#ifndef GUARD_RECORDED_BATTLE_H #define GUARD_RECORDED_BATTLE_H extern u32 gRecordedBattleRngSeed; extern u32 gBattlePalaceMoveSelectionRngValue; extern u8 gRecordedBattleMultiplayerId; #define B_RECORD_MODE_RECORDING 1 #define B_RECORD_MODE_PLAYBACK 2 void RecordedBattle_Init(u8 mode); void RecordedBattle_SetTrainerInfo(void); void RecordedBattle_SetBattlerAction(u8 battlerId, u8 action); void RecordedBattle_ClearBattlerAction(u8 battlerId, u8 bytesToClear); u8 RecordedBattle_GetBattlerAction(u8 battlerId); u8 RecordedBattle_BufferNewBattlerData(u8 *dst); void RecordedBattle_RecordAllBattlerData(u8 *data); bool32 CanCopyRecordedBattleSaveData(void); bool32 MoveRecordedBattleToSaveData(void); void PlayRecordedBattle(void (*CB2_After)(void)); u8 GetRecordedBattleFrontierFacility(void); u8 GetRecordedBattleFronterBrainSymbol(void); void RecordedBattle_SaveParties(void); u8 GetActiveBattlerLinkPlayerGender(void); void RecordedBattle_ClearFrontierPassFlag(void); void RecordedBattle_SetFrontierPassFlagFromHword(u16 flags); u8 RecordedBattle_GetFrontierPassFlag(void); u8 GetBattleSceneInRecordedBattle(void); u8 GetTextSpeedInRecordedBattle(void); void RecordedBattle_CopyBattlerMoves(void); void RecordedBattle_CheckMovesetChanges(u8 mode); u32 GetAiScriptsInRecordedBattle(void); void RecordedBattle_SetPlaybackFinished(void); bool8 RecordedBattle_CanStopPlayback(void); void GetRecordedBattleRecordMixFriendName(u8 *dst); u8 GetRecordedBattleRecordMixFriendClass(void); u8 GetRecordedBattleApprenticeId(void); u8 GetRecordedBattleRecordMixFriendLanguage(void); u8 GetRecordedBattleApprenticeLanguage(void); void RecordedBattle_SaveBattleOutcome(void); u16 *GetRecordedBattleEasyChatSpeech(void); #endif // GUARD_RECORDED_BATTLE_H