#ifndef GUARD_CONSTANTS_SOUND_H #define GUARD_CONSTANTS_SOUND_H #define FANFARE_LEVEL_UP 0 #define FANFARE_OBTAIN_ITEM 1 #define FANFARE_EVOLVED 2 #define FANFARE_OBTAIN_TMHM 3 #define FANFARE_HEAL 4 #define FANFARE_OBTAIN_BADGE 5 #define FANFARE_MOVE_DELETED 6 #define FANFARE_OBTAIN_BERRY 7 #define FANFARE_AWAKEN_LEGEND 8 #define FANFARE_SLOTS_JACKPOT 9 #define FANFARE_SLOTS_WIN 10 #define FANFARE_TOO_BAD 11 #define FANFARE_RG_POKE_FLUTE 12 #define FANFARE_RG_OBTAIN_KEY_ITEM 13 #define FANFARE_RG_DEX_RATING 14 #define FANFARE_OBTAIN_B_POINTS 15 #define FANFARE_OBTAIN_SYMBOL 16 #define FANFARE_REGISTER_MATCH_CALL 17 #define CRY_MODE_NORMAL 0 // Default #define CRY_MODE_DOUBLES 1 // Shortened cry for double battles #define CRY_MODE_ENCOUNTER 2 // Used when starting a static encounter, or when a Pokémon is "aggressive" #define CRY_MODE_HIGH_PITCH 3 // Highest pitch mode, used exclusively by the move Howl #define CRY_MODE_ECHO_START 4 // For 1st half of cry used by the move Hyper Voice. Played in reverse #define CRY_MODE_FAINT 5 // Used when a Pokémon faints #define CRY_MODE_ECHO_END 6 // For 2nd half of cry used by the move Hyper Voice #define CRY_MODE_ROAR_1 7 // For 1st cry used by the move Roar #define CRY_MODE_ROAR_2 8 // For 2nd cry used by the move Roar #define CRY_MODE_GROWL_1 9 // For 1st cry used by the move Growl. Played in reverse #define CRY_MODE_GROWL_2 10 // For 2nd cry used by the move Growl #define CRY_MODE_WEAK 11 // Used when a Pokémon is unhealthy #define CRY_MODE_WEAK_DOUBLES 12 // Equivalent to CRY_MODE_DOUBLES for CRY_MODE_WEAK // Given to SoundTask_PlayDoubleCry to determine which cry mode to use. Values are arbitrary #define DOUBLE_CRY_ROAR 2 #define DOUBLE_CRY_GROWL 255 #define CRY_PRIORITY_NORMAL 10 #define CRY_PRIORITY_AMBIENT 1 // Cry volume was changed from 125 in R/S to 120 for FRLG/Em, but was (accidentally?) not updated outside of sound.c #define CRY_VOLUME 120 #define CRY_VOLUME_RS 125 #endif // GUARD_CONSTANTS_SOUND_H