#ifndef GUARD_POKENAV_H #define GUARD_POKENAV_H #include "bg.h" #include "main.h" #include "pokemon_storage_system.h" typedef u32 (*LoopedTask)(s32 state); struct PokenavMonListItem { u8 boxId; u8 monId; u16 data; }; struct PokenavMatchCallEntry { bool8 isSpecialTrainer; u8 mapSec; u16 headerId; }; struct PokenavListItem { union { struct PokenavMonListItem mon; struct PokenavMatchCallEntry call; } item; }; typedef void (*PokenavListBufferItemFunc)(struct PokenavListItem *, u8 *); struct PokenavListTemplate { struct PokenavListItem * list; u16 count; u16 startIndex; u8 itemSize; u8 item_X; u8 windowWidth; u8 listTop; u8 maxShowed; u8 fillValue; u8 fontId; PokenavListBufferItemFunc bufferItemFunc; void (*iconDrawFunc)(u16 windowId, u32 listItemId, u32 baseTile); }; struct PokenavMonList { u16 listCount; u16 currIndex; struct PokenavMonListItem monData[TOTAL_BOXES_COUNT * IN_BOX_COUNT + PARTY_SIZE]; }; // Return values of LoopedTask functions. #define LT_INC_AND_PAUSE 0 #define LT_INC_AND_CONTINUE 1 #define LT_PAUSE 2 #define LT_CONTINUE 3 #define LT_FINISH 4 #define LT_SET_STATE(newState) (newState + 5) enum { POKENAV_MODE_NORMAL, // Chosen from Start menu. POKENAV_MODE_FORCE_CALL_READY, // Pokenav tutorial before calling Mr. Stone POKENAV_MODE_FORCE_CALL_EXIT, // Pokenav tutorial after calling Mr. Stone }; enum { POKENAV_SUBSTRUCT_MAIN_MENU, POKENAV_SUBSTRUCT_MAIN_MENU_HANDLER, POKENAV_SUBSTRUCT_MENU_GFX, POKENAV_SUBSTRUCT_REGION_MAP_STATE, POKENAV_SUBSTRUCT_REGION_MAP_ZOOM, POKENAV_SUBSTRUCT_MATCH_CALL_MAIN, POKENAV_SUBSTRUCT_MATCH_CALL_OPEN, POKENAV_SUBSTRUCT_CONDITION_SEARCH_RESULTS, POKENAV_SUBSTRUCT_CONDITION_SEARCH_RESULTS_GFX, POKENAV_SUBSTRUCT_RIBBONS_MON_LIST, POKENAV_SUBSTRUCT_RIBBONS_MON_MENU, POKENAV_SUBSTRUCT_CONDITION_GRAPH_MENU, POKENAV_SUBSTRUCT_CONDITION_GRAPH_MENU_GFX, POKENAV_SUBSTRUCT_RIBBONS_SUMMARY_LIST, POKENAV_SUBSTRUCT_RIBBONS_SUMMARY_MENU, POKENAV_SUBSTRUCT_UNUSED, POKENAV_SUBSTRUCT_REGION_MAP, POKENAV_SUBSTRUCT_LIST, POKENAV_SUBSTRUCT_MON_LIST, POKENAV_SUBSTRUCT_COUNT, }; enum { POKENAV_GFX_MAIN_MENU, POKENAV_GFX_CONDITION_MENU, POKENAV_GFX_RIBBONS_MENU, POKENAV_GFX_MATCH_CALL_MENU, POKENAV_GFX_MAP_MENU_ZOOMED_OUT, POKENAV_GFX_MAP_MENU_ZOOMED_IN, POKENAV_GFX_PARTY_MENU, POKENAV_GFX_SEARCH_MENU, POKENAV_GFX_COOL_MENU, POKENAV_GFX_BEAUTY_MENU, POKENAV_GFX_CUTE_MENU, POKENAV_GFX_SMART_MENU, POKENAV_GFX_TOUGH_MENU, POKENAV_GFX_MENUS_END, }; #define POKENAV_GFX_SUBMENUS_START POKENAV_GFX_PARTY_MENU #define POKENAV_MENU_IDS_START 100000 enum { POKENAV_MAIN_MENU = POKENAV_MENU_IDS_START, // The main menu where the player selects Hoenn Map/Condition/Match Call/Ribbons POKENAV_MAIN_MENU_CURSOR_ON_MAP, POKENAV_CONDITION_MENU, // The first Condition screen where the player selects Party or Search POKENAV_CONDITION_SEARCH_MENU, // The Condition search menu where the player selects a search parameter POKENAV_MAIN_MENU_CURSOR_ON_MATCH_CALL, POKENAV_MAIN_MENU_CURSOR_ON_RIBBONS, POKENAV_REGION_MAP, POKENAV_CONDITION_GRAPH_PARTY, // The Condition graph screen when Party has been selected POKENAV_CONDITION_SEARCH_RESULTS, // The list of results from a Condition search POKENAV_CONDITION_GRAPH_SEARCH, // The Condition graph screen when a search result has been selected POKENAV_RETURN_CONDITION_SEARCH, // Exited the graph screen back to the list of Condition search results POKENAV_MATCH_CALL, POKENAV_RIBBONS_MON_LIST, // The list of Pokémon with ribbons POKENAV_RIBBONS_SUMMARY_SCREEN, // The ribbon summary screen shown when a Pokémon has been selected POKENAV_RIBBONS_RETURN_TO_MON_LIST, // Exited the summary screen back to the ribbon list }; enum { POKENAV_MENU_TYPE_DEFAULT, POKENAV_MENU_TYPE_UNLOCK_MC, POKENAV_MENU_TYPE_UNLOCK_MC_RIBBONS, POKENAV_MENU_TYPE_CONDITION, POKENAV_MENU_TYPE_CONDITION_SEARCH, POKENAV_MENU_TYPE_COUNT }; // Global IDs for menu selections // As opposed to the cursor position, which is only relative to the number of options for the current menu enum { POKENAV_MENUITEM_MAP, POKENAV_MENUITEM_CONDITION, POKENAV_MENUITEM_MATCH_CALL, POKENAV_MENUITEM_RIBBONS, POKENAV_MENUITEM_SWITCH_OFF, POKENAV_MENUITEM_CONDITION_PARTY, POKENAV_MENUITEM_CONDITION_SEARCH, POKENAV_MENUITEM_CONDITION_CANCEL, POKENAV_MENUITEM_CONDITION_SEARCH_COOL, POKENAV_MENUITEM_CONDITION_SEARCH_BEAUTY, POKENAV_MENUITEM_CONDITION_SEARCH_CUTE, POKENAV_MENUITEM_CONDITION_SEARCH_SMART, POKENAV_MENUITEM_CONDITION_SEARCH_TOUGH, POKENAV_MENUITEM_CONDITION_SEARCH_CANCEL, }; // Max menu options (condition search uses 6) #define MAX_POKENAV_MENUITEMS 6 enum { HELPBAR_NONE, HELPBAR_MAP_ZOOMED_OUT, HELPBAR_MAP_ZOOMED_IN, HELPBAR_CONDITION_MON_LIST, HELPBAR_CONDITION_MON_STATUS, HELPBAR_CONDITION_MARKINGS, HELPBAR_MC_TRAINER_LIST, HELPBAR_MC_CALL_MENU, HELPBAR_MC_CHECK_PAGE, HELPBAR_RIBBONS_MON_LIST, HELPBAR_RIBBONS_LIST, HELPBAR_RIBBONS_CHECK, HELPBAR_COUNT }; enum { MC_HEADER_MR_STONE, MC_HEADER_PROF_BIRCH, MC_HEADER_BRENDAN, MC_HEADER_MAY, MC_HEADER_WALLY, MC_HEADER_NORMAN, MC_HEADER_MOM, MC_HEADER_STEVEN, MC_HEADER_SCOTT, MC_HEADER_ROXANNE, MC_HEADER_BRAWLY, MC_HEADER_WATTSON, MC_HEADER_FLANNERY, MC_HEADER_WINONA, MC_HEADER_TATE_LIZA, MC_HEADER_JUAN, MC_HEADER_SIDNEY, MC_HEADER_PHOEBE, MC_HEADER_GLACIA, MC_HEADER_DRAKE, MC_HEADER_WALLACE, MC_HEADER_COUNT }; enum { MATCH_CALL_OPTION_CALL, MATCH_CALL_OPTION_CHECK, MATCH_CALL_OPTION_CANCEL, MATCH_CALL_OPTION_COUNT }; enum { CHECK_PAGE_STRATEGY, CHECK_PAGE_POKEMON, CHECK_PAGE_INTRO_1, CHECK_PAGE_INTRO_2, CHECK_PAGE_ENTRY_COUNT }; #define MCFLAVOR(name) {[CHECK_PAGE_STRATEGY] = gText_MatchCall##name##_Strategy, \ [CHECK_PAGE_POKEMON] = gText_MatchCall##name##_Pokemon, \ [CHECK_PAGE_INTRO_1] = gText_MatchCall##name##_Intro1, \ [CHECK_PAGE_INTRO_2] = gText_MatchCall##name##_Intro2} // Pokenav Function IDs // Indices into the LoopedTask tables for each of the main Pokenav features enum RegionMapFuncIds { POKENAV_MENU_FUNC_NONE, POKENAV_MENU_FUNC_MOVE_CURSOR, POKENAV_MENU_FUNC_OPEN_CONDITION, POKENAV_MENU_FUNC_RETURN_TO_MAIN, POKENAV_MENU_FUNC_OPEN_CONDITION_SEARCH, POKENAV_MENU_FUNC_RETURN_TO_CONDITION, POKENAV_MENU_FUNC_NO_RIBBON_WINNERS, POKENAV_MENU_FUNC_RESHOW_DESCRIPTION, POKENAV_MENU_FUNC_OPEN_FEATURE, }; enum { CONDITION_FUNC_NONE, CONDITION_FUNC_SLIDE_MON_IN, CONDITION_FUNC_RETURN, CONDITION_FUNC_NO_TRANSITION, CONDITION_FUNC_SLIDE_MON_OUT, CONDITION_FUNC_ADD_MARKINGS, CONDITION_FUNC_CLOSE_MARKINGS, }; enum { CONDITION_LOAD_MON_INFO, CONDITION_LOAD_GRAPH, CONDITION_LOAD_MON_PIC, }; #define POKENAV_MENU_FUNC_EXIT -1 enum { POKENAV_MC_FUNC_NONE, POKENAV_MC_FUNC_DOWN, POKENAV_MC_FUNC_UP, POKENAV_MC_FUNC_PG_DOWN, POKENAV_MC_FUNC_PG_UP, POKENAV_MC_FUNC_SELECT, POKENAV_MC_FUNC_MOVE_OPTIONS_CURSOR, POKENAV_MC_FUNC_CANCEL, POKENAV_MC_FUNC_CALL_MSG, POKENAV_MC_FUNC_NEARBY_MSG, POKENAV_MC_FUNC_EXIT_CALL, POKENAV_MC_FUNC_SHOW_CHECK_PAGE, POKENAV_MC_FUNC_CHECK_PAGE_UP, POKENAV_MC_FUNC_CHECK_PAGE_DOWN, POKENAV_MC_FUNC_EXIT_CHECK_PAGE, POKENAV_MC_FUNC_EXIT }; enum { POKENAV_MAP_FUNC_NONE, POKENAV_MAP_FUNC_CURSOR_MOVED, POKENAV_MAP_FUNC_ZOOM_OUT, POKENAV_MAP_FUNC_ZOOM_IN, POKENAV_MAP_FUNC_EXIT, }; // Modes for PokenavFadeScreen enum { POKENAV_FADE_TO_BLACK, POKENAV_FADE_FROM_BLACK, POKENAV_FADE_TO_BLACK_ALL, POKENAV_FADE_FROM_BLACK_ALL, }; // pokenav.c void SetSelectedConditionSearch(u32); u32 GetSelectedConditionSearch(void); void CB2_InitPokeNav(void); u32 CreateLoopedTask(LoopedTask loopedTask, u32 priority); bool32 FuncIsActiveLoopedTask(LoopedTask func); void *GetSubstructPtr(u32 index); void FreePokenavSubstruct(u32 index); void *AllocSubstruct(u32 index, u32 size); void Pokenav_AllocAndLoadPalettes(const struct SpritePalette *palettes); bool32 IsLoopedTaskActive(u32 taskId); void SetPokenavMode(u16 mode); u32 GetPokenavMode(void); bool32 CanViewRibbonsMenu(void); void SetPokenavVBlankCallback(void); void SetVBlankCallback_(IntrCallback callback); // pokenav_list.c bool32 CreatePokenavList(const struct BgTemplate *bgTemplate, struct PokenavListTemplate *listTemplate, s32 tileOffset); bool32 IsCreatePokenavListTaskActive(void); void DestroyPokenavList(void); u32 PokenavList_GetSelectedIndex(void); int PokenavList_MoveCursorUp(void); int PokenavList_MoveCursorDown(void); int PokenavList_PageDown(void); int PokenavList_PageUp(void); bool32 PokenavList_IsMoveWindowTaskActive(void); void PokenavList_ToggleVerticalArrows(bool32 shouldHide); void PokenavList_DrawCurrentItemIcon(void); void PokenavList_EraseListForCheckPage(void); bool32 PokenavList_IsTaskActive(void); void PrintCheckPageInfo(s16 delta); u32 PokenavList_GetTopIndex(void); void PokenavList_ReshowListFromCheckPage(void); // pokenav_match_call_data.c bool32 MatchCall_HasCheckPage(u32 idx); u8 MatchCall_GetMapSec(u32 idx); bool32 MatchCall_HasRematchId(u32 idx); bool32 MatchCall_GetEnabled(u32 idx); u32 MatchCall_GetRematchTableIdx(u32 idx); u32 GetTrainerIdxByRematchIdx(u32 rematchIdx); int MatchCall_GetOverrideFacilityClass(u32 idx); void MatchCall_GetMessage(u32 idx, u8 *dest); const u8 *MatchCall_GetOverrideFlavorText(u32 idx, u32 offset); void MatchCall_GetNameAndDesc(u32 idx, const u8 **desc, const u8 **name); // pokenav_main_menu.c bool32 InitPokenavMainMenu(void); void CopyPaletteIntoBufferUnfaded(const u16 *palette, u32 bufferOffset, u32 size); void RunMainMenuLoopedTask(u32 a0); u32 IsActiveMenuLoopTaskActive(void); void LoadLeftHeaderGfxForIndex(u32 arg0); void ShowLeftHeaderGfx(u32 menugfxId, bool32 arg1, bool32 isOnRightSide); void PokenavFadeScreen(s32 fadeType); bool32 AreLeftHeaderSpritesMoving(void); void InitBgTemplates(const struct BgTemplate *templates, int count); bool32 IsPaletteFadeActive(void); void PrintHelpBarText(u32 textId); bool32 WaitForHelpBar(void); void SlideMenuHeaderDown(void); bool32 MainMenuLoopedTaskIsBusy(void); void SetLeftHeaderSpritesInvisibility(void); void PokenavCopyPalette(const u16 *a0, const u16 *a1, int a2, int a3, int a4, u16 *palette); void FadeToBlackExceptPrimary(void); struct Sprite *GetSpinningPokenavSprite(void); void HideSpinningPokenavSprite(void); void UpdateRegionMapRightHeaderTiles(u32 arg0); void HideMainOrSubMenuLeftHeader(u32 id, bool32 onRightSide); void SlideMenuHeaderUp(void); void PokenavFillPalette(u32 palIndex, u16 fillValue); u32 PokenavMainMenuLoopedTaskIsActive(void); bool32 WaitForPokenavShutdownFade(void); void SetActiveMenuLoopTasks(void *func1, void *func2); void ShutdownPokenav(void); // pokenav_menu_handler.c bool32 PokenavCallback_Init_MainMenuCursorOnMap(void); bool32 PokenavCallback_Init_MainMenuCursorOnMatchCall(void); bool32 PokenavCallback_Init_MainMenuCursorOnRibbons(void); bool32 PokenavCallback_Init_ConditionMenu(void); bool32 PokenavCallback_Init_ConditionSearchMenu(void); u32 GetMenuHandlerCallback(void); void FreeMenuHandlerSubstruct1(void); int GetPokenavMenuType(void); int GetPokenavCursorPos(void); int GetCurrentMenuItemId(void); u16 GetHelpBarTextId(void); // pokenav_menu_handler_gfx.c bool32 OpenPokenavMenuInitial(void); bool32 OpenPokenavMenuNotInitial(void); void CreateMenuHandlerLoopedTask(s32 ltIdx); bool32 IsMenuHandlerLoopedTaskActive(void); void FreeMenuHandlerSubstruct2(void); void ResetBldCnt_(void); // pokenav_match_call_list.c bool32 PokenavCallback_Init_MatchCall(void); u32 GetMatchCallCallback(void); void FreeMatchCallSubstruct1(void); int IsMatchCallListInitFinished(void); int GetNumberRegistered(void); struct PokenavMatchCallEntry *GetMatchCallList(void); u16 GetMatchCallMapSec(int); bool32 ShouldDrawRematchPokeballIcon(int index); void ClearRematchPokeballIcon(u16 windowId, u32 a1); int GetMatchCallTrainerPic(int index); const u8 *GetMatchCallFlavorText(int index, int textType); const u8 *GetMatchCallMessageText(int index, bool8 *newRematchRequest); u16 GetMatchCallOptionCursorPos(void); u16 GetMatchCallOptionId(int arg0); void BufferMatchCallNameAndDesc(struct PokenavMatchCallEntry * arg0, u8 *str); u8 GetMatchTableMapSectionId(int rematchIndex); int GetIndexDeltaOfNextCheckPageDown(int index); int GetIndexDeltaOfNextCheckPageUp(int index); bool32 IsRematchEntryRegistered(int index); // pokenav_match_call_gfx.c bool32 OpenMatchCall(void); void CreateMatchCallLoopedTask(s32 index); bool32 IsMatchCallLoopedTaskActive(void); void FreeMatchCallSubstruct2(void); // pokenav_region_map.c u32 PokenavCallback_Init_RegionMap(void); u32 GetRegionMapCallback(void); bool32 OpenPokenavRegionMap(void); void CreateRegionMapLoopedTask(s32); bool32 IsRegionMapLoopedTaskActive(void); void FreeRegionMapSubstruct1(void); void FreeRegionMapSubstruct2(void); // pokenav_conditions.c u32 PokenavCallback_Init_ConditionGraph_Party(void); u32 PokenavCallback_Init_ConditionGraph_Search(void); u32 GetConditionGraphMenuCallback(void); void FreeConditionGraphMenuSubstruct1(void); bool32 LoadConditionGraphMenuGfx(void); bool32 IsConditionMenuSearchMode(void); struct ConditionGraph *GetConditionGraphPtr(void); u16 GetConditionGraphCurrentListIndex(void); u16 GetMonListCount(void); u8 GetNumConditionMonSparkles(void); bool32 LoadNextConditionMenuMonData(u8 mode); u8 TryGetMonMarkId(void); u8 *GetConditionMonNameText(u8 id); u8 *GetConditionMonLocationText(u8 id); u16 GetConditionMonDataBuffer(void); void *GetConditionMonPicGfx(u8 id); void *GetConditionMonPal(u8 id); // pokenav_conditions_gfx.c bool32 OpenConditionGraphMenu(void); void CreateConditionGraphMenuLoopedTask(s32); u32 IsConditionGraphMenuLoopedTaskActive(void); void FreeConditionGraphMenuSubstruct2(void); u8 GetMonMarkingsData(void); // pokenav_conditions_search_results.c u32 PokenavCallback_Init_ConditionSearch(void); u32 PokenavCallback_Init_ReturnToMonSearchList(void); u32 GetConditionSearchResultsCallback(void); void FreeSearchResultSubstruct1(void); bool32 OpenConditionSearchResults(void); bool32 OpenConditionSearchListFromGraph(void); void CreateSearchResultsLoopedTask(s32); u32 IsSearchResultLoopedTaskActive(void); void FreeSearchResultSubstruct2(void); // pokenav_ribbons_list.c u32 PokenavCallback_Init_MonRibbonList(void); u32 PokenavCallback_Init_RibbonsMonListFromSummary(void); u32 GetRibbonsMonListCallback(void); void FreeRibbonsMonList(void); bool32 OpenRibbonsMonList(void); bool32 OpenRibbonsMonListFromRibbonsSummary(void); void CreateRibbonsMonListLoopedTask(s32); u32 IsRibbonsMonListLoopedTaskActive(void); void FreeRibbonsMonMenu(void); // pokenav_ribbons_summary.c u32 PokenavCallback_Init_RibbonsSummaryMenu(void); u32 GetRibbonsSummaryMenuCallback(void); void FreeRibbonsSummaryScreen1(void); bool32 OpenRibbonsSummaryMenu(void); void CreateRibbonsSummaryLoopedTask(s32); u32 IsRibbonsSummaryLoopedTaskActive(void); void FreeRibbonsSummaryScreen2(void); #endif // GUARD_POKENAV_H