#ifndef GUARD_SHOP_H #define GUARD_SHOP_H extern EWRAM_DATA struct ItemSlot gMartPurchaseHistory[3]; enum { MART_TYPE_NORMAL, // normal mart MART_TYPE_DECOR, MART_TYPE_DECOR2, }; // shop view window NPC info enum enum { OBJ_EVENT_ID, X_COORD, Y_COORD, ANIM_NUM, LAYER_TYPE }; struct MartInfo { /*0x0*/ void (*callback)(void); /*0x4*/ const struct MenuAction *menuActions; /*0x8*/ const u16 *itemList; /*0xC*/ u16 itemCount; /*0xE*/ u8 windowId; /*0xF*/ u8 martType; }; struct ShopData { /*0x0000*/ u16 tilemapBuffers[4][0x400]; /*0x2000*/ u32 totalCost; /*0x2004*/ u16 itemsShowed; /*0x2006*/ u16 selectedRow; /*0x2008*/ u16 scrollOffset; /*0x200A*/ u8 maxQuantity; /*0x200B*/ u8 scrollIndicatorsTaskId; /*0x200C*/ u8 iconSlot; /*0x200D*/ u8 itemSpriteIds[2]; /*0x2010*/ s16 viewportObjects[OBJECT_EVENTS_COUNT][5]; }; void CreatePokemartMenu(const u16 *); void CreateDecorationShop1Menu(const u16 *); void CreateDecorationShop2Menu(const u16 *); void CB2_ExitSellMenu(void); #endif // GUARD_SHOP_H