#ifndef GUARD_CONSTANTS_FRONTIER_UTIL_H #define GUARD_CONSTANTS_FRONTIER_UTIL_H #define FRONTIER_BEFORE_TEXT 0 #define FRONTIER_PLAYER_LOST_TEXT 1 #define FRONTIER_PLAYER_WON_TEXT 2 // return values for GetFrontierBrainStatus #define FRONTIER_BRAIN_NOT_READY 0 #define FRONTIER_BRAIN_SILVER 1 #define FRONTIER_BRAIN_GOLD 2 #define FRONTIER_BRAIN_STREAK 3 // for encountering the brain after getting both symbols #define FRONTIER_BRAIN_STREAK_LONG 4 // #define FRONTIER_UTIL_FUNC_GET_STATUS 0 #define FRONTIER_UTIL_FUNC_GET_DATA 1 #define FRONTIER_UTIL_FUNC_SET_DATA 2 #define FRONTIER_UTIL_FUNC_SET_PARTY_ORDER 3 #define FRONTIER_UTIL_FUNC_SOFT_RESET 4 #define FRONTIER_UTIL_FUNC_SET_TRAINERS 5 #define FRONTIER_UTIL_FUNC_SAVE_PARTY 6 #define FRONTIER_UTIL_FUNC_RESULTS_WINDOW 7 #define FRONTIER_UTIL_FUNC_CHECK_AIR_TV_SHOW 8 #define FRONTIER_UTIL_FUNC_GET_BRAIN_STATUS 9 #define FRONTIER_UTIL_FUNC_IS_BRAIN 10 #define FRONTIER_UTIL_FUNC_GIVE_BATTLE_POINTS 11 #define FRONTIER_UTIL_FUNC_GET_FACILITY_SYMBOLS 12 #define FRONTIER_UTIL_FUNC_GIVE_FACILITY_SYMBOL 13 #define FRONTIER_UTIL_FUNC_CHECK_BATTLE_TYPE 14 #define FRONTIER_UTIL_FUNC_CHECK_INELIGIBLE 15 #define FRONTIER_UTIL_FUNC_CHECK_VISIT_TRAINER 16 #define FRONTIER_UTIL_FUNC_INCREMENT_STREAK 17 #define FRONTIER_UTIL_FUNC_RESTORE_HELD_ITEMS 18 #define FRONTIER_UTIL_FUNC_SAVE_BATTLE 19 #define FRONTIER_UTIL_FUNC_BUFFER_TRAINER_NAME 20 #define FRONTIER_UTIL_FUNC_RESET_SKETCH_MOVES 21 #define FRONTIER_UTIL_FUNC_SET_BRAIN_OBJECT 22 #define FRONTIER_DATA_CHALLENGE_STATUS 0 #define FRONTIER_DATA_LVL_MODE 1 #define FRONTIER_DATA_BATTLE_NUM 2 #define FRONTIER_DATA_PAUSED 3 #define FRONTIER_DATA_SELECTED_MON_ORDER 4 #define FRONTIER_DATA_BATTLE_OUTCOME 5 #define FRONTIER_DATA_RECORD_DISABLED 6 #define FRONTIER_DATA_HEARD_BRAIN_SPEECH 7 #define STREAK_TOWER_SINGLES_50 (1 << 0) #define STREAK_TOWER_SINGLES_OPEN (1 << 1) #define STREAK_DOME_SINGLES_50 (1 << 2) #define STREAK_DOME_SINGLES_OPEN (1 << 3) #define STREAK_PALACE_SINGLES_50 (1 << 4) #define STREAK_PALACE_SINGLES_OPEN (1 << 5) #define STREAK_ARENA_50 (1 << 6) #define STREAK_ARENA_OPEN (1 << 7) #define STREAK_FACTORY_SINGLES_50 (1 << 8) #define STREAK_FACTORY_SINGLES_OPEN (1 << 9) #define STREAK_PIKE_50 (1 << 10) #define STREAK_PIKE_OPEN (1 << 11) #define STREAK_PYRAMID_50 (1 << 12) #define STREAK_PYRAMID_OPEN (1 << 13) #define STREAK_TOWER_DOUBLES_50 (1 << 14) #define STREAK_TOWER_DOUBLES_OPEN (1 << 15) #define STREAK_TOWER_MULTIS_50 (1 << 16) #define STREAK_TOWER_MULTIS_OPEN (1 << 17) #define STREAK_TOWER_LINK_MULTIS_50 (1 << 18) #define STREAK_TOWER_LINK_MULTIS_OPEN (1 << 19) #define STREAK_DOME_DOUBLES_50 (1 << 20) #define STREAK_DOME_DOUBLES_OPEN (1 << 21) #define STREAK_PALACE_DOUBLES_50 (1 << 22) #define STREAK_PALACE_DOUBLES_OPEN (1 << 23) #define STREAK_FACTORY_DOUBLES_50 (1 << 24) #define STREAK_FACTORY_DOUBLES_OPEN (1 << 25) #endif // GUARD_CONSTANTS_FRONTIER_UTIL_H