#include "global.h" #include "battle_pyramid.h" #include "bg.h" #include "fieldmap.h" #include "fldeff.h" #include "fldeff_misc.h" #include "frontier_util.h" #include "menu.h" #include "mirage_tower.h" #include "overworld.h" #include "palette.h" #include "pokenav.h" #include "script.h" #include "secret_base.h" #include "trainer_hill.h" #include "tv.h" #include "constants/rgb.h" #include "constants/metatile_behaviors.h" struct ConnectionFlags { u8 south:1; u8 north:1; u8 west:1; u8 east:1; }; EWRAM_DATA static u16 gBackupMapData[MAX_MAP_DATA_SIZE] = {0}; EWRAM_DATA struct MapHeader gMapHeader = {0}; EWRAM_DATA struct Camera gCamera = {0}; EWRAM_DATA static struct ConnectionFlags gMapConnectionFlags = {0}; EWRAM_DATA static u32 sFiller = 0; // without this, the next file won't align properly struct BackupMapLayout gBackupMapLayout; static const struct ConnectionFlags sDummyConnectionFlags = {0}; static void InitMapLayoutData(struct MapHeader *mapHeader); static void InitBackupMapLayoutData(u16 *map, u16 width, u16 height); static void FillSouthConnection(struct MapHeader const *mapHeader, struct MapHeader const *connectedMapHeader, s32 offset); static void FillNorthConnection(struct MapHeader const *mapHeader, struct MapHeader const *connectedMapHeader, s32 offset); static void FillWestConnection(struct MapHeader const *mapHeader, struct MapHeader const *connectedMapHeader, s32 offset); static void FillEastConnection(struct MapHeader const *mapHeader, struct MapHeader const *connectedMapHeader, s32 offset); static void InitBackupMapLayoutConnections(struct MapHeader *mapHeader); static void LoadSavedMapView(void); static bool8 SkipCopyingMetatileFromSavedMap(u16* mapMetatilePtr, u16 mapWidth, u8 yMode); static struct MapConnection *GetIncomingConnection(u8 direction, int x, int y); static bool8 IsPosInIncomingConnectingMap(u8 direction, int x, int y, struct MapConnection *connection); static bool8 IsCoordInIncomingConnectingMap(int coord, int srcMax, int destMax, int offset); #define MapGridGetBorderTileAt(x, y) ({ \ u16 block; \ int i; \ u16 *border = gMapHeader.mapLayout->border; \ \ i = (x + 1) & 1; \ i += ((y + 1) & 1) * 2; \ \ block = gMapHeader.mapLayout->border[i] | METATILE_COLLISION_MASK; \ }) #define AreCoordsWithinMapGridBounds(x, y) (x >= 0 && x < gBackupMapLayout.width && y >= 0 && y < gBackupMapLayout.height) #define MapGridGetTileAt(x, y) (AreCoordsWithinMapGridBounds(x, y) ? gBackupMapLayout.map[x + gBackupMapLayout.width * y] : MapGridGetBorderTileAt(x, y)) struct MapHeader const *const GetMapHeaderFromConnection(struct MapConnection *connection) { return Overworld_GetMapHeaderByGroupAndId(connection->mapGroup, connection->mapNum); } void InitMap(void) { InitMapLayoutData(&gMapHeader); SetOccupiedSecretBaseEntranceMetatiles(gMapHeader.events); RunOnLoadMapScript(); } void InitMapFromSavedGame(void) { InitMapLayoutData(&gMapHeader); InitSecretBaseAppearance(FALSE); SetOccupiedSecretBaseEntranceMetatiles(gMapHeader.events); LoadSavedMapView(); RunOnLoadMapScript(); UpdateTVScreensOnMap(gBackupMapLayout.width, gBackupMapLayout.height); } void InitBattlePyramidMap(bool8 setPlayerPosition) { CpuFastFill(METATILE_ID_UNDEFINED << 16 | METATILE_ID_UNDEFINED, gBackupMapData, sizeof(gBackupMapData)); GenerateBattlePyramidFloorLayout(gBackupMapData, setPlayerPosition); } void InitTrainerHillMap(void) { CpuFastFill(METATILE_ID_UNDEFINED << 16 | METATILE_ID_UNDEFINED, gBackupMapData, sizeof(gBackupMapData)); GenerateTrainerHillFloorLayout(gBackupMapData); } static void InitMapLayoutData(struct MapHeader *mapHeader) { struct MapLayout const *mapLayout; int width; int height; mapLayout = mapHeader->mapLayout; CpuFastFill16(METATILE_ID_UNDEFINED, gBackupMapData, sizeof(gBackupMapData)); gBackupMapLayout.map = gBackupMapData; width = mapLayout->width + MAP_OFFSET_W; gBackupMapLayout.width = width; height = mapLayout->height + MAP_OFFSET_H; gBackupMapLayout.height = height; if (width * height <= MAX_MAP_DATA_SIZE) { InitBackupMapLayoutData(mapLayout->map, mapLayout->width, mapLayout->height); InitBackupMapLayoutConnections(mapHeader); } } static void InitBackupMapLayoutData(u16 *map, u16 width, u16 height) { u16 *dest; int y; dest = gBackupMapLayout.map; dest += gBackupMapLayout.width * 7 + MAP_OFFSET; for (y = 0; y < height; y++) { CpuCopy16(map, dest, width * 2); dest += width + MAP_OFFSET_W; map += width; } } static void InitBackupMapLayoutConnections(struct MapHeader *mapHeader) { int count; struct MapConnection *connection; int i; if (mapHeader->connections) { count = mapHeader->connections->count; connection = mapHeader->connections->connections; gMapConnectionFlags = sDummyConnectionFlags; for (i = 0; i < count; i++, connection++) { struct MapHeader const *cMap = GetMapHeaderFromConnection(connection); u32 offset = connection->offset; switch (connection->direction) { case CONNECTION_SOUTH: FillSouthConnection(mapHeader, cMap, offset); gMapConnectionFlags.south = TRUE; break; case CONNECTION_NORTH: FillNorthConnection(mapHeader, cMap, offset); gMapConnectionFlags.north = TRUE; break; case CONNECTION_WEST: FillWestConnection(mapHeader, cMap, offset); gMapConnectionFlags.west = TRUE; break; case CONNECTION_EAST: FillEastConnection(mapHeader, cMap, offset); gMapConnectionFlags.east = TRUE; break; } } } } static void FillConnection(int x, int y, struct MapHeader const *connectedMapHeader, int x2, int y2, int width, int height) { int i; u16 *src; u16 *dest; int mapWidth; mapWidth = connectedMapHeader->mapLayout->width; src = &connectedMapHeader->mapLayout->map[mapWidth * y2 + x2]; dest = &gBackupMapLayout.map[gBackupMapLayout.width * y + x]; for (i = 0; i < height; i++) { CpuCopy16(src, dest, width * 2); dest += gBackupMapLayout.width; src += mapWidth; } } static void FillSouthConnection(struct MapHeader const *mapHeader, struct MapHeader const *connectedMapHeader, s32 offset) { int x, y; int x2; int width; int cWidth; if (connectedMapHeader) { cWidth = connectedMapHeader->mapLayout->width; x = offset + MAP_OFFSET; y = mapHeader->mapLayout->height + MAP_OFFSET; if (x < 0) { x2 = -x; x += cWidth; if (x < gBackupMapLayout.width) width = x; else width = gBackupMapLayout.width; x = 0; } else { x2 = 0; if (x + cWidth < gBackupMapLayout.width) width = cWidth; else width = gBackupMapLayout.width - x; } FillConnection( x, y, connectedMapHeader, x2, /*y2*/ 0, width, /*height*/ MAP_OFFSET); } } static void FillNorthConnection(struct MapHeader const *mapHeader, struct MapHeader const *connectedMapHeader, s32 offset) { int x; int x2, y2; int width; int cWidth, cHeight; if (connectedMapHeader) { cWidth = connectedMapHeader->mapLayout->width; cHeight = connectedMapHeader->mapLayout->height; x = offset + MAP_OFFSET; y2 = cHeight - MAP_OFFSET; if (x < 0) { x2 = -x; x += cWidth; if (x < gBackupMapLayout.width) width = x; else width = gBackupMapLayout.width; x = 0; } else { x2 = 0; if (x + cWidth < gBackupMapLayout.width) width = cWidth; else width = gBackupMapLayout.width - x; } FillConnection( x, /*y*/ 0, connectedMapHeader, x2, y2, width, /*height*/ MAP_OFFSET); } } static void FillWestConnection(struct MapHeader const *mapHeader, struct MapHeader const *connectedMapHeader, s32 offset) { int y; int x2, y2; int height; int cWidth, cHeight; if (connectedMapHeader) { cWidth = connectedMapHeader->mapLayout->width; cHeight = connectedMapHeader->mapLayout->height; y = offset + MAP_OFFSET; x2 = cWidth - MAP_OFFSET; if (y < 0) { y2 = -y; if (y + cHeight < gBackupMapLayout.height) height = y + cHeight; else height = gBackupMapLayout.height; y = 0; } else { y2 = 0; if (y + cHeight < gBackupMapLayout.height) height = cHeight; else height = gBackupMapLayout.height - y; } FillConnection( /*x*/ 0, y, connectedMapHeader, x2, y2, /*width*/ MAP_OFFSET, height); } } static void FillEastConnection(struct MapHeader const *mapHeader, struct MapHeader const *connectedMapHeader, s32 offset) { int x, y; int y2; int height; int cHeight; if (connectedMapHeader) { cHeight = connectedMapHeader->mapLayout->height; x = mapHeader->mapLayout->width + MAP_OFFSET; y = offset + MAP_OFFSET; if (y < 0) { y2 = -y; if (y + cHeight < gBackupMapLayout.height) height = y + cHeight; else height = gBackupMapLayout.height; y = 0; } else { y2 = 0; if (y + cHeight < gBackupMapLayout.height) height = cHeight; else height = gBackupMapLayout.height - y; } FillConnection( x, y, connectedMapHeader, /*x2*/ 0, y2, /*width*/ MAP_OFFSET + 1, height); } } u8 MapGridGetZCoordAt(int x, int y) { u16 block = MapGridGetTileAt(x, y); if (block == METATILE_ID_UNDEFINED) return 0; return block >> METATILE_ELEVATION_SHIFT; } bool8 MapGridIsImpassableAt(int x, int y) { u16 block = MapGridGetTileAt(x, y); if (block == METATILE_ID_UNDEFINED) return TRUE; return (block & METATILE_COLLISION_MASK) >> METATILE_COLLISION_SHIFT; } u32 MapGridGetMetatileIdAt(int x, int y) { u16 block = MapGridGetTileAt(x, y); if (block == METATILE_ID_UNDEFINED) return MapGridGetBorderTileAt(x, y) & METATILE_ID_MASK; return block & METATILE_ID_MASK; } u32 MapGridGetMetatileBehaviorAt(int x, int y) { u16 metatile = MapGridGetMetatileIdAt(x, y); return GetBehaviorByMetatileId(metatile) & METATILE_BEHAVIOR_MASK; } u8 MapGridGetMetatileLayerTypeAt(int x, int y) { u16 metatile = MapGridGetMetatileIdAt(x, y); return (GetBehaviorByMetatileId(metatile) & METATILE_ELEVATION_MASK) >> METATILE_ELEVATION_SHIFT; } void MapGridSetMetatileIdAt(int x, int y, u16 metatile) { int i; if (AreCoordsWithinMapGridBounds(x, y)) { i = x + y * gBackupMapLayout.width; gBackupMapLayout.map[i] = (gBackupMapLayout.map[i] & METATILE_ELEVATION_MASK) | (metatile & ~METATILE_ELEVATION_MASK); } } void MapGridSetMetatileEntryAt(int x, int y, u16 metatile) { int i; if (AreCoordsWithinMapGridBounds(x, y)) { i = x + gBackupMapLayout.width * y; gBackupMapLayout.map[i] = metatile; } } u16 GetBehaviorByMetatileId(u16 metatile) { u16 *attributes; if (metatile < NUM_METATILES_IN_PRIMARY) { attributes = gMapHeader.mapLayout->primaryTileset->metatileAttributes; return attributes[metatile]; } else if (metatile < NUM_METATILES_TOTAL) { attributes = gMapHeader.mapLayout->secondaryTileset->metatileAttributes; return attributes[metatile - NUM_METATILES_IN_PRIMARY]; } else { return MB_INVALID; } } void SaveMapView(void) { int i, j; int x, y; u16 *mapView; int width; mapView = gSaveBlock1Ptr->mapView; width = gBackupMapLayout.width; x = gSaveBlock1Ptr->pos.x; y = gSaveBlock1Ptr->pos.y; for (i = y; i < y + MAP_OFFSET_H; i++) { for (j = x; j < x + MAP_OFFSET_W; j++) *mapView++ = gBackupMapData[width * i + j]; } } static bool32 SavedMapViewIsEmpty(void) { u16 i; u32 marker = 0; #ifndef UBFIX // BUG: This loop extends past the bounds of the mapView array. Its size is only 0x100. for (i = 0; i < 0x200; i++) marker |= gSaveBlock1Ptr->mapView[i]; #else // UBFIX: Only iterate over 0x100 for (i = 0; i < ARRAY_COUNT(gSaveBlock1Ptr->mapView); i++) marker |= gSaveBlock1Ptr->mapView[i]; #endif if (marker == 0) return TRUE; else return FALSE; } static void ClearSavedMapView(void) { CpuFill16(0, gSaveBlock1Ptr->mapView, sizeof(gSaveBlock1Ptr->mapView)); } static void LoadSavedMapView(void) { u8 yMode; int i, j; int x, y; u16 *mapView; int width; mapView = gSaveBlock1Ptr->mapView; if (!SavedMapViewIsEmpty()) { width = gBackupMapLayout.width; x = gSaveBlock1Ptr->pos.x; y = gSaveBlock1Ptr->pos.y; for (i = y; i < y + MAP_OFFSET_H; i++) { if (i == y && i != 0) yMode = 0; else if (i == y + MAP_OFFSET_H - 1 && i != gMapHeader.mapLayout->height - 1) yMode = 1; else yMode = 0xFF; for (j = x; j < x + MAP_OFFSET_W; j++) { if (!SkipCopyingMetatileFromSavedMap(&gBackupMapData[j + width * i], width, yMode)) gBackupMapData[j + width * i] = *mapView; mapView++; } } for (j = x; j < x + MAP_OFFSET_W; j++) { if (y != 0) FixLongGrassMetatilesWindowTop(j, y - 1); if (i < gMapHeader.mapLayout->height - 1) FixLongGrassMetatilesWindowBottom(j, y + MAP_OFFSET_H - 1); } ClearSavedMapView(); } } static void MoveMapViewToBackup(u8 direction) { int width; u16 *mapView; int x0, y0; int x2, y2; u16 *src, *dest; int srci, desti; int r9, r8; int x, y; int i, j; mapView = gSaveBlock1Ptr->mapView; width = gBackupMapLayout.width; r9 = 0; r8 = 0; x0 = gSaveBlock1Ptr->pos.x; y0 = gSaveBlock1Ptr->pos.y; x2 = MAP_OFFSET_W; y2 = MAP_OFFSET_H; switch (direction) { case CONNECTION_NORTH: y0 += 1; y2 = MAP_OFFSET_H - 1; break; case CONNECTION_SOUTH: r8 = 1; y2 = MAP_OFFSET_H - 1; break; case CONNECTION_WEST: x0 += 1; x2 = MAP_OFFSET_W - 1; break; case CONNECTION_EAST: r9 = 1; x2 = MAP_OFFSET_W - 1; break; } for (y = 0; y < y2; y++) { i = 0; j = 0; for (x = 0; x < x2; x++) { desti = width * (y + y0); srci = (y + r8) * MAP_OFFSET_W + r9; src = &mapView[srci + i]; dest = &gBackupMapData[x0 + desti + j]; *dest = *src; i++; j++; } } ClearSavedMapView(); } int GetMapBorderIdAt(int x, int y) { if (MapGridGetTileAt(x, y) == METATILE_ID_UNDEFINED) return CONNECTION_INVALID; if (x >= (gBackupMapLayout.width - (MAP_OFFSET + 1))) { if (!gMapConnectionFlags.east) return CONNECTION_INVALID; return CONNECTION_EAST; } else if (x < MAP_OFFSET) { if (!gMapConnectionFlags.west) return CONNECTION_INVALID; return CONNECTION_WEST; } else if (y >= (gBackupMapLayout.height - MAP_OFFSET)) { if (!gMapConnectionFlags.south) return CONNECTION_INVALID; return CONNECTION_SOUTH; } else if (y < MAP_OFFSET) { if (!gMapConnectionFlags.north) return CONNECTION_INVALID; return CONNECTION_NORTH; } else { return CONNECTION_NONE; } } int GetPostCameraMoveMapBorderId(int x, int y) { return GetMapBorderIdAt(gSaveBlock1Ptr->pos.x + MAP_OFFSET + x, gSaveBlock1Ptr->pos.y + MAP_OFFSET + y); } bool32 CanCameraMoveInDirection(int direction) { int x, y; x = gSaveBlock1Ptr->pos.x + MAP_OFFSET + gDirectionToVectors[direction].x; y = gSaveBlock1Ptr->pos.y + MAP_OFFSET + gDirectionToVectors[direction].y; if (GetMapBorderIdAt(x, y) == CONNECTION_INVALID) return FALSE; return TRUE; } static void SetPositionFromConnection(struct MapConnection *connection, int direction, int x, int y) { struct MapHeader const *mapHeader; mapHeader = GetMapHeaderFromConnection(connection); switch (direction) { case CONNECTION_EAST: gSaveBlock1Ptr->pos.x = -x; gSaveBlock1Ptr->pos.y -= connection->offset; break; case CONNECTION_WEST: gSaveBlock1Ptr->pos.x = mapHeader->mapLayout->width; gSaveBlock1Ptr->pos.y -= connection->offset; break; case CONNECTION_SOUTH: gSaveBlock1Ptr->pos.x -= connection->offset; gSaveBlock1Ptr->pos.y = -y; break; case CONNECTION_NORTH: gSaveBlock1Ptr->pos.x -= connection->offset; gSaveBlock1Ptr->pos.y = mapHeader->mapLayout->height; break; } } bool8 CameraMove(int x, int y) { int direction; struct MapConnection *connection; int old_x, old_y; gCamera.active = FALSE; direction = GetPostCameraMoveMapBorderId(x, y); if (direction == CONNECTION_NONE || direction == CONNECTION_INVALID) { gSaveBlock1Ptr->pos.x += x; gSaveBlock1Ptr->pos.y += y; } else { SaveMapView(); ClearMirageTowerPulseBlendEffect(); old_x = gSaveBlock1Ptr->pos.x; old_y = gSaveBlock1Ptr->pos.y; connection = GetIncomingConnection(direction, gSaveBlock1Ptr->pos.x, gSaveBlock1Ptr->pos.y); SetPositionFromConnection(connection, direction, x, y); LoadMapFromCameraTransition(connection->mapGroup, connection->mapNum); gCamera.active = TRUE; gCamera.x = old_x - gSaveBlock1Ptr->pos.x; gCamera.y = old_y - gSaveBlock1Ptr->pos.y; gSaveBlock1Ptr->pos.x += x; gSaveBlock1Ptr->pos.y += y; MoveMapViewToBackup(direction); } return gCamera.active; } static struct MapConnection *GetIncomingConnection(u8 direction, int x, int y) { int count; int i; struct MapConnection *connection; const struct MapConnections *connections = gMapHeader.connections; #ifdef UBFIX // UB: Multiple possible null dereferences if (connections == NULL || connections->connections == NULL) return NULL; #endif count = connections->count; connection = connections->connections; for (i = 0; i < count; i++, connection++) { if (connection->direction == direction && IsPosInIncomingConnectingMap(direction, x, y, connection) == TRUE) return connection; } return NULL; } static bool8 IsPosInIncomingConnectingMap(u8 direction, int x, int y, struct MapConnection *connection) { struct MapHeader const *mapHeader; mapHeader = GetMapHeaderFromConnection(connection); switch (direction) { case CONNECTION_SOUTH: case CONNECTION_NORTH: return IsCoordInIncomingConnectingMap(x, gMapHeader.mapLayout->width, mapHeader->mapLayout->width, connection->offset); case CONNECTION_WEST: case CONNECTION_EAST: return IsCoordInIncomingConnectingMap(y, gMapHeader.mapLayout->height, mapHeader->mapLayout->height, connection->offset); } return FALSE; } static bool8 IsCoordInIncomingConnectingMap(int coord, int srcMax, int destMax, int offset) { int offset2; offset2 = offset; if (offset2 < 0) offset2 = 0; if (destMax + offset < srcMax) srcMax = destMax + offset; if (offset2 <= coord && coord <= srcMax) return TRUE; return FALSE; } static int IsCoordInConnectingMap(int coord, int max) { if (coord >= 0 && coord < max) return TRUE; return FALSE; } static int IsPosInConnectingMap(struct MapConnection *connection, int x, int y) { struct MapHeader const *mapHeader; mapHeader = GetMapHeaderFromConnection(connection); switch (connection->direction) { case CONNECTION_SOUTH: case CONNECTION_NORTH: return IsCoordInConnectingMap(x - connection->offset, mapHeader->mapLayout->width); case CONNECTION_WEST: case CONNECTION_EAST: return IsCoordInConnectingMap(y - connection->offset, mapHeader->mapLayout->height); } return FALSE; } struct MapConnection *GetConnectionAtCoords(s16 x, s16 y) { int count; struct MapConnection *connection; int i; u8 direction; if (!gMapHeader.connections) { return NULL; } else { count = gMapHeader.connections->count; connection = gMapHeader.connections->connections; for (i = 0; i < count; i++, connection++) { direction = connection->direction; if ((direction == CONNECTION_DIVE || direction == CONNECTION_EMERGE) || (direction == CONNECTION_NORTH && y > MAP_OFFSET - 1) || (direction == CONNECTION_SOUTH && y < gMapHeader.mapLayout->height + MAP_OFFSET) || (direction == CONNECTION_WEST && x > MAP_OFFSET - 1) || (direction == CONNECTION_EAST && x < gMapHeader.mapLayout->width + MAP_OFFSET)) { continue; } if (IsPosInConnectingMap(connection, x - MAP_OFFSET, y - MAP_OFFSET) == TRUE) { return connection; } } } return NULL; } void SetCameraFocusCoords(u16 x, u16 y) { gSaveBlock1Ptr->pos.x = x - MAP_OFFSET; gSaveBlock1Ptr->pos.y = y - MAP_OFFSET; } void GetCameraFocusCoords(u16 *x, u16 *y) { *x = gSaveBlock1Ptr->pos.x + MAP_OFFSET; *y = gSaveBlock1Ptr->pos.y + MAP_OFFSET; } // Unused static void SetCameraCoords(u16 x, u16 y) { gSaveBlock1Ptr->pos.x = x; gSaveBlock1Ptr->pos.y = y; } void GetCameraCoords(u16 *x, u16 *y) { *x = gSaveBlock1Ptr->pos.x; *y = gSaveBlock1Ptr->pos.y; } void MapGridSetMetatileImpassabilityAt(int x, int y, bool32 impassable) { if (AreCoordsWithinMapGridBounds(x, y)) { if (impassable) gBackupMapLayout.map[x + gBackupMapLayout.width * y] |= METATILE_COLLISION_MASK; else gBackupMapLayout.map[x + gBackupMapLayout.width * y] &= ~METATILE_COLLISION_MASK; } } static bool8 SkipCopyingMetatileFromSavedMap(u16* mapMetatilePtr, u16 mapWidth, u8 yMode) { if (yMode == 0xFF) return FALSE; if (yMode == 0) mapMetatilePtr -= mapWidth; else mapMetatilePtr += mapWidth; if (IsLargeBreakableDecoration(*mapMetatilePtr & METATILE_ID_MASK, yMode) == TRUE) return TRUE; return FALSE; } static void CopyTilesetToVram(struct Tileset const *tileset, u16 numTiles, u16 offset) { if (tileset) { if (!tileset->isCompressed) LoadBgTiles(2, tileset->tiles, numTiles * 32, offset); else DecompressAndCopyTileDataToVram(2, tileset->tiles, numTiles * 32, offset, 0); } } static void CopyTilesetToVramUsingHeap(struct Tileset const *tileset, u16 numTiles, u16 offset) { if (tileset) { if (!tileset->isCompressed) LoadBgTiles(2, tileset->tiles, numTiles * 32, offset); else DecompressAndLoadBgGfxUsingHeap(2, tileset->tiles, numTiles * 32, offset, 0); } } static void FieldmapPaletteDummy(u16 offset, u16 size) { } static void FieldmapUnkDummy(void) { } void LoadTilesetPalette(struct Tileset const *tileset, u16 destOffset, u16 size) { u16 black = RGB_BLACK; if (tileset) { if (tileset->isSecondary == FALSE) { LoadPalette(&black, destOffset, 2); LoadPalette(((u16*)tileset->palettes) + 1, destOffset + 1, size - 2); FieldmapPaletteDummy(destOffset + 1, (size - 2) >> 1); } else if (tileset->isSecondary == TRUE) { LoadPalette(((u16*)tileset->palettes) + (NUM_PALS_IN_PRIMARY * 16), destOffset, size); FieldmapPaletteDummy(destOffset, size >> 1); } else { LoadCompressedPalette((u32*)tileset->palettes, destOffset, size); FieldmapPaletteDummy(destOffset, size >> 1); } } } void CopyPrimaryTilesetToVram(struct MapLayout const *mapLayout) { CopyTilesetToVram(mapLayout->primaryTileset, NUM_TILES_IN_PRIMARY, 0); } void CopySecondaryTilesetToVram(struct MapLayout const *mapLayout) { CopyTilesetToVram(mapLayout->secondaryTileset, NUM_TILES_TOTAL - NUM_TILES_IN_PRIMARY, NUM_TILES_IN_PRIMARY); } void CopySecondaryTilesetToVramUsingHeap(struct MapLayout const *mapLayout) { CopyTilesetToVramUsingHeap(mapLayout->secondaryTileset, NUM_TILES_TOTAL - NUM_TILES_IN_PRIMARY, NUM_TILES_IN_PRIMARY); } static void LoadPrimaryTilesetPalette(struct MapLayout const *mapLayout) { LoadTilesetPalette(mapLayout->primaryTileset, 0, NUM_PALS_IN_PRIMARY * 16 * 2); } void LoadSecondaryTilesetPalette(struct MapLayout const *mapLayout) { LoadTilesetPalette(mapLayout->secondaryTileset, NUM_PALS_IN_PRIMARY * 16, (NUM_PALS_TOTAL - NUM_PALS_IN_PRIMARY) * 16 * 2); } void CopyMapTilesetsToVram(struct MapLayout const *mapLayout) { if (mapLayout) { CopyTilesetToVramUsingHeap(mapLayout->primaryTileset, NUM_TILES_IN_PRIMARY, 0); CopyTilesetToVramUsingHeap(mapLayout->secondaryTileset, NUM_TILES_TOTAL - NUM_TILES_IN_PRIMARY, NUM_TILES_IN_PRIMARY); } } void LoadMapTilesetPalettes(struct MapLayout const *mapLayout) { if (mapLayout) { LoadPrimaryTilesetPalette(mapLayout); LoadSecondaryTilesetPalette(mapLayout); } }