# Bugs and Glitches These are known bugs and glitches in the original Pokémon Emerald game: code that clearly does not work as intended, or that only works in limited circumstances but has the possibility to fail or crash. Defining the `BUGFIX` and `UBFIX` preprocessor variables will fix some of these automatically. `UBFIX` will already be defined for MODERN builds. Fixes are written in the `diff` format. If you've used Git before, this should look familiar: ```diff this is some code -delete red - lines +add green + lines ``` ## Contents - [Scrolling through items in the bag causes the image to flicker](#scrolling-through-items-in-the-bag-causes-the-image-to-flicker) ## Scrolling through items in the bag causes the image to flicker (fixed in tumbledemerald.) **Fix:** Add the following function to [src/item_menu_icons.c](https://github.com/pret/pokeemerald/blob/master/src/item_menu_icons.c): ```diff +void HideBagItemIconSprite(u8 id) +{ + u8 *spriteId = &gBagMenu->spriteId[10]; + if (spriteId[id] != 0xFF) + { + gSprites[spriteId[id]].invisible = TRUE; + } +} ``` and its corresponding declaration in [include/item_menu_icons.h](https://github.com/pret/pokeemerald/blob/master/include/item_menu_icons.h): ```diff +void HideBagItemIconSprite(u8 id); ``` Then edit `BagMenu_MoveCursorCallback` in [src/item_menu.c](https://github.com/pret/pokeemerald/blob/master/src/item_menu.c): ```diff ... { - RemoveBagItemIconSprite(1 ^ gBagMenu->itemIconSlot); + HideBagItemIconSprite(gBagMenu->itemIconSlot ^ 1); + RemoveBagItemIconSprite(gBagMenu->itemIconSlot); if (itemIndex != LIST_CANCEL) ... ```