#ifndef GUARD_SECRET_BASE_H #define GUARD_SECRET_BASE_H void HideSecretBaseDecorationSprites(void); void CopyCurSecretBaseOwnerName_StrVar1(void); void ClearJapaneseSecretBases(struct SecretBase *dest); void SetPlayerSecretBaseParty(void); u8 *GetSecretBaseMapName(u8 *dest); const u8 *GetSecretBaseTrainerLoseText(void); void SetOccupiedSecretBaseEntranceMetatiles(struct MapEvents const *events); void InitSecretBaseAppearance(bool8 hidePC); bool8 CurMapIsSecretBase(void); void SecretBasePerStepCallback(u8 taskId); bool8 TrySetCurSecretBase(void); void CheckInteractedWithFriendsPosterDecor(void); void CheckInteractedWithFriendsFurnitureBottom(void); void CheckInteractedWithFriendsFurnitureMiddle(void); void CheckInteractedWithFriendsFurnitureTop(void); void WarpIntoSecretBase(const struct MapPosition *position, const struct MapEvents *events); bool8 SecretBaseMapPopupEnabled(void); void CheckLeftFriendsSecretBase(void); void ClearSecretBases(void); void SetCurSecretBaseIdFromPosition(const struct MapPosition *position, const struct MapEvents *events); void TrySetCurSecretBaseIndex(void); void CheckPlayerHasSecretBase(void); void ToggleSecretBaseEntranceMetatile(void); void EnableBothScriptContexts(void); void ReceiveSecretBasesData(void *records, size_t recordSize, u8 linkIdx); #endif //GUARD_SECRET_BASE_H