// Copyright (c) 2008-2009 Bjoern Hoehrmann // See http://bjoern.hoehrmann.de/utf-8/decoder/dfa/ for details. // // Copyright(c) 2016 YamaArashi // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. #include #include "utf8.h" static const unsigned char s_byteTypeTable[] = { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 00..1f 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 20..3f 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 40..5f 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 60..7f 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9, // 80..9f 7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7, // a0..bf 8,8,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2, // c0..df 0xa,0x3,0x3,0x3,0x3,0x3,0x3,0x3,0x3,0x3,0x3,0x3,0x3,0x4,0x3,0x3, // e0..ef 0xb,0x6,0x6,0x6,0x5,0x8,0x8,0x8,0x8,0x8,0x8,0x8,0x8,0x8,0x8,0x8, // f0..ff }; const unsigned char s0 = 0 * 12; const unsigned char s1 = 1 * 12; const unsigned char s2 = 2 * 12; const unsigned char s3 = 3 * 12; const unsigned char s4 = 4 * 12; const unsigned char s5 = 5 * 12; const unsigned char s6 = 6 * 12; const unsigned char s7 = 7 * 12; const unsigned char s8 = 8 * 12; static const unsigned char s_transitionTable[] = { s0,s1,s2,s3,s5,s8,s7,s1,s1,s1,s4,s6, // s0 s1,s1,s1,s1,s1,s1,s1,s1,s1,s1,s1,s1, // s1 s1,s0,s1,s1,s1,s1,s1,s0,s1,s0,s1,s1, // s2 s1,s2,s1,s1,s1,s1,s1,s2,s1,s2,s1,s1, // s3 s1,s1,s1,s1,s1,s1,s1,s2,s1,s1,s1,s1, // s4 s1,s2,s1,s1,s1,s1,s1,s1,s1,s2,s1,s1, // s5 s1,s1,s1,s1,s1,s1,s1,s3,s1,s3,s1,s1, // s6 s1,s3,s1,s1,s1,s1,s1,s3,s1,s3,s1,s1, // s7 s1,s3,s1,s1,s1,s1,s1,s1,s1,s1,s1,s1, // s8 }; // Decodes UTF-8 encoded Unicode code point at "s". UnicodeChar DecodeUtf8(const char* s) { UnicodeChar unicodeChar; int state = s0; auto start = s; do { unsigned char byte = *s++; int type = s_byteTypeTable[byte]; if (state == s0) unicodeChar.code = (0xFF >> type) & byte; else unicodeChar.code = (unicodeChar.code << 6) | (byte & 0x3F); state = s_transitionTable[state + type]; if (state == s1) { unicodeChar.code = -1; return unicodeChar; } } while (state != s0); unicodeChar.encodingLength = s - start; return unicodeChar; }