#include "global.h" #include "task.h" struct Task gTasks[NUM_TASKS]; static void InsertTask(u8 newTaskId); static u8 FindFirstActiveTask(void); void ResetTasks(void) { u8 i; for (i = 0; i < NUM_TASKS; i++) { gTasks[i].isActive = FALSE; gTasks[i].func = TaskDummy; gTasks[i].prev = i; gTasks[i].next = i + 1; gTasks[i].priority = -1; memset(gTasks[i].data, 0, sizeof(gTasks[i].data)); } gTasks[0].prev = HEAD_SENTINEL; gTasks[NUM_TASKS - 1].next = TAIL_SENTINEL; } u8 CreateTask(TaskFunc func, u8 priority) { u8 i; for (i = 0; i < NUM_TASKS; i++) { if (!gTasks[i].isActive) { gTasks[i].func = func; gTasks[i].priority = priority; InsertTask(i); memset(gTasks[i].data, 0, sizeof(gTasks[i].data)); gTasks[i].isActive = TRUE; return i; } } return 0; } static void InsertTask(u8 newTaskId) { u8 taskId = FindFirstActiveTask(); if (taskId == NUM_TASKS) { // The new task is the only task. gTasks[newTaskId].prev = HEAD_SENTINEL; gTasks[newTaskId].next = TAIL_SENTINEL; return; } while (1) { if (gTasks[newTaskId].priority < gTasks[taskId].priority) { // We've found a task with a higher priority value, // so we insert the new task before it. gTasks[newTaskId].prev = gTasks[taskId].prev; gTasks[newTaskId].next = taskId; if (gTasks[taskId].prev != HEAD_SENTINEL) gTasks[gTasks[taskId].prev].next = newTaskId; gTasks[taskId].prev = newTaskId; return; } if (gTasks[taskId].next == TAIL_SENTINEL) { // We've reached the end. gTasks[newTaskId].prev = taskId; gTasks[newTaskId].next = gTasks[taskId].next; gTasks[taskId].next = newTaskId; return; } taskId = gTasks[taskId].next; } } void DestroyTask(u8 taskId) { if (gTasks[taskId].isActive) { gTasks[taskId].isActive = FALSE; if (gTasks[taskId].prev == HEAD_SENTINEL) { if (gTasks[taskId].next != TAIL_SENTINEL) gTasks[gTasks[taskId].next].prev = HEAD_SENTINEL; } else { if (gTasks[taskId].next == TAIL_SENTINEL) { gTasks[gTasks[taskId].prev].next = TAIL_SENTINEL; } else { gTasks[gTasks[taskId].prev].next = gTasks[taskId].next; gTasks[gTasks[taskId].next].prev = gTasks[taskId].prev; } } } } void RunTasks(void) { u8 taskId = FindFirstActiveTask(); if (taskId != NUM_TASKS) { do { gTasks[taskId].func(taskId); taskId = gTasks[taskId].next; } while (taskId != TAIL_SENTINEL); } } static u8 FindFirstActiveTask(void) { u8 taskId; for (taskId = 0; taskId < NUM_TASKS; taskId++) if (gTasks[taskId].isActive == TRUE && gTasks[taskId].prev == HEAD_SENTINEL) break; return taskId; } void TaskDummy(u8 taskId) { } void SetTaskFuncWithFollowupFunc(u8 taskId, TaskFunc func, TaskFunc followupFunc) { u8 followupFuncIndex = NUM_TASK_DATA - 2; // Should be const. gTasks[taskId].data[followupFuncIndex] = (s16)((u32)followupFunc); gTasks[taskId].data[followupFuncIndex + 1] = (s16)((u32)followupFunc >> 16); // Store followupFunc as two half-words in the data array. gTasks[taskId].func = func; } void SwitchTaskToFollowupFunc(u8 taskId) { u8 followupFuncIndex = NUM_TASK_DATA - 2; // Should be const. gTasks[taskId].func = (TaskFunc)((u16)(gTasks[taskId].data[followupFuncIndex]) | (gTasks[taskId].data[followupFuncIndex + 1] << 16)); } bool8 FuncIsActiveTask(TaskFunc func) { u8 i; for (i = 0; i < NUM_TASKS; i++) if (gTasks[i].isActive == TRUE && gTasks[i].func == func) return TRUE; return FALSE; } u8 FindTaskIdByFunc(TaskFunc func) { s32 i; for (i = 0; i < NUM_TASKS; i++) if (gTasks[i].isActive == TRUE && gTasks[i].func == func) return (u8)i; return TASK_NONE; // No task was found. } u8 GetTaskCount(void) { u8 i; u8 count = 0; for (i = 0; i < NUM_TASKS; i++) if (gTasks[i].isActive == TRUE) count++; return count; } void SetWordTaskArg(u8 taskId, u8 dataElem, u32 value) { if (dataElem < NUM_TASK_DATA - 1) { gTasks[taskId].data[dataElem] = value; gTasks[taskId].data[dataElem + 1] = value >> 16; } } u32 GetWordTaskArg(u8 taskId, u8 dataElem) { if (dataElem < NUM_TASK_DATA - 1) return (u16)gTasks[taskId].data[dataElem] | (gTasks[taskId].data[dataElem + 1] << 16); else return 0; }