUPER_ROD_SLOT_5) wildMonIndex = 5; if (rand >= ENCOUNTER_CHANCE_FISHING_MONS_SUPER_ROD_SLOT_5 && rand < ENCOUNTER_CHANCE_FISHING_MONS_SUPER_ROD_SLOT_6) wildMonIndex = 6; if (rand >= ENCOUNTER_CHANCE_FISHING_MONS_SUPER_ROD_SLOT_6 && rand < ENCOUNTER_CHANCE_FISHING_MONS_SUPER_ROD_SLOT_7) wildMonIndex = 7; if (rand >= ENCOUNTER_CHANCE_FISHING_MONS_SUPER_ROD_SLOT_7 && rand < ENCOUNTER_CHANCE_FISHING_MONS_SUPER_ROD_SLOT_8) wildMonIndex = 8; if (rand >= ENCOUNTER_CHANCE_FISHING_MONS_SUPER_ROD_SLOT_8 && rand < ENCOUNTER_CHANCE_FISHING_MONS_SUPER_ROD_SLOT_9) wildMonIndex = 9; break; } return wildMonIndex; } static u8 ChooseWildMonLevel(const struct WildPokemon *wildPokemon) { u8 min; u8 max; u8 range; u8 rand; // Make sure minimum level is less than maximum level if (wildPokemon->maxLevel >= wildPokemon->minLevel) { min = wildPokemon->minLevel; max = wildPokemon->maxLevel; } else { min = wildPokemon->maxLevel; max = wildPokemon->minLevel; } range = max - min + 1; rand = Random() % range; // check ability for max level mon if (!GetMonData(&gPlayerParty[0], MON_DATA_SANITY_IS_EGG)) { u8 ability = GetMonAbility(&gPlayerParty[0]); if (ability == ABILITY_HUSTLE || ability == ABILITY_VITAL_SPIRIT || ability == ABILITY_PRESSURE) { if (Random() % 2 == 0) return max; if (rand != 0) rand--; } } return min + rand; } static u16 GetCurrentMapWildMonHeaderId(void) { u16 i; for (i = 0; ; i++) { const struct WildPokemonHeader *wildHeader = &gWildMonHeaders[i]; if (wildHeader->mapGroup == MAP_GROUP(UNDEFINED)) break; if (gWildMonHeaders[i].mapGroup == gSaveBlock1Ptr->location.mapGroup && gWildMonHeaders[i].mapNum == gSaveBlock1Ptr->location.mapNum) { if (gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(ALTERING_CAVE) && gSaveBlock1Ptr->location.mapNum == MAP_NUM(ALTERING_CAVE)) { u16 alteringCaveId = VarGet(VAR_ALTERING_CAVE_WILD_SET); if (alteringCaveId > 8) alteringCaveId = 0; i += alteringCaveId; } return i; } } return -1; } static u8 PickWildMonNature(void) { u8 i; u8 j; struct Pokeblock *safariPokeblock; u8 natures[NUM_NATURES]; if (GetSafariZoneFlag() == TRUE && Random() % 100 < 80) { safariPokeblock = SafariZoneGetActivePokeblock(); if (safariPokeblock != NULL) { for (i = 0; i < NUM_NATURES; i++) natures[i] = i; for (i = 0; i < NUM_NATURES - 1; i++) { for (j = i + 1; j < NUM_NATURES; j++) { if (Random() & 1) { u8 temp; SWAP(natures[i], natures[j], temp); } } } for (i = 0; i < NUM_NATURES; i++) { if (PokeblockGetGain(natures[i], safariPokeblock) > 0) return natures[i]; } } } // check synchronize for a pokemon with the same ability if (!GetMonData(&gPlayerParty[0], MON_DATA_SANITY_IS_EGG) && GetMonAbility(&gPlayerParty[0]) == ABILITY_SYNCHRONIZE && Random() % 2 == 0) { return GetMonData(&gPlayerParty[0], MON_DATA_PERSONALITY) % NUM_NATURES; } // random nature return Random() % NUM_NATURES; } static void CreateWildMon(u16 species, u8 level) { bool32 checkCuteCharm; ZeroEnemyPartyMons(); checkCuteCharm = TRUE; switch (gBaseStats[species].genderRatio) { case MON_MALE: case MON_FEMALE: case MON_GENDERLESS: checkCuteCharm = FALSE; break; } if (checkCuteCharm && !GetMonData(&gPlayerParty[0], MON_DATA_SANITY_IS_EGG) && GetMonAbility(&gPlayerParty[0]) == ABILITY_CUTE_CHARM && Random() % 3 != 0) { u16 leadingMonSpecies = GetMonData(&gPlayerParty[0], MON_DATA_SPECIES); u32 leadingMonPersonality = GetMonData(&gPlayerParty[0], MON_DATA_PERSONALITY); u8 gender = GetGenderFromSpeciesAndPersonality(leadingMonSpecies, leadingMonPersonality); // misses mon is genderless check, although no genderless mon can have cute charm as ability if (gender == MON_FEMALE) gender = MON_MALE; else gender = MON_FEMALE; CreateMonWithGenderNatureLetter(&gEnemyParty[0], species, level, USE_RANDOM_IVS, gender, PickWildMonNature(), 0); return; } CreateMonWithNature(&gEnemyParty[0], species, level, USE_RANDOM_IVS, PickWildMonNature()); } static bool8 TryGenerateWildMon(const struct WildPokemonInfo *wildMonInfo, u8 area, u8 flags) { u8 wildMonIndex = 0; u8 level; switch (area) { case WILD_AREA_LAND: if (TryGetAbilityInfluencedWildMonIndex(wildMonInfo->wildPokemon, TYPE_STEEL, ABILITY_MAGNET_PULL, &wildMonIndex)) break; if (TryGetAbilityInfluencedWildMonIndex(wildMonInfo->wildPokemon, TYPE_ELECTRIC, ABILITY_STATIC, &wildMonIndex)) break; wildMonIndex = ChooseWildMonIndex_Land(); break; case WILD_AREA_WATER: if (TryGetAbilityInfluencedWildMonIndex(wildMonInfo->wildPokemon, TYPE_ELECTRIC, ABILITY_STATIC, &wildMonIndex)) break; wildMonIndex = ChooseWildMonIndex_WaterRock(); break; case WILD_AREA_ROCKS: wildMonIndex = ChooseWildMonIndex_WaterRock(); break; } level = ChooseWildMonLevel(&wildMonInfo->wildPokemon[wildMonIndex]); if (flags & WILD_CHECK_REPEL && !IsWildLevelAllowedByRepel(level)) return FALSE; if (gMapHeader.mapLayoutId != LAYOUT_BATTLE_FRONTIER_BATTLE_PIKE_ROOM_WILD_MONS && flags & WILD_CHECK_KEEN_EYE && !IsAbilityAllowingEncounter(level)) return FALSE; CreateWildMon(wildMonInfo->wildPokemon[wildMonIndex].species, level); return TRUE; } static u16 GenerateFishingWildMon(const struct WildPokemonInfo *wildMonInfo, u8 rod) { u8 wildMonIndex = ChooseWildMonIndex_Fishing(rod); u8 level = ChooseWildMonLevel(&wildMonInfo->wildPokemon[wildMonIndex]); CreateWildMon(wildMonInfo->wildPokemon[wildMonIndex].species, level); return wildMonInfo->wildPokemon[wildMonIndex].species; } static bool8 SetUpMassOutbreakEncounter(u8 flags) { u16 i; if (flags & WILD_CHECK_REPEL && !IsWildLevelAllowedByRepel(gSaveBlock1Ptr->outbreakPokemonLevel)) return FALSE; CreateWildMon(gSaveBlock1Ptr->outbreakPokemonSpecies, gSaveBlock1Ptr->outbreakPokemonLevel); for (i = 0; i < MAX_MON_MOVES; i++) SetMonMoveSlot(&gEnemyParty[0], gSaveBlock1Ptr->outbreakPokemonMoves[i], i); return TRUE; } static bool8 DoMassOutbreakEncounterTest(void) { if (gSaveBlock1Ptr->outbreakPokemonSpecies != SPECIES_NONE && gSaveBlock1Ptr->location.mapNum == gSaveBlock1Ptr->outbreakLocationMapNum && gSaveBlock1Ptr->location.mapGroup == gSaveBlock1Ptr->outbreakLocationMapGroup) { if (Random() % 100 < gSaveBlock1Ptr->outbreakPokemonProbability) return TRUE; } return FALSE; } static bool8 DoWildEncounterRateDiceRoll(u16 encounterRate) { if (Random() % MAX_ENCOUNTER_RATE < encounterRate) return TRUE; else return FALSE; } static bool8 DoWildEncounterRateTest(u32 encounterRate, bool8 ignoreAbility) { encounterRate *= 16; if (TestPlayerAvatarFlags(PLAYER_AVATAR_FLAG_MACH_BIKE | PLAYER_AVATAR_FLAG_ACRO_BIKE)) encounterRate = encounterRate * 80 / 100; ApplyFluteEncounterRateMod(&encounterRate); ApplyCleanseTagEncounterRateMod(&encounterRate); if (!ignoreAbility && !GetMonData(&gPlayerParty[0], MON_DATA_SANITY_IS_EGG)) { u32 ability = GetMonAbility(&gPlayerParty[0]); if (ability == ABILITY_STENCH && gMapHeader.mapLayoutId == LAYOUT_BATTLE_FRONTIER_BATTLE_PYRAMID_FLOOR) encounterRate = encounterRate * 3 / 4; else if (ability == ABILITY_STENCH) encounterRate /= 2; else if (ability == ABILITY_ILLUMINATE) encounterRate *= 2; else if (ability == ABILITY_WHITE_SMOKE) encounterRate /= 2; else if (ability == ABILITY_ARENA_TRAP) encounterRate *= 2; else if (ability == ABILITY_SAND_VEIL && gSaveBlock1Ptr->weather == WEATHER_SANDSTORM) encounterRate /= 2; } if (encounterRate > MAX_ENCOUNTER_RATE) encounterRate = MAX_ENCOUNTER_RATE; return DoWildEncounterRateDiceRoll(encounterRate); } static bool8 DoGlobalWildEncounterDiceRoll(void) { if (Random() % 100 >= 60) return FALSE; else return TRUE; } static bool8 AreLegendariesInSootopolisPreventingEncounters(void) { if (gSaveBlock1Ptr->location.mapGroup != MAP_GROUP(SOOTOPOLIS_CITY) || gSaveBlock1Ptr->location.mapNum != MAP_NUM(SOOTOPOLIS_CITY)) { return FALSE; } return FlagGet(FLAG_LEGENDARIES_IN_SOOTOPOLIS); } bool8 StandardWildEncounter(u16 currMetaTileBehavior, u16 previousMetaTileBehavior) { u16 headerId; struct Roamer *roamer; if (sWildEncountersDisabled == TRUE) return FALSE; headerId = GetCurrentMapWildMonHeaderId(); if (headerId == 0xFFFF) { if (gMapHeader.mapLayoutId == LAYOUT_BATTLE_FRONTIER_BATTLE_PIKE_ROOM_WILD_MONS) { headerId = GetBattlePikeWildMonHeaderId(); if (previousMetaTileBehavior != currMetaTileBehavior && !DoGlobalWildEncounterDiceRoll()) return FALSE; else if (DoWildEncounterRateTest(gBattlePikeWildMonHeaders[headerId].landMonsInfo->encounterRate, FALSE) != TRUE) return FALSE; else if (TryGenerateWildMon(gBattlePikeWildMonHeaders[headerId].landMonsInfo, WILD_AREA_LAND, WILD_CHECK_KEEN_EYE) != TRUE) return FALSE; else if (!TryGenerateBattlePikeWildMon(TRUE)) return FALSE; BattleSetup_StartBattlePikeWildBattle(); return TRUE; } if (gMapHeader.mapLayoutId == LAYOUT_BATTLE_FRONTIER_BATTLE_PYRAMID_FLOOR) { headerId = gSaveBlock2Ptr->frontier.curChallengeBattleNum; if (previousMetaTileBehavior != currMetaTileBehavior && !DoGlobalWildEncounterDiceRoll()) return FALSE; else if (DoWildEncounterRateTest(gBattlePyramidWildMonHeaders[headerId].landMonsInfo->encounterRate, FALSE) != TRUE) return FALSE; else if (TryGenerateWildMon(gBattlePyramidWildMonHeaders[headerId].landMonsInfo, WILD_AREA_LAND, WILD_CHECK_KEEN_EYE) != TRUE) return FALSE; GenerateBattlePyramidWildMon(); BattleSetup_StartWildBattle(); return TRUE; } } else { if (MetatileBehavior_IsLandWildEncounter(currMetaTileBehavior) == TRUE) { if (gWildMonHeaders[headerId].landMonsInfo == NULL) return FALSE; else if (previousMetaTileBehavior != currMetaTileBehavior && !DoGlobalWildEncounterDiceRoll()) return FALSE; else if (DoWildEncounterRateTest(gWildMonHeaders[headerId].landMonsInfo->encounterRate, FALSE) != TRUE) return FALSE; if (TryStartRoamerEncounter() == TRUE) { roamer = &gSaveBlock1Ptr->roamer; if (!IsWildLevelAllowedByRepel(roamer->level)) return FALSE; BattleSetup_StartRoamerBattle(); return TRUE; } else { if (DoMassOutbreakEncounterTest() == TRUE && SetUpMassOutbreakEncounter(WILD_CHECK_REPEL | WILD_CHECK_KEEN_EYE) == TRUE) { BattleSetup_StartWildBattle(); return TRUE; } // try a regular wild land encounter if (TryGenerateWildMon(gWildMonHeaders[headerId].landMonsInfo, WILD_AREA_LAND, WILD_CHECK_REPEL | WILD_CHECK_KEEN_EYE) == TRUE) { BattleSetup_StartWildBattle(); return TRUE; } return FALSE; } } else if (MetatileBehavior_IsWaterWildEncounter(currMetaTileBehavior) == TRUE || (TestPlayerAvatarFlags(PLAYER_AVATAR_FLAG_SURFING) && MetatileBehavior_IsBridgeOverWater(currMetaTileBehavior) == TRUE)) { if (AreLegendariesInSootopolisPreventingEncounters() == TRUE) return FALSE; else if (gWildMonHeaders[headerId].waterMonsInfo == NULL) return FALSE; else if (previousMetaTileBehavior != currMetaTileBehavior && !DoGlobalWildEncounterDiceRoll()) return FALSE; else if (DoWildEncounterRateTest(gWildMonHeaders[headerId].waterMonsInfo->encounterRate, FALSE) != TRUE) return FALSE; if (TryStartRoamerEncounter() == TRUE) { roamer = &gSaveBlock1Ptr->roamer; if (!IsWildLevelAllowedByRepel(roamer->level)) return FALSE; BattleSetup_StartRoamerBattle(); return TRUE; } else // try a regular surfing encounter { if (TryGenerateWildMon(gWildMonHeaders[headerId].waterMonsInfo, WILD_AREA_WATER, WILD_CHECK_REPEL | WILD_CHECK_KEEN_EYE) == TRUE) { BattleSetup_StartWildBattle(); return TRUE; } return FALSE; } } } return FALSE; } void RockSmashWildEncounter(void) { u16 headerId = GetCurrentMapWildMonHeaderId(); if (headerId != 0xFFFF) { const struct WildPokemonInfo *wildPokemonInfo = gWildMonHeaders[headerId].rockSmashMonsInfo; if (wildPokemonInfo == NULL) { gSpecialVar_Result = FALSE; } else if (DoWildEncounterRateTest(wildPokemonInfo->encounterRate, 1) == TRUE && TryGenerateWildMon(wildPokemonInfo, WILD_AREA_ROCKS, WILD_CHECK_REPEL | WILD_CHECK_KEEN_EYE) == TRUE) { BattleSetup_StartWildBattle(); gSpecialVar_Result = TRUE; } else { gSpecialVar_Result = FALSE; } } else { gSpecialVar_Result = FALSE; } } bool8 SweetScentWildEncounter(void) { s16 x, y; u16 headerId; PlayerGetDestCoords(&x, &y); headerId = GetCurrentMapWildMonHeaderId(); if (headerId == 0xFFFF) { if (gMapHeader.mapLayoutId == LAYOUT_BATTLE_FRONTIER_BATTLE_PIKE_ROOM_WILD_MONS) { headerId = GetBattlePikeWildMonHeaderId(); if (TryGenerateWildMon(gBattlePikeWildMonHeaders[headerId].landMonsInfo, WILD_AREA_LAND, 0) != TRUE) return FALSE; TryGenerateBattlePikeWildMon(FALSE); BattleSetup_StartBattlePikeWildBattle(); return TRUE; } if (gMapHeader.mapLayoutId == LAYOUT_BATTLE_FRONTIER_BATTLE_PYRAMID_FLOOR) { headerId = gSaveBlock2Ptr->frontier.curChallengeBattleNum; if (TryGenerateWildMon(gBattlePyramidWildMonHeaders[headerId].landMonsInfo, WILD_AREA_LAND, 0) != TRUE) return FALSE; GenerateBattlePyramidWildMon(); BattleSetup_StartWildBattle(); return TRUE; } } else { if (MetatileBehavior_IsLandWildEncounter(MapGridGetMetatileBehaviorAt(x, y)) == TRUE) { if (gWildMonHeaders[headerId].landMonsInfo == NULL) return FALSE; if (TryStartRoamerEncounter() == TRUE) { BattleSetup_StartRoamerBattle(); return TRUE; } if (DoMassOutbreakEncounterTest() == TRUE) SetUpMassOutbreakEncounter(0); else TryGenerateWildMon(gWildMonHeaders[headerId].landMonsInfo, WILD_AREA_LAND, 0); BattleSetup_StartWildBattle(); return TRUE; } else if (MetatileBehavior_IsWaterWildEncounter(MapGridGetMetatileBehaviorAt(x, y)) == TRUE) { if (AreLegendariesInSootopolisPreventingEncounters() == TRUE) return FALSE; if (gWildMonHeaders[headerId].waterMonsInfo == NULL) return FALSE; if (TryStartRoamerEncounter() == TRUE) { BattleSetup_StartRoamerBattle(); return TRUE; } TryGenerateWildMon(gWildMonHeaders[headerId].waterMonsInfo, WILD_AREA_WATER, 0); BattleSetup_StartWildBattle(); return TRUE; } } return FALSE; } bool8 DoesCurrentMapHaveFishingMons(void) { u16 headerId = GetCurrentMapWildMonHeaderId(); if (headerId != 0xFFFF && gWildMonHeaders[headerId].fishingMonsInfo != NULL) return TRUE; else return FALSE; } void FishingWildEncounter(u8 rod) { u16 species; if (CheckFeebas() == TRUE) { u8 level = ChooseWildMonLevel(&sWildFeebas); species = sWildFeebas.species; CreateWildMon(species, level); } else { species = GenerateFishingWildMon(gWildMonHeaders[GetCurrentMapWildMonHeaderId()].fishingMonsInfo, rod); } IncrementGameStat(GAME_STAT_FISHING_CAPTURES); SetPokemonAnglerSpecies(species); BattleSetup_StartWildBattle(); } u16 GetLocalWildMon(bool8 *isWaterMon) { u16 headerId; const struct WildPokemonInfo *landMonsInfo; const struct WildPokemonInfo *waterMonsInfo; *isWaterMon = FALSE; headerId = GetCurrentMapWildMonHeaderId(); if (headerId == 0xFFFF) return SPECIES_NONE; landMonsInfo = gWildMonHeaders[headerId].landMonsInfo; waterMonsInfo = gWildMonHeaders[headerId].waterMonsInfo; // Neither if (landMonsInfo == NULL && waterMonsInfo == NULL) return SPECIES_NONE; // Land Pokemon else if (landMonsInfo != NULL && waterMonsInfo == NULL) return landMonsInfo->wildPokemon[ChooseWildMonIndex_Land()].species; // Water Pokemon else if (landMonsInfo == NULL && waterMonsInfo != NULL) { *isWaterMon = TRUE; return waterMonsInfo->wildPokemon[ChooseWildMonIndex_WaterRock()].species; } // Either land or water Pokemon if ((Random() % 100) < 80) { return landMonsInfo->wildPokemon[ChooseWildMonIndex_Land()].species; } else { *isWaterMon = TRUE; return waterMonsInfo->wildPokemon[ChooseWildMonIndex_WaterRock()].species; } } u16 GetLocalWaterMon(void) { u16 headerId = GetCurrentMapWildMonHeaderId(); if (headerId != 0xFFFF) { const struct WildPokemonInfo *waterMonsInfo = gWildMonHeaders[headerId].waterMonsInfo; if (waterMonsInfo) return waterMonsInfo->wildPokemon[ChooseWildMonIndex_WaterRock()].species; } return SPECIES_NONE; } bool8 UpdateRepelCounter(void) { u16 steps; if (InBattlePike() || InBattlePyramid()) return FALSE; if (InUnionRoom() == TRUE) return FALSE; steps = VarGet(VAR_REPEL_STEP_COUNT); if (steps != 0) { steps--; VarSet(VAR_REPEL_STEP_COUNT, steps); if (steps == 0) { ScriptContext1_SetupScript(EventScript_RepelWoreOff); return TRUE; } } return FALSE; } static bool8 IsWildLevelAllowedByRepel(u8 wildLevel) { u8 i; if (!VarGet(VAR_REPEL_STEP_COUNT)) return TRUE; for (i = 0; i < PARTY_SIZE; i++) { if (GetMonData(&gPlayerParty[i], MON_DATA_HP) && !GetMonData(&gPlayerParty[i], MON_DATA_IS_EGG)) { u8 ourLevel = GetMonData(&gPlayerParty[i], MON_DATA_LEVEL); if (wildLevel < ourLevel) return FALSE; else return TRUE; } } return FALSE; } static bool8 IsAbilityAllowingEncounter(u8 level) { u8 ability; if (GetMonData(&gPlayerParty[0], MON_DATA_SANITY_IS_EGG)) return TRUE; ability = GetMonAbility(&gPlayerParty[0]); if (ability == ABILITY_KEEN_EYE || ability == ABILITY_INTIMIDATE) { u8 playerMonLevel = GetMonData(&gPlayerParty[0], MON_DATA_LEVEL); if (playerMonLevel > 5 && level <= playerMonLevel - 5 && !(Random() % 2)) return FALSE; } return TRUE; } static bool8 TryGetRandomWildMonIndexByType(const struct WildPokemon *wildMon, u8 type, u8 numMon, u8 *monIndex) { u8 validIndexes[numMon]; // variable length array, an interesting feature u8 i, validMonCount; for (i = 0; i < numMon; i++) validIndexes[i] = 0; for (validMonCount = 0, i = 0; i < numMon; i++) { if (gBaseStats[wildMon[i].species].type1 == type || gBaseStats[wildMon[i].species].type2 == type) validIndexes[validMonCount++] = i; } if (validMonCount == 0 || validMonCount == numMon) return FALSE; *monIndex = validIndexes[Random() % validMonCount]; return TRUE; } static bool8 TryGetAbilityInfluencedWildMonIndex(const struct WildPokemon *wildMon, u8 type, u8 ability, u8 *monIndex) { if (GetMonData(&gPlayerParty[0], MON_DATA_SANITY_IS_EGG)) return FALSE; else if (GetMonAbility(&gPlayerParty[0]) != ability) return FALSE; else if (Random() % 2 != 0) return FALSE; return TryGetRandomWildMonIndexByType(wildMon, type, LAND_WILD_COUNT, monIndex); } static void ApplyFluteEncounterRateMod(u32 *encRate) { if (FlagGet(FLAG_SYS_ENC_UP_ITEM) == TRUE) *encRate += *encRate / 2; else if (FlagGet(FLAG_SYS_ENC_DOWN_ITEM) == TRUE) *encRate = *encRate / 2; } static void ApplyCleanseTagEncounterRateMod(u32 *encRate) { if (GetMonData(&gPlayerParty[0], MON_DATA_HELD_ITEM) == ITEM_CLEANSE_TAG) *encRate = *encRate * 2 / 3; }