.set LOCALID_BIRCH, 2 .set LOCALID_ZIGZAGOON, 4 Route101_MapScripts:: map_script MAP_SCRIPT_ON_TRANSITION, Route101_OnTransition map_script MAP_SCRIPT_ON_FRAME_TABLE, Route101_OnFrame .byte 0 Route101_OnTransition: call ProfBirch_EventScript_UpdateLocation end Route101_OnFrame: map_script_2 VAR_ROUTE101_STATE, 0, Route101_EventScript_HideMapNamePopup .2byte 0 Route101_EventScript_HideMapNamePopup:: setflag FLAG_HIDE_MAP_NAME_POPUP setvar VAR_ROUTE101_STATE, 1 end Route101_EventScript_StartBirchRescue:: lockall playbgm MUS_HELP, TRUE msgbox Route101_Text_HelpMe, MSGBOX_DEFAULT closemessage setobjectxy LOCALID_BIRCH, 0, 15 setobjectxy LOCALID_ZIGZAGOON, 0, 16 applymovement OBJ_EVENT_ID_PLAYER, Route101_Movement_EnterScene applymovement LOCALID_BIRCH, Route101_Movement_BirchRunAway1 applymovement LOCALID_ZIGZAGOON, Route101_Movement_ZigzagoonChase1 waitmovement 0 applymovement LOCALID_ZIGZAGOON, Route101_Movement_ZigzagoonChaseInCircles applymovement LOCALID_BIRCH, Route101_Movement_BirchRunInCircles waitmovement 0 applymovement LOCALID_BIRCH, Common_Movement_WalkInPlaceFasterRight waitmovement 0 applymovement LOCALID_ZIGZAGOON, Route101_Movement_ZigzagoonFaceBirch applymovement LOCALID_BIRCH, Route101_Movement_BirchFaceZigzagoon waitmovement 0 msgbox Route101_Text_PleaseHelp, MSGBOX_DEFAULT closemessage setvar VAR_ROUTE101_STATE, 2 releaseall end Route101_EventScript_PreventExitSouth:: lockall msgbox Route101_Text_DontLeaveMe, MSGBOX_DEFAULT closemessage applymovement OBJ_EVENT_ID_PLAYER, Route101_Movement_PreventExitSouth waitmovement 0 releaseall end Route101_EventScript_PreventExitWest:: lockall msgbox Route101_Text_DontLeaveMe, MSGBOX_DEFAULT closemessage applymovement OBJ_EVENT_ID_PLAYER, Route101_Movement_PreventExitWest waitmovement 0 releaseall end Route101_EventScript_PreventExitNorth:: lockall msgbox Route101_Text_DontLeaveMe, MSGBOX_DEFAULT closemessage applymovement OBJ_EVENT_ID_PLAYER, Route101_Movement_PreventExitNorth waitmovement 0 releaseall end Route101_Movement_PreventExitSouth: walk_up step_end Route101_Movement_PreventExitWest: walk_right step_end Route101_Movement_PreventExitNorth: walk_down step_end Route101_Movement_ZigzagoonChaseInCircles: walk_fast_up walk_fast_up walk_fast_up walk_fast_right walk_fast_right walk_fast_right walk_fast_down walk_fast_down walk_fast_left walk_fast_left walk_fast_left walk_fast_up walk_fast_up walk_fast_right walk_fast_right walk_fast_right walk_fast_down walk_fast_down walk_fast_left walk_fast_left walk_fast_left walk_fast_up walk_fast_up walk_fast_right walk_fast_right walk_fast_right walk_fast_down walk_fast_down walk_fast_left walk_fast_left step_end Route101_Movement_ZigzagoonChase1: walk_fast_up walk_fast_right walk_fast_right walk_fast_right walk_fast_right walk_fast_up step_end @ Leftover data? This command is unused. step_end Route101_Movement_ZigzagoonFaceBirch: walk_in_place_fast_left walk_in_place_fast_left walk_in_place_fast_left walk_in_place_fast_left step_end Route101_Movement_EnterScene: walk_fast_up walk_fast_up walk_fast_up walk_fast_up walk_in_place_faster_left step_end Route101_Movement_BirchRunInCircles: walk_fast_up walk_fast_up walk_fast_right walk_fast_right walk_fast_right walk_fast_down walk_fast_down walk_fast_left walk_fast_left walk_fast_left walk_fast_up walk_fast_up walk_fast_right walk_fast_right walk_fast_right walk_fast_down walk_fast_down walk_fast_left walk_fast_left walk_fast_left walk_fast_up walk_fast_up walk_fast_right walk_fast_right walk_fast_right walk_fast_down walk_fast_down walk_fast_left walk_fast_left walk_fast_left step_end Route101_Movement_BirchRunAway1: walk_fast_right walk_fast_right walk_fast_right walk_fast_right walk_fast_up walk_fast_up step_end @ Leftover data? This command is unused. step_end Route101_Movement_BirchFaceZigzagoon: walk_in_place_fast_right walk_in_place_fast_right walk_in_place_fast_right walk_in_place_fast_right step_end Route101_Movement_Unused1: walk_up walk_up step_end Route101_Movement_Unused2: walk_up walk_left walk_up step_end Route101_EventScript_Youngster:: msgbox Route101_Text_TakeTiredPokemonToPokeCenter, MSGBOX_NPC end Route101_EventScript_Boy:: msgbox Route101_Text_WildPokemonInTallGrass, MSGBOX_NPC end Route101_EventScript_RouteSign:: msgbox Route101_Text_RouteSign, MSGBOX_SIGN end Route101_EventScript_BirchsBag:: lock faceplayer setflag FLAG_SYS_POKEMON_GET setflag FLAG_RESCUED_BIRCH fadescreen FADE_TO_BLACK removeobject LOCALID_ZIGZAGOON setobjectxy OBJ_EVENT_ID_PLAYER, 6, 13 applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterLeft waitmovement 0 special ChooseStarter waitstate applymovement LOCALID_BIRCH, Route101_Movement_BirchApproachPlayer waitmovement 0 msgbox Route101_Text_YouSavedMe, MSGBOX_DEFAULT special HealPlayerParty setflag FLAG_HIDE_ROUTE_101_BIRCH_ZIGZAGOON_BATTLE clearflag FLAG_HIDE_LITTLEROOT_TOWN_BIRCHS_LAB_BIRCH setflag FLAG_HIDE_ROUTE_101_BIRCH_STARTERS_BAG setvar VAR_BIRCH_LAB_STATE, 2 setvar VAR_ROUTE101_STATE, 3 clearflag FLAG_HIDE_MAP_NAME_POPUP checkplayergender call_if_eq VAR_RESULT, MALE, Route101_EventScript_HideMayInBedroom call_if_eq VAR_RESULT, FEMALE, Route101_EventScript_HideBrendanInBedroom warp MAP_LITTLEROOT_TOWN_PROFESSOR_BIRCHS_LAB, 6, 5 waitstate release end Route101_EventScript_HideMayInBedroom:: setflag FLAG_HIDE_LITTLEROOT_TOWN_MAYS_HOUSE_RIVAL_BEDROOM return Route101_EventScript_HideBrendanInBedroom:: setflag FLAG_HIDE_LITTLEROOT_TOWN_BRENDANS_HOUSE_RIVAL_BEDROOM return Route101_Movement_BirchApproachPlayer: walk_right step_end Route101_Text_HelpMe: .string "H-help me!$" Route101_Text_PleaseHelp: .string "Hello! You over there!\n" .string "Please! Help!\p" .string "In my Bag!\n" .string "There's a Poké Ball!$" Route101_Text_DontLeaveMe: .string "Wh-Where are you going?!\n" .string "Don't leave me like this!$" Route101_Text_YouSavedMe: .string "Prof. Birch: Whew…\p" .string "I was in the tall grass studying wild\n" .string "Pokémon when I was jumped.\p" .string "You saved me.\n" .string "Thanks a lot!\p" .string "Oh?\p" .string "Hi, you're {PLAYER}{KUN}!\p" .string "This is not the place to chat, so come\n" .string "by my Pokémon Lab later, okay?$" Route101_Text_TakeTiredPokemonToPokeCenter: .string "If Pokémon get tired, take them to\n" .string "a Pokémon Center.\p" .string "There's a Pokémon Center in Oldale\n" .string "Town right close by.$" Route101_Text_WildPokemonInTallGrass: .string "Wild Pokémon will jump out at you in\n" .string "tall grass.\p" .string "If you want to catch Pokémon, you have\n" .string "to go into the tall grass and search.$" Route101_Text_RouteSign: .string "Route 101\n" .string "{UP_ARROW} Oldale Town$"