#ifndef GUARD_POKEMON_ICON_H #define GUARD_POKEMON_ICON_H extern const u8 gMonIconPaletteIndices[]; extern const u8 *const gMonIconTable[]; extern const struct SpritePalette gMonIconPaletteTable[]; const u8 *GetMonIconTiles(u16 species, bool32); void TryLoadAllMonIconPalettesAtOffset(u16 offset); u8 GetValidMonIconPalIndex(u16 species); const u8 *GetMonIconPtr(u16 speciesId, u32 personality, u32 frameNo); const u16 *GetValidMonIconPalettePtr(u16 speciesId); u16 GetIconSpecies(u16 species, u32 personality); u16 GetUnownLetterByPersonality(u32 personality); u16 GetIconSpeciesNoPersonality(u16 speciesId); void LoadMonIconPalettes(void); void LoadMonIconPalette(u16 species); void FreeMonIconPalettes(void); u8 CreateMonIconNoPersonality(u16 species, void (*callback)(struct Sprite *), s16 x, s16 y, u8 subpriority, bool32 handleDeoxys); void FreeMonIconPalette(u16 species); void FreeAndDestroyMonIconSprite(struct Sprite *sprite); u8 CreateMonIcon(u16 species, void (*callback)(struct Sprite *), s16 x, s16 y, u8 subpriority, u32 personality, bool32 handleDeoxys); u8 UpdateMonIconFrame(struct Sprite *sprite); void LoadMonIconPalette(u16 species); void SpriteCB_MonIcon(struct Sprite *sprite); void SetPartyHPBarSprite(struct Sprite *sprite, u8 animNum); u8 GetMonIconPaletteIndexFromSpecies(u16 species); #endif // GUARD_POKEMON_ICON_H