#ifndef GUARD_POKEMON_SUMMARY_SCREEN_H #define GUARD_POKEMON_SUMMARY_SCREEN_H #include "main.h" extern u8 gLastViewedMonIndex; extern const u8 *const gMoveDescriptionPointers[]; extern const u8 *const gNatureNamePointers[]; void ShowPokemonSummaryScreen(u8 mode, void *mons, u8 monIndex, u8 maxMonIndex, void (*callback)(void)); void ShowSelectMovePokemonSummaryScreen(struct Pokemon *mons, u8 monIndex, u8 maxMonIndex, void (*callback)(void), u16 newMove); void ShowPokemonSummaryScreenSet40EF(u8 mode, struct BoxPokemon *mons, u8 monIndex, u8 maxMonIndex, void (*callback)(void)); u8 GetMoveSlotToReplace(void); void SummaryScreen_SetAnimDelayTaskId(u8 taskId); // The Pokemon Summary Screen can operate in different modes. Certain features, // such as move re-ordering, are available in the different modes. enum PokemonSummaryScreenMode { SUMMARY_MODE_NORMAL, SUMMARY_MODE_LOCK_MOVES, SUMMARY_MODE_BOX, SUMMARY_MODE_SELECT_MOVE, }; #endif // GUARD_POKEMON_SUMMARY_SCREEN_H