MossdeepCity_House3_MapScripts:: .byte 0 MossdeepCity_House3_EventScript_SuperRodFisherman:: lock faceplayer goto_if_set FLAG_RECEIVED_SUPER_ROD, MossdeepCity_House3_EventScript_ReceivedSuperRod msgbox MossdeepCity_House3_Text_YouWantSuperRod, MSGBOX_YESNO goto_if_eq VAR_RESULT, NO, MossdeepCity_House3_EventScript_DeclineSuperRod msgbox MossdeepCity_House3_Text_SuperRodIsSuper, MSGBOX_DEFAULT giveitem ITEM_SUPER_ROD setflag FLAG_RECEIVED_SUPER_ROD msgbox MossdeepCity_House3_Text_TryDroppingRodInWater, MSGBOX_DEFAULT release end MossdeepCity_House3_EventScript_ReceivedSuperRod:: msgbox MossdeepCity_House3_Text_GoAfterSeafloorPokemon, MSGBOX_DEFAULT release end MossdeepCity_House3_EventScript_DeclineSuperRod:: msgbox MossdeepCity_House3_Text_DontYouLikeToFish, MSGBOX_DEFAULT release end MossdeepCity_House3_Text_YouWantSuperRod: .string "Hey there, Trainer!\n" .string "A Super Rod really is super!\p" .string "Say all you want, but this baby can\n" .string "catch Pokémon off the seafloor!\p" .string "What do you think?\n" .string "You want it, don't you?$" MossdeepCity_House3_Text_SuperRodIsSuper: .string "You bet, you bet!\n" .string "After all, a Super Rod is really super!$" MossdeepCity_House3_Text_TryDroppingRodInWater: .string "If there's any water, try dropping in\n" .string "your Rod and see what bites!$" MossdeepCity_House3_Text_DontYouLikeToFish: .string "Hunh?\n" .string "Don't you like to fish?$" MossdeepCity_House3_Text_GoAfterSeafloorPokemon: .string "Go after the seafloor Pokémon with\n" .string "your Super Rod.$"