#ifndef GUARD_CONSTANTS_TV_H #define GUARD_CONSTANTS_TV_H #define POKENEWS_NONE 0 #define POKENEWS_SLATEPORT 1 #define POKENEWS_GAME_CORNER 2 #define POKENEWS_LILYCOVE 3 #define POKENEWS_BLENDMASTER 4 #define NUM_POKENEWS_TYPES 4 // Excludes NONE #define POKENEWS_STATE_INACTIVE 0 #define POKENEWS_STATE_UPCOMING 1 #define POKENEWS_STATE_ACTIVE 2 // Number of days to count down until the news event occurs. // Nothing is aired on TV the first day #define POKENEWS_COUNTDOWN 4 // TV shows are categorized as being in one of 3 groups // - TVGROUP_NORMAL, TV shows that can appear without Record Mixing // - TVGROUP_RECORD_MIX, TV shows that can only appear via Record Mixing // - TVGROUP_OUTBREAK, just contains TVSHOW_MASS_OUTBREAK // Each group was allotted 20 spaces arbitrarily, though none use all 20 #define TVSHOW_OFF_AIR 0 // TVGROUP_NORMAL #define TVGROUP_NORMAL_START 1 #define TVSHOW_FAN_CLUB_LETTER 1 #define TVSHOW_RECENT_HAPPENINGS 2 #define TVSHOW_PKMN_FAN_CLUB_OPINIONS 3 #define TVSHOW_DUMMY 4 #define TVSHOW_NAME_RATER_SHOW 5 #define TVSHOW_BRAVO_TRAINER_POKEMON_PROFILE 6 #define TVSHOW_BRAVO_TRAINER_BATTLE_TOWER_PROFILE 7 #define TVSHOW_CONTEST_LIVE_UPDATES 8 #define TVSHOW_3_CHEERS_FOR_POKEBLOCKS 9 #define TVSHOW_BATTLE_UPDATE 10 #define TVSHOW_FAN_CLUB_SPECIAL 11 #define TVSHOW_LILYCOVE_CONTEST_LADY 12 // #define TVGROUP_NORMAL_END 20 // TVGROUP_RECORD_MIX #define TVGROUP_RECORD_MIX_START 21 #define TVSHOW_POKEMON_TODAY_CAUGHT 21 #define TVSHOW_SMART_SHOPPER 22 #define TVSHOW_POKEMON_TODAY_FAILED 23 #define TVSHOW_FISHING_ADVICE 24 #define TVSHOW_WORLD_OF_MASTERS 25 #define TVSHOW_TODAYS_RIVAL_TRAINER 26 #define TVSHOW_TREND_WATCHER 27 #define TVSHOW_TREASURE_INVESTIGATORS 28 #define TVSHOW_FIND_THAT_GAMER 29 #define TVSHOW_BREAKING_NEWS 30 #define TVSHOW_SECRET_BASE_VISIT 31 #define TVSHOW_LOTTO_WINNER 32 #define TVSHOW_BATTLE_SEMINAR 33 #define TVSHOW_TRAINER_FAN_CLUB 34 #define TVSHOW_CUTIES 35 #define TVSHOW_FRONTIER 36 #define TVSHOW_NUMBER_ONE 37 #define TVSHOW_SECRET_BASE_SECRETS 38 #define TVSHOW_SAFARI_FAN_CLUB 39 #define TVGROUP_RECORD_MIX_END 40 // TVGROUP_OUTBREAK #define TVGROUP_OUTBREAK_START 41 #define TVSHOW_MASS_OUTBREAK 41 // #define TVGROUP_OUTBREAK_END 60 // The first 5 elements of gSaveBlock1Ptr->tvShows are reserved // for TV shows from TVGROUP_NORMAL. The remainder are for TV // shows from TVGROUP_RECORD_MIX. #define NUM_NORMAL_TVSHOW_SLOTS 5 #define PLAYERS_HOUSE_TV_NONE 0 #define PLAYERS_HOUSE_TV_LATI 1 #define PLAYERS_HOUSE_TV_MOVIE 2 // Number of ribbons to put Spot the Cuties on air #define NUM_CUTIES_RIBBONS 4 // TV Show states for Secret Base Secrets #define SBSECRETS_STATE_INTRO 0 #define SBSECRETS_STATE_DO_NEXT1 1 #define SBSECRETS_STATE_DO_NEXT2 2 #define SBSECRETS_STATE_TOOK_X_STEPS 3 #define SBSECRETS_STATE_BASE_INTEREST_LOW 4 #define SBSECRETS_STATE_BASE_INTEREST_MED 5 #define SBSECRETS_STATE_BASE_INTEREST_HIGH 6 #define SBSECRETS_STATE_OUTRO 7 #define SBSECRETS_STATE_NOTHING_USED1 8 #define SBSECRETS_STATE_NOTHING_USED2 9 #define SBSECRETS_STATE_USED_CHAIR 10 #define SBSECRETS_STATE_USED_BALLOON 11 #define SBSECRETS_STATE_USED_TENT 12 #define SBSECRETS_STATE_USED_PLANT 13 #define SBSECRETS_STATE_USED_GOLD_SHIELD 14 #define SBSECRETS_STATE_USED_SILVER_SHIELD 15 #define SBSECRETS_STATE_USED_GLASS_ORNAMENT 16 #define SBSECRETS_STATE_USED_TV 17 #define SBSECRETS_STATE_USED_MUD_BALL 18 #define SBSECRETS_STATE_USED_BAG 19 #define SBSECRETS_STATE_USED_CUSHION 20 #define SBSECRETS_STATE_HIT_CUSHION 21 #define SBSECRETS_STATE_HUGGED_CUSHION 22 #define SBSECRETS_STATE_BATTLED_WON 23 #define SBSECRETS_STATE_BATTLED_LOST 24 #define SBSECRETS_STATE_DECLINED_BATTLE 25 #define SBSECRETS_STATE_USED_POSTER 26 #define SBSECRETS_STATE_USED_NOTE_MAT 27 #define SBSECRETS_STATE_BATTLED_DRAW 28 #define SBSECRETS_STATE_USED_SPIN_MAT 29 #define SBSECRETS_STATE_USED_SAND_ORNAMENT 30 #define SBSECRETS_STATE_USED_DESK 31 #define SBSECRETS_STATE_USED_BRICK 32 #define SBSECRETS_STATE_USED_SOLID_BOARD 33 #define SBSECRETS_STATE_USED_FENCE 34 #define SBSECRETS_STATE_USED_GLITTER_MAT 35 #define SBSECRETS_STATE_USED_TIRE 36 #define SBSECRETS_STATE_USED_STAND 37 #define SBSECRETS_STATE_USED_BREAKABLE_DOOR 38 #define SBSECRETS_STATE_USED_DOLL 39 #define SBSECRETS_STATE_USED_SLIDE 40 #define SBSECRETS_STATE_DECLINED_SLIDE 41 #define SBSECRETS_STATE_USED_JUMP_MAT 42 #define SBSECRETS_NUM_STATES 43 // The below flags are set when interacting with objects in a friends secret base // Theyre set as bits in a var, and with 32 flags they're spread across 2 vars // VAR_SECRET_BASE_LOW_TV_FLAGS #define SECRET_BASE_USED_CHAIR (1 << 0) #define SECRET_BASE_USED_BALLOON (1 << 1) #define SECRET_BASE_USED_TENT (1 << 2) #define SECRET_BASE_USED_PLANT (1 << 3) #define SECRET_BASE_USED_GOLD_SHIELD (1 << 4) #define SECRET_BASE_USED_SILVER_SHIELD (1 << 5) #define SECRET_BASE_USED_GLASS_ORNAMENT (1 << 6) #define SECRET_BASE_USED_TV (1 << 7) #define SECRET_BASE_USED_MUD_BALL (1 << 8) #define SECRET_BASE_USED_BAG (1 << 9) #define SECRET_BASE_USED_CUSHION (1 << 10) #define SECRET_BASE_BATTLED_WON (1 << 11) #define SECRET_BASE_BATTLED_LOST (1 << 12) #define SECRET_BASE_DECLINED_BATTLE (1 << 13) #define SECRET_BASE_USED_POSTER (1 << 14) #define SECRET_BASE_USED_NOTE_MAT (1 << 15) // VAR_SECRET_BASE_HIGH_TV_FLAGS #define SECRET_BASE_BATTLED_DRAW (1 << 0) #define SECRET_BASE_USED_SPIN_MAT (1 << 1) #define SECRET_BASE_USED_SAND_ORNAMENT (1 << 2) #define SECRET_BASE_USED_DESK (1 << 3) #define SECRET_BASE_USED_BRICK (1 << 4) #define SECRET_BASE_USED_SOLID_BOARD (1 << 5) #define SECRET_BASE_USED_FENCE (1 << 6) #define SECRET_BASE_USED_GLITTER_MAT (1 << 7) #define SECRET_BASE_USED_TIRE (1 << 8) #define SECRET_BASE_USED_STAND (1 << 9) #define SECRET_BASE_USED_BREAKABLE_DOOR (1 << 10) #define SECRET_BASE_USED_DOLL (1 << 11) #define SECRET_BASE_USED_SLIDE (1 << 12) #define SECRET_BASE_DECLINED_SLIDE (1 << 13) #define SECRET_BASE_USED_JUMP_MAT (1 << 14) #define SECRET_BASE_UNUSED_FLAG (1 << 15) #define NUM_SECRET_BASE_FLAGS 32 // by definition, bitfield of 2 u16s // TV Show states for Pokemon Contest Live Updates #define CONTESTLIVE_STATE_INTRO 0 #define CONTESTLIVE_STATE_WON_BOTH_ROUNDS 1 #define CONTESTLIVE_STATE_BETTER_ROUND2 2 #define CONTESTLIVE_STATE_EQUAL_ROUNDS 3 #define CONTESTLIVE_STATE_BETTER_ROUND1 4 #define CONTESTLIVE_STATE_GOT_NERVOUS 5 #define CONTESTLIVE_STATE_STARTLED_OTHER 6 #define CONTESTLIVE_STATE_USED_COMBO 7 #define CONTESTLIVE_STATE_EXCITING_APPEAL 8 #define CONTESTLIVE_STATE_COOL 9 #define CONTESTLIVE_STATE_BEAUTIFUL 10 #define CONTESTLIVE_STATE_CUTE 11 #define CONTESTLIVE_STATE_SMART 12 #define CONTESTLIVE_STATE_TOUGH 13 #define CONTESTLIVE_STATE_VERY_EXCITING_APPEAL 14 #define CONTESTLIVE_STATE_VERY_COOL 15 #define CONTESTLIVE_STATE_VERY_BEAUTIFUL 16 #define CONTESTLIVE_STATE_VERY_CUTE 17 #define CONTESTLIVE_STATE_VERY_SMART 18 #define CONTESTLIVE_STATE_VERY_TOUGH 19 #define CONTESTLIVE_STATE_TOOK_BREAK 20 #define CONTESTLIVE_STATE_GOT_STARTLED 21 #define CONTESTLIVE_STATE_USED_MOVE 22 #define CONTESTLIVE_STATE_TALK_ABOUT_LOSER 23 #define CONTESTLIVE_STATE_NO_APPEALS 24 #define CONTESTLIVE_STATE_LAST_BOTH 25 #define CONTESTLIVE_STATE_NOT_EXCITING_ENOUGH 26 #define CONTESTLIVE_STATE_LOST_AFTER_ROUND1_WIN 27 #define CONTESTLIVE_STATE_NO_EXCITING_APPEALS 28 #define CONTESTLIVE_STATE_LOST_SMALL_MARGIN 29 #define CONTESTLIVE_STATE_REPEATED_APPEALS 30 #define CONTESTLIVE_STATE_LOST 31 #define CONTESTLIVE_STATE_OUTRO 32 // Flags used to comment on winner #define CONTESTLIVE_FLAG_EXCITING_APPEAL (1 << 0) #define CONTESTLIVE_FLAG_GOT_NERVOUS (1 << 1) #define CONTESTLIVE_FLAG_MAXED_EXCITEMENT (1 << 2) #define CONTESTLIVE_FLAG_USED_COMBO (1 << 3) #define CONTESTLIVE_FLAG_STARTLED_OTHER (1 << 4) #define CONTESTLIVE_FLAG_SKIPPED_TURN (1 << 5) #define CONTESTLIVE_FLAG_GOT_STARTLED (1 << 6) #define CONTESTLIVE_FLAG_MADE_APPEAL (1 << 7) // Flags used to comment on loser #define CONTESTLIVE_FLAG_LOST (1 << 0) #define CONTESTLIVE_FLAG_REPEATED_MOVE (1 << 1) #define CONTESTLIVE_FLAG_LOST_SMALL_MARGIN (1 << 2) #define CONTESTLIVE_FLAG_NO_EXCITEMENT (1 << 3) #define CONTESTLIVE_FLAG_BLEW_LEAD (1 << 4) #define CONTESTLIVE_FLAG_MISSED_EXCITEMENT (1 << 5) #define CONTESTLIVE_FLAG_LAST_BOTH_ROUNDS (1 << 6) #define CONTESTLIVE_FLAG_NO_APPEALS (1 << 7) // TV Show states for Spot the Cuties #define SPOTCUTIES_STATE_INTRO 0 #define SPOTCUTIES_STATE_RIBBONS_LOW 1 #define SPOTCUTIES_STATE_RIBBONS_MID 2 #define SPOTCUTIES_STATE_RIBBONS_HIGH 3 #define SPOTCUTIES_STATE_RIBBON_INTRO 4 #define SPOTCUTIES_STATE_RIBBON_CHAMPION 5 #define SPOTCUTIES_STATE_RIBBON_COOL 6 #define SPOTCUTIES_STATE_RIBBON_BEAUTY 7 #define SPOTCUTIES_STATE_RIBBON_CUTE 8 #define SPOTCUTIES_STATE_RIBBON_SMART 9 #define SPOTCUTIES_STATE_RIBBON_TOUGH 10 #define SPOTCUTIES_STATE_RIBBON_WINNING 11 #define SPOTCUTIES_STATE_RIBBON_VICTORY 12 #define SPOTCUTIES_STATE_RIBBON_ARTIST 13 #define SPOTCUTIES_STATE_RIBBON_EFFORT 14 #define SPOTCUTIES_STATE_OUTRO 15 // TV Show states for Trend Watcher #define TRENDWATCHER_STATE_INTRO 0 #define TRENDWATCHER_STATE_TAUGHT_MALE 1 #define TRENDWATCHER_STATE_TAUGHT_FEMALE 2 #define TRENDWATCHER_STATE_PHRASE_HOPELESS 3 #define TRENDWATCHER_STATE_BIGGER_MALE 4 #define TRENDWATCHER_STATE_BIGGER_FEMALE 5 #define TRENDWATCHER_STATE_OUTRO 6 // TV Show states for the Contest Lady's Live Updates show #define CONTESTLADYLIVE_STATE_INTRO 0 #define CONTESTLADYLIVE_STATE_WON 1 #define CONTESTLADYLIVE_STATE_LOST 2 #define CONTESTLADYLIVE_STATE_LOST_BADLY 3 // TV Show states for Smart Shopper #define SMARTSHOPPER_STATE_INTRO 0 #define SMARTSHOPPER_STATE_CLERK_NORMAL 1 #define SMARTSHOPPER_STATE_RAND_COMMENT_1 2 #define SMARTSHOPPER_STATE_RAND_COMMENT_2 3 #define SMARTSHOPPER_STATE_RAND_COMMENT_3 4 #define SMARTSHOPPER_STATE_RAND_COMMENT_4 5 #define SMARTSHOPPER_STATE_SECOND_ITEM 6 #define SMARTSHOPPER_STATE_THIRD_ITEM 7 #define SMARTSHOPPER_STATE_DURING_SALE 8 #define SMARTSHOPPER_STATE_OUTRO_NORMAL 9 #define SMARTSHOPPER_STATE_IS_VIP 10 #define SMARTSHOPPER_STATE_CLERK_MAX 11 #define SMARTSHOPPER_STATE_OUTRO_MAX 12 #define SMARTSHOPPER_NUM_ITEMS 3 #endif //GUARD_CONSTANTS_TV_H