#ifndef GUARD_MYSTERY_GIFT_H #define GUARD_MYSTERY_GIFT_H #include "main.h" #include "constants/mystery_gift.h" struct MysteryGiftLinkGameData { // It's possible these first 5 fields had some other meaningful purpose, // but they are only ever set when creating this data and read to validate it. u32 validationVar; u16 validationFlag1; u32 validationFlag2; u16 validationGiftType1; u32 validationGiftType2; u16 flagId; u16 questionnaireWords[NUM_QUESTIONNAIRE_WORDS]; struct WonderCardMetadata cardMetadata; u8 maxStamps; u8 playerName[PLAYER_NAME_LENGTH]; u8 playerTrainerId[TRAINER_ID_LENGTH]; u16 easyChatProfile[EASY_CHAT_BATTLE_WORDS_COUNT]; u8 romHeaderGameCode[GAME_CODE_LENGTH]; u8 romHeaderSoftwareVersion; }; void ClearMysteryGift(void); struct WonderNews *GetSavedWonderNews(void); struct WonderCard *GetSavedWonderCard(void); struct WonderCardMetadata *GetSavedWonderCardMetadata(void); struct WonderNewsMetadata *GetSavedWonderNewsMetadata(void); u16 *GetQuestionnaireWordsPtr(void); void ClearSavedWonderNewsAndRelated(void); void ClearSavedWonderCardAndRelated(void); bool32 SaveWonderNews(const struct WonderNews *news); bool32 SaveWonderCard(const struct WonderCard *card); bool32 ValidateSavedWonderNews(void); bool32 ValidateSavedWonderCard(void); bool32 IsWonderNewsSameAsSaved(const u8 *news); bool32 IsSendingSavedWonderNewsAllowed(void); bool32 IsSendingSavedWonderCardAllowed(void); u16 GetWonderCardFlagID(void); void DisableWonderCardSending(struct WonderCard *card); bool32 IsSavedWonderCardGiftNotReceived(void); bool32 MysteryGift_TrySaveStamp(const u16 *stamp); void MysteryGift_LoadLinkGameData(struct MysteryGiftLinkGameData *data, bool32 isWonderNews); bool32 MysteryGift_ValidateLinkGameData(const struct MysteryGiftLinkGameData *data, bool32 isWonderNews); u32 MysteryGift_CompareCardFlags(const u16 *flagId, const struct MysteryGiftLinkGameData *data, const void *unused); u32 MysteryGift_CheckStamps(const u16 *stamp, const struct MysteryGiftLinkGameData *data, const void *unused); bool32 MysteryGift_DoesQuestionnaireMatch(const struct MysteryGiftLinkGameData *data, const u16 *words); u16 MysteryGift_GetCardStatFromLinkData(const struct MysteryGiftLinkGameData *data, u32 stat); u16 MysteryGift_GetCardStat(u32 stat); void MysteryGift_DisableStats(void); bool32 MysteryGift_TryEnableStatsByFlagId(u16 flagId); void MysteryGift_TryIncrementStat(u32 stat, u32 trainerId); #endif //GUARD_MYSTERY_GIFT_H