#ifndef GUARD_GBA_TYPES_H #define GUARD_GBA_TYPES_H #include typedef uint8_t u8; typedef uint16_t u16; typedef uint32_t u32; typedef uint64_t u64; typedef int8_t s8; typedef int16_t s16; typedef int32_t s32; typedef int64_t s64; typedef volatile u8 vu8; typedef volatile u16 vu16; typedef volatile u32 vu32; typedef volatile u64 vu64; typedef volatile s8 vs8; typedef volatile s16 vs16; typedef volatile s32 vs32; typedef volatile s64 vs64; typedef float f32; typedef double f64; typedef u8 bool8; typedef u16 bool16; typedef u32 bool32; typedef vu8 vbool8; typedef vu16 vbool16; typedef vu32 vbool32; struct BgCnt { u16 priority:2; u16 charBaseBlock:2; u16 dsCharBaseBlock:2; u16 mosaic:1; u16 palettes:1; u16 screenBaseBlock:5; u16 areaOverflowMode:1; u16 screenSize:2; }; typedef volatile struct BgCnt vBgCnt; struct PlttData { u16 r:5; // red u16 g:5; // green u16 b:5; // blue u16 unused_15:1; }; struct OamData { /*0x00*/ u32 y:8; /*0x01*/ u32 affineMode:2; // 0x1, 0x2 -> 0x4 u32 objMode:2; // 0x4, 0x8 -> 0xC u32 mosaic:1; // 0x10 u32 bpp:1; // 0x20 u32 shape:2; // 0x40, 0x80 -> 0xC0 /*0x02*/ u32 x:9; u32 matrixNum:5; // bits 3/4 are h-flip/v-flip if not in affine mode u32 size:2; // 0x4000, 0x8000 -> 0xC000 /*0x04*/ u16 tileNum:10; // 0x3FF u16 priority:2; // 0x400, 0x800 -> 0xC00 u16 paletteNum:4; /*0x06*/ u16 affineParam; }; #define ST_OAM_HFLIP 0x08 #define ST_OAM_VFLIP 0x10 #define ST_OAM_MNUM_FLIP_MASK 0x18 #define ST_OAM_OBJ_NORMAL 0 #define ST_OAM_OBJ_BLEND 1 #define ST_OAM_OBJ_WINDOW 2 #define ST_OAM_AFFINE_OFF 0 #define ST_OAM_AFFINE_NORMAL 1 #define ST_OAM_AFFINE_ERASE 2 #define ST_OAM_AFFINE_DOUBLE 3 #define ST_OAM_AFFINE_ON_MASK 1 #define ST_OAM_AFFINE_DOUBLE_MASK 2 #define ST_OAM_4BPP 0 #define ST_OAM_8BPP 1 #define ST_OAM_SQUARE 0 #define ST_OAM_H_RECTANGLE 1 #define ST_OAM_V_RECTANGLE 2 #define ST_OAM_SIZE_0 0 #define ST_OAM_SIZE_1 1 #define ST_OAM_SIZE_2 2 #define ST_OAM_SIZE_3 3 #define SPRITE_SIZE_8x8 ((ST_OAM_SIZE_0 << 2) | (ST_OAM_SQUARE)) #define SPRITE_SIZE_16x16 ((ST_OAM_SIZE_1 << 2) | (ST_OAM_SQUARE)) #define SPRITE_SIZE_32x32 ((ST_OAM_SIZE_2 << 2) | (ST_OAM_SQUARE)) #define SPRITE_SIZE_64x64 ((ST_OAM_SIZE_3 << 2) | (ST_OAM_SQUARE)) #define SPRITE_SIZE_16x8 ((ST_OAM_SIZE_0 << 2) | (ST_OAM_H_RECTANGLE)) #define SPRITE_SIZE_32x8 ((ST_OAM_SIZE_1 << 2) | (ST_OAM_H_RECTANGLE)) #define SPRITE_SIZE_32x16 ((ST_OAM_SIZE_2 << 2) | (ST_OAM_H_RECTANGLE)) #define SPRITE_SIZE_64x32 ((ST_OAM_SIZE_3 << 2) | (ST_OAM_H_RECTANGLE)) #define SPRITE_SIZE_8x16 ((ST_OAM_SIZE_0 << 2) | (ST_OAM_V_RECTANGLE)) #define SPRITE_SIZE_8x32 ((ST_OAM_SIZE_1 << 2) | (ST_OAM_V_RECTANGLE)) #define SPRITE_SIZE_16x32 ((ST_OAM_SIZE_2 << 2) | (ST_OAM_V_RECTANGLE)) #define SPRITE_SIZE_32x64 ((ST_OAM_SIZE_3 << 2) | (ST_OAM_V_RECTANGLE)) #define SPRITE_SIZE(dim) ((SPRITE_SIZE_##dim >> 2) & 0x03) #define SPRITE_SHAPE(dim) (SPRITE_SIZE_##dim & 0x03) struct BgAffineSrcData { s32 texX; s32 texY; s16 scrX; s16 scrY; s16 sx; s16 sy; u16 alpha; }; struct BgAffineDstData { s16 pa; s16 pb; s16 pc; s16 pd; s32 dx; s32 dy; }; struct ObjAffineSrcData { s16 xScale; s16 yScale; u16 rotation; }; // Multi-player SIO Control Structure struct SioMultiCnt { u16 baudRate:2; // baud rate u16 si:1; // SI terminal u16 sd:1; // SD terminal u16 id:2; // ID u16 error:1; // error flag u16 enable:1; // SIO enable u16 unused_11_8:4; u16 mode:2; // communication mode (should equal 2) u16 intrEnable:1; // IRQ enable u16 unused_15:1; u16 data; // data }; #define ST_SIO_MULTI_MODE 2 // Multi-player communication mode // baud rate #define ST_SIO_9600_BPS 0 // 9600 bps #define ST_SIO_38400_BPS 1 // 38400 bps #define ST_SIO_57600_BPS 2 // 57600 bps #define ST_SIO_115200_BPS 3 // 115200 bps #endif // GUARD_GBA_TYPES_H