#ifndef GUARD_NEW_GAME_H #define GUARD_NEW_GAME_H extern bool8 gDifferentSaveFile; // Shortcuts some randomness in berry_blender.c, and enables debug printing // in contest.c. extern bool8 gEnableContestDebugging; void SetTrainerId(u32 trainerId, u8 *dst); u32 GetTrainerId(u8 *trainerId); void CopyTrainerId(u8 *dst, u8 *src); void NewGameInitData(void); void ResetMenuAndMonGlobals(void); void Sav2_ClearSetDefault(void); #endif // GUARD_NEW_GAME_H