#ifndef GUARD_TRAINER_SEE_H #define GUARD_TRAINER_SEE_H struct ApproachingTrainer { u8 objectEventId; u8 radius; // plus 1 const u8 *trainerScriptPtr; u8 taskId; }; extern u16 gWhichTrainerToFaceAfterBattle; extern u8 gPostBattleMovementScript[4]; extern struct ApproachingTrainer gApproachingTrainers[2]; extern u8 gNoOfApproachingTrainers; extern bool8 gTrainerApproachedPlayer; extern u8 gApproachingTrainerId; bool8 CheckForTrainersWantingBattle(void); void SetBuriedTrainerMovement(struct ObjectEvent *var); void DoTrainerApproach(void); void TryPrepareSecondApproachingTrainer(void); u8 FldEff_ExclamationMarkIcon(void); u8 FldEff_QuestionMarkIcon(void); u8 FldEff_HeartIcon(void); u8 GetCurrentApproachingTrainerObjectEventId(void); u8 GetChosenApproachingTrainerObjectEventId(u8 arrayId); void PlayerFaceTrainerAfterBattle(void); #endif // GUARD_TRAINER_SEE_H