#include "global.h" #include "battle_anim.h" #include "trig.h" #include "constants/rgb.h" static void AnimSludgeProjectile(struct Sprite *); static void AnimSludgeProjectile_Step(struct Sprite *); static void AnimAcidPoisonBubble(struct Sprite *); static void AnimAcidPoisonBubble_Step(struct Sprite *); static void AnimSludgeBombHitParticle(struct Sprite *); static void AnimSludgeBombHitParticle_Step(struct Sprite *); static void AnimAcidPoisonDroplet(struct Sprite *); static void AnimBubbleEffect(struct Sprite *); static void AnimBubbleEffect_Step(struct Sprite *); static const union AnimCmd sAnim_ToxicBubble[] = { ANIMCMD_FRAME(0, 5), ANIMCMD_FRAME(8, 5), ANIMCMD_FRAME(16, 5), ANIMCMD_FRAME(24, 5), ANIMCMD_END, }; static const union AnimCmd *const sAnims_ToxicBubble[] = { sAnim_ToxicBubble, }; const struct SpriteTemplate gToxicBubbleSpriteTemplate = { .tileTag = ANIM_TAG_TOXIC_BUBBLE, .paletteTag = ANIM_TAG_TOXIC_BUBBLE, .oam = &gOamData_AffineOff_ObjNormal_16x32, .anims = sAnims_ToxicBubble, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = AnimSpriteOnMonPos, }; static const union AnimCmd sAnim_PoisonProjectile[] = { ANIMCMD_FRAME(0, 1), ANIMCMD_END, }; static const union AnimCmd sAnim_AcidPoisonDroplet[] = { ANIMCMD_FRAME(4, 1), ANIMCMD_END, }; static const union AnimCmd sAnim_SludgeBombHit[] = { ANIMCMD_FRAME(8, 1), ANIMCMD_END, }; static const union AnimCmd *const sAnims_PoisonProjectile[] = { sAnim_PoisonProjectile, }; static const union AnimCmd *const sAnims_AcidPoisonDroplet[] = { sAnim_AcidPoisonDroplet, }; static const union AnimCmd *const sAnims_SludgeBombHit[] = { sAnim_SludgeBombHit, }; static const union AffineAnimCmd sAffineAnim_PoisonProjectile[] = { AFFINEANIMCMD_FRAME(0x160, 0x160, 0, 0), AFFINEANIMCMD_FRAME(0xFFF6, 0xFFF6, 0, 10), AFFINEANIMCMD_FRAME(0xA, 0xA, 0, 10), AFFINEANIMCMD_JUMP(0), }; static const union AffineAnimCmd sAffineAnim_SludgeBombHit[] = { AFFINEANIMCMD_FRAME(0xEC, 0xEC, 0, 0), AFFINEANIMCMD_END, }; static const union AffineAnimCmd *const sAffineAnims_PoisonProjectile[] = { sAffineAnim_PoisonProjectile, }; static const union AffineAnimCmd *const sAffineAnims_SludgeBombHit[] = { sAffineAnim_SludgeBombHit, }; const struct SpriteTemplate gSludgeProjectileSpriteTemplate = { .tileTag = ANIM_TAG_POISON_BUBBLE, .paletteTag = ANIM_TAG_POISON_BUBBLE, .oam = &gOamData_AffineDouble_ObjNormal_16x16, .anims = sAnims_PoisonProjectile, .images = NULL, .affineAnims = sAffineAnims_PoisonProjectile, .callback = AnimSludgeProjectile, }; const struct SpriteTemplate gAcidPoisonBubbleSpriteTemplate = { .tileTag = ANIM_TAG_POISON_BUBBLE, .paletteTag = ANIM_TAG_POISON_BUBBLE, .oam = &gOamData_AffineDouble_ObjNormal_16x16, .anims = sAnims_PoisonProjectile, .images = NULL, .affineAnims = sAffineAnims_PoisonProjectile, .callback = AnimAcidPoisonBubble, }; const struct SpriteTemplate gSludgeBombHitParticleSpriteTemplate = { .tileTag = ANIM_TAG_POISON_BUBBLE, .paletteTag = ANIM_TAG_POISON_BUBBLE, .oam = &gOamData_AffineNormal_ObjNormal_16x16, .anims = sAnims_SludgeBombHit, .images = NULL, .affineAnims = sAffineAnims_SludgeBombHit, .callback = AnimSludgeBombHitParticle, }; static const union AffineAnimCmd sAffineAnim_AcidPoisonDroplet[] = { AFFINEANIMCMD_FRAME(0xFFF0, 0x10, 0, 6), AFFINEANIMCMD_FRAME(0x10, 0xFFF0, 0, 6), AFFINEANIMCMD_JUMP(0), }; const union AffineAnimCmd *const gAffineAnims_Droplet[] = { sAffineAnim_AcidPoisonDroplet, }; const struct SpriteTemplate gAcidPoisonDropletSpriteTemplate = { .tileTag = ANIM_TAG_POISON_BUBBLE, .paletteTag = ANIM_TAG_POISON_BUBBLE, .oam = &gOamData_AffineDouble_ObjNormal_16x16, .anims = sAnims_AcidPoisonDroplet, .images = NULL, .affineAnims = gAffineAnims_Droplet, .callback = AnimAcidPoisonDroplet, }; static const union AffineAnimCmd sAffineAnim_Bubble[] = { AFFINEANIMCMD_FRAME(0x9C, 0x9C, 0, 0), AFFINEANIMCMD_FRAME(0x5, 0x5, 0, 20), AFFINEANIMCMD_END, }; static const union AffineAnimCmd *const sAffineAnims_Bubble[] = { sAffineAnim_Bubble, }; const struct SpriteTemplate gPoisonBubbleSpriteTemplate = { .tileTag = ANIM_TAG_POISON_BUBBLE, .paletteTag = ANIM_TAG_POISON_BUBBLE, .oam = &gOamData_AffineNormal_ObjNormal_16x16, .anims = sAnims_PoisonProjectile, .images = NULL, .affineAnims = sAffineAnims_Bubble, .callback = AnimBubbleEffect, }; const struct SpriteTemplate gWaterBubbleSpriteTemplate = { .tileTag = ANIM_TAG_SMALL_BUBBLES, .paletteTag = ANIM_TAG_SMALL_BUBBLES, .oam = &gOamData_AffineNormal_ObjBlend_16x16, .anims = gAnims_WaterBubble, .images = NULL, .affineAnims = sAffineAnims_Bubble, .callback = AnimBubbleEffect, }; static void AnimSludgeProjectile(struct Sprite *sprite) { if (!gBattleAnimArgs[3]) StartSpriteAnim(sprite, 2); InitSpritePosToAnimAttacker(sprite, 1); sprite->data[0] = gBattleAnimArgs[2]; sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2); sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET); sprite->data[5] = -30; InitAnimArcTranslation(sprite); sprite->callback = AnimSludgeProjectile_Step; } static void AnimSludgeProjectile_Step(struct Sprite *sprite) { if (TranslateAnimHorizontalArc(sprite)) DestroyAnimSprite(sprite); } static void AnimAcidPoisonBubble(struct Sprite *sprite) { s16 l1, l2; if (!gBattleAnimArgs[3]) StartSpriteAnim(sprite, 2); InitSpritePosToAnimAttacker(sprite, 1); SetAverageBattlerPositions(gBattleAnimTarget, 1, &l1, &l2); if (GetBattlerSide(gBattleAnimAttacker)) gBattleAnimArgs[4] = -gBattleAnimArgs[4]; sprite->data[0] = gBattleAnimArgs[2]; sprite->data[2] = l1 + gBattleAnimArgs[4]; sprite->data[4] = l2 + gBattleAnimArgs[5]; sprite->data[5] = -30; InitAnimArcTranslation(sprite); sprite->callback = AnimAcidPoisonBubble_Step; } static void AnimAcidPoisonBubble_Step(struct Sprite *sprite) { if (TranslateAnimHorizontalArc(sprite)) DestroyAnimSprite(sprite); } static void AnimSludgeBombHitParticle(struct Sprite *sprite) { sprite->data[0] = gBattleAnimArgs[2]; sprite->data[1] = sprite->x; sprite->data[2] = sprite->x + gBattleAnimArgs[0]; sprite->data[3] = sprite->y; sprite->data[4] = sprite->y + gBattleAnimArgs[1]; InitSpriteDataForLinearTranslation(sprite); sprite->data[5] = sprite->data[1] / gBattleAnimArgs[2]; sprite->data[6] = sprite->data[2] / gBattleAnimArgs[2]; sprite->callback = AnimSludgeBombHitParticle_Step; } static void AnimSludgeBombHitParticle_Step(struct Sprite *sprite) { TranslateSpriteLinearFixedPoint(sprite); sprite->data[1] -= sprite->data[5]; sprite->data[2] -= sprite->data[6]; if (!sprite->data[0]) DestroyAnimSprite(sprite); } static void AnimAcidPoisonDroplet(struct Sprite *sprite) { SetAverageBattlerPositions(gBattleAnimTarget, TRUE, &sprite->x, &sprite->y); if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) gBattleAnimArgs[0] = -gBattleAnimArgs[0]; sprite->x += gBattleAnimArgs[0]; sprite->y += gBattleAnimArgs[1]; sprite->data[0] = gBattleAnimArgs[4]; sprite->data[2] = sprite->x + gBattleAnimArgs[2]; sprite->data[4] = sprite->y + sprite->data[0]; sprite->callback = StartAnimLinearTranslation; StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); } // Animates a bubble by rising upward, swaying side to side, and // enlarging the sprite. This is used as an after-effect by poison-type // moves, along with MOVE_BUBBLE, and MOVE_BUBBLEBEAM. // arg 0: initial x pixel offset // arg 1: initial y pixel offset // arg 2: 0 = single-target, 1 = multi-target static void AnimBubbleEffect(struct Sprite *sprite) { if (!gBattleAnimArgs[2]) { InitSpritePosToAnimTarget(sprite, TRUE); } else { SetAverageBattlerPositions(gBattleAnimTarget, TRUE, &sprite->x, &sprite->y); if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) gBattleAnimArgs[0] = -gBattleAnimArgs[0]; sprite->x += gBattleAnimArgs[0]; sprite->y += gBattleAnimArgs[1]; } sprite->callback = AnimBubbleEffect_Step; } static void AnimBubbleEffect_Step(struct Sprite *sprite) { sprite->data[0] = (sprite->data[0] + 0xB) & 0xFF; sprite->x2 = Sin(sprite->data[0], 4); sprite->data[1] += 0x30; sprite->y2 = -(sprite->data[1] >> 8); if (sprite->affineAnimEnded) DestroyAnimSprite(sprite); }