#ifndef GUARD_HOLD_EFFECTS_H #define GUARD_HOLD_EFFECTS_H #define HOLD_EFFECT_NONE 0 #define HOLD_EFFECT_RESTORE_HP 1 #define HOLD_EFFECT_CURE_PAR 2 #define HOLD_EFFECT_CURE_SLP 3 #define HOLD_EFFECT_CURE_PSN 4 #define HOLD_EFFECT_CURE_BRN 5 #define HOLD_EFFECT_CURE_FRZ 6 #define HOLD_EFFECT_RESTORE_PP 7 #define HOLD_EFFECT_CURE_CONFUSION 8 #define HOLD_EFFECT_CURE_STATUS 9 #define HOLD_EFFECT_CONFUSE_SPICY 10 #define HOLD_EFFECT_CONFUSE_DRY 11 #define HOLD_EFFECT_CONFUSE_SWEET 12 #define HOLD_EFFECT_CONFUSE_BITTER 13 #define HOLD_EFFECT_CONFUSE_SOUR 14 #define HOLD_EFFECT_ATTACK_UP 15 #define HOLD_EFFECT_DEFENSE_UP 16 #define HOLD_EFFECT_SPEED_UP 17 #define HOLD_EFFECT_SP_ATTACK_UP 18 #define HOLD_EFFECT_SP_DEFENSE_UP 19 #define HOLD_EFFECT_CRITICAL_UP 20 #define HOLD_EFFECT_RANDOM_STAT_UP 21 #define HOLD_EFFECT_EVASION_UP 22 #define HOLD_EFFECT_RESTORE_STATS 23 #define HOLD_EFFECT_MACHO_BRACE 24 #define HOLD_EFFECT_EXP_SHARE 25 #define HOLD_EFFECT_QUICK_CLAW 26 #define HOLD_EFFECT_FRIENDSHIP_UP 27 #define HOLD_EFFECT_CURE_ATTRACT 28 #define HOLD_EFFECT_CHOICE_BAND 29 #define HOLD_EFFECT_FLINCH 30 #define HOLD_EFFECT_BUG_POWER 31 #define HOLD_EFFECT_DOUBLE_PRIZE 32 #define HOLD_EFFECT_REPEL 33 #define HOLD_EFFECT_SOUL_DEW 34 #define HOLD_EFFECT_DEEP_SEA_TOOTH 35 #define HOLD_EFFECT_DEEP_SEA_SCALE 36 #define HOLD_EFFECT_CAN_ALWAYS_RUN 37 #define HOLD_EFFECT_PREVENT_EVOLVE 38 #define HOLD_EFFECT_FOCUS_BAND 39 #define HOLD_EFFECT_LUCKY_EGG 40 #define HOLD_EFFECT_SCOPE_LENS 41 #define HOLD_EFFECT_STEEL_POWER 42 #define HOLD_EFFECT_LEFTOVERS 43 #define HOLD_EFFECT_DRAGON_SCALE 44 #define HOLD_EFFECT_LIGHT_BALL 45 #define HOLD_EFFECT_GROUND_POWER 46 #define HOLD_EFFECT_ROCK_POWER 47 #define HOLD_EFFECT_GRASS_POWER 48 #define HOLD_EFFECT_DARK_POWER 49 #define HOLD_EFFECT_FIGHTING_POWER 50 #define HOLD_EFFECT_ELECTRIC_POWER 51 #define HOLD_EFFECT_WATER_POWER 52 #define HOLD_EFFECT_FLYING_POWER 53 #define HOLD_EFFECT_POISON_POWER 54 #define HOLD_EFFECT_ICE_POWER 55 #define HOLD_EFFECT_GHOST_POWER 56 #define HOLD_EFFECT_PSYCHIC_POWER 57 #define HOLD_EFFECT_FIRE_POWER 58 #define HOLD_EFFECT_DRAGON_POWER 59 #define HOLD_EFFECT_NORMAL_POWER 60 #define HOLD_EFFECT_UP_GRADE 61 #define HOLD_EFFECT_SHELL_BELL 62 #define HOLD_EFFECT_LUCKY_PUNCH 63 #define HOLD_EFFECT_METAL_POWDER 64 #define HOLD_EFFECT_THICK_CLUB 65 #define HOLD_EFFECT_STICK 66 #endif // GUARD_HOLD_EFFECTS_H