#ifndef GUARD_CONSTANTS_FIELD_WEATHER_H #define GUARD_CONSTANTS_FIELD_WEATHER_H #define MAX_RAIN_SPRITES 24 #define NUM_CLOUD_SPRITES 3 #define NUM_FOG_HORIZONTAL_SPRITES 20 #define NUM_ASH_SPRITES 20 #define NUM_FOG_DIAGONAL_SPRITES 20 #define NUM_SANDSTORM_SPRITES 20 #define NUM_SWIRL_SANDSTORM_SPRITES 5 // Controls how the weather should be changing the screen palettes. #define WEATHER_PAL_STATE_CHANGING_WEATHER 0 #define WEATHER_PAL_STATE_SCREEN_FADING_IN 1 #define WEATHER_PAL_STATE_SCREEN_FADING_OUT 2 #define WEATHER_PAL_STATE_IDLE 3 // Modes for FadeScreen #define FADE_FROM_BLACK 0 #define FADE_TO_BLACK 1 #define FADE_FROM_WHITE 2 #define FADE_TO_WHITE 3 #endif // GUARD_CONSTANTS_FIELD_WEATHER_H