#include "global.h" #include "main.h" #include "dma3.h" #include "pokeblock.h" #include "malloc.h" #include "decompress.h" #include "graphics.h" #include "palette.h" #include "pokenav.h" #include "menu_specialized.h" #include "scanline_effect.h" #include "text.h" #include "bg.h" #include "window.h" #include "text_window.h" #include "constants/rgb.h" #include "sound.h" #include "constants/songs.h" #include "sprite.h" #include "string_util.h" #include "strings.h" #include "menu.h" #include "gpu_regs.h" #include "graphics.h" #include "pokemon_summary_screen.h" #include "item_menu.h" /* This file handles the screen where the player chooses which pokemon to give a pokeblock to. The subsequent scene of feeding the pokeblock to the pokemon is handled by pokeblock_feed.c, and the rest of the pokeblock menu (and other pokeblock-related functions) are in pokeblock.c */ enum { WIN_NAME, WIN_NATURE, WIN_TEXT, WIN_COUNT }; #define TAG_UP_DOWN 0 #define TAG_CONDITION 1 // At any one time, the currently selected mon and its two adjacent neighbors can be loaded // IDs to refer to one of these 3 are called "load id" in this file #define NUM_SELECTIONS_LOADED 3 struct UsePokeblockSession { void (*callback)(void); void (*exitCallback)(void); struct Pokeblock *pokeblock; struct Pokemon *mon; u8 stringBuffer[64]; u8 mainState; u8 unused1; u8 timer; u8 condition; u8 numEnhancements; u8 unused2; bool8 monInTopHalf; u8 conditionsBeforeBlock[CONDITION_COUNT]; u8 conditionsAfterBlock[CONDITION_COUNT]; u8 enhancements[CONDITION_COUNT]; s16 pokeblockStatBoosts[CONDITION_COUNT]; u8 numSelections; // num in party + 1 (for Cancel) u8 curSelection; bool8 (*loadNewSelection)(void); u8 helperState; u8 unused3; u8 natureText[34]; }; // This struct is identical to PokenavMonListItem, the struct used for managing lists of pokemon in the pokenav // Given that this screen is essentially duplicated in the poknav, this struct was probably the same one with // a more general name/purpose // TODO: Once the pokenav conditions screens are documented, resolve the above struct UsePokeblockMenuPokemon { u8 boxId; // Because this screen is never used for the PC this is always set to TOTAL_BOXES_COUNT to refer to party u8 monId; u16 data; // never read }; struct UsePokeblockMenu { u32 unused; u16 partyPalettes[PARTY_SIZE][0x40]; u8 partySheets[NUM_SELECTIONS_LOADED][0x2000]; u8 unusedBuffer[0x1000]; u8 tilemapBuffer[BG_SCREEN_SIZE + 2]; u8 selectionIconSpriteIds[PARTY_SIZE + 1]; s16 curMonXOffset; u8 curMonSpriteId; u16 curMonPalette; u16 curMonSheet; u8 *curMonTileStart; struct Sprite *sparkles[MAX_CONDITION_SPARKLES]; struct Sprite *condition[2]; u8 toLoadSelection; u8 locationStrings[NUM_SELECTIONS_LOADED][24]; // Gets an "in party" or "in box #" string that never gets printed u8 monNameStrings[NUM_SELECTIONS_LOADED][64]; struct ConditionGraph graph; u8 numSparkles[NUM_SELECTIONS_LOADED]; s8 curLoadId; s8 nextLoadId; s8 prevLoadId; s8 toLoadId; struct UsePokeblockMenuPokemon party[PARTY_SIZE]; struct UsePokeblockSession info; }; static void SetUsePokeblockCallback(void (*func)(void)); static void LoadUsePokeblockMenu(void); static void CB2_UsePokeblockMenu(void); static void CB2_ReturnToUsePokeblockMenu(void); static void ShowUsePokeblockMenu(void); static void CB2_ShowUsePokeblockMenuForResults(void); static void ShowUsePokeblockMenuForResults(void); static void LoadPartyInfo(void); static void LoadAndCreateSelectionIcons(void); static u8 GetSelectionIdFromPartyId(u8); static bool8 LoadConditionTitle(void); static bool8 LoadUsePokeblockMenuGfx(void); static void UpdateMonPic(u8); static void UpdateMonInfoText(u16, bool8); static void UsePokeblockMenu(void); static void UpdateSelection(bool8); static void CloseUsePokeblockMenu(void); static void AskUsePokeblock(void); static s8 HandleAskUsePokeblockInput(void); static bool8 IsSheenMaxed(void); static void PrintWontEatAnymore(void); static void FeedPokeblockToMon(void); static void EraseMenuWindow(void); static u8 GetPartyIdFromSelectionId(u8); static void ShowPokeblockResults(void); static void CalculateConditionEnhancements(void); static void LoadAndCreateUpDownSprites(void); static void CalculateNumAdditionalSparkles(u8); static void PrintFirstEnhancement(void); static bool8 TryPrintNextEnhancement(void); static void BufferEnhancedText(u8 *, u8, s16); static void PrintMenuWindowText(const u8 *); static void CalculatePokeblockEffectiveness(struct Pokeblock *, struct Pokemon *); static void SpriteCB_UpDown(struct Sprite *); static void LoadInitialMonInfo(void); static void LoadMonInfo(s16, u8); static bool8 LoadNewSelection_CancelToMon(void); static bool8 LoadNewSelection_MonToCancel(void); static bool8 LoadNewSelection_MonToMon(void); static void SpriteCB_SelectionIconPokeball(struct Sprite *); static void SpriteCB_SelectionIconCancel(struct Sprite *); static void SpriteCB_MonPic(struct Sprite *); static void SpriteCB_Condition(struct Sprite *); extern const u16 gConditionGraphData_Pal[]; extern const u16 gConditionText_Pal[]; // The below 3 are saved for returning to the screen after feeding a pokeblock to a mon // so that the rest of the data can be freed static EWRAM_DATA struct UsePokeblockSession *sInfo = NULL; static EWRAM_DATA void (*sExitCallback)(void) = NULL; static EWRAM_DATA struct Pokeblock *sPokeblock = NULL; EWRAM_DATA u8 gPokeblockMonId = 0; EWRAM_DATA s16 gPokeblockGain = 0; static EWRAM_DATA u8 *sGraph_Tilemap = NULL; static EWRAM_DATA u8 *sGraph_Gfx = NULL; static EWRAM_DATA u8 *sMonFrame_TilemapPtr = NULL; static EWRAM_DATA struct UsePokeblockMenu *sMenu = NULL; static const u32 sMonFrame_Pal[] = INCBIN_U32("graphics/pokeblock/use_screen/mon_frame_pal.bin"); static const u32 sMonFrame_Gfx[] = INCBIN_U32("graphics/pokeblock/use_screen/mon_frame.4bpp"); static const u32 sMonFrame_Tilemap[] = INCBIN_U32("graphics/pokeblock/use_screen/mon_frame.bin"); static const u32 sGraphData_Tilemap[] = INCBIN_U32("graphics/pokeblock/use_screen/graph_data.bin"); // The condition/flavors aren't listed in their normal order in this file, they're listed as shown on the graph going counter-clockwise // Normally they would go Cool/Spicy, Beauty/Dry, Cute/Sweet, Smart/Bitter, Tough/Sour (also graph order, but clockwise) static const u32 sConditionToMonData[CONDITION_COUNT] = { [CONDITION_COOL] = MON_DATA_COOL, [CONDITION_TOUGH] = MON_DATA_TOUGH, [CONDITION_SMART] = MON_DATA_SMART, [CONDITION_CUTE] = MON_DATA_CUTE, [CONDITION_BEAUTY] = MON_DATA_BEAUTY }; static const u8 sConditionToFlavor[CONDITION_COUNT] = { [CONDITION_COOL] = FLAVOR_SPICY, [CONDITION_TOUGH] = FLAVOR_SOUR, [CONDITION_SMART] = FLAVOR_BITTER, [CONDITION_CUTE] = FLAVOR_SWEET, [CONDITION_BEAUTY] = FLAVOR_DRY }; static const u8 sNatureTextColors[] = { TEXT_COLOR_TRANSPARENT, TEXT_COLOR_BLUE, TEXT_COLOR_WHITE }; static const struct BgTemplate sBgTemplates[4] = { { .bg = 0, .charBaseIndex = 2, .mapBaseIndex = 0x1F, .screenSize = 0, .paletteMode = 0, .priority = 0, .baseTile = 0 }, { .bg = 1, .charBaseIndex = 0, .mapBaseIndex = 0x1E, .screenSize = 0, .paletteMode = 0, .priority = 3, .baseTile = 0 }, { .bg = 3, .charBaseIndex = 3, .mapBaseIndex = 0x1D, .screenSize = 0, .paletteMode = 0, .priority = 2, .baseTile = 0x100 }, { .bg = 2, .charBaseIndex = 0, .mapBaseIndex = 0x17, .screenSize = 0, .paletteMode = 0, .priority = 1, .baseTile = 0 } }; static const struct WindowTemplate sWindowTemplates[WIN_COUNT + 1] = { [WIN_NAME] = { .bg = 0, .tilemapLeft = 13, .tilemapTop = 1, .width = 13, .height = 4, .paletteNum = 15, .baseBlock = 1 }, [WIN_NATURE] = { .bg = 0, .tilemapLeft = 0, .tilemapTop = 14, .width = 11, .height = 2, .paletteNum = 15, .baseBlock = 0x35 }, [WIN_TEXT] = { .bg = 0, .tilemapLeft = 1, .tilemapTop = 17, .width = 28, .height = 2, .paletteNum = 15, .baseBlock = 0x4B }, DUMMY_WIN_TEMPLATE }; static const struct WindowTemplate sUsePokeblockYesNoWinTemplate = { .bg = 0, .tilemapLeft = 24, .tilemapTop = 11, .width = 5, .height = 4, .paletteNum = 15, .baseBlock = 0x83 }; static const u8 *const sConditionNames[CONDITION_COUNT] = { [CONDITION_COOL] = gText_Coolness, [CONDITION_TOUGH] = gText_Toughness, [CONDITION_SMART] = gText_Smartness, [CONDITION_CUTE] = gText_Cuteness, [CONDITION_BEAUTY] = gText_Beauty3 }; static const struct SpriteSheet sSpriteSheet_UpDown = { gUsePokeblockUpDown_Gfx, 0x200, TAG_UP_DOWN }; static const struct SpritePalette sSpritePalette_UpDown = { gUsePokeblockUpDown_Pal, TAG_UP_DOWN }; static const s16 sUpDownCoordsOnGraph[CONDITION_COUNT][2] = { [CONDITION_COOL] = {156, 36}, [CONDITION_TOUGH] = {117, 59}, [CONDITION_SMART] = {117, 118}, [CONDITION_CUTE] = {197, 118}, [CONDITION_BEAUTY] = {197, 59} }; static const struct OamData sOam_UpDown = { .y = 0, .affineMode = ST_OAM_AFFINE_OFF, .objMode = ST_OAM_OBJ_NORMAL, .bpp = ST_OAM_4BPP, .shape = SPRITE_SHAPE(32x16), .x = 0, .size = SPRITE_SIZE(32x16), .tileNum = 0, .priority = 1, .paletteNum = 0, }; static const union AnimCmd sAnim_Up[] = { ANIMCMD_FRAME(0, 5), ANIMCMD_END }; static const union AnimCmd sAnim_Down[] = { ANIMCMD_FRAME(8, 5), ANIMCMD_END }; static const union AnimCmd *const sAnims_UpDown[] = { sAnim_Up, sAnim_Down }; static const struct SpriteTemplate sSpriteTemplate_UpDown = { .tileTag = TAG_UP_DOWN, .paletteTag = TAG_UP_DOWN, .oam = &sOam_UpDown, .anims = sAnims_UpDown, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCallbackDummy, }; static const struct OamData sOam_Condition = { .y = 0, .affineMode = ST_OAM_AFFINE_OFF, .objMode = ST_OAM_OBJ_NORMAL, .bpp = ST_OAM_4BPP, .shape = SPRITE_SHAPE(64x32), .x = 0, .size = SPRITE_SIZE(64x32), .tileNum = 0, .priority = 1, .paletteNum = 0, }; static const union AnimCmd sAnim_Condition_0[] = { ANIMCMD_FRAME(0, 5), ANIMCMD_END }; static const union AnimCmd sAnim_Condition_1[] = { ANIMCMD_FRAME(32, 5), ANIMCMD_END }; static const union AnimCmd sAnim_Condition_2[] = { ANIMCMD_FRAME(64, 5), ANIMCMD_END }; static const union AnimCmd *const sAnims_Condition[] = { sAnim_Condition_0, sAnim_Condition_1, sAnim_Condition_2 }; static const struct SpriteTemplate sSpriteTemplate_Condition = { .tileTag = TAG_CONDITION, .paletteTag = TAG_CONDITION, .oam = &sOam_Condition, .anims = sAnims_Condition, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCB_Condition, }; static const struct SpritePalette sSpritePalette_Condition = { gUsePokeblockCondition_Pal, TAG_CONDITION }; // When first opening the selection screen void ChooseMonToGivePokeblock(struct Pokeblock *pokeblock, void (*callback)(void)) { sMenu = AllocZeroed(sizeof(*sMenu)); sInfo = &sMenu->info; sInfo->pokeblock = pokeblock; sInfo->exitCallback = callback; SetUsePokeblockCallback(LoadUsePokeblockMenu); SetMainCallback2(CB2_UsePokeblockMenu); } // When returning to the selection screen after feeding a pokeblock to a mon static void CB2_ReturnAndChooseMonToGivePokeblock(void) { sMenu = AllocZeroed(sizeof(*sMenu)); sInfo = &sMenu->info; sInfo->pokeblock = sPokeblock; sInfo->exitCallback = sExitCallback; gPokeblockMonId = GetSelectionIdFromPartyId(gPokeblockMonId); sInfo->monInTopHalf = (gPokeblockMonId <= PARTY_SIZE / 2) ? FALSE : TRUE; SetUsePokeblockCallback(LoadUsePokeblockMenu); SetMainCallback2(CB2_ReturnToUsePokeblockMenu); } static void CB2_ReturnToUsePokeblockMenu(void) { sInfo->callback(); AnimateSprites(); BuildOamBuffer(); UpdatePaletteFade(); if (sInfo->callback == ShowUsePokeblockMenu) { sInfo->mainState = 0; SetMainCallback2(CB2_ShowUsePokeblockMenuForResults); } } static void CB2_ShowUsePokeblockMenuForResults(void) { ShowUsePokeblockMenuForResults(); AnimateSprites(); BuildOamBuffer(); UpdatePaletteFade(); } static void CB2_UsePokeblockMenu(void) { sInfo->callback(); AnimateSprites(); BuildOamBuffer(); RunTextPrinters(); UpdatePaletteFade(); } static void VBlankCB_UsePokeblockMenu(void) { LoadOam(); ProcessSpriteCopyRequests(); TransferPlttBuffer(); ConditionGraph_Draw(&sMenu->graph); ScanlineEffect_InitHBlankDmaTransfer(); } static void SetUsePokeblockCallback(void (*func)(void)) { sInfo->callback = func; sInfo->mainState = 0; } static void LoadUsePokeblockMenu(void) { switch (sInfo->mainState) { case 0: sMenu->curMonSpriteId = SPRITE_NONE; ConditionGraph_Init(&sMenu->graph); sInfo->mainState++; break; case 1: ResetSpriteData(); FreeAllSpritePalettes(); sInfo->mainState++; break; case 2: SetVBlankCallback(NULL); CpuFill32(0, (void*)(VRAM), VRAM_SIZE); sInfo->mainState++; break; case 3: ResetBgsAndClearDma3BusyFlags(0); InitBgsFromTemplates(0, sBgTemplates, ARRAY_COUNT(sBgTemplates)); InitWindows(sWindowTemplates); DeactivateAllTextPrinters(); LoadUserWindowBorderGfx(0, 0x97, 0xE0); sInfo->mainState++; break; case 4: sInfo->mainState++; break; case 5: if (!LoadConditionTitle()) sInfo->mainState++; break; case 6: gKeyRepeatStartDelay = 20; LoadPartyInfo(); sInfo->mainState++; break; case 7: if (!LoadUsePokeblockMenuGfx()) sInfo->mainState++; break; case 8: UpdateMonPic(0); LoadAndCreateSelectionIcons(); sInfo->mainState++; break; case 9: if (!MoveConditionMonOnscreen(&sMenu->curMonXOffset)) sInfo->mainState++; break; case 10: sInfo->mainState++; break; case 11: ConditionGraph_CalcPositions(sMenu->graph.conditions[0], sMenu->graph.savedPositions[0]); ConditionGraph_InitResetScanline(&sMenu->graph); sInfo->mainState++; break; case 12: if (!ConditionGraph_ResetScanline(&sMenu->graph)) { ConditionGraph_SetNewPositions(&sMenu->graph, sMenu->graph.savedPositions[0], sMenu->graph.savedPositions[0]); sInfo->mainState++; } break; case 13: ConditionGraph_Update(&sMenu->graph); sInfo->mainState++; break; case 14: PutWindowTilemap(WIN_NAME); PutWindowTilemap(WIN_NATURE); UpdateMonInfoText(0, TRUE); sInfo->mainState++; break; case 15: SetUsePokeblockCallback(ShowUsePokeblockMenu); break; } } static void ShowUsePokeblockMenu(void) { switch (sInfo->mainState) { case 0: BeginNormalPaletteFade(PALETTES_ALL, 0, 16, 0, RGB_BLACK); SetVBlankCallback(VBlankCB_UsePokeblockMenu); ShowBg(0); ShowBg(1); ShowBg(3); ShowBg(2); sInfo->mainState++; break; case 1: if (!gPaletteFade.active) { ResetConditionSparkleSprites(sMenu->sparkles); if (sMenu->info.curSelection != sMenu->info.numSelections - 1) { u8 numSparkles = sMenu->numSparkles[sMenu->curLoadId]; CreateConditionSparkleSprites(sMenu->sparkles, sMenu->curMonSpriteId, numSparkles); } SetUsePokeblockCallback(UsePokeblockMenu); } break; } } enum { STATE_HANDLE_INPUT, STATE_UPDATE_SELECTION, STATE_2, // unused state STATE_CLOSE, STATE_4, // unused state STATE_CONFIRM_SELECTION, STATE_HANDLE_CONFIRMATION, STATE_WAIT_MSG, }; static void UsePokeblockMenu(void) { bool8 loading; switch (sInfo->mainState) { case STATE_HANDLE_INPUT: if (JOY_HELD(DPAD_UP)) { PlaySE(SE_SELECT); UpdateSelection(TRUE); DestroyConditionSparkleSprites(sMenu->sparkles); sInfo->mainState = STATE_UPDATE_SELECTION; } else if (JOY_HELD(DPAD_DOWN)) { PlaySE(SE_SELECT); UpdateSelection(FALSE); DestroyConditionSparkleSprites(sMenu->sparkles); sInfo->mainState = STATE_UPDATE_SELECTION; } else if (JOY_NEW(B_BUTTON)) { PlaySE(SE_SELECT); sInfo->mainState = STATE_CLOSE; } else if (JOY_NEW(A_BUTTON)) { PlaySE(SE_SELECT); // If last item, selected Cancel. Otherwise selected mon if (sMenu->info.curSelection == sMenu->info.numSelections - 1) sInfo->mainState = STATE_CLOSE; else sInfo->mainState = STATE_CONFIRM_SELECTION; } break; case STATE_UPDATE_SELECTION: loading = sMenu->info.loadNewSelection(); if (!loading) sInfo->mainState = STATE_HANDLE_INPUT; break; case STATE_2: break; case STATE_CLOSE: SetUsePokeblockCallback(CloseUsePokeblockMenu); break; case STATE_4: break; case STATE_CONFIRM_SELECTION: AskUsePokeblock(); sInfo->mainState++; break; case STATE_HANDLE_CONFIRMATION: switch (HandleAskUsePokeblockInput()) { case 1: // NO case MENU_B_PRESSED: sInfo->mainState = STATE_HANDLE_INPUT; break; case 0: // YES if (IsSheenMaxed()) { PrintWontEatAnymore(); sInfo->mainState = STATE_WAIT_MSG; } else { SetUsePokeblockCallback(FeedPokeblockToMon); } break; } break; case STATE_WAIT_MSG: if (JOY_NEW(A_BUTTON | B_BUTTON)) { EraseMenuWindow(); sInfo->mainState = STATE_HANDLE_INPUT; } break; } } static void FeedPokeblockToMon(void) { switch (sInfo->mainState) { case 0: gPokeblockMonId = GetPartyIdFromSelectionId(sMenu->info.curSelection); sExitCallback = sInfo->exitCallback; sPokeblock = sInfo->pokeblock; BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB_BLACK); sInfo->mainState++; break; case 1: if (!gPaletteFade.active) { SetVBlankCallback(NULL); FREE_AND_SET_NULL(sGraph_Tilemap); FREE_AND_SET_NULL(sGraph_Gfx); FREE_AND_SET_NULL(sMonFrame_TilemapPtr); FREE_AND_SET_NULL(sMenu); FreeAllWindowBuffers(); gMain.savedCallback = CB2_ReturnAndChooseMonToGivePokeblock; PreparePokeblockFeedScene(); } break; } } static void ShowUsePokeblockMenuForResults(void) { bool8 loading; switch (sInfo->mainState) { case 0: if (sMenu->info.curSelection != gPokeblockMonId) { UpdateSelection(sInfo->monInTopHalf); sInfo->mainState++; } else { sInfo->mainState = 3; } break; case 1: loading = sMenu->info.loadNewSelection(); if (!loading) sInfo->mainState = 0; break; case 2: break; case 3: BlendPalettes(PALETTES_ALL, 16, RGB_BLACK); sInfo->mainState++; break; case 4: ShowBg(0); ShowBg(1); ShowBg(3); ShowBg(2); sInfo->mainState++; break; case 5: SetVBlankCallback(VBlankCB_UsePokeblockMenu); BeginNormalPaletteFade(PALETTES_ALL, 0, 16, 0, RGB_BLACK); sInfo->mainState++; break; case 6: if (!gPaletteFade.active) { ResetConditionSparkleSprites(sMenu->sparkles); SetUsePokeblockCallback(ShowPokeblockResults); SetMainCallback2(CB2_UsePokeblockMenu); } break; } } static void ShowPokeblockResults(void) { switch (sInfo->mainState) { case 0: sInfo->mon = gPlayerParty; sInfo->mon += sMenu->party[sMenu->info.curSelection].monId; DestroyConditionSparkleSprites(sMenu->sparkles); sInfo->mainState++; break; case 1: if (JOY_NEW(A_BUTTON | B_BUTTON)) sInfo->mainState++; break; case 2: CalculateConditionEnhancements(); ConditionGraph_CalcPositions(sInfo->conditionsAfterBlock, sMenu->graph.savedPositions[CONDITION_GRAPH_LOAD_MAX - 1]); ConditionGraph_SetNewPositions(&sMenu->graph, sMenu->graph.savedPositions[sMenu->curLoadId], sMenu->graph.savedPositions[CONDITION_GRAPH_LOAD_MAX - 1]); LoadAndCreateUpDownSprites(); sInfo->mainState++; break; case 3: if (!ConditionGraph_TryUpdate(&sMenu->graph)) { CalculateNumAdditionalSparkles(GetPartyIdFromSelectionId(sMenu->info.curSelection)); if (sMenu->info.curSelection != sMenu->info.numSelections - 1) { u8 numSparkles = sMenu->numSparkles[sMenu->curLoadId]; CreateConditionSparkleSprites(sMenu->sparkles, sMenu->curMonSpriteId, numSparkles); } sInfo->timer = 0; sInfo->mainState++; } break; case 4: if (++sInfo->timer > 16) { PrintFirstEnhancement(); sInfo->mainState++; } break; case 5: if (JOY_NEW(A_BUTTON | B_BUTTON) && !TryPrintNextEnhancement()) { TryClearPokeblock((u8)gSpecialVar_ItemId); SetUsePokeblockCallback(CloseUsePokeblockMenu); } break; } } static void CloseUsePokeblockMenu(void) { u8 i; switch (sInfo->mainState) { case 0: BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB_BLACK); sInfo->mainState++; break; case 1: if (!gPaletteFade.active) sInfo->mainState = 2; break; case 2: gScanlineEffect.state = 3; ScanlineEffect_InitHBlankDmaTransfer(); sInfo->mainState++; break; case 3: SetMainCallback2(sInfo->exitCallback); FreeConditionSparkles(sMenu->sparkles); for (i = 0; i < ARRAY_COUNT(sMenu->selectionIconSpriteIds); i++) DestroySprite(&gSprites[sMenu->selectionIconSpriteIds[i]]); FreeSpriteTilesByTag(TAG_UP_DOWN); FreeSpriteTilesByTag(TAG_CONDITION); FreeSpritePaletteByTag(TAG_UP_DOWN); FreeSpritePaletteByTag(TAG_CONDITION); for (i = 0; i < ARRAY_COUNT(sMenu->condition); i++) DestroySprite(sMenu->condition[i]); if (sMenu->curMonSpriteId != SPRITE_NONE) DestroySprite(&gSprites[sMenu->curMonSpriteId]); SetVBlankCallback(NULL); FREE_AND_SET_NULL(sGraph_Tilemap); FREE_AND_SET_NULL(sGraph_Gfx); FREE_AND_SET_NULL(sMonFrame_TilemapPtr); FREE_AND_SET_NULL(sMenu); FreeAllWindowBuffers(); break; } } static void AskUsePokeblock(void) { u8 stringBuffer[0x40]; GetMonData(&gPlayerParty[GetPartyIdFromSelectionId(sMenu->info.curSelection)], MON_DATA_NICKNAME, stringBuffer); StringGet_Nickname(stringBuffer); StringAppend(stringBuffer, gText_GetsAPokeBlockQuestion); StringCopy(gStringVar4, stringBuffer); FillWindowPixelBuffer(WIN_TEXT, 17); DrawTextBorderOuter(WIN_TEXT, 151, 14); AddTextPrinterParameterized(WIN_TEXT, FONT_NORMAL, gStringVar4, 0, 1, 0, NULL); PutWindowTilemap(WIN_TEXT); CopyWindowToVram(WIN_TEXT, COPYWIN_FULL); CreateYesNoMenu(&sUsePokeblockYesNoWinTemplate, 151, 14, 0); } static s8 HandleAskUsePokeblockInput(void) { s8 menuItem = Menu_ProcessInputNoWrapClearOnChoose(); switch (menuItem) { case 0: // YES break; case MENU_B_PRESSED: case 1: // NO PlaySE(SE_SELECT); rbox_fill_rectangle(2); ClearWindowTilemap(2); break; } return menuItem; } static void PrintFirstEnhancement(void) { DrawTextBorderOuter(WIN_TEXT, 151, 14); FillWindowPixelBuffer(WIN_TEXT, 17); for (sInfo->condition = 0; sInfo->condition < CONDITION_COUNT; sInfo->condition++) { if (sInfo->enhancements[sInfo->condition] != 0) break; } if (sInfo->condition < CONDITION_COUNT) BufferEnhancedText(gStringVar4, sInfo->condition, sInfo->enhancements[sInfo->condition]); else BufferEnhancedText(gStringVar4, sInfo->condition, 0); PrintMenuWindowText(gStringVar4); PutWindowTilemap(WIN_TEXT); CopyWindowToVram(WIN_TEXT, COPYWIN_FULL); } static bool8 TryPrintNextEnhancement(void) { FillWindowPixelBuffer(WIN_TEXT, 17); while (1) { sInfo->condition++; if (sInfo->condition < CONDITION_COUNT) { if (sInfo->enhancements[sInfo->condition] != 0) break; } else { sInfo->condition = CONDITION_COUNT; return FALSE; } } BufferEnhancedText(gStringVar4, sInfo->condition, sInfo->enhancements[sInfo->condition]); PrintMenuWindowText(gStringVar4); CopyWindowToVram(WIN_TEXT, COPYWIN_GFX); return TRUE; } static void PrintWontEatAnymore(void) { FillWindowPixelBuffer(WIN_TEXT, 17); DrawTextBorderOuter(WIN_TEXT, 151, 14); AddTextPrinterParameterized(WIN_TEXT, FONT_NORMAL, gText_WontEatAnymore, 0, 1, 0, NULL); PutWindowTilemap(WIN_TEXT); CopyWindowToVram(WIN_TEXT, COPYWIN_FULL); } static void EraseMenuWindow(void) { rbox_fill_rectangle(WIN_TEXT); ClearWindowTilemap(WIN_TEXT); CopyWindowToVram(WIN_TEXT, COPYWIN_FULL); } static void PrintMenuWindowText(const u8 *message) { AddTextPrinterParameterized(WIN_TEXT, FONT_NORMAL, gStringVar4, 0, 1, 0, NULL); } static void BufferEnhancedText(u8 *dest, u8 condition, s16 enhancement) { switch (enhancement) { case 1 ... 32767: // if > 0 enhancement = 0; // fallthrough case -32768 ... -1: // if < 0 if (enhancement) dest[(u16)enhancement] += 0; // something you can't imagine StringCopy(dest, sConditionNames[condition]); StringAppend(dest, gText_WasEnhanced); break; case 0: StringCopy(dest, gText_NothingChanged); break; } } static void GetMonConditions(struct Pokemon *mon, u8 *data) { u16 i; for (i = 0; i < CONDITION_COUNT; i++) data[i] = GetMonData(mon, sConditionToMonData[i]); } static void AddPokeblockToConditions(struct Pokeblock *pokeblock, struct Pokemon *mon) { u16 i; s16 stat; u8 data; if (GetMonData(mon, MON_DATA_SHEEN) != MAX_SHEEN) { CalculatePokeblockEffectiveness(pokeblock, mon); for (i = 0; i < CONDITION_COUNT; i++) { data = GetMonData(mon, sConditionToMonData[i]); stat = data + sInfo->pokeblockStatBoosts[i]; if (stat < 0) stat = 0; if (stat > MAX_CONDITION) stat = MAX_CONDITION; data = stat; SetMonData(mon, sConditionToMonData[i], &data); } stat = (u8)(GetMonData(mon, MON_DATA_SHEEN)) + pokeblock->feel; if (stat > MAX_SHEEN) stat = MAX_SHEEN; data = stat; SetMonData(mon, MON_DATA_SHEEN, &data); } } static void CalculateConditionEnhancements(void) { u16 i; struct Pokemon *mon = gPlayerParty; mon += sMenu->party[sMenu->info.curSelection].monId; GetMonConditions(mon, sInfo->conditionsBeforeBlock); AddPokeblockToConditions(sInfo->pokeblock, mon); GetMonConditions(mon, sInfo->conditionsAfterBlock); for (i = 0; i < CONDITION_COUNT; i++) sInfo->enhancements[i] = sInfo->conditionsAfterBlock[i] - sInfo->conditionsBeforeBlock[i]; } static void CalculatePokeblockEffectiveness(struct Pokeblock *pokeblock, struct Pokemon *mon) { s8 i, direction, flavor; sInfo->pokeblockStatBoosts[CONDITION_COOL] = pokeblock->spicy; sInfo->pokeblockStatBoosts[CONDITION_TOUGH] = pokeblock->sour; sInfo->pokeblockStatBoosts[CONDITION_SMART] = pokeblock->bitter; sInfo->pokeblockStatBoosts[CONDITION_CUTE] = pokeblock->sweet; sInfo->pokeblockStatBoosts[CONDITION_BEAUTY] = pokeblock->dry; if (gPokeblockGain > 0) direction = 1; else if (gPokeblockGain < 0) direction = -1; else return; for (i = 0; i < CONDITION_COUNT; i++) { s16 amount = sInfo->pokeblockStatBoosts[i]; s8 boost = amount / 10; if (amount % 10 >= 5) // round to the nearest boost++; flavor = GetMonFlavorRelation(mon, sConditionToFlavor[i]); if (flavor == direction) sInfo->pokeblockStatBoosts[i] += boost * flavor; } } static bool8 IsSheenMaxed(void) { if (GetBoxOrPartyMonData(sMenu->party[sMenu->info.curSelection].boxId, sMenu->party[sMenu->info.curSelection].monId, MON_DATA_SHEEN, NULL) == MAX_SHEEN) return TRUE; else return FALSE; } static u8 GetPartyIdFromSelectionId(u8 selectionId) { u8 i; for (i = 0; i < PARTY_SIZE; i++) { if (!GetMonData(&gPlayerParty[i], MON_DATA_IS_EGG)) { if (selectionId == 0) return i; selectionId--; } } return 0; } // Eggs are not viewable on the condition screen, so count how many are skipped over to reach the party id static u8 GetSelectionIdFromPartyId(u8 partyId) { u8 i, numEggs; for (i = 0, numEggs = 0; i < partyId; i++) { if (GetMonData(&gPlayerParty[i], MON_DATA_IS_EGG)) numEggs++; } return partyId - numEggs; } // Unused static u8 GetPartyIdFromSelectionId_(u8 selectionId) { return GetPartyIdFromSelectionId(selectionId); } static void LoadAndCreateUpDownSprites(void) { u16 i, spriteId; LoadSpriteSheet(&sSpriteSheet_UpDown); LoadSpritePalette(&sSpritePalette_UpDown); sInfo->numEnhancements = 0; for (i = 0; i < CONDITION_COUNT; i++) { if (sInfo->enhancements[i] != 0) { spriteId = CreateSprite(&sSpriteTemplate_UpDown, sUpDownCoordsOnGraph[i][0], sUpDownCoordsOnGraph[i][1], 0); if (spriteId != MAX_SPRITES) { if (sInfo->enhancements[i] != 0) // Always true here gSprites[spriteId].callback = SpriteCB_UpDown; sInfo->numEnhancements++; } } } } static void SpriteCB_UpDown(struct Sprite *sprite) { if (sprite->data[0] < 6) sprite->y2 -= 2; else if (sprite->data[0] < 12) sprite->y2 += 2; if (++sprite->data[0] > 60) { DestroySprite(sprite); sInfo->numEnhancements--; } } static void LoadPartyInfo(void) { u16 i; u16 numMons; for (i = 0, numMons = 0; i < CalculatePlayerPartyCount(); i++) { if (!GetMonData(&gPlayerParty[i], MON_DATA_IS_EGG)) { sMenu->party[numMons].boxId = TOTAL_BOXES_COUNT; sMenu->party[numMons].monId = i; sMenu->party[numMons].data = 0; numMons++; } } sMenu->info.curSelection = 0; sMenu->info.numSelections = numMons + 1; LoadInitialMonInfo(); } static void LoadInitialMonInfo(void) { s16 nextSelection, prevSelection; LoadMonInfo(sMenu->info.curSelection, 0); sMenu->curLoadId = 0; sMenu->nextLoadId = 1; sMenu->prevLoadId = 2; nextSelection = sMenu->info.curSelection + 1; if (nextSelection >= sMenu->info.numSelections) nextSelection = 0; prevSelection = sMenu->info.curSelection - 1; if (prevSelection < 0) prevSelection = sMenu->info.numSelections - 1; LoadMonInfo(nextSelection, 1); LoadMonInfo(prevSelection, 2); } static void LoadMonInfo(s16 partyId, u8 loadId) { u8 boxId = sMenu->party[partyId].boxId; u8 monId = sMenu->party[partyId].monId; u8 numSelections = sMenu->info.numSelections; bool8 excludesCancel = FALSE; // whether or not numSelections excludes Cancel from the count GetConditionMenuMonNameAndLocString(sMenu->locationStrings[loadId], sMenu->monNameStrings[loadId], boxId, monId, partyId, numSelections, excludesCancel); GetConditionMenuMonConditions(&sMenu->graph, sMenu->numSparkles, boxId, monId, partyId, loadId, numSelections, excludesCancel); GetConditionMenuMonGfx(sMenu->partySheets[loadId], sMenu->partyPalettes[loadId], boxId, monId, partyId, numSelections, excludesCancel); } static void UpdateMonPic(u8 loadId) { u8 spriteId; struct SpriteTemplate spriteTemplate; struct SpriteSheet spriteSheet; struct SpritePalette spritePal; if (sMenu->curMonSpriteId == SPRITE_NONE) { LoadConditionMonPicTemplate(&spriteSheet, &spriteTemplate, &spritePal); spriteSheet.data = sMenu->partySheets[loadId]; spritePal.data = sMenu->partyPalettes[loadId]; sMenu->curMonPalette = LoadSpritePalette(&spritePal); sMenu->curMonSheet = LoadSpriteSheet(&spriteSheet); spriteId = CreateSprite(&spriteTemplate, 38, 104, 0); sMenu->curMonSpriteId = spriteId; if (spriteId == MAX_SPRITES) { FreeSpriteTilesByTag(TAG_CONDITION_MON); FreeSpritePaletteByTag(TAG_CONDITION_MON); sMenu->curMonSpriteId = SPRITE_NONE; } else { sMenu->curMonSpriteId = spriteId; gSprites[sMenu->curMonSpriteId].callback = SpriteCB_MonPic; gSprites[sMenu->curMonSpriteId].y2 -= 34; sMenu->curMonTileStart = (void*)(OBJ_VRAM0 + (sMenu->curMonSheet * 32)); sMenu->curMonPalette = (sMenu->curMonPalette * 16) + 0x100; } } else { Dma3CopyLarge16_(sMenu->partySheets[loadId], sMenu->curMonTileStart, MON_PIC_SIZE); LoadPalette(sMenu->partyPalettes[loadId], sMenu->curMonPalette, 32); } } static void LoadAndCreateSelectionIcons(void) { u16 i, spriteId; struct SpriteSheet spriteSheets[4]; struct SpriteTemplate spriteTemplate; struct SpritePalette spritePals[3]; struct SpriteSheet spriteSheet2; struct SpritePalette spritePal2; LoadConditionSelectionIcons(spriteSheets, &spriteTemplate, spritePals); LoadSpriteSheets(spriteSheets); LoadSpritePalettes(spritePals); // Fill pokeball selection icons up to number in party for (i = 0; i < sMenu->info.numSelections - 1; i++) { spriteId = CreateSprite(&spriteTemplate, 226, (i * 20) + 8, 0); if (spriteId != MAX_SPRITES) { sMenu->selectionIconSpriteIds[i] = spriteId; gSprites[spriteId].data[0] = i; gSprites[spriteId].callback = SpriteCB_SelectionIconPokeball; } else { sMenu->selectionIconSpriteIds[i] = -1; } } // Fill placeholder icons for remaining (empty) party slots spriteTemplate.tileTag = TAG_CONDITION_BALL_PLACEHOLDER; for (; i < PARTY_SIZE; i++) { spriteId = CreateSprite(&spriteTemplate, 230, (i * 20) + 8, 0); if (spriteId != MAX_SPRITES) { sMenu->selectionIconSpriteIds[i] = spriteId; gSprites[spriteId].oam.size = 0; } else { sMenu->selectionIconSpriteIds[i] = -1; } } // Add cancel selection icon at bottom spriteTemplate.tileTag = TAG_CONDITION_CANCEL; spriteTemplate.callback = SpriteCB_SelectionIconCancel; spriteId = CreateSprite(&spriteTemplate, 222, (i * 20) + 8, 0); if (spriteId != MAX_SPRITES) { sMenu->selectionIconSpriteIds[i] = spriteId; gSprites[spriteId].oam.shape = SPRITE_SHAPE(32x16); gSprites[spriteId].oam.size = SPRITE_SIZE(32x16); } else { sMenu->selectionIconSpriteIds[i] = -1; } LoadConditionSparkle(&spriteSheet2, &spritePal2); LoadSpriteSheet(&spriteSheet2); LoadSpritePalette(&spritePal2); } static bool8 LoadUsePokeblockMenuGfx(void) { switch (sMenu->info.helperState) { case 0: ChangeBgX(0, 0, BG_COORD_SET); ChangeBgY(0, 0, BG_COORD_SET); ChangeBgX(1, 0, BG_COORD_SET); ChangeBgY(1, 0, BG_COORD_SET); ChangeBgX(2, 0, BG_COORD_SET); ChangeBgY(2, 0, BG_COORD_SET); ChangeBgX(3, 0, BG_COORD_SET); ChangeBgY(3, 136 << 6, BG_COORD_SET); SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_1D_MAP | DISPCNT_OBJ_ON | DISPCNT_WIN0_ON | DISPCNT_WIN1_ON); SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG2 | BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_BG1); SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(11, 4)); break; case 1: sGraph_Gfx = Alloc(6656); sGraph_Tilemap = Alloc(1280); sMonFrame_TilemapPtr = Alloc(1280); break; case 2: LZ77UnCompVram(sMonFrame_Tilemap, sMonFrame_TilemapPtr); break; case 3: LoadBgTiles(3, sMonFrame_Gfx, 224, 0); break; case 4: LoadBgTilemap(3, sMonFrame_TilemapPtr, 1280, 0); break; case 5: LoadPalette(sMonFrame_Pal, 208, 32); sMenu->curMonXOffset = -80; break; case 6: LZ77UnCompVram(gUsePokeblockGraph_Gfx, sGraph_Gfx); break; case 7: LZ77UnCompVram(gUsePokeblockGraph_Tilemap, sGraph_Tilemap); LoadPalette(gUsePokeblockGraph_Pal, 32, 32); break; case 8: LoadBgTiles(1, sGraph_Gfx, 6656, 160 << 2); break; case 9: SetBgTilemapBuffer(1, sGraph_Tilemap); CopyToBgTilemapBufferRect(1, gUsePokeblockNatureWin_Pal, 0, 13, 12, 4); CopyBgTilemapBufferToVram(1); break; case 10: LZ77UnCompVram(sGraphData_Tilemap, sMenu->tilemapBuffer); break; case 11: LoadBgTilemap(2, sMenu->tilemapBuffer, 1280, 0); LoadPalette(gConditionGraphData_Pal, 48, 32); LoadPalette(gConditionText_Pal, 240, 32); ConditionGraph_InitWindow(2); break; default: sMenu->info.helperState = 0; return FALSE; } sMenu->info.helperState++; return TRUE; } static void UpdateMonInfoText(u16 loadId, bool8 firstPrint) { u8 partyIndex; u8 nature; u8 *str; FillWindowPixelBuffer(WIN_NAME, PIXEL_FILL(0)); FillWindowPixelBuffer(WIN_NATURE, PIXEL_FILL(0)); if (sMenu->info.curSelection != sMenu->info.numSelections - 1) { AddTextPrinterParameterized(WIN_NAME, FONT_NORMAL, sMenu->monNameStrings[loadId], 0, 1, 0, NULL); partyIndex = GetPartyIdFromSelectionId(sMenu->info.curSelection); nature = GetNature(&gPlayerParty[partyIndex]); str = StringCopy(sMenu->info.natureText, gText_NatureSlash); str = StringCopy(str, gNatureNamePointers[nature]); AddTextPrinterParameterized3(WIN_NATURE, FONT_NORMAL, 2, 1, sNatureTextColors, 0, sMenu->info.natureText); } if (firstPrint) { CopyWindowToVram(WIN_NAME, COPYWIN_FULL); CopyWindowToVram(WIN_NATURE, COPYWIN_FULL); } else { CopyWindowToVram(WIN_NAME, COPYWIN_GFX); CopyWindowToVram(WIN_NATURE, COPYWIN_GFX); } } static void UpdateSelection(bool8 up) { u16 newLoadId; bool32 startedOnMon, endedOnMon; if (up) newLoadId = sMenu->prevLoadId; else newLoadId = sMenu->nextLoadId; ConditionGraph_SetNewPositions(&sMenu->graph, sMenu->graph.savedPositions[sMenu->curLoadId], sMenu->graph.savedPositions[newLoadId]); if (sMenu->info.curSelection == sMenu->info.numSelections - 1) startedOnMon = FALSE; // moving off of Cancel else startedOnMon = TRUE; if (up) { sMenu->prevLoadId = sMenu->nextLoadId; // temporarily store nextLoadId, prevLoadId no longer needed sMenu->nextLoadId = sMenu->curLoadId; sMenu->curLoadId = newLoadId; sMenu->toLoadId = sMenu->prevLoadId; // next load will be the mon that's one up from new selection // Check for wrap to bottom of list sMenu->info.curSelection = (sMenu->info.curSelection == 0) ? sMenu->info.numSelections - 1 : sMenu->info.curSelection - 1; sMenu->toLoadSelection = (sMenu->info.curSelection == 0) ? sMenu->info.numSelections - 1 : sMenu->info.curSelection - 1; } else { sMenu->nextLoadId = sMenu->prevLoadId; // temporarily store prevLoadId, nextLoadId no longer needed sMenu->prevLoadId = sMenu->curLoadId; sMenu->curLoadId = newLoadId; sMenu->toLoadId = sMenu->nextLoadId; // next load will be the mon that's one down from new selection // Check for wrap to top of list sMenu->info.curSelection = (sMenu->info.curSelection < sMenu->info.numSelections - 1) ? sMenu->info.curSelection + 1 : 0; sMenu->toLoadSelection = (sMenu->info.curSelection < sMenu->info.numSelections - 1) ? sMenu->info.curSelection + 1 : 0; } if (sMenu->info.curSelection == sMenu->info.numSelections - 1) endedOnMon = FALSE; // moving onto Cancel else endedOnMon = TRUE; DestroyConditionSparkleSprites(sMenu->sparkles); if (!startedOnMon) sMenu->info.loadNewSelection = LoadNewSelection_CancelToMon; else if (!endedOnMon) sMenu->info.loadNewSelection = LoadNewSelection_MonToCancel; else sMenu->info.loadNewSelection = LoadNewSelection_MonToMon; } static bool8 LoadNewSelection_CancelToMon(void) { switch (sMenu->info.helperState) { case 0: UpdateMonPic(sMenu->curLoadId); sMenu->info.helperState++; break; case 1: UpdateMonInfoText(sMenu->curLoadId, FALSE); sMenu->info.helperState++; break; case 2: if (!ConditionMenu_UpdateMonEnter(&sMenu->graph, &sMenu->curMonXOffset)) { // Load the new adjacent pokemon (not the one being shown) LoadMonInfo(sMenu->toLoadSelection, sMenu->toLoadId); sMenu->info.helperState++; } break; case 3: ResetConditionSparkleSprites(sMenu->sparkles); if (sMenu->info.curSelection != sMenu->info.numSelections - 1) { u8 numSparkles = sMenu->numSparkles[sMenu->curLoadId]; CreateConditionSparkleSprites(sMenu->sparkles, sMenu->curMonSpriteId, numSparkles); } sMenu->info.helperState = 0; return FALSE; } return TRUE; } static bool8 LoadNewSelection_MonToCancel(void) { switch (sMenu->info.helperState) { case 0: if (!ConditionMenu_UpdateMonExit(&sMenu->graph, &sMenu->curMonXOffset)) sMenu->info.helperState++; break; case 1: UpdateMonInfoText(sMenu->curLoadId, FALSE); sMenu->info.helperState++; break; case 2: LoadMonInfo(sMenu->toLoadSelection, sMenu->toLoadId); sMenu->info.helperState++; break; case 3: sMenu->info.helperState = 0; return FALSE; } return TRUE; } static bool8 LoadNewSelection_MonToMon(void) { switch (sMenu->info.helperState) { case 0: ConditionGraph_TryUpdate(&sMenu->graph); if (!MoveConditionMonOffscreen(&sMenu->curMonXOffset)) { UpdateMonPic(sMenu->curLoadId); sMenu->info.helperState++; } break; case 1: UpdateMonInfoText(sMenu->curLoadId, FALSE); sMenu->info.helperState++; break; case 2: if (!ConditionMenu_UpdateMonEnter(&sMenu->graph, &sMenu->curMonXOffset)) { // Load the new adjacent pokemon (not the one being shown) LoadMonInfo(sMenu->toLoadSelection, sMenu->toLoadId); sMenu->info.helperState++; } break; case 3: ResetConditionSparkleSprites(sMenu->sparkles); if (sMenu->info.curSelection != sMenu->info.numSelections - 1) { u8 numSparkles = sMenu->numSparkles[sMenu->curLoadId]; CreateConditionSparkleSprites(sMenu->sparkles, sMenu->curMonSpriteId, numSparkles); } sMenu->info.helperState = 0; return FALSE; } return TRUE; } static void SpriteCB_MonPic(struct Sprite *sprite) { sprite->x = sMenu->curMonXOffset + 38; } static void SpriteCB_SelectionIconPokeball(struct Sprite *sprite) { if (sprite->data[0] == sMenu->info.curSelection) StartSpriteAnim(sprite, CONDITION_ICON_SELECTED); else StartSpriteAnim(sprite, CONDITION_ICON_UNSELECTED); } static void SpriteCB_SelectionIconCancel(struct Sprite *sprite) { if (sMenu->info.curSelection == sMenu->info.numSelections - 1) sprite->oam.paletteNum = IndexOfSpritePaletteTag(TAG_CONDITION_BALL); else sprite->oam.paletteNum = IndexOfSpritePaletteTag(TAG_CONDITION_CANCEL); } // Calculate the max id for sparkles/stars that appear around the pokemon on the condition screen // All pokemon start with 1 sparkle (added by CreateConditionSparkleSprites), so the number here +1 // is the total number of sparkles that appear static void CalculateNumAdditionalSparkles(u8 monIndex) { u8 sheen = GetMonData(&gPlayerParty[monIndex], MON_DATA_SHEEN); sMenu->numSparkles[sMenu->curLoadId] = GET_NUM_CONDITION_SPARKLES(sheen); } static void LoadConditionGfx(void) { struct CompressedSpriteSheet spriteSheet; struct SpritePalette spritePalette; spritePalette = sSpritePalette_Condition; spriteSheet.data = gUsePokeblockCondition_Gfx; spriteSheet.size = 0x800; spriteSheet.tag = TAG_CONDITION; LoadCompressedSpriteSheet(&spriteSheet); LoadSpritePalette(&spritePalette); } static void CreateConditionSprite(void) { u16 i; s16 xDiff, xStart; int yStart = 17; int var = 8; struct Sprite **sprites = sMenu->condition; const struct SpriteTemplate *template = &sSpriteTemplate_Condition; for (i = 0, xDiff = 64, xStart = -96; i < 2; i++) { u8 spriteId = CreateSprite(template, i * xDiff + xStart, yStart, 0); if (spriteId != MAX_SPRITES) { gSprites[spriteId].data[0] = var; gSprites[spriteId].data[1] = (i * xDiff) | 0x20; gSprites[spriteId].data[2] = i; StartSpriteAnim(&gSprites[spriteId], i); sprites[i] = &gSprites[spriteId]; } } } static bool8 LoadConditionTitle(void) { switch (sMenu->info.helperState) { case 0: LoadConditionGfx(); sMenu->info.helperState++; return TRUE; case 1: CreateConditionSprite(); sMenu->info.helperState = 0; return FALSE; } return FALSE; } // Literally the word "Condition", the title block that appears over the mon icon static void SpriteCB_Condition(struct Sprite *sprite) { s16 prevX = sprite->x; sprite->x += sprite->data[0]; if ((prevX <= sprite->data[1] && sprite->x >= sprite->data[1]) || (prevX >= sprite->data[1] && sprite->x <= sprite->data[1])) { sprite->x = sprite->data[1]; sprite->callback = SpriteCallbackDummy; } }