#ifndef GUARD_CONSTANTS_LAYOUTS_H #define GUARD_CONSTANTS_LAYOUTS_H // // DO NOT MODIFY THIS FILE! It is auto-generated from data/layouts/layouts.json // #define LAYOUT_PETALBURG_CITY 1 #define LAYOUT_SLATEPORT_CITY 2 #define LAYOUT_MAUVILLE_CITY 3 #define LAYOUT_RUSTBORO_CITY 4 #define LAYOUT_FORTREE_CITY 5 #define LAYOUT_LILYCOVE_CITY 6 #define LAYOUT_MOSSDEEP_CITY 7 #define LAYOUT_SOOTOPOLIS_CITY 8 #define LAYOUT_EVER_GRANDE_CITY 9 #define LAYOUT_LITTLEROOT_TOWN 10 #define LAYOUT_OLDALE_TOWN 11 #define LAYOUT_DEWFORD_TOWN 12 #define LAYOUT_LAVARIDGE_TOWN 13 #define LAYOUT_FALLARBOR_TOWN 14 #define LAYOUT_VERDANTURF_TOWN 15 #define LAYOUT_PACIFIDLOG_TOWN 16 #define LAYOUT_ROUTE101 17 #define LAYOUT_ROUTE102 18 #define LAYOUT_ROUTE103 19 #define LAYOUT_ROUTE104 20 #define LAYOUT_ROUTE105 21 #define LAYOUT_ROUTE106 22 #define LAYOUT_ROUTE107 23 #define LAYOUT_ROUTE108 24 #define LAYOUT_ROUTE109 25 #define LAYOUT_ROUTE110 26 #define LAYOUT_ROUTE111 27 #define LAYOUT_ROUTE112 28 #define LAYOUT_ROUTE113 29 #define LAYOUT_ROUTE114 30 #define LAYOUT_ROUTE115 31 #define LAYOUT_ROUTE116 32 #define LAYOUT_ROUTE117 33 #define LAYOUT_ROUTE118 34 #define LAYOUT_ROUTE119 35 #define LAYOUT_ROUTE120 36 #define LAYOUT_ROUTE121 37 #define LAYOUT_ROUTE122 38 #define LAYOUT_ROUTE123 39 #define LAYOUT_ROUTE124 40 #define LAYOUT_ROUTE125 41 #define LAYOUT_ROUTE126 42 #define LAYOUT_ROUTE127 43 #define LAYOUT_ROUTE128 44 #define LAYOUT_ROUTE129 45 #define LAYOUT_ROUTE130_MIRAGE_ISLAND 46 #define LAYOUT_ROUTE131 47 #define LAYOUT_ROUTE132 48 #define LAYOUT_ROUTE133 49 #define LAYOUT_ROUTE134 50 #define LAYOUT_UNDERWATER_ROUTE126 51 #define LAYOUT_UNDERWATER_ROUTE127 52 #define LAYOUT_UNDERWATER_ROUTE128 53 #define LAYOUT_LITTLEROOT_TOWN_BRENDANS_HOUSE_1F 54 #define LAYOUT_LITTLEROOT_TOWN_BRENDANS_HOUSE_2F 55 #define LAYOUT_LITTLEROOT_TOWN_MAYS_HOUSE_1F 56 #define LAYOUT_LITTLEROOT_TOWN_MAYS_HOUSE_2F 57 #define LAYOUT_LITTLEROOT_TOWN_PROFESSOR_BIRCHS_LAB 58 #define LAYOUT_HOUSE1 59 #define LAYOUT_HOUSE2 60 #define LAYOUT_POKEMON_CENTER_1F 61 #define LAYOUT_POKEMON_CENTER_2F 62 #define LAYOUT_MART 63 #define LAYOUT_HOUSE3 64 #define LAYOUT_DEWFORD_TOWN_GYM 65 #define LAYOUT_DEWFORD_TOWN_HALL 66 #define LAYOUT_HOUSE4 67 #define LAYOUT_LAVARIDGE_TOWN_HERB_SHOP 68 #define LAYOUT_LAVARIDGE_TOWN_GYM_1F 69 #define LAYOUT_LAVARIDGE_TOWN_GYM_B1F 70 #define LAYOUT_LAVARIDGE_TOWN_POKEMON_CENTER_1F 71 #define LAYOUT_FALLARBOR_TOWN_LEFTOVER_RSCONTEST_LOBBY 72 #define LAYOUT_FALLARBOR_TOWN_LEFTOVER_RSCONTEST_HALL 73 #define LAYOUT_LILYCOVE_CITY_HOUSE2 74 #define LAYOUT_UNUSED_CONTEST_ROOM1 75 #define LAYOUT_VERDANTURF_TOWN_WANDAS_HOUSE 76 #define LAYOUT_PACIFIDLOG_TOWN_HOUSE1 77 #define LAYOUT_PACIFIDLOG_TOWN_HOUSE2 78 #define LAYOUT_PETALBURG_CITY_GYM 79 #define LAYOUT_HOUSE_WITH_BED 80 #define LAYOUT_SLATEPORT_CITY_STERNS_SHIPYARD_1F 81 #define LAYOUT_SLATEPORT_CITY_STERNS_SHIPYARD_2F 82 #define LAYOUT_UNUSED_CONTEST_ROOM2 83 #define LAYOUT_UNUSED_CONTEST_ROOM3 84 #define LAYOUT_SLATEPORT_CITY_POKEMON_FAN_CLUB 85 #define LAYOUT_SLATEPORT_CITY_OCEANIC_MUSEUM_1F 86 #define LAYOUT_SLATEPORT_CITY_OCEANIC_MUSEUM_2F 87 #define LAYOUT_HARBOR 88 #define LAYOUT_MAUVILLE_CITY_GYM 89 #define LAYOUT_MAUVILLE_CITY_BIKE_SHOP 90 #define LAYOUT_MAUVILLE_CITY_GAME_CORNER 91 #define LAYOUT_RUSTBORO_CITY_DEVON_CORP_1F 92 #define LAYOUT_RUSTBORO_CITY_DEVON_CORP_2F 93 #define LAYOUT_RUSTBORO_CITY_GYM 94 #define LAYOUT_RUSTBORO_CITY_POKEMON_SCHOOL 95 #define LAYOUT_RUSTBORO_CITY_HOUSE 96 #define LAYOUT_RUSTBORO_CITY_HOUSE1 97 #define LAYOUT_RUSTBORO_CITY_CUTTERS_HOUSE 98 #define LAYOUT_FORTREE_CITY_HOUSE1 99 #define LAYOUT_FORTREE_CITY_GYM 100 #define LAYOUT_FORTREE_CITY_HOUSE2 101 #define LAYOUT_ROUTE104_MR_BRINEYS_HOUSE 102 #define LAYOUT_LILYCOVE_CITY_LILYCOVE_MUSEUM_1F 103 #define LAYOUT_LILYCOVE_CITY_LILYCOVE_MUSEUM_2F 104 #define LAYOUT_LILYCOVE_CITY_CONTEST_LOBBY 105 #define LAYOUT_LILYCOVE_CITY_CONTEST_HALL 106 #define LAYOUT_LILYCOVE_CITY_POKEMON_TRAINER_FAN_CLUB 107 #define LAYOUT_MOSSDEEP_CITY_GYM 108 #define LAYOUT_SOOTOPOLIS_CITY_GYM_1F 109 #define LAYOUT_SOOTOPOLIS_CITY_GYM_B1F 110 #define LAYOUT_EVER_GRANDE_CITY_SIDNEYS_ROOM 111 #define LAYOUT_EVER_GRANDE_CITY_PHOEBES_ROOM 112 #define LAYOUT_EVER_GRANDE_CITY_GLACIAS_ROOM 113 #define LAYOUT_EVER_GRANDE_CITY_DRAKES_ROOM 114 #define LAYOUT_EVER_GRANDE_CITY_CHAMPIONS_ROOM 115 #define LAYOUT_EVER_GRANDE_CITY_SHORT_HALL 116 #define LAYOUT_ROUTE104_PRETTY_PETAL_FLOWER_SHOP 117 #define LAYOUT_CABLE_CAR_STATION 118 #define LAYOUT_ROUTE114_FOSSIL_MANIACS_HOUSE 119 #define LAYOUT_ROUTE114_FOSSIL_MANIACS_TUNNEL 120 #define LAYOUT_ROUTE114_LANETTES_HOUSE 121 #define LAYOUT_ROUTE116_TUNNELERS_REST_HOUSE 122 #define LAYOUT_ROUTE117_POKEMON_DAY_CARE 123 #define LAYOUT_ROUTE121_SAFARI_ZONE_ENTRANCE 124 #define LAYOUT_METEOR_FALLS_1F_1R 125 #define LAYOUT_METEOR_FALLS_1F_2R 126 #define LAYOUT_METEOR_FALLS_B1F_1R 127 #define LAYOUT_METEOR_FALLS_B1F_2R 128 #define LAYOUT_RUSTURF_TUNNEL 129 #define LAYOUT_UNDERWATER_SOOTOPOLIS_CITY 130 #define LAYOUT_DESERT_RUINS 131 #define LAYOUT_GRANITE_CAVE_1F 132 #define LAYOUT_GRANITE_CAVE_B1F 133 #define LAYOUT_GRANITE_CAVE_B2F 134 #define LAYOUT_PETALBURG_WOODS 135 #define LAYOUT_MT_CHIMNEY 136 #define LAYOUT_MT_PYRE_1F 137 #define LAYOUT_MT_PYRE_2F 138 #define LAYOUT_MT_PYRE_3F 139 #define LAYOUT_MT_PYRE_4F 140 #define LAYOUT_MT_PYRE_5F 141 #define LAYOUT_MT_PYRE_6F 142 #define LAYOUT_AQUA_HIDEOUT_1F 143 #define LAYOUT_AQUA_HIDEOUT_B1F 144 #define LAYOUT_AQUA_HIDEOUT_B2F 145 #define LAYOUT_UNDERWATER_SEAFLOOR_CAVERN 146 #define LAYOUT_SEAFLOOR_CAVERN_ENTRANCE 147 #define LAYOUT_SEAFLOOR_CAVERN_ROOM1 148 #define LAYOUT_SEAFLOOR_CAVERN_ROOM2 149 #define LAYOUT_SEAFLOOR_CAVERN_ROOM3 150 #define LAYOUT_SEAFLOOR_CAVERN_ROOM4 151 #define LAYOUT_SEAFLOOR_CAVERN_ROOM5 152 #define LAYOUT_SEAFLOOR_CAVERN_ROOM6 153 #define LAYOUT_SEAFLOOR_CAVERN_ROOM7 154 #define LAYOUT_SEAFLOOR_CAVERN_ROOM8 155 #define LAYOUT_SEAFLOOR_CAVERN_ROOM9 156 #define LAYOUT_CAVE_OF_ORIGIN_ENTRANCE 157 #define LAYOUT_CAVE_OF_ORIGIN_1F 158 #define LAYOUT_CAVE_OF_ORIGIN_UNUSED_RUBY_SAPPHIRE_MAP1 159 #define LAYOUT_CAVE_OF_ORIGIN_UNUSED_RUBY_SAPPHIRE_MAP2 160 #define LAYOUT_CAVE_OF_ORIGIN_UNUSED_RUBY_SAPPHIRE_MAP3 161 #define LAYOUT_CAVE_OF_ORIGIN_B1F 162 #define LAYOUT_VICTORY_ROAD_1F 163 #define LAYOUT_SHOAL_CAVE_LOW_TIDE_ENTRANCE_ROOM 164 #define LAYOUT_SHOAL_CAVE_LOW_TIDE_INNER_ROOM 165 #define LAYOUT_SHOAL_CAVE_LOW_TIDE_STAIRS_ROOM 166 #define LAYOUT_SHOAL_CAVE_LOW_TIDE_LOWER_ROOM 167 #define LAYOUT_SHOAL_CAVE_HIGH_TIDE_ENTRANCE_ROOM 168 #define LAYOUT_SHOAL_CAVE_HIGH_TIDE_INNER_ROOM 169 #define LAYOUT_UNUSED_CAVE1 170 #define LAYOUT_UNUSED_CAVE2 171 #define LAYOUT_UNUSED_CAVE3 172 #define LAYOUT_UNUSED_CAVE4 173 #define LAYOUT_UNUSED_CAVE5 174 #define LAYOUT_UNUSED_CAVE6 175 #define LAYOUT_UNUSED_CAVE7 176 #define LAYOUT_UNUSED_CAVE8 177 #define LAYOUT_UNUSED_CAVE9 178 #define LAYOUT_UNUSED_CAVE10 179 #define LAYOUT_UNUSED_CAVE11 180 #define LAYOUT_UNUSED_CAVE12 181 #define LAYOUT_UNUSED_CAVE13 182 #define LAYOUT_UNUSED_CAVE14 183 #define LAYOUT_NEW_MAUVILLE_ENTRANCE 184 #define LAYOUT_NEW_MAUVILLE_INSIDE 185 #define LAYOUT_ABANDONED_SHIP_DECK 186 #define LAYOUT_ABANDONED_SHIP_CORRIDORS_1F 187 #define LAYOUT_ABANDONED_SHIP_ROOMS_1F 188 #define LAYOUT_ABANDONED_SHIP_CORRIDORS_B1F 189 #define LAYOUT_ABANDONED_SHIP_ROOMS_B1F 190 #define LAYOUT_ABANDONED_SHIP_ROOMS2_B1F 191 #define LAYOUT_ABANDONED_SHIP_UNDERWATER1 192 #define LAYOUT_ABANDONED_SHIP_ROOM_B1F 193 #define LAYOUT_ABANDONED_SHIP_ROOMS2_1F 194 #define LAYOUT_ABANDONED_SHIP_CAPTAINS_OFFICE 195 #define LAYOUT_ABANDONED_SHIP_UNDERWATER2 196 #define LAYOUT_SECRET_BASE_RED_CAVE1 197 #define LAYOUT_SECRET_BASE_BROWN_CAVE1 198 #define LAYOUT_SECRET_BASE_BLUE_CAVE1 199 #define LAYOUT_SECRET_BASE_YELLOW_CAVE1 200 #define LAYOUT_SECRET_BASE_TREE1 201 #define LAYOUT_SECRET_BASE_SHRUB1 202 #define LAYOUT_SECRET_BASE_RED_CAVE2 203 #define LAYOUT_SECRET_BASE_BROWN_CAVE2 204 #define LAYOUT_SECRET_BASE_BLUE_CAVE2 205 #define LAYOUT_SECRET_BASE_YELLOW_CAVE2 206 #define LAYOUT_SECRET_BASE_TREE2 207 #define LAYOUT_SECRET_BASE_SHRUB2 208 #define LAYOUT_SECRET_BASE_RED_CAVE3 209 #define LAYOUT_SECRET_BASE_BROWN_CAVE3 210 #define LAYOUT_SECRET_BASE_BLUE_CAVE3 211 #define LAYOUT_SECRET_BASE_YELLOW_CAVE3 212 #define LAYOUT_SECRET_BASE_TREE3 213 #define LAYOUT_SECRET_BASE_SHRUB3 214 #define LAYOUT_SECRET_BASE_RED_CAVE4 215 #define LAYOUT_SECRET_BASE_BROWN_CAVE4 216 #define LAYOUT_SECRET_BASE_BLUE_CAVE4 217 #define LAYOUT_SECRET_BASE_YELLOW_CAVE4 218 #define LAYOUT_SECRET_BASE_TREE4 219 #define LAYOUT_SECRET_BASE_SHRUB4 220 #define LAYOUT_BATTLE_COLOSSEUM_2P 221 #define LAYOUT_TRADE_CENTER 222 #define LAYOUT_RECORD_CORNER 223 #define LAYOUT_BATTLE_COLOSSEUM_4P 224 #define LAYOUT_CONTEST_HALL 225 #define LAYOUT_UNUSED_CONTEST_HALL1 226 #define LAYOUT_UNUSED_CONTEST_HALL2 227 #define LAYOUT_UNUSED_CONTEST_HALL3 228 #define LAYOUT_UNUSED_CONTEST_HALL4 229 #define LAYOUT_UNUSED_CONTEST_HALL5 230 #define LAYOUT_UNUSED_CONTEST_HALL6 231 #define LAYOUT_CONTEST_HALL_BEAUTY 232 #define LAYOUT_CONTEST_HALL_TOUGH 233 #define LAYOUT_CONTEST_HALL_COOL 234 #define LAYOUT_CONTEST_HALL_SMART 235 #define LAYOUT_CONTEST_HALL_CUTE 236 #define LAYOUT_INSIDE_OF_TRUCK 237 #define LAYOUT_SAFARI_ZONE_NORTHWEST 238 #define LAYOUT_SAFARI_ZONE_NORTH 239 #define LAYOUT_SAFARI_ZONE_SOUTHWEST 240 #define LAYOUT_SAFARI_ZONE_SOUTH 241 #define LAYOUT_UNUSED_OUTDOOR_AREA 242 #define LAYOUT_ROUTE109_SEASHORE_HOUSE 243 #define LAYOUT_ROUTE110_TRICK_HOUSE_ENTRANCE 244 #define LAYOUT_ROUTE110_TRICK_HOUSE_END 245 #define LAYOUT_ROUTE110_TRICK_HOUSE_CORRIDOR 246 #define LAYOUT_ROUTE110_TRICK_HOUSE_PUZZLE1 247 #define LAYOUT_ROUTE110_TRICK_HOUSE_PUZZLE2 248 #define LAYOUT_ROUTE110_TRICK_HOUSE_PUZZLE3 249 #define LAYOUT_ROUTE110_TRICK_HOUSE_PUZZLE4 250 #define LAYOUT_ROUTE110_TRICK_HOUSE_PUZZLE5 251 #define LAYOUT_ROUTE110_TRICK_HOUSE_PUZZLE6 252 #define LAYOUT_ROUTE110_TRICK_HOUSE_PUZZLE7 253 #define LAYOUT_ROUTE110_TRICK_HOUSE_PUZZLE8 254 #define LAYOUT_FORTREE_CITY_DECORATION_SHOP 255 #define LAYOUT_ROUTE110_SEASIDE_CYCLING_ROAD_ENTRANCE 256 #define LAYOUT_LILYCOVE_CITY_DEPARTMENT_STORE_1F 257 #define LAYOUT_LILYCOVE_CITY_DEPARTMENT_STORE_2F 258 #define LAYOUT_LILYCOVE_CITY_DEPARTMENT_STORE_3F 259 #define LAYOUT_LILYCOVE_CITY_DEPARTMENT_STORE_4F 260 #define LAYOUT_LILYCOVE_CITY_DEPARTMENT_STORE_5F 261 #define LAYOUT_LILYCOVE_CITY_DEPARTMENT_STORE_ROOFTOP 262 #define LAYOUT_ROUTE130 263 #define LAYOUT_BATTLE_FRONTIER_BATTLE_TOWER_LOBBY 264 #define LAYOUT_BATTLE_FRONTIER_OUTSIDE_WEST 265 #define LAYOUT_BATTLE_ELEVATOR 266 #define LAYOUT_BATTLE_FRONTIER_BATTLE_TOWER_CORRIDOR 267 #define LAYOUT_BATTLE_FRONTIER_BATTLE_TOWER_BATTLE_ROOM 268 #define LAYOUT_RUSTBORO_CITY_DEVON_CORP_3F 269 #define LAYOUT_EVER_GRANDE_CITY_POKEMON_LEAGUE_1F 270 #define LAYOUT_ROUTE119_WEATHER_INSTITUTE_1F 271 #define LAYOUT_ROUTE119_WEATHER_INSTITUTE_2F 272 #define LAYOUT_LILYCOVE_CITY_DEPARTMENT_STORE_ELEVATOR 273 #define LAYOUT_UNDERWATER_ROUTE124 274 #define LAYOUT_MOSSDEEP_CITY_SPACE_CENTER_1F 275 #define LAYOUT_MOSSDEEP_CITY_SPACE_CENTER_2F 276 #define LAYOUT_SS_TIDAL_CORRIDOR 277 #define LAYOUT_SS_TIDAL_LOWER_DECK 278 #define LAYOUT_SS_TIDAL_ROOMS 279 #define LAYOUT_ISLAND_CAVE 280 #define LAYOUT_ANCIENT_TOMB 281 #define LAYOUT_UNDERWATER_ROUTE134 282 #define LAYOUT_UNDERWATER_SEALED_CHAMBER 283 #define LAYOUT_SEALED_CHAMBER_OUTER_ROOM 284 #define LAYOUT_VICTORY_ROAD_B1F 285 #define LAYOUT_VICTORY_ROAD_B2F 286 #define LAYOUT_ROUTE104_PROTOTYPE 287 #define LAYOUT_GRANITE_CAVE_STEVENS_ROOM 288 #define LAYOUT_ABANDONED_SHIP_HIDDEN_FLOOR_CORRIDORS 289 #define LAYOUT_SOUTHERN_ISLAND_EXTERIOR 290 #define LAYOUT_SOUTHERN_ISLAND_INTERIOR 291 #define LAYOUT_JAGGED_PASS 292 #define LAYOUT_FIERY_PATH 293 #define LAYOUT_RUSTBORO_CITY_FLAT2_1F 294 #define LAYOUT_RUSTBORO_CITY_FLAT2_2F 295 #define LAYOUT_RUSTBORO_CITY_FLAT2_3F 296 #define LAYOUT_SOOTOPOLIS_CITY_LOTAD_AND_SEEDOT_HOUSE 297 #define LAYOUT_EVER_GRANDE_CITY_HALL_OF_FAME 298 #define LAYOUT_LILYCOVE_CITY_COVE_LILY_MOTEL_1F 299 #define LAYOUT_LILYCOVE_CITY_COVE_LILY_MOTEL_2F 300 #define LAYOUT_ROUTE124_DIVING_TREASURE_HUNTERS_HOUSE 301 #define LAYOUT_MT_PYRE_EXTERIOR 302 #define LAYOUT_MT_PYRE_SUMMIT 303 #define LAYOUT_SEALED_CHAMBER_INNER_ROOM 304 #define LAYOUT_MOSSDEEP_CITY_GAME_CORNER_1F 305 #define LAYOUT_MOSSDEEP_CITY_GAME_CORNER_B1F 306 #define LAYOUT_SOOTOPOLIS_CITY_HOUSE1 307 #define LAYOUT_SOOTOPOLIS_CITY_HOUSE2 308 #define LAYOUT_SOOTOPOLIS_CITY_HOUSE3 309 #define LAYOUT_ABANDONED_SHIP_HIDDEN_FLOOR_ROOMS 310 #define LAYOUT_SCORCHED_SLAB 311 #define LAYOUT_CAVE_OF_ORIGIN_UNUSED_B4F_LAVA 312 #define LAYOUT_RUSTBORO_CITY_FLAT1_1F 313 #define LAYOUT_RUSTBORO_CITY_FLAT1_2F 314 #define LAYOUT_EVER_GRANDE_CITY_HALL4 315 #define LAYOUT_AQUA_HIDEOUT_UNUSED_RUBY_MAP1 316 #define LAYOUT_AQUA_HIDEOUT_UNUSED_RUBY_MAP2 317 #define LAYOUT_AQUA_HIDEOUT_UNUSED_RUBY_MAP3 318 #define LAYOUT_ROUTE131_SKY_PILLAR 319 #define LAYOUT_SKY_PILLAR_ENTRANCE 320 #define LAYOUT_SKY_PILLAR_OUTSIDE 321 #define LAYOUT_SKY_PILLAR_1F 322 #define LAYOUT_SKY_PILLAR_2F 323 #define LAYOUT_SKY_PILLAR_3F 324 #define LAYOUT_SKY_PILLAR_4F 325 #define LAYOUT_SEAFLOOR_CAVERN_ROOM9_LAVA 326 #define LAYOUT_MOSSDEEP_CITY_STEVENS_HOUSE 327 #define LAYOUT_SHOAL_CAVE_LOW_TIDE_ICE_ROOM 328 #define LAYOUT_SAFARI_ZONE_REST_HOUSE 329 #define LAYOUT_SKY_PILLAR_5F 330 #define LAYOUT_SKY_PILLAR_TOP 331 #define LAYOUT_BATTLE_FRONTIER_BATTLE_DOME_LOBBY 332 #define LAYOUT_BATTLE_FRONTIER_BATTLE_DOME_CORRIDOR 333 #define LAYOUT_BATTLE_FRONTIER_BATTLE_DOME_PRE_BATTLE_ROOM 334 #define LAYOUT_BATTLE_FRONTIER_BATTLE_DOME_BATTLE_ROOM 335 #define LAYOUT_MAGMA_HIDEOUT_1F 336 #define LAYOUT_MAGMA_HIDEOUT_2F_1R 337 #define LAYOUT_MAGMA_HIDEOUT_2F_2R 338 #define LAYOUT_MAGMA_HIDEOUT_3F_1R 339 #define LAYOUT_MAGMA_HIDEOUT_3F_2R 340 #define LAYOUT_MAGMA_HIDEOUT_4F 341 #define LAYOUT_BATTLE_FRONTIER_BATTLE_PALACE_LOBBY 342 #define LAYOUT_BATTLE_FRONTIER_BATTLE_PALACE_CORRIDOR 343 #define LAYOUT_BATTLE_FRONTIER_BATTLE_PALACE_BATTLE_ROOM 344 #define LAYOUT_BATTLE_FRONTIER_OUTSIDE_EAST 345 #define LAYOUT_BATTLE_FRONTIER_BATTLE_FACTORY_LOBBY 346 #define LAYOUT_BATTLE_FRONTIER_BATTLE_FACTORY_PRE_BATTLE_ROOM 347 #define LAYOUT_BATTLE_FRONTIER_BATTLE_FACTORY_BATTLE_ROOM 348 #define LAYOUT_BATTLE_FRONTIER_BATTLE_PIKE_LOBBY 349 #define LAYOUT_BATTLE_FRONTIER_BATTLE_PIKE_CORRIDOR 350 #define LAYOUT_BATTLE_FRONTIER_BATTLE_PIKE_THREE_PATH_ROOM 351 #define LAYOUT_BATTLE_FRONTIER_BATTLE_PIKE_ROOM_NORMAL 352 #define LAYOUT_BATTLE_FRONTIER_BATTLE_PIKE_ROOM_FINAL 353 #define LAYOUT_BATTLE_FRONTIER_BATTLE_ARENA_LOBBY 354 #define LAYOUT_BATTLE_FRONTIER_BATTLE_ARENA_CORRIDOR 355 #define LAYOUT_BATTLE_FRONTIER_BATTLE_ARENA_BATTLE_ROOM 356 #define LAYOUT_SOOTOPOLIS_CITY_LEGENDS_BATTLE 357 #define LAYOUT_BATTLE_FRONTIER_BATTLE_PIKE_ROOM_WILD_MONS 358 #define LAYOUT_BATTLE_FRONTIER_BATTLE_PIKE_ROOM_UNUSED 359 #define LAYOUT_BATTLE_FRONTIER_BATTLE_PYRAMID_LOBBY 360 #define LAYOUT_BATTLE_FRONTIER_BATTLE_PYRAMID_FLOOR 361 #define LAYOUT_BATTLE_PYRAMID_SQUARE01 362 #define LAYOUT_BATTLE_PYRAMID_SQUARE02 363 #define LAYOUT_BATTLE_PYRAMID_SQUARE03 364 #define LAYOUT_BATTLE_PYRAMID_SQUARE04 365 #define LAYOUT_BATTLE_PYRAMID_SQUARE05 366 #define LAYOUT_BATTLE_PYRAMID_SQUARE06 367 #define LAYOUT_BATTLE_PYRAMID_SQUARE07 368 #define LAYOUT_BATTLE_PYRAMID_SQUARE08 369 #define LAYOUT_BATTLE_PYRAMID_SQUARE09 370 #define LAYOUT_BATTLE_PYRAMID_SQUARE10 371 #define LAYOUT_BATTLE_PYRAMID_SQUARE11 372 #define LAYOUT_BATTLE_PYRAMID_SQUARE12 373 #define LAYOUT_BATTLE_PYRAMID_SQUARE13 374 #define LAYOUT_BATTLE_PYRAMID_SQUARE14 375 #define LAYOUT_BATTLE_PYRAMID_SQUARE15 376 #define LAYOUT_BATTLE_PYRAMID_SQUARE16 377 #define LAYOUT_BATTLE_FRONTIER_BATTLE_PYRAMID_TOP 378 #define LAYOUT_MAGMA_HIDEOUT_3F_3R 379 #define LAYOUT_MAGMA_HIDEOUT_2F_3R 380 #define LAYOUT_MIRAGE_TOWER_1F 381 #define LAYOUT_MIRAGE_TOWER_2F 382 #define LAYOUT_MIRAGE_TOWER_3F 383 #define LAYOUT_BATTLE_TENT_LOBBY 384 #define LAYOUT_BATTLE_TENT_CORRIDOR 385 #define LAYOUT_BATTLE_TENT_BATTLE_ROOM 386 #define LAYOUT_VERDANTURF_TOWN_BATTLE_TENT_BATTLE_ROOM 387 #define LAYOUT_MIRAGE_TOWER_4F 388 #define LAYOUT_DESERT_UNDERPASS 389 #define LAYOUT_BATTLE_FRONTIER_BATTLE_TOWER_MULTI_PARTNER_ROOM 390 #define LAYOUT_BATTLE_FRONTIER_BATTLE_TOWER_MULTI_CORRIDOR 391 #define LAYOUT_ROUTE111_NO_MIRAGE_TOWER 392 #define LAYOUT_UNION_ROOM 393 #define LAYOUT_SAFARI_ZONE_NORTHEAST 394 #define LAYOUT_SAFARI_ZONE_SOUTHEAST 395 #define LAYOUT_BATTLE_FRONTIER_RANKING_HALL 396 #define LAYOUT_BATTLE_FRONTIER_LOUNGE1 397 #define LAYOUT_BATTLE_FRONTIER_EXCHANGE_SERVICE_CORNER 398 #define LAYOUT_BATTLE_FRONTIER_RECEPTION_GATE 399 #define LAYOUT_ARTISAN_CAVE_B1F 400 #define LAYOUT_ARTISAN_CAVE_1F 401 #define LAYOUT_FARAWAY_ISLAND_ENTRANCE 402 #define LAYOUT_FARAWAY_ISLAND_INTERIOR 403 #define LAYOUT_BIRTH_ISLAND_EXTERIOR 404 #define LAYOUT_ISLAND_HARBOR 405 #define LAYOUT_UNDERWATER_MARINE_CAVE 406 #define LAYOUT_MARINE_CAVE_ENTRANCE 407 #define LAYOUT_TERRA_CAVE_ENTRANCE 408 #define LAYOUT_TERRA_CAVE_END 409 #define LAYOUT_UNDERWATER_ROUTE105 410 #define LAYOUT_UNDERWATER_ROUTE125 411 #define LAYOUT_UNDERWATER_ROUTE129 412 #define LAYOUT_MARINE_CAVE_END 413 #define LAYOUT_TRAINER_HILL_ENTRANCE 414 #define LAYOUT_TRAINER_HILL_1F 415 #define LAYOUT_TRAINER_HILL_2F 416 #define LAYOUT_TRAINER_HILL_3F 417 #define LAYOUT_TRAINER_HILL_4F 418 #define LAYOUT_TRAINER_HILL_ROOF 419 #define LAYOUT_ALTERING_CAVE 420 #define LAYOUT_NAVEL_ROCK_EXTERIOR 421 #define LAYOUT_NAVEL_ROCK_ENTRANCE 422 #define LAYOUT_NAVEL_ROCK_TOP 423 #define LAYOUT_NAVEL_ROCK_BOTTOM 424 #define LAYOUT_NAVEL_ROCK_LADDER_ROOM1 425 #define LAYOUT_NAVEL_ROCK_LADDER_ROOM2 426 #define LAYOUT_NAVEL_ROCK_B1F 427 #define LAYOUT_NAVEL_ROCK_FORK 428 #define LAYOUT_BATTLE_FRONTIER_LOUNGE2 429 #define LAYOUT_BATTLE_FRONTIER_SCOTTS_HOUSE 430 #define LAYOUT_METEOR_FALLS_STEVENS_CAVE 431 #define LAYOUT_LITTLEROOT_TOWN_PROFESSOR_BIRCHS_LAB_WITH_TABLE 432 #define LAYOUT_SKY_PILLAR_1F_CLEAN 433 #define LAYOUT_SKY_PILLAR_2F_CLEAN 434 #define LAYOUT_SKY_PILLAR_3F_CLEAN 435 #define LAYOUT_SKY_PILLAR_4F_CLEAN 436 #define LAYOUT_SKY_PILLAR_5F_CLEAN 437 #define LAYOUT_SKY_PILLAR_TOP_CLEAN 438 #define LAYOUT_SOOTOPOLIS_CITY_MYSTERY_EVENTS_HOUSE_1F 439 #define LAYOUT_SOOTOPOLIS_CITY_MYSTERY_EVENTS_HOUSE_B1F 440 #define LAYOUT_SOOTOPOLIS_CITY_MYSTERY_EVENTS_HOUSE_1F_STAIRS_UNBLOCKED 441 #endif // GUARD_CONSTANTS_LAYOUTS_H