#ifndef GUARD_SAVE_H #define GUARD_SAVE_H // Each 4 KiB flash sector contains 3968 bytes of actual data followed by a 128 byte footer. // Only 12 bytes of the footer are used. #define SECTOR_DATA_SIZE 4084 #define SECTOR_FOOTER_SIZE 12 #define SECTOR_SIZE (SECTOR_DATA_SIZE + SECTOR_FOOTER_SIZE) #define NUM_SAVE_SLOTS 2 // If the sector's security field is not this value then the sector is either invalid or empty. #define SECTOR_SECURITY_NUM 0x8012025 #define SPECIAL_SECTOR_SENTINEL 0xB39D #define SECTOR_ID_SAVEBLOCK2 0 #define SECTOR_ID_SAVEBLOCK1_START 1 #define SECTOR_ID_SAVEBLOCK1_END 4 #define SECTOR_ID_PKMN_STORAGE_START 5 #define SECTOR_ID_PKMN_STORAGE_END 13 #define NUM_SECTORS_PER_SLOT 14 // Save Slot 1: 0-13; Save Slot 2: 14-27 #define SECTOR_ID_HOF_1 28 #define SECTOR_ID_HOF_2 29 #define SECTOR_ID_TRAINER_HILL 30 #define SECTOR_ID_RECORDED_BATTLE 31 #define SECTORS_COUNT 32 #define NUM_HOF_SECTORS 2 #define SAVE_STATUS_EMPTY 0 #define SAVE_STATUS_OK 1 #define SAVE_STATUS_CORRUPT 2 #define SAVE_STATUS_NO_FLASH 4 #define SAVE_STATUS_ERROR 0xFF // Special sector id value for certain save functions to // indicate that no specific sector should be used. #define FULL_SAVE_SLOT 0xFFFF // SetDamagedSectorBits states enum { ENABLE, DISABLE, CHECK // unused }; // Do save types enum { SAVE_NORMAL, SAVE_LINK, // Link / Battle Frontier //EREADER_SAVE, // deprecated in Emerald SAVE_LINK2, // unknown 2nd link save SAVE_HALL_OF_FAME, SAVE_OVERWRITE_DIFFERENT_FILE, SAVE_HALL_OF_FAME_ERASE_BEFORE // unused }; // A save sector location holds a pointer to the data for a particular sector // and the size of that data. Size cannot be greater than SECTOR_DATA_SIZE. struct SaveSectorLocation { void *data; u16 size; }; struct SaveSector { u8 data[SECTOR_DATA_SIZE]; u8 unused[SECTOR_FOOTER_SIZE - 12]; // Unused portion of the footer u16 id; u16 checksum; u32 security; u32 counter; }; // size is SECTOR_SIZE (0x1000) #define SECTOR_SECURITY_OFFSET offsetof(struct SaveSector, security) #define SECTOR_COUNTER_OFFSET offsetof(struct SaveSector, counter) extern u16 gLastWrittenSector; extern u32 gLastSaveCounter; extern u16 gLastKnownGoodSector; extern u32 gDamagedSaveSectors; extern u32 gSaveCounter; extern struct SaveSector *gFastSaveSector; extern u16 gIncrementalSectorId; extern u16 gSaveFileStatus; extern void (*gGameContinueCallback)(void); extern struct SaveSectorLocation gRamSaveSectorLocations[]; extern struct SaveSector gSaveDataBuffer; void ClearSaveData(void); void Save_ResetSaveCounters(void); u8 HandleSavingData(u8 saveType); u8 TrySavingData(u8 saveType); bool8 LinkFullSave_Init(void); bool8 LinkFullSave_WriteSector(void); bool8 LinkFullSave_ReplaceLastSector(void); bool8 LinkFullSave_SetLastSectorSecurity(void); bool8 WriteSaveBlock2(void); bool8 WriteSaveBlock1Sector(void); u8 LoadGameSave(u8 saveType); u16 GetSaveBlocksPointersBaseOffset(void); u32 TryReadSpecialSaveSector(u8 sector, u8* dst); u32 TryWriteSpecialSaveSector(u8 sector, u8* src); void Task_LinkFullSave(u8 taskId); // save_failed_screen.c void DoSaveFailedScreen(u8 saveType); #endif // GUARD_SAVE_H