#ifndef GUARD_SAVE_LOCATION_H #define GUARD_SAVE_LOCATION_H // specialSaveWarp flags #define CONTINUE_GAME_WARP (1 << 0) #define POKECENTER_SAVEWARP (1 << 1) #define LOBBY_SAVEWARP (1 << 2) #define UNK_SPECIAL_SAVE_WARP_FLAG_3 (1 << 3) // // // // #define CHAMPION_SAVEWARP (1 << 7) void TrySetMapSaveWarpStatus(void); void SetChampionSaveWarp(void); #endif // GUARD_SAVE_LOCATION_H