#ifndef GUARD_POKEMON_ANIMATION_H #define GUARD_POKEMON_ANIMATION_H u8 GetSpeciesBackAnimSet(u16 species); void LaunchAnimationTaskForFrontSprite(struct Sprite *sprite, u8 frontAnimId); void StartMonSummaryAnimation(struct Sprite *sprite, u8 frontAnimId); void LaunchAnimationTaskForBackSprite(struct Sprite *sprite, u8 backAnimSet); void SetSpriteCB_MonAnimDummy(struct Sprite *sprite); // Pokémon back animation sets #define BACK_ANIM_NONE 0 #define BACK_ANIM_H_VIBRATE 1 #define BACK_ANIM_H_SLIDE 2 #define BACK_ANIM_H_SPRING 3 #define BACK_ANIM_H_SPRING_REPEATED 4 #define BACK_ANIM_SHRINK_GROW 5 #define BACK_ANIM_GROW 6 #define BACK_ANIM_CIRCLE_COUNTERCLOCKWISE 7 #define BACK_ANIM_H_SHAKE 8 #define BACK_ANIM_V_SHAKE 9 #define BACK_ANIM_V_SHAKE_H_SLIDE 10 #define BACK_ANIM_V_STRETCH 11 #define BACK_ANIM_H_STRETCH 12 #define BACK_ANIM_GROW_STUTTER 13 #define BACK_ANIM_V_SHAKE_LOW 14 #define BACK_ANIM_TRIANGLE_DOWN 15 #define BACK_ANIM_CONCAVE_ARC_LARGE 16 #define BACK_ANIM_CONVEX_DOUBLE_ARC 17 #define BACK_ANIM_CONCAVE_ARC_SMALL 18 #define BACK_ANIM_DIP_RIGHT_SIDE 19 #define BACK_ANIM_SHRINK_GROW_VIBRATE 20 #define BACK_ANIM_JOLT_RIGHT 21 #define BACK_ANIM_SHAKE_FLASH_YELLOW 22 #define BACK_ANIM_SHAKE_GLOW_RED 23 #define BACK_ANIM_SHAKE_GLOW_GREEN 24 #define BACK_ANIM_SHAKE_GLOW_BLUE 25 // Pokémon animation function ids (for front and back) // Each front anim uses 1, and each back anim uses a set of 3 #define ANIM_V_SQUISH_AND_BOUNCE 0 #define ANIM_CIRCULAR_STRETCH_TWICE 1 #define ANIM_H_VIBRATE 2 #define ANIM_H_SLIDE 3 #define ANIM_V_SLIDE 4 #define ANIM_BOUNCE_ROTATE_TO_SIDES 5 #define ANIM_V_JUMPS_H_JUMPS 6 #define ANIM_ROTATE_TO_SIDES 7 #define ANIM_ROTATE_TO_SIDES_TWICE 8 #define ANIM_GROW_VIBRATE 9 #define ANIM_ZIGZAG_FAST 10 #define ANIM_SWING_CONCAVE 11 #define ANIM_SWING_CONCAVE_FAST 12 #define ANIM_SWING_CONVEX 13 #define ANIM_SWING_CONVEX_FAST 14 #define ANIM_H_SHAKE 15 #define ANIM_V_SHAKE 16 #define ANIM_CIRCULAR_VIBRATE 17 #define ANIM_TWIST 18 #define ANIM_SHRINK_GROW 19 #define ANIM_CIRCLE_C_CLOCKWISE 20 #define ANIM_GLOW_BLACK 21 #define ANIM_H_STRETCH 22 #define ANIM_V_STRETCH 23 #define ANIM_RISING_WOBBLE 24 #define ANIM_V_SHAKE_TWICE 25 #define ANIM_TIP_MOVE_FORWARD 26 #define ANIM_H_PIVOT 27 #define ANIM_V_SLIDE_WOBBLE 28 #define ANIM_H_SLIDE_WOBBLE 29 #define ANIM_V_JUMPS_BIG 30 #define ANIM_SPIN_LONG 31 #define ANIM_GLOW_ORANGE 32 #define ANIM_GLOW_RED 33 #define ANIM_GLOW_BLUE 34 #define ANIM_GLOW_YELLOW 35 #define ANIM_GLOW_PURPLE 36 #define ANIM_BACK_AND_LUNGE 37 #define ANIM_BACK_FLIP 38 #define ANIM_FLICKER 39 #define ANIM_BACK_FLIP_BIG 40 #define ANIM_FRONT_FLIP 41 #define ANIM_TUMBLING_FRONT_FLIP 42 #define ANIM_FIGURE_8 43 #define ANIM_FLASH_YELLOW 44 #define ANIM_SWING_CONCAVE_FAST_SHORT 45 #define ANIM_SWING_CONVEX_FAST_SHORT 46 #define ANIM_ROTATE_UP_SLAM_DOWN 47 #define ANIM_DEEP_V_SQUISH_AND_BOUNCE 48 #define ANIM_H_JUMPS 49 #define ANIM_H_JUMPS_V_STRETCH 50 #define ANIM_ROTATE_TO_SIDES_FAST 51 #define ANIM_ROTATE_UP_TO_SIDES 52 #define ANIM_FLICKER_INCREASING 53 #define ANIM_TIP_HOP_FORWARD 54 #define ANIM_PIVOT_SHAKE 55 #define ANIM_TIP_AND_SHAKE 56 #define ANIM_VIBRATE_TO_CORNERS 57 #define ANIM_GROW_IN_STAGES 58 #define ANIM_V_SPRING 59 #define ANIM_V_REPEATED_SPRING 60 #define ANIM_SPRING_RISING 61 #define ANIM_H_SPRING 62 #define ANIM_H_REPEATED_SPRING_SLOW 63 #define ANIM_H_SLIDE_SHRINK 64 #define ANIM_LUNGE_GROW 65 #define ANIM_CIRCLE_INTO_BG 66 #define ANIM_RAPID_H_HOPS 67 #define ANIM_FOUR_PETAL 68 #define ANIM_V_SQUISH_AND_BOUNCE_SLOW 69 #define ANIM_H_SLIDE_SLOW 70 #define ANIM_V_SLIDE_SLOW 71 #define ANIM_BOUNCE_ROTATE_TO_SIDES_SMALL 72 #define ANIM_BOUNCE_ROTATE_TO_SIDES_SLOW 73 #define ANIM_BOUNCE_ROTATE_TO_SIDES_SMALL_SLOW 74 #define ANIM_ZIGZAG_SLOW 75 #define ANIM_H_SHAKE_SLOW 76 #define ANIM_V_SHAKE_SLOW 77 #define ANIM_TWIST_TWICE 78 #define ANIM_CIRCLE_C_CLOCKWISE_SLOW 79 #define ANIM_V_SHAKE_TWICE_SLOW 80 #define ANIM_V_SLIDE_WOBBLE_SMALL 81 #define ANIM_V_JUMPS_SMALL 82 #define ANIM_SPIN 83 #define ANIM_TUMBLING_FRONT_FLIP_TWICE 84 #define ANIM_DEEP_V_SQUISH_AND_BOUNCE_TWICE 85 #define ANIM_H_JUMPS_V_STRETCH_TWICE 86 #define ANIM_V_SHAKE_BACK 87 #define ANIM_V_SHAKE_BACK_SLOW 88 #define ANIM_V_SHAKE_H_SLIDE_SLOW 89 #define ANIM_V_STRETCH_BOTH_ENDS_SLOW 90 #define ANIM_H_STRETCH_FAR_SLOW 91 #define ANIM_V_SHAKE_LOW_TWICE 92 #define ANIM_H_SHAKE_FAST 93 #define ANIM_H_SLIDE_FAST 94 #define ANIM_H_VIBRATE_FAST 95 #define ANIM_H_VIBRATE_FASTEST 96 #define ANIM_V_SHAKE_BACK_FAST 97 #define ANIM_V_SHAKE_LOW_TWICE_SLOW 98 #define ANIM_V_SHAKE_LOW_TWICE_FAST 99 #define ANIM_CIRCLE_C_CLOCKWISE_LONG 100 #define ANIM_GROW_STUTTER_SLOW 101 #define ANIM_V_SHAKE_H_SLIDE 102 #define ANIM_V_SHAKE_H_SLIDE_FAST 103 #define ANIM_TRIANGLE_DOWN_SLOW 104 #define ANIM_TRIANGLE_DOWN 105 #define ANIM_TRIANGLE_DOWN_TWICE 106 #define ANIM_GROW 107 #define ANIM_GROW_TWICE 108 #define ANIM_H_SPRING_FAST 109 #define ANIM_H_SPRING_SLOW 110 #define ANIM_H_REPEATED_SPRING_FAST 111 #define ANIM_H_REPEATED_SPRING 112 #define ANIM_SHRINK_GROW_FAST 113 #define ANIM_SHRINK_GROW_SLOW 114 #define ANIM_V_STRETCH_BOTH_ENDS 115 #define ANIM_V_STRETCH_BOTH_ENDS_TWICE 116 #define ANIM_H_STRETCH_FAR_TWICE 117 #define ANIM_H_STRETCH_FAR 118 #define ANIM_GROW_STUTTER_TWICE 119 #define ANIM_GROW_STUTTER 120 #define ANIM_CONCAVE_ARC_LARGE_SLOW 121 #define ANIM_CONCAVE_ARC_LARGE 122 #define ANIM_CONCAVE_ARC_LARGE_TWICE 123 #define ANIM_CONVEX_DOUBLE_ARC_SLOW 124 #define ANIM_CONVEX_DOUBLE_ARC 125 #define ANIM_CONVEX_DOUBLE_ARC_TWICE 126 #define ANIM_CONCAVE_ARC_SMALL_SLOW 127 #define ANIM_CONCAVE_ARC_SMALL 128 #define ANIM_CONCAVE_ARC_SMALL_TWICE 129 #define ANIM_H_DIP 130 #define ANIM_H_DIP_FAST 131 #define ANIM_H_DIP_TWICE 132 #define ANIM_SHRINK_GROW_VIBRATE_FAST 133 #define ANIM_SHRINK_GROW_VIBRATE 134 #define ANIM_SHRINK_GROW_VIBRATE_SLOW 135 #define ANIM_JOLT_RIGHT_FAST 136 #define ANIM_JOLT_RIGHT 137 #define ANIM_JOLT_RIGHT_SLOW 138 #define ANIM_SHAKE_FLASH_YELLOW_FAST 139 #define ANIM_SHAKE_FLASH_YELLOW 140 #define ANIM_SHAKE_FLASH_YELLOW_SLOW 141 #define ANIM_SHAKE_GLOW_RED_FAST 142 #define ANIM_SHAKE_GLOW_RED 143 #define ANIM_SHAKE_GLOW_RED_SLOW 144 #define ANIM_SHAKE_GLOW_GREEN_FAST 145 #define ANIM_SHAKE_GLOW_GREEN 146 #define ANIM_SHAKE_GLOW_GREEN_SLOW 147 #define ANIM_SHAKE_GLOW_BLUE_FAST 148 #define ANIM_SHAKE_GLOW_BLUE 149 #define ANIM_SHAKE_GLOW_BLUE_SLOW 150 #endif // GUARD_POKEMON_ANIMATION_H