BattleFrontier_BattlePikeRoomWildMons_MapScripts:: map_script MAP_SCRIPT_ON_RESUME, BattleFrontier_BattlePikeRoomWildMons_OnResume map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattlePikeRoomWildMons_OnFrame map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattlePikeRoomWildMons_OnWarp .byte 0 BattleFrontier_BattlePikeRoomWildMons_OnFrame: map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattlePikeRoomWildMons_EventScript_SetInWildMonRoom map_script_2 VAR_TEMP_1, 1, BattleFrontier_BattlePikeRoomWildMons_EventScript_WarpToLobbyLost .2byte 0 BattleFrontier_BattlePikeRoomWildMons_EventScript_SetInWildMonRoom:: setvar VAR_TEMP_0, 1 pike_inwildmonroom end BattleFrontier_BattlePikeRoomWildMons_EventScript_WarpToLobbyLost:: frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_LOST warp MAP_BATTLE_FRONTIER_BATTLE_PIKE_LOBBY, 5, 6 waitstate end BattleFrontier_BattlePikeRoomWildMons_OnWarp: map_script_2 VAR_TEMP_4, 0, BattleFrontier_BattlePikeRoomWildMons_EventScript_TurnPlayerNorth .2byte 0 BattleFrontier_BattlePikeRoomWildMons_EventScript_TurnPlayerNorth:: setvar VAR_TEMP_4, 1 turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH end BattleFrontier_BattlePikeRoomWildMons_OnResume: call BattleFrontier_BattlePikeRoom_EventScript_ResetSketchedMoves frontier_get FRONTIER_DATA_BATTLE_OUTCOME goto_if_eq VAR_RESULT, B_OUTCOME_LOST, BattleFrontier_BattlePikeRoomWildMons_EventScript_SetLost goto_if_eq VAR_RESULT, B_OUTCOME_DREW, BattleFrontier_BattlePikeRoomWildMons_EventScript_SetLost end BattleFrontier_BattlePikeRoomWildMons_EventScript_SetLost:: setvar VAR_TEMP_1, 1 end