@ Note: LOCALID_FARAWAY_ISLAND_MEW is a local id for this map used elsewhere. It's defined in event_objects.h FarawayIsland_Interior_MapScripts:: map_script MAP_SCRIPT_ON_RESUME, FarawayIsland_Interior_OnResume map_script MAP_SCRIPT_ON_TRANSITION, FarawayIsland_Interior_OnTransition map_script MAP_SCRIPT_ON_FRAME_TABLE, FarawayIsland_Interior_OnFrame map_script MAP_SCRIPT_ON_RETURN_TO_FIELD, FarawayIsland_Interior_OnReturnToField .byte 0 FarawayIsland_Interior_OnReturnToField: call_if_set FLAG_SYS_CTRL_OBJ_DELETE, FarawayIsland_Interior_EventScript_TrySetMewAboveGrass end FarawayIsland_Interior_EventScript_TrySetMewAboveGrass:: specialvar VAR_RESULT, GetBattleOutcome goto_if_eq VAR_RESULT, B_OUTCOME_WON, FarawayIsland_Interior_EventScript_SetMewAboveGrass goto_if_eq VAR_RESULT, B_OUTCOME_RAN, FarawayIsland_Interior_EventScript_SetMewAboveGrass goto_if_eq VAR_RESULT, B_OUTCOME_PLAYER_TELEPORTED, FarawayIsland_Interior_EventScript_SetMewAboveGrass goto_if_eq VAR_RESULT, B_OUTCOME_MON_TELEPORTED, FarawayIsland_Interior_EventScript_SetMewAboveGrass return FarawayIsland_Interior_EventScript_SetMewAboveGrass:: setvar VAR_0x8004, 1 special SetMewAboveGrass return FarawayIsland_Interior_OnResume: call_if_set FLAG_SYS_CTRL_OBJ_DELETE, FarawayIsland_Interior_EventScript_TryRemoveMew end FarawayIsland_Interior_EventScript_TryRemoveMew:: specialvar VAR_RESULT, GetBattleOutcome goto_if_ne VAR_RESULT, B_OUTCOME_CAUGHT, Common_EventScript_NopReturn removeobject VAR_LAST_TALKED return FarawayIsland_Interior_OnTransition: setvar VAR_FARAWAY_ISLAND_STEP_COUNTER, 0 setvar VAR_TEMP_1, 1 call_if_unset FLAG_CAUGHT_MEW, FarawayIsland_Interior_EventScript_TryShowMew end FarawayIsland_Interior_EventScript_TryShowMew:: goto_if_set FLAG_DEFEATED_MEW, Common_EventScript_NopReturn clearflag FLAG_HIDE_MEW setvar VAR_TEMP_1, 0 return FarawayIsland_Interior_OnFrame: map_script_2 VAR_TEMP_1, 0, FarawayIsland_Interior_EventScript_FindMew .2byte 0 FarawayIsland_Interior_EventScript_FindMew:: lockall playse SE_PIN applymovement LOCALID_FARAWAY_ISLAND_MEW, Common_Movement_ExclamationMark waitmovement 0 applymovement LOCALID_FARAWAY_ISLAND_MEW, Common_Movement_Delay48 waitmovement 0 applymovement LOCALID_FARAWAY_ISLAND_MEW, FarawayIsland_Interior_Movement_MewMoveAndHide waitmovement 0 copyobjectxytoperm LOCALID_FARAWAY_ISLAND_MEW setvar VAR_TEMP_1, 1 releaseall end FarawayIsland_Interior_Movement_MewMoveAndHide: walk_up walk_up walk_up walk_in_place_faster_down set_invisible step_end FarawayIsland_Interior_Movement_MewAppear: set_visible step_end FarawayIsland_Interior_Movement_MewFloatUpNorth: lock_facing_direction walk_fast_up walk_fast_up unlock_facing_direction walk_in_place_down walk_in_place_down step_end FarawayIsland_Interior_Movement_MewFloatUpSouth: lock_facing_direction walk_fast_up walk_fast_up unlock_facing_direction walk_in_place_up walk_in_place_up step_end FarawayIsland_Interior_Movement_MewFloatUpWest: lock_facing_direction walk_fast_up walk_fast_up unlock_facing_direction walk_in_place_right walk_in_place_right step_end FarawayIsland_Interior_Movement_MewFloatUpEast: lock_facing_direction walk_fast_up walk_fast_up unlock_facing_direction walk_in_place_left walk_in_place_left step_end FarawayIsland_Interior_EventScript_Mew:: lock faceplayer applymovement LOCALID_FARAWAY_ISLAND_MEW, FarawayIsland_Interior_Movement_MewAppear waitmovement 0 setvar VAR_0x8004, 0 special SetMewAboveGrass message FarawayIsland_Interior_Text_Mew waitse playmoncry SPECIES_MEW, CRY_MODE_ENCOUNTER call_if_eq VAR_FACING, DIR_NORTH, FarawayIsland_Interior_EventScript_FoundMewNorth call_if_eq VAR_FACING, DIR_SOUTH, FarawayIsland_Interior_EventScript_FoundMewSouth call_if_eq VAR_FACING, DIR_WEST, FarawayIsland_Interior_EventScript_FoundMewWest call_if_eq VAR_FACING, DIR_EAST, FarawayIsland_Interior_EventScript_FoundMewEast special DestroyMewEmergingGrassSprite delay 40 waitmoncry setvar VAR_0x8004, SPECIES_MEW setvar VAR_0x8005, 30 @ level setvar VAR_0x8006, ITEM_NONE special CreateEventLegalEnemyMon setflag FLAG_SYS_CTRL_OBJ_DELETE special BattleSetup_StartLegendaryBattle waitstate clearflag FLAG_SYS_CTRL_OBJ_DELETE specialvar VAR_RESULT, GetBattleOutcome goto_if_eq VAR_RESULT, B_OUTCOME_WON, FarawayIsland_Interior_EventScript_MewDefeated goto_if_eq VAR_RESULT, B_OUTCOME_RAN, FarawayIsland_Interior_EventScript_PlayerOrMewRan goto_if_eq VAR_RESULT, B_OUTCOME_PLAYER_TELEPORTED, FarawayIsland_Interior_EventScript_PlayerOrMewRan goto_if_eq VAR_RESULT, B_OUTCOME_MON_TELEPORTED, FarawayIsland_Interior_EventScript_PlayerOrMewRan setflag FLAG_CAUGHT_MEW release end FarawayIsland_Interior_EventScript_MewDefeated:: setflag FLAG_DEFEATED_MEW setvar VAR_0x8004, SPECIES_MEW goto Common_EventScript_LegendaryFlewAway end FarawayIsland_Interior_EventScript_PlayerOrMewRan:: setvar VAR_0x8004, SPECIES_MEW goto Common_EventScript_LegendaryFlewAway end FarawayIsland_Interior_EventScript_FoundMewNorth:: applymovement LOCALID_FARAWAY_ISLAND_MEW, FarawayIsland_Interior_Movement_MewFloatUpNorth waitmovement 0 return FarawayIsland_Interior_EventScript_FoundMewSouth:: applymovement LOCALID_FARAWAY_ISLAND_MEW, FarawayIsland_Interior_Movement_MewFloatUpSouth waitmovement 0 return FarawayIsland_Interior_EventScript_FoundMewWest:: applymovement LOCALID_FARAWAY_ISLAND_MEW, FarawayIsland_Interior_Movement_MewFloatUpWest waitmovement 0 return FarawayIsland_Interior_EventScript_FoundMewEast:: applymovement LOCALID_FARAWAY_ISLAND_MEW, FarawayIsland_Interior_Movement_MewFloatUpEast waitmovement 0 return FarawayIsland_Interior_EventScript_HideMewWhenGrassCut:: lockall fadescreenswapbuffers FADE_TO_BLACK setflag FLAG_HIDE_MEW removeobject LOCALID_FARAWAY_ISLAND_MEW fadescreenswapbuffers FADE_FROM_BLACK msgbox FarawayIsland_Interior_Text_TheFeelingOfBeingWatchedFaded, MSGBOX_DEFAULT closemessage releaseall end FarawayIsland_Interior_Text_TheFeelingOfBeingWatchedFaded: .string "The feeling of being watched faded…$"