.set LOCALID_ATTENDANT, 1 BattleFrontier_BattleDomeCorridor_MapScripts:: map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleDomeCorridor_OnFrame .byte 0 BattleFrontier_BattleDomeCorridor_OnFrame: map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattleDomeCorridor_EventScript_EnterCorridor .2byte 0 BattleFrontier_BattleDomeCorridor_EventScript_EnterCorridor:: delay 16 setvar VAR_TEMP_0, 1 frontier_get FRONTIER_DATA_LVL_MODE goto_if_eq VAR_RESULT, FRONTIER_LVL_OPEN, BattleFrontier_BattleDomeCorridor_EventScript_WalkToBattleRoomLvOpen applymovement LOCALID_ATTENDANT, BattleFrontier_BattleDomeCorridor_Movement_AttendantWalkToDoorLv50 applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleDomeCorridor_Movement_PlayerWalkToDoorLv50 waitmovement 0 opendoor 13, 3 waitdooranim applymovement LOCALID_ATTENDANT, BattleFrontier_BattleDomeCorridor_Movement_AttendantEnterDoorLv50 applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleDomeCorridor_Movement_PlayerEnterDoorLv50 waitmovement 0 closedoor 13, 3 waitdooranim goto BattleFrontier_BattleDomeCorridor_EventScript_WarpToPreBattleRoom BattleFrontier_BattleDomeCorridor_EventScript_WalkToBattleRoomLvOpen:: applymovement LOCALID_ATTENDANT, BattleFrontier_BattleDomeCorridor_Movement_AttendantWalkToDoorLvOpen applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleDomeCorridor_Movement_PlayerWalkToDoorLvOpen waitmovement 0 opendoor 37, 3 waitdooranim applymovement LOCALID_ATTENDANT, BattleFrontier_BattleDomeCorridor_Movement_AttendantEnterDoorLvOpen applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleDomeCorridor_Movement_PlayerEnterDoorLvOpen waitmovement 0 closedoor 37, 3 waitdooranim BattleFrontier_BattleDomeCorridor_EventScript_WarpToPreBattleRoom:: waitmovement 0 setvar VAR_0x8006, 0 warp MAP_BATTLE_FRONTIER_BATTLE_DOME_PRE_BATTLE_ROOM, 5, 7 waitstate end BattleFrontier_BattleDomeCorridor_Movement_PlayerWalkToDoorLv50: walk_up walk_left walk_left walk_left walk_left walk_left walk_left walk_left walk_left walk_left walk_left walk_in_place_faster_up step_end BattleFrontier_BattleDomeCorridor_Movement_PlayerEnterDoorLv50: walk_up walk_up set_invisible step_end BattleFrontier_BattleDomeCorridor_Movement_AttendantWalkToDoorLv50: walk_left walk_left walk_left walk_left walk_left walk_left walk_left walk_left walk_left walk_left walk_up step_end BattleFrontier_BattleDomeCorridor_Movement_AttendantEnterDoorLv50: walk_up set_invisible step_end BattleFrontier_BattleDomeCorridor_Movement_PlayerWalkToDoorLvOpen: walk_up walk_right walk_right walk_right walk_right walk_right walk_right walk_right walk_right walk_right walk_right walk_right walk_right walk_right walk_right walk_in_place_faster_up step_end BattleFrontier_BattleDomeCorridor_Movement_PlayerEnterDoorLvOpen: walk_up walk_up set_invisible step_end BattleFrontier_BattleDomeCorridor_Movement_AttendantWalkToDoorLvOpen: walk_right walk_right walk_right walk_right walk_right walk_right walk_right walk_right walk_right walk_right walk_right walk_right walk_right walk_right walk_up step_end BattleFrontier_BattleDomeCorridor_Movement_AttendantEnterDoorLvOpen: walk_up set_invisible step_end @ Unused BattleFrontier_BattleDomeCorridor_Movement_WalkToBattleRoomMidRight: walk_up walk_right walk_right walk_right walk_right walk_right walk_right walk_right walk_right walk_right walk_right walk_right walk_up walk_up set_invisible step_end