#ifndef GUARD_START_MENU_H #define GUARD_START_MENU_H extern bool8 (*gMenuCallback)(void); void ShowReturnToFieldStartMenu(void); void Task_ShowStartMenu(u8 taskId); void ShowStartMenu(void); void ShowBattlePyramidStartMenu(void); void SaveGame(void); void CB2_SetUpSaveAfterLinkBattle(void); void SaveForBattleTowerLink(void); void HideStartMenu(void); void AppendToList(u8* list, u8* pos, u8 newEntry); #endif // GUARD_START_MENU_H