Route110_TrickHousePuzzle3_MapScripts:: map_script MAP_SCRIPT_ON_RESUME, Route110_TrickHousePuzzle3_OnResume map_script MAP_SCRIPT_ON_TRANSITION, Route110_TrickHousePuzzle3_OnTransition .byte 0 Route110_TrickHousePuzzle3_OnResume: call Route110_TrickHousePuzzle3_EventScript_UpdateButtonMetatiles call_if_eq VAR_TEMP_9, 0, Route110_TrickHousePuzzle3_EventScript_SetDoorsState0 call_if_eq VAR_TEMP_9, 1, Route110_TrickHousePuzzle3_EventScript_SetDoorsState1 end Route110_TrickHousePuzzle3_OnTransition: setvar VAR_TEMP_1, 0 setvar VAR_TEMP_2, 0 setvar VAR_TEMP_3, 0 setvar VAR_TEMP_4, 0 setvar VAR_TEMP_8, 0 setvar VAR_TEMP_9, 0 end Route110_TrickHousePuzzle3_EventScript_UpdateButtonMetatiles:: setmetatile 4, 14, METATILE_TrickHousePuzzle_Button_Up, FALSE setmetatile 3, 11, METATILE_TrickHousePuzzle_Button_Up, FALSE setmetatile 12, 5, METATILE_TrickHousePuzzle_Button_Up, FALSE setmetatile 8, 2, METATILE_TrickHousePuzzle_Button_Up, FALSE call_if_eq VAR_TEMP_8, 1, Route110_TrickHousePuzzle3_EventScript_PressedButton1Metatile call_if_eq VAR_TEMP_8, 2, Route110_TrickHousePuzzle3_EventScript_PressedButton2Metatile call_if_eq VAR_TEMP_8, 3, Route110_TrickHousePuzzle3_EventScript_PressedButton3Metatile call_if_eq VAR_TEMP_8, 4, Route110_TrickHousePuzzle3_EventScript_PressedButton4Metatile return Route110_TrickHousePuzzle3_EventScript_PressedButton1Metatile:: setmetatile 4, 14, METATILE_TrickHousePuzzle_Button_Pressed, FALSE return Route110_TrickHousePuzzle3_EventScript_PressedButton2Metatile:: setmetatile 3, 11, METATILE_TrickHousePuzzle_Button_Pressed, FALSE return Route110_TrickHousePuzzle3_EventScript_PressedButton3Metatile:: setmetatile 12, 5, METATILE_TrickHousePuzzle_Button_Pressed, FALSE return Route110_TrickHousePuzzle3_EventScript_PressedButton4Metatile:: setmetatile 8, 2, METATILE_TrickHousePuzzle_Button_Pressed, FALSE return Route110_TrickHousePuzzle3_EventScript_SetDoorsState0:: setmetatile 1, 6, METATILE_TrickHousePuzzle_BlueDoorH_Open_Tile0, FALSE setmetatile 2, 6, METATILE_TrickHousePuzzle_BlueDoorH_Open_Tile1, FALSE setmetatile 1, 7, METATILE_TrickHousePuzzle_BlueDoorH_Open_Tile2, FALSE setmetatile 2, 7, METATILE_TrickHousePuzzle_BlueDoorH_Open_Tile3, FALSE setmetatile 1, 9, METATILE_TrickHousePuzzle_BlueDoorH_Open_Tile0, FALSE setmetatile 2, 9, METATILE_TrickHousePuzzle_BlueDoorH_Open_Tile1, FALSE setmetatile 1, 10, METATILE_TrickHousePuzzle_BlueDoorH_Open_Tile2, FALSE setmetatile 2, 10, METATILE_TrickHousePuzzle_BlueDoorH_Open_Tile3, FALSE setmetatile 4, 15, METATILE_TrickHousePuzzle_BlueDoorH_Open_Tile0, FALSE setmetatile 5, 15, METATILE_TrickHousePuzzle_BlueDoorH_Open_Tile1, FALSE setmetatile 4, 16, METATILE_TrickHousePuzzle_BlueDoorH_Open_Tile2, FALSE setmetatile 5, 16, METATILE_TrickHousePuzzle_BlueDoorH_Open_Tile3, FALSE setmetatile 13, 9, METATILE_TrickHousePuzzle_BlueDoorH_Open_Tile0, FALSE setmetatile 14, 9, METATILE_TrickHousePuzzle_BlueDoorH_Open_Tile1, FALSE setmetatile 13, 10, METATILE_TrickHousePuzzle_BlueDoorH_Open_Tile2, FALSE setmetatile 14, 10, METATILE_TrickHousePuzzle_BlueDoorH_Open_Tile3, FALSE setmetatile 13, 15, METATILE_TrickHousePuzzle_BlueDoorH_Open_Tile0, FALSE setmetatile 14, 15, METATILE_TrickHousePuzzle_BlueDoorH_Open_Tile1, FALSE setmetatile 13, 16, METATILE_TrickHousePuzzle_BlueDoorH_Open_Tile2, FALSE setmetatile 14, 16, METATILE_TrickHousePuzzle_BlueDoorH_Open_Tile3, FALSE setmetatile 3, 7, METATILE_TrickHousePuzzle_BlueDoorV_Retracted, TRUE setmetatile 3, 8, METATILE_TrickHousePuzzle_Floor_ShadowTop, FALSE setmetatile 3, 13, METATILE_TrickHousePuzzle_BlueDoorV_Retracted, TRUE setmetatile 3, 14, METATILE_TrickHousePuzzle_Floor_ShadowTop, FALSE setmetatile 6, 4, METATILE_TrickHousePuzzle_BlueDoorV_Retracted, TRUE setmetatile 6, 5, METATILE_TrickHousePuzzle_Floor_ShadowTop, FALSE setmetatile 9, 16, METATILE_TrickHousePuzzle_BlueDoorV_Retracted, TRUE setmetatile 9, 17, METATILE_TrickHousePuzzle_Floor_ShadowTop, FALSE setmetatile 12, 7, METATILE_TrickHousePuzzle_BlueDoorV_Retracted, TRUE setmetatile 12, 8, METATILE_TrickHousePuzzle_Floor_ShadowTop, FALSE setmetatile 1, 3, METATILE_TrickHousePuzzle_RedDoorH_Closed_Tile0, FALSE setmetatile 2, 3, METATILE_TrickHousePuzzle_RedDoorH_Closed_Tile1, FALSE setmetatile 1, 4, METATILE_TrickHousePuzzle_RedDoorH_Closed_Tile2, TRUE setmetatile 2, 4, METATILE_TrickHousePuzzle_RedDoorH_Closed_Tile3, TRUE setmetatile 1, 12, METATILE_TrickHousePuzzle_RedDoorH_Closed_Tile0, FALSE setmetatile 2, 12, METATILE_TrickHousePuzzle_RedDoorH_Closed_Tile1, FALSE setmetatile 1, 13, METATILE_TrickHousePuzzle_RedDoorH_Closed_Tile2, TRUE setmetatile 2, 13, METATILE_TrickHousePuzzle_RedDoorH_Closed_Tile3, TRUE setmetatile 4, 6, METATILE_TrickHousePuzzle_RedDoorH_Closed_Tile0, FALSE setmetatile 5, 6, METATILE_TrickHousePuzzle_RedDoorH_Closed_Tile1, FALSE setmetatile 4, 7, METATILE_TrickHousePuzzle_RedDoorH_Closed_Tile2, TRUE setmetatile 5, 7, METATILE_TrickHousePuzzle_RedDoorH_Closed_Tile3, TRUE setmetatile 4, 12, METATILE_TrickHousePuzzle_RedDoorH_Closed_Tile0, FALSE setmetatile 5, 12, METATILE_TrickHousePuzzle_RedDoorH_Closed_Tile1, FALSE setmetatile 4, 13, METATILE_TrickHousePuzzle_RedDoorH_Closed_Tile2, TRUE setmetatile 5, 13, METATILE_TrickHousePuzzle_RedDoorH_Closed_Tile3, TRUE setmetatile 4, 18, METATILE_TrickHousePuzzle_RedDoorH_Closed_Tile0, FALSE setmetatile 5, 18, METATILE_TrickHousePuzzle_RedDoorH_Closed_Tile1, FALSE setmetatile 4, 19, METATILE_TrickHousePuzzle_RedDoorH_Closed_Tile2, TRUE setmetatile 5, 19, METATILE_TrickHousePuzzle_RedDoorH_Closed_Tile3, TRUE setmetatile 7, 9, METATILE_TrickHousePuzzle_RedDoorH_Closed_Tile0, FALSE setmetatile 8, 9, METATILE_TrickHousePuzzle_RedDoorH_Closed_Tile1, FALSE setmetatile 7, 10, METATILE_TrickHousePuzzle_RedDoorH_Closed_Tile2, TRUE setmetatile 8, 10, METATILE_TrickHousePuzzle_RedDoorH_Closed_Tile3, TRUE setmetatile 10, 6, METATILE_TrickHousePuzzle_RedDoorH_Closed_Tile0, FALSE setmetatile 11, 6, METATILE_TrickHousePuzzle_RedDoorH_Closed_Tile1, FALSE setmetatile 10, 7, METATILE_TrickHousePuzzle_RedDoorH_Closed_Tile2, TRUE setmetatile 11, 7, METATILE_TrickHousePuzzle_RedDoorH_Closed_Tile3, TRUE setmetatile 10, 12, METATILE_TrickHousePuzzle_RedDoorH_Closed_Tile0, FALSE setmetatile 11, 12, METATILE_TrickHousePuzzle_RedDoorH_Closed_Tile1, FALSE setmetatile 10, 13, METATILE_TrickHousePuzzle_RedDoorH_Closed_Tile2, TRUE setmetatile 11, 13, METATILE_TrickHousePuzzle_RedDoorH_Closed_Tile3, TRUE setmetatile 10, 18, METATILE_TrickHousePuzzle_RedDoorH_Closed_Tile0, FALSE setmetatile 11, 18, METATILE_TrickHousePuzzle_RedDoorH_Closed_Tile1, FALSE setmetatile 10, 19, METATILE_TrickHousePuzzle_RedDoorH_Closed_Tile2, TRUE setmetatile 11, 19, METATILE_TrickHousePuzzle_RedDoorH_Closed_Tile3, TRUE setmetatile 13, 3, METATILE_TrickHousePuzzle_RedDoorH_Closed_Tile0, FALSE setmetatile 14, 3, METATILE_TrickHousePuzzle_RedDoorH_Closed_Tile1, FALSE setmetatile 13, 4, METATILE_TrickHousePuzzle_RedDoorH_Closed_Tile2, TRUE setmetatile 14, 4, METATILE_TrickHousePuzzle_RedDoorH_Closed_Tile3, TRUE setmetatile 3, 16, METATILE_TrickHousePuzzle_RedDoorV_Open0, TRUE setmetatile 3, 17, METATILE_TrickHousePuzzle_RedDoorV_Open1, TRUE setmetatile 9, 4, METATILE_TrickHousePuzzle_RedDoorV_Open0, TRUE setmetatile 9, 5, METATILE_TrickHousePuzzle_RedDoorV_Open1, TRUE return Route110_TrickHousePuzzle3_EventScript_SetDoorsState1:: setmetatile 1, 6, METATILE_TrickHousePuzzle_BlueDoorH_Closed_Tile0, FALSE setmetatile 2, 6, METATILE_TrickHousePuzzle_BlueDoorH_Closed_Tile1, FALSE setmetatile 1, 7, METATILE_TrickHousePuzzle_BlueDoorH_Closed_Tile2, TRUE setmetatile 2, 7, METATILE_TrickHousePuzzle_BlueDoorH_Closed_Tile3, TRUE setmetatile 1, 9, METATILE_TrickHousePuzzle_BlueDoorH_Closed_Tile0, FALSE setmetatile 2, 9, METATILE_TrickHousePuzzle_BlueDoorH_Closed_Tile1, FALSE setmetatile 1, 10, METATILE_TrickHousePuzzle_BlueDoorH_Closed_Tile2, TRUE setmetatile 2, 10, METATILE_TrickHousePuzzle_BlueDoorH_Closed_Tile3, TRUE setmetatile 4, 15, METATILE_TrickHousePuzzle_BlueDoorH_Closed_Tile0, FALSE setmetatile 5, 15, METATILE_TrickHousePuzzle_BlueDoorH_Closed_Tile1, FALSE setmetatile 4, 16, METATILE_TrickHousePuzzle_BlueDoorH_Closed_Tile2, TRUE setmetatile 5, 16, METATILE_TrickHousePuzzle_BlueDoorH_Closed_Tile3, TRUE setmetatile 13, 9, METATILE_TrickHousePuzzle_BlueDoorH_Closed_Tile0, FALSE setmetatile 14, 9, METATILE_TrickHousePuzzle_BlueDoorH_Closed_Tile1, FALSE setmetatile 13, 10, METATILE_TrickHousePuzzle_BlueDoorH_Closed_Tile2, TRUE setmetatile 14, 10, METATILE_TrickHousePuzzle_BlueDoorH_Closed_Tile3, TRUE setmetatile 13, 15, METATILE_TrickHousePuzzle_BlueDoorH_Closed_Tile0, FALSE setmetatile 14, 15, METATILE_TrickHousePuzzle_BlueDoorH_Closed_Tile1, FALSE setmetatile 13, 16, METATILE_TrickHousePuzzle_BlueDoorH_Closed_Tile2, TRUE setmetatile 14, 16, METATILE_TrickHousePuzzle_BlueDoorH_Closed_Tile3, TRUE setmetatile 3, 7, METATILE_TrickHousePuzzle_BlueDoorV_Open0, TRUE setmetatile 3, 8, METATILE_TrickHousePuzzle_BlueDoorV_Open1, TRUE setmetatile 3, 13, METATILE_TrickHousePuzzle_BlueDoorV_Open0, TRUE setmetatile 3, 14, METATILE_TrickHousePuzzle_BlueDoorV_Open1, TRUE setmetatile 6, 4, METATILE_TrickHousePuzzle_BlueDoorV_Open0, TRUE setmetatile 6, 5, METATILE_TrickHousePuzzle_BlueDoorV_Open1, TRUE setmetatile 9, 16, METATILE_TrickHousePuzzle_BlueDoorV_Open0, TRUE setmetatile 9, 17, METATILE_TrickHousePuzzle_BlueDoorV_Open1, TRUE setmetatile 12, 7, METATILE_TrickHousePuzzle_BlueDoorV_Open0, TRUE setmetatile 12, 8, METATILE_TrickHousePuzzle_BlueDoorV_Open1, TRUE setmetatile 1, 3, METATILE_TrickHousePuzzle_RedDoorH_Open_Tile0, FALSE setmetatile 2, 3, METATILE_TrickHousePuzzle_RedDoorH_Open_Tile1, FALSE setmetatile 1, 4, METATILE_TrickHousePuzzle_RedDoorH_Open_Tile2, FALSE setmetatile 2, 4, METATILE_TrickHousePuzzle_RedDoorH_Open_Tile3, FALSE setmetatile 1, 12, METATILE_TrickHousePuzzle_RedDoorH_Open_Tile0, FALSE setmetatile 2, 12, METATILE_TrickHousePuzzle_RedDoorH_Open_Tile1, FALSE setmetatile 1, 13, METATILE_TrickHousePuzzle_RedDoorH_Open_Tile2, FALSE setmetatile 2, 13, METATILE_TrickHousePuzzle_RedDoorH_Open_Tile3, FALSE setmetatile 4, 6, METATILE_TrickHousePuzzle_RedDoorH_Open_Tile0, FALSE setmetatile 5, 6, METATILE_TrickHousePuzzle_RedDoorH_Open_Tile1, FALSE setmetatile 4, 7, METATILE_TrickHousePuzzle_RedDoorH_Open_Tile2, FALSE setmetatile 5, 7, METATILE_TrickHousePuzzle_RedDoorH_Open_Tile3, FALSE setmetatile 4, 12, METATILE_TrickHousePuzzle_RedDoorH_Open_Tile0, FALSE setmetatile 5, 12, METATILE_TrickHousePuzzle_RedDoorH_Open_Tile1, FALSE setmetatile 4, 13, METATILE_TrickHousePuzzle_RedDoorH_Open_Tile2, FALSE setmetatile 5, 13, METATILE_TrickHousePuzzle_RedDoorH_Open_Tile3, FALSE setmetatile 4, 18, METATILE_TrickHousePuzzle_RedDoorH_Open_Tile0, FALSE setmetatile 5, 18, METATILE_TrickHousePuzzle_RedDoorH_Open_Tile1, FALSE setmetatile 4, 19, METATILE_TrickHousePuzzle_RedDoorH_Open_Tile2, FALSE setmetatile 5, 19, METATILE_TrickHousePuzzle_RedDoorH_Open_Tile3, FALSE setmetatile 7, 9, METATILE_TrickHousePuzzle_RedDoorH_Open_Tile0, FALSE setmetatile 8, 9, METATILE_TrickHousePuzzle_RedDoorH_Open_Tile1, FALSE setmetatile 7, 10, METATILE_TrickHousePuzzle_RedDoorH_Open_Tile2, FALSE setmetatile 8, 10, METATILE_TrickHousePuzzle_RedDoorH_Open_Tile3, FALSE setmetatile 10, 6, METATILE_TrickHousePuzzle_RedDoorH_Open_Tile0, FALSE setmetatile 11, 6, METATILE_TrickHousePuzzle_RedDoorH_Open_Tile1, FALSE setmetatile 10, 7, METATILE_TrickHousePuzzle_RedDoorH_Open_Tile2, FALSE setmetatile 11, 7, METATILE_TrickHousePuzzle_RedDoorH_Open_Tile3, FALSE setmetatile 10, 12, METATILE_TrickHousePuzzle_RedDoorH_Open_Tile0, FALSE setmetatile 11, 12, METATILE_TrickHousePuzzle_RedDoorH_Open_Tile1, FALSE setmetatile 10, 13, METATILE_TrickHousePuzzle_RedDoorH_Open_Tile2, FALSE setmetatile 11, 13, METATILE_TrickHousePuzzle_RedDoorH_Open_Tile3, FALSE setmetatile 10, 18, METATILE_TrickHousePuzzle_RedDoorH_Open_Tile0, FALSE setmetatile 11, 18, METATILE_TrickHousePuzzle_RedDoorH_Open_Tile1, FALSE setmetatile 10, 19, METATILE_TrickHousePuzzle_RedDoorH_Open_Tile2, FALSE setmetatile 11, 19, METATILE_TrickHousePuzzle_RedDoorH_Open_Tile3, FALSE setmetatile 13, 3, METATILE_TrickHousePuzzle_RedDoorH_Open_Tile0, FALSE setmetatile 14, 3, METATILE_TrickHousePuzzle_RedDoorH_Open_Tile1, FALSE setmetatile 13, 4, METATILE_TrickHousePuzzle_RedDoorH_Open_Tile2, FALSE setmetatile 14, 4, METATILE_TrickHousePuzzle_RedDoorH_Open_Tile3, FALSE setmetatile 3, 16, METATILE_TrickHousePuzzle_RedDoorV_Retracted, TRUE setmetatile 3, 17, METATILE_TrickHousePuzzle_Floor_ShadowTop_Alt, FALSE setmetatile 9, 4, METATILE_TrickHousePuzzle_RedDoorV_Retracted, TRUE setmetatile 9, 5, METATILE_TrickHousePuzzle_Floor_ShadowTop_Alt, FALSE return Route110_TrickHousePuzzle3_EventScript_Button1:: lockall setvar VAR_TEMP_8, 1 goto Route110_TrickHousePuzzle3_EventScript_PressButton end Route110_TrickHousePuzzle3_EventScript_Button2:: lockall setvar VAR_TEMP_8, 2 goto Route110_TrickHousePuzzle3_EventScript_PressButton end Route110_TrickHousePuzzle3_EventScript_Button3:: lockall setvar VAR_TEMP_8, 3 goto Route110_TrickHousePuzzle3_EventScript_PressButton end Route110_TrickHousePuzzle3_EventScript_Button4:: lockall setvar VAR_TEMP_8, 4 goto Route110_TrickHousePuzzle3_EventScript_PressButton end Route110_TrickHousePuzzle3_EventScript_PressButton:: call Route110_TrickHousePuzzle3_EventScript_SetButton playse SE_PIN call Route110_TrickHousePuzzle3_EventScript_UpdateButtonMetatiles goto Route110_TrickHousePuzzle3_EventScript_AlternateDoors end Route110_TrickHousePuzzle3_EventScript_SetButton:: setvar VAR_TEMP_1, 0 setvar VAR_TEMP_2, 0 setvar VAR_TEMP_3, 0 setvar VAR_TEMP_4, 0 call_if_eq VAR_TEMP_8, 1, Route110_TrickHousePuzzle3_EventScript_SetButton1 call_if_eq VAR_TEMP_8, 2, Route110_TrickHousePuzzle3_EventScript_SetButton2 call_if_eq VAR_TEMP_8, 3, Route110_TrickHousePuzzle3_EventScript_SetButton3 call_if_eq VAR_TEMP_8, 4, Route110_TrickHousePuzzle3_EventScript_SetButton4 return Route110_TrickHousePuzzle3_EventScript_SetButton1:: setvar VAR_TEMP_1, 1 return Route110_TrickHousePuzzle3_EventScript_SetButton2:: setvar VAR_TEMP_2, 1 return Route110_TrickHousePuzzle3_EventScript_SetButton3:: setvar VAR_TEMP_3, 1 return Route110_TrickHousePuzzle3_EventScript_SetButton4:: setvar VAR_TEMP_4, 1 return Route110_TrickHousePuzzle3_EventScript_AlternateDoors:: call_if_eq VAR_TEMP_9, 1, Route110_TrickHousePuzzle3_EventScript_SetDoorsState0 call_if_eq VAR_TEMP_9, 0, Route110_TrickHousePuzzle3_EventScript_SetDoorsState1 special DrawWholeMapView goto_if_eq VAR_TEMP_9, 1, Route110_TrickHousePuzzle3_EventScript_ClearAltDoorState goto_if_eq VAR_TEMP_9, 0, Route110_TrickHousePuzzle3_EventScript_SetAltDoorState end Route110_TrickHousePuzzle3_EventScript_ClearAltDoorState:: setvar VAR_TEMP_9, 0 releaseall end Route110_TrickHousePuzzle3_EventScript_SetAltDoorState:: setvar VAR_TEMP_9, 1 releaseall end Route110_TrickHousePuzzle3_EventScript_Scroll:: lockall goto_if_eq VAR_TRICK_HOUSE_PUZZLE_3_STATE, 0, Route110_TrickHousePuzzle3_EventScript_FoundScroll goto Route110_TrickHousePuzzle_EventScript_ReadScrollAgain end Route110_TrickHousePuzzle3_EventScript_FoundScroll:: setvar VAR_TRICK_HOUSE_PUZZLE_3_STATE, 1 goto Route110_TrickHousePuzzle_EventScript_FoundScroll end Route110_TrickHousePuzzle3_EventScript_Justin:: trainerbattle_single TRAINER_JUSTIN, Route110_TrickHousePuzzle3_Text_JustinIntro, Route110_TrickHousePuzzle3_Text_JustinDefeat msgbox Route110_TrickHousePuzzle3_Text_JustinPostBattle, MSGBOX_AUTOCLOSE end Route110_TrickHousePuzzle3_EventScript_Martha:: trainerbattle_single TRAINER_MARTHA, Route110_TrickHousePuzzle3_Text_MarthaIntro, Route110_TrickHousePuzzle3_Text_MarthaDefeat msgbox Route110_TrickHousePuzzle3_Text_MarthaPostBattle, MSGBOX_AUTOCLOSE end Route110_TrickHousePuzzle3_EventScript_Alan:: trainerbattle_single TRAINER_ALAN, Route110_TrickHousePuzzle3_Text_AlanIntro, Route110_TrickHousePuzzle3_Text_AlanDefeat msgbox Route110_TrickHousePuzzle3_Text_AlanPostBattle, MSGBOX_AUTOCLOSE end Route110_TrickHousePuzzle3_Text_WroteSecretCodeLockOpened: .string "{PLAYER} wrote down the secret code\n" .string "on the door.\p" .string "“Trick Master is coveted.”\n" .string "… … … … … … … …\p" .string "The lock clicked open!$" Route110_TrickHousePuzzle3_Text_JustinIntro: .string "I keep coming back to this same place!$" Route110_TrickHousePuzzle3_Text_JustinDefeat: .string "I'm already having trouble, and then\n" .string "you have to beat me? It's not fair!$" Route110_TrickHousePuzzle3_Text_JustinPostBattle: .string "It's full of doors here!\n" .string "It's too small and dark in here! Help!$" Route110_TrickHousePuzzle3_Text_MarthaIntro: .string "I don't know what's going on here.\n" .string "I'm starting to feel sad…$" Route110_TrickHousePuzzle3_Text_MarthaDefeat: .string "You… You're awful!$" Route110_TrickHousePuzzle3_Text_MarthaPostBattle: .string "I know I'm weak!\n" .string "And, I have no sense of direction!$" Route110_TrickHousePuzzle3_Text_AlanIntro: .string "I don't get it. What would anyone want\n" .string "with a house this bizarre?$" Route110_TrickHousePuzzle3_Text_AlanDefeat: .string "I don't get it.\n" .string "How did I lose?$" Route110_TrickHousePuzzle3_Text_AlanPostBattle: .string "I don't get it.\n" .string "How many traps are in this house?\p" .string "You may be the one to solve that.$"