.set LOCALID_WALLACE, 1 SkyPillar_Outside_MapScripts:: map_script MAP_SCRIPT_ON_TRANSITION, SkyPillar_Outside_OnTransition map_script MAP_SCRIPT_ON_LOAD, SkyPillar_Outside_OnLoad map_script MAP_SCRIPT_ON_FRAME_TABLE, SkyPillar_Outside_OnFrame .byte 0 SkyPillar_Outside_OnTransition: call_if_eq VAR_SOOTOPOLIS_CITY_STATE, 3, SkyPillar_Outside_EventScript_HideMapNamePopup call_if_ge VAR_SOOTOPOLIS_CITY_STATE, 4, SkyPillar_Outside_EventScript_CheckSetAbnormalWeather end SkyPillar_Outside_EventScript_HideMapNamePopup:: setflag FLAG_HIDE_MAP_NAME_POPUP return SkyPillar_Outside_EventScript_CheckSetAbnormalWeather:: call_if_set FLAG_SYS_WEATHER_CTRL, Common_EventScript_SetAbnormalWeather return SkyPillar_Outside_OnLoad: call_if_set FLAG_WALLACE_GOES_TO_SKY_PILLAR, SkyPillar_Outside_EventScript_OpenDoor end SkyPillar_Outside_EventScript_OpenDoor:: setmetatile 14, 4, METATILE_Pacifidlog_SkyPillar_DoorOpen_Top, FALSE setmetatile 14, 5, METATILE_Pacifidlog_SkyPillar_DoorOpen_Bottom, FALSE return SkyPillar_Outside_OnFrame: map_script_2 VAR_SOOTOPOLIS_CITY_STATE, 3, SkyPillar_Outside_EventScript_WallaceScene .2byte 0 SkyPillar_Outside_EventScript_WallaceScene:: lockall applymovement LOCALID_WALLACE, SkyPillar_Outside_Movement_WallaceApproachPlayer waitmovement 0 applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterLeft waitmovement 0 msgbox SkyPillar_Outside_Text_OpenedDoorToSkyPillar, MSGBOX_DEFAULT closemessage delay 30 setvar VAR_0x8004, 1 @ vertical pan setvar VAR_0x8005, 1 @ horizontal pan setvar VAR_0x8006, 8 @ num shakes setvar VAR_0x8007, 3 @ shake delay special ShakeCamera waitstate delay 40 msgbox SkyPillar_Outside_Text_EarthquakeNotMomentToWaste, MSGBOX_DEFAULT closemessage applymovement OBJ_EVENT_ID_PLAYER, SkyPillar_Outside_Movement_PlayerClimbSkyPillar applymovement LOCALID_WALLACE, SkyPillar_Outside_Movement_WallaceClimbSkyPillar waitmovement 0 setvar VAR_0x8004, 1 @ vertical pan setvar VAR_0x8005, 3 @ horizontal pan setvar VAR_0x8006, 20 @ num shakes setvar VAR_0x8007, 5 @ shake delay special ShakeCamera waitstate delay 20 applymovement LOCALID_WALLACE, Common_Movement_WalkInPlaceFasterLeft waitmovement 0 delay 10 applymovement LOCALID_WALLACE, Common_Movement_WalkInPlaceFasterRight waitmovement 0 delay 20 applymovement LOCALID_WALLACE, Common_Movement_WalkInPlaceFasterDown waitmovement 0 delay 30 msgbox SkyPillar_Outside_Text_SituationGettingWorse, MSGBOX_DEFAULT closemessage setflag FLAG_SYS_WEATHER_CTRL setweather WEATHER_ABNORMAL doweather special WaitWeather waitstate delay 30 msgbox SkyPillar_Outside_Text_GotToGoBackForSootopolis, MSGBOX_DEFAULT closemessage playse SE_EXIT fadescreenswapbuffers FADE_TO_BLACK clearflag FLAG_HIDE_MAP_NAME_POPUP setvar VAR_SOOTOPOLIS_CITY_STATE, 4 removeobject LOCALID_WALLACE clearflag FLAG_HIDE_SOOTOPOLIS_CITY_WALLACE fadescreenswapbuffers FADE_FROM_BLACK releaseall end SkyPillar_Outside_Movement_WallaceApproachPlayer: walk_down walk_down walk_down walk_down walk_down walk_down walk_down walk_right walk_right walk_right step_end SkyPillar_Outside_Movement_WallaceClimbSkyPillar: walk_left walk_left walk_left walk_up walk_up walk_up walk_up walk_right walk_up walk_up walk_up walk_up step_end SkyPillar_Outside_Movement_PlayerClimbSkyPillar: walk_left walk_left walk_left walk_left walk_up walk_up walk_up walk_up walk_right walk_up walk_up walk_up step_end SkyPillar_Outside_EventScript_Wallace:: end SkyPillar_Outside_EventScript_ClosedDoor:: msgbox SkyPillar_Outside_Text_DoorIsClosed, MSGBOX_SIGN end SkyPillar_Outside_Text_DoorIsClosed: .string "The door is closed.$" SkyPillar_Outside_Text_OpenedDoorToSkyPillar: .string "Wallace: Oh, my, I'm terribly sorry!\p" .string "In my haste, I didn't notice that\n" .string "I'd left you behind!\p" .string "I've opened the locked door of\n" .string "the Sky Pillar.\p" .string "{PLAYER}{KUN}, let's be on our way!$" SkyPillar_Outside_Text_EarthquakeNotMomentToWaste: .string "Wallace: It's an earthquake!\p" .string "There's not a moment to waste!\n" .string "We've got to hurry!$" SkyPillar_Outside_Text_SituationGettingWorse: .string "Wallace: Hmm…\n" .string "The situation is getting worse…$" SkyPillar_Outside_Text_GotToGoBackForSootopolis: .string "Wallace: This isn't good…\p" .string "The weather distortion is spreading\n" .string "even here…\p" .string "{PLAYER}{KUN}.\p" .string "Rayquaza should be farther up\n" .string "from here.\p" .string "I'm worried about Sootopolis.\n" .string "I've got to go back.\p" .string "Everything is in your hands now.\n" .string "Don't fail us!$"