#ifndef GUARD_SCRIPT_POKEMON_UTIL_H #define GUARD_SCRIPT_POKEMON_UTIL_H u8 ScriptGiveMon(u16, u8, u16, u32, u32, u8); u8 ScriptGiveEgg(u16); void CreateScriptedWildMon(u16, u8, u16); void ScriptSetMonMoveSlot(u8, u16, u8); void ReducePlayerPartyToSelectedMons(void); void HealPlayerParty(void); #endif // GUARD_SCRIPT_POKEMON_UTIL_H