Route110_TrickHousePuzzle2_MapScripts:: map_script MAP_SCRIPT_ON_RESUME, Route110_TrickHousePuzzle2_OnResume map_script MAP_SCRIPT_ON_TRANSITION, Route110_TrickHousePuzzle2_OnTransition .byte 0 Route110_TrickHousePuzzle2_OnResume: call_if_eq VAR_TEMP_1, 1, Route110_TrickHousePuzzle2_EventScript_PressButton1 call_if_eq VAR_TEMP_2, 1, Route110_TrickHousePuzzle2_EventScript_PressButton2 call_if_eq VAR_TEMP_3, 1, Route110_TrickHousePuzzle2_EventScript_PressButton3 call_if_eq VAR_TEMP_4, 1, Route110_TrickHousePuzzle2_EventScript_PressButton4 end Route110_TrickHousePuzzle2_OnTransition: setvar VAR_TEMP_1, 0 setvar VAR_TEMP_2, 0 setvar VAR_TEMP_3, 0 setvar VAR_TEMP_4, 0 end Route110_TrickHousePuzzle2_EventScript_Scroll:: lockall goto_if_eq VAR_TRICK_HOUSE_PUZZLE_2_STATE, 0, Route110_TrickHousePuzzle2_EventScript_FoundScroll goto Route110_TrickHousePuzzle_EventScript_ReadScrollAgain end Route110_TrickHousePuzzle2_EventScript_FoundScroll:: setvar VAR_TRICK_HOUSE_PUZZLE_2_STATE, 1 goto Route110_TrickHousePuzzle_EventScript_FoundScroll end Route110_TrickHousePuzzle2_EventScript_Button1:: lockall setvar VAR_TEMP_1, 1 playse SE_PIN call Route110_TrickHousePuzzle2_EventScript_PressButton1 special DrawWholeMapView releaseall end Route110_TrickHousePuzzle2_EventScript_Button2:: lockall setvar VAR_TEMP_2, 1 playse SE_PIN call Route110_TrickHousePuzzle2_EventScript_PressButton2 special DrawWholeMapView releaseall end Route110_TrickHousePuzzle2_EventScript_Button3:: lockall setvar VAR_TEMP_3, 1 playse SE_PIN call Route110_TrickHousePuzzle2_EventScript_PressButton3 special DrawWholeMapView releaseall end Route110_TrickHousePuzzle2_EventScript_Button4:: lockall setvar VAR_TEMP_4, 1 playse SE_PIN call Route110_TrickHousePuzzle2_EventScript_PressButton4 special DrawWholeMapView releaseall end Route110_TrickHousePuzzle2_EventScript_PressButton1:: setmetatile 11, 12, METATILE_TrickHousePuzzle_Button_Pressed, FALSE setmetatile 1, 13, METATILE_TrickHousePuzzle_Door_Shuttered, FALSE return Route110_TrickHousePuzzle2_EventScript_PressButton2:: setmetatile 0, 4, METATILE_TrickHousePuzzle_Button_Pressed, FALSE setmetatile 5, 6, METATILE_TrickHousePuzzle_Door_Shuttered, FALSE return Route110_TrickHousePuzzle2_EventScript_PressButton3:: setmetatile 14, 5, METATILE_TrickHousePuzzle_Button_Pressed, FALSE setmetatile 7, 15, METATILE_TrickHousePuzzle_Door_Shuttered, FALSE return Route110_TrickHousePuzzle2_EventScript_PressButton4:: setmetatile 7, 11, METATILE_TrickHousePuzzle_Button_Pressed, FALSE setmetatile 14, 12, METATILE_TrickHousePuzzle_Door_Shuttered, FALSE return Route110_TrickHousePuzzle2_EventScript_Ted:: trainerbattle_single TRAINER_TED, Route110_TrickHousePuzzle2_Text_TedIntro, Route110_TrickHousePuzzle2_Text_TedDefeat msgbox Route110_TrickHousePuzzle2_Text_TedPostBattle, MSGBOX_AUTOCLOSE end Route110_TrickHousePuzzle2_EventScript_Paul:: trainerbattle_single TRAINER_PAUL, Route110_TrickHousePuzzle2_Text_PaulIntro, Route110_TrickHousePuzzle2_Text_PaulDefeat msgbox Route110_TrickHousePuzzle2_Text_PaulPostBattle, MSGBOX_AUTOCLOSE end Route110_TrickHousePuzzle2_EventScript_Georgia:: trainerbattle_single TRAINER_GEORGIA, Route110_TrickHousePuzzle2_Text_GeorgiaIntro, Route110_TrickHousePuzzle2_Text_GeorgiaDefeat msgbox Route110_TrickHousePuzzle2_Text_GeorgiaPostBattle, MSGBOX_AUTOCLOSE end Route110_TrickHousePuzzle2_Text_WroteSecretCodeLockOpened: .string "{PLAYER} wrote down the secret code\n" .string "on the door.\p" .string "“TRICK MASTER is smart.”\n" .string "… … … … … … … …\p" .string "The lock clicked open!$" Route110_TrickHousePuzzle2_Text_TedIntro: .string "Which switch closes which hole?$" Route110_TrickHousePuzzle2_Text_TedDefeat: .string "After that battle, I'm even more\n" .string "confused!$" Route110_TrickHousePuzzle2_Text_TedPostBattle: .string "Can I get you to push all the buttons\n" .string "for me?$" Route110_TrickHousePuzzle2_Text_PaulIntro: .string "Oh! You're on your second TRICK HOUSE\n" .string "challenge!$" Route110_TrickHousePuzzle2_Text_PaulDefeat: .string "You're good at battling too?$" Route110_TrickHousePuzzle2_Text_PaulPostBattle: .string "The TRICK MASTER rigged all the tricks\n" .string "in this house all by himself.$" Route110_TrickHousePuzzle2_Text_GeorgiaIntro: .string "I want to make my own GYM one day.\n" .string "So, I'm studying how to set traps.$" Route110_TrickHousePuzzle2_Text_GeorgiaDefeat: .string "I didn't study battling enough!$" Route110_TrickHousePuzzle2_Text_GeorgiaPostBattle: .string "You're strong, aren't you?\n" .string "Maybe even enough to be a GYM LEADER!$"