.set LOCALID_WALLACE, 1 CaveOfOrigin_B1F_MapScripts:: .byte 0 CaveOfOrigin_B1F_EventScript_Wallace:: lock faceplayer msgbox CaveOfOrigin_B1F_Text_WallaceStory, MSGBOX_DEFAULT closemessage applymovement LOCALID_WALLACE, Common_Movement_WalkInPlaceFasterUp waitmovement 0 delay 60 playse SE_PIN applymovement LOCALID_WALLACE, Common_Movement_ExclamationMark waitmovement 0 applymovement LOCALID_WALLACE, Common_Movement_Delay48 waitmovement 0 delay 30 applymovement LOCALID_WALLACE, Common_Movement_FacePlayer waitmovement 0 message CaveOfOrigin_B1F_Text_WhereIsRayquaza waitmessage goto CaveOfOrigin_B1F_EventScript_WheresRayquaza CaveOfOrigin_B1F_EventScript_WheresRayquaza:: multichoice 0, 0, MULTI_WHERES_RAYQUAZA, FALSE switch VAR_RESULT case 0, CaveOfOrigin_B1F_EventScript_AtCaveOfOrigin case 1, CaveOfOrigin_B1F_EventScript_AtMtPyre case 2, CaveOfOrigin_B1F_EventScript_AtSkyPillar case 3, CaveOfOrigin_B1F_EventScript_DontRemember goto CaveOfOrigin_B1F_EventScript_DontRemember end CaveOfOrigin_B1F_EventScript_AtCaveOfOrigin:: message CaveOfOrigin_B1F_Text_ButWereInCaveOfOrigin waitmessage goto CaveOfOrigin_B1F_EventScript_WheresRayquaza CaveOfOrigin_B1F_EventScript_AtMtPyre:: message CaveOfOrigin_B1F_Text_OldLadyDidntMentionThat waitmessage goto CaveOfOrigin_B1F_EventScript_WheresRayquaza CaveOfOrigin_B1F_EventScript_DontRemember:: message CaveOfOrigin_B1F_Text_CantYouRememberSomehow waitmessage goto CaveOfOrigin_B1F_EventScript_WheresRayquaza CaveOfOrigin_B1F_EventScript_AtSkyPillar:: msgbox CaveOfOrigin_B1F_Text_WellHeadToSkyPillar, MSGBOX_DEFAULT closemessage playse SE_EXIT fadescreenspeed FADE_TO_BLACK, 4 setflag FLAG_WALLACE_GOES_TO_SKY_PILLAR setvar VAR_SOOTOPOLIS_CITY_STATE, 3 removeobject LOCALID_WALLACE clearflag FLAG_HIDE_SKY_PILLAR_WALLACE fadescreen FADE_FROM_BLACK release end CaveOfOrigin_B1F_Text_WallaceStory: .string "Ah, so you are {PLAYER}{KUN}?\n" .string "I've heard tales of your exploits.\p" .string "My name is Wallace.\p" .string "I was once the Gym Leader of\n" .string "Sootopolis, but something came up.\p" .string "So now, I've entrusted my mentor Juan\n" .string "with the Gym's operation.\p" .string "… … … … … …\n" .string "… … … … … …\p" .string "Groudon and Kyogre, the two Pokémon\n" .string "wreaking havoc here, are considered\l" .string "to be super-ancient Pokémon.\p" .string "But there aren't just two super-\n" .string "ancient Pokémon.\p" .string "There is one more somewhere.\p" .string "Somewhere, there is a super-\n" .string "ancient Pokémon named Rayquaza.\p" .string "It's said that it was Rayquaza that\n" .string "becalmed the two combatants in\l" .string "the distant past.\p" .string "But even I have no clue as to\n" .string "Rayquaza's whereabouts…$" CaveOfOrigin_B1F_Text_WhereIsRayquaza: .string "Wallace: {PLAYER}{KUN}, do you perhaps\n" .string "know where Rayquaza is now?\p" .string "If you do, please tell me.$" CaveOfOrigin_B1F_Text_ButWereInCaveOfOrigin: .string "Wallace: The Cave Of Origin?\p" .string "But that's right here!\n" .string "I need you to do better than that!\p" .string "Please, I need you to think about\n" .string "where Rayquaza might be right now.$" CaveOfOrigin_B1F_Text_OldLadyDidntMentionThat: .string "Wallace: Mt. Pyre?\p" .string "But when I met the old lady there\n" .string "earlier, she made no mention of it.\p" .string "I very much doubt that the old lady\n" .string "would try to hide something from me…\p" .string "{PLAYER}{KUN}, could you think about this\n" .string "more carefully for me?$" CaveOfOrigin_B1F_Text_CantYouRememberSomehow: .string "Wallace: Huh? You don't remember?\n" .string "Hmm… That's a problem…\p" .string "Can't you remember somehow?$" CaveOfOrigin_B1F_Text_WellHeadToSkyPillar: .string "Wallace: The Sky Pillar?\p" .string "That's it!\n" .string "It must be the Sky Pillar!\p" .string "{PLAYER}{KUN}, there's not a moment to lose!\n" .string "We'll head to the Sky Pillar right away!$"